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Arms an artificial, close combat battle arm which fights like an additional weapon. Initiates a series of attacks with both the equipped weapon and the battle arm. This close combat arm cannot shoot. Battle Extension can do multiple hits (3-4) and can be modded to give a chance of producing even more. Also, Battle Extension gives a "passive" chance for double hits when in the active slot (but not being used).
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This is a Weapon Damage Based Combat Art.
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Double Attack - Chance to strike twice with one hit. (15% chance)
- Hydraulics - Successful hits will inflict more damage. (25% increase to all damage types on the equipped weapon)
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Silver
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- Efficiency - Decreases the regeneration time of Battle Extension. (25% decrease)
- Impairment - Reduces opponent's evade chance. (30% + 0.3% per Combat Art level reduction)
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Gold
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- Double Attack - Chance to strike twice with one hit. (15% chance)
- Intent - Increased chance to land a critical hit. (10% + 0.1% per Combat Art level chance)
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Battle Extension without Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Any weapon lore (such as Hafted Weapons when the Temple Guardian is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Stamina will lower regeneration time
Usage Strategies
- For silver mod choice, Impairment is probably a better choice over Efficiency, due to the regen per hit modifier and the ease of decreasing the regeneration time of Battle Extension.
- A melee Temple Guardian should keep Battle Extension in the active slot even when using regular left click attacks, as it gives a passive chance for double hits.
- After executing Battle Extension, the player can switch to a Combat Art that uses the arm gun, and Battle Extension will being firing laser blasts from the Battery.
- Battle Extension is slow to execute, even with a fast execution speed. Rather than immediately attacking, the Temple Guardian takes second to "wind-up," striking a pose before launching the attacks. Even though this CA inflicts powerful hits, with sufficiently high weapon lore and a good weapon a melee TG may actually kill more quickly by just using left click attacks or by spamming Dedicated Blow.
- This slow execution speed was fixed in Community Patch 1.60. The "wind-up" battle pose is removed, and the execution speed of the three attacks is increased.
Pros and Cons
Pros
- Hits multiple opponents
- Passive double-hit chance when in the active CA slot
- Very interesting attack animation when mounted - the Mobiculum spins around in place while the TG's weapon repeatedly comes down on the enemy.
Cons
- Very slow execution speed (requires CM Patch to fix).
Stats Chart
Level
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Regeneration Time
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Damage
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1
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8.7
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15-15
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2
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12.2
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15-15
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See Also
Gallery
Battle Arm
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Disco Fever
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Attack #1
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Attack #2
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Attack #3
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