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When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.
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This is a Hybrid Damage Based Combat Art
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Red Hot - Increases the fire bolt's damage. (22.7%)
- Salvo - Fires two successive bolts, each with slightly reduced damage. (+1 projectile)
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Silver
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- Explosive - Chance to hit nearby opponents as well as the target. (75% + 0.5% per CA level chance to hit addtional opponents)
- Lock - The fire bolts will seek their targets.
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Gold
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- Greek Fire - Increases the chance that the opponent will burst into flames upon impact. (19.8% + 0.2% per CA level chance to burn)
- Vulnerable - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)
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Skills and Attributes
The following skills will affect this combat art:
The following attributes will affect this combat art:
Usage Strategies
Use a Polearm (highest damage weapon a Seraphim can use) for maximum damage, though Archangel's Wrath's damage is based on weapon damage, it is not affected by Tactics Lore. Also, when Dual Wielding only the damage of the first weapon is used, despite the Inventory screen showing otherwise.
Another option for a Seraphim, who has specialized exclusively in the Revered Technology tree, is to use Archangel's Wrath along with the BeeEffGee weapon. Since the weapon damage is based on the level of the buff, it will be quite high in general, which will make the utilization of Archangel's Wrath to prove even more fruitful against various enemies.
Pros and Cons
Pros
- Can be a boss killer at higher levels
- With Explosive mod useful also against crowds of monsters
Cons
- Without the Lock modification, if your target moves out of the path of the projectile your attack will miss.
- ...
Stats Chart
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Archangel's Wrath without Modifications
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