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A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
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Aspect
- Celestial Magic
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Innate Abilities (Lvl 1)
- Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See Blazing Tempest for an example. Basic starter tips are welcome here.
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Hypnosis - Attracts opponents to the center of the pillar. (~6.75m area (guess))
- Delude - Reduces opponents' attack values within the area of effect. (650 + 10 per CA level, see below)
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Silver
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- Brightness - Increases the area of effect. (33.3% increase)
- Conserve - Increases duration of Radiant Pillar. (50% increase)
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Gold
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- Magnify - Increase damage of Radiant Pillar. (35.7% increase (guess))
- Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.?% per CA level of max health)
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Skills
Usage Strategies
- Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
- Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
- Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Taking Brightness seems like a better choice.
- Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
- The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
Pros and Cons
Pros
- Great ability to cause area of effect damage
- Very useful debuff ability on both mobs and bosses
Cons
- The cast time of this combat art is a bit slow early on
- It is a stationary spell, if the target moves out of its damage range, its useless
Stats Chart
- Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
- It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
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Radiant Pillar without Modifications
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