Search results

Jump to navigation Jump to search

Page title matches

  • == '''The Shield Maiden - A Valkyrie from the land of Fire and Ice''' == ...damage for more defensive and more flexibility. It includes an archer, an ice elf, a melee elf...
    10 KB (1,606 words) - 01:35, 18 August 2014
  • ...pons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ...] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Ice damage. If successful, the effect of Freeze is that the target will have a
    3 KB (517 words) - 18:17, 28 October 2013
  • 746 bytes (98 words) - 18:53, 18 October 2013
  • |style="text-align center; width: 200px;"| {{S2frame|[[File:Ice flash stats.jpg]]}} |style="text-align: center; width: 200px;"|{{S2frame|[[File:Ice flash.jpg|200px]]}}
    1 KB (142 words) - 07:50, 14 February 2016
  • |[[File:Ice Crystal.png]] ...cred 2:Forging|forged]] into a damage converter slot to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also i
    1 KB (191 words) - 18:17, 28 October 2013
  • === [[Ice Brackets]] ===
    239 bytes (33 words) - 19:17, 18 October 2013
  • 443 bytes (49 words) - 19:15, 18 October 2013
  • *Found in the Ice Elves Region *Ice Elves can use many of the Seraphim Combat Arts
    854 bytes (121 words) - 18:56, 18 October 2013
  • * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]] * [[Sacred 2:Damage over time: Ice|Cold Damage over Time]]: 8.6/s
    6 KB (902 words) - 00:42, 6 January 2020
  • 675 bytes (83 words) - 18:54, 18 October 2013
  • |align="center"|[[File:Sacred-2-Ice-Blood-2-icon.png]] |[[File:Sacred-2-Ice-Blood-2-icon.png]]
    3 KB (506 words) - 20:06, 25 April 2023
  • |This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage ...border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Ring of Ice lvl
    1 KB (170 words) - 00:01, 12 September 2013
  • {{S2frame|[[File:DoT Ice.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]].
    2 KB (334 words) - 02:12, 31 December 2017
  • * '''Quest Objective:''' Kill the [[Sacred 2:Ice_Lord|Ice Lord]] * Kill the Ice Lord
    3 KB (434 words) - 21:18, 31 August 2014
  • 645 bytes (82 words) - 22:35, 12 September 2013
  • [[Category:Sacred 2 Ice and Blood Quests]]
    3 KB (350 words) - 23:10, 17 August 2014
  • {{DISPLAYTITLE:Sacred 2:Ice and Blood}} =='''Ice and Blood: Einführung'''==
    4 KB (572 words) - 22:18, 10 September 2013
  • |Stats Image=[[File:Ice hydra d2f stats.png]] |Thumbnail=[[File:Ice hydra d2f.jpg|160px]]
    3 KB (488 words) - 06:53, 27 January 2017
  • == '''Near-Invincible Ice Elf Build - Console''' == ...to the White Griffin (don't fight it - low level ice damage against decent ice armour doesn't bode well for the player. It ain't big and it certainly isn'
    7 KB (1,309 words) - 23:48, 17 August 2014
  • |Stats Image=[[File:Ice lord d2f stats.png]] |Thumbnail=[[File:Ice lord d2f.jpg|160px]]
    3 KB (479 words) - 01:35, 28 January 2017
  • 815 bytes (97 words) - 18:57, 18 October 2013
  • 650 bytes (78 words) - 18:53, 18 October 2013
  • == '''High Damage Ice Elf Build''' == ...ge nerfs to +all skills and deathblow, the challenge, after the release of Ice and Blood, was to create a purely magical build with no weapon lores or wea
    14 KB (2,472 words) - 23:07, 17 August 2014
  • 541 bytes (69 words) - 02:33, 10 January 2014
  • == '''Frost - Ice Elf Build Guide (Console), From The Frozen Depths Of Ancaria''' == This is a Build Guide for an Ice Elf. <-- Short and 2 the point, meh, introduction over... on with the show.
    11 KB (2,045 words) - 23:03, 17 August 2014
  • == '''Source Warden & E-Shield - level 200 Utility build, Designed for Ice & Blood''' == This build is first of all not meant for bosskilling, designed for Ice&Blood version, it can be also used in Fallen Angel. You'll be able to reach
    12 KB (1,877 words) - 00:10, 18 August 2014
  • 729 bytes (83 words) - 22:54, 14 December 2014
  • == '''Loco's Piromante (Ice & Blood), A [D.a.r.k] Mage with an addiction to fire''' == ...enjoyment. After a long and successful run to Niob level 115 with a Magic/Ice elf, I decided to give a Pyro a try. I wanted to build a char that could le
    11 KB (1,771 words) - 23:45, 17 August 2014
  • == ''' DaBiggy's IceElf: A translated German Guide, Ice Elf Guide Version 1.1.2''' == Glacial Thorns - (Ice Splinters)
    20 KB (3,267 words) - 22:55, 17 August 2014

Page text matches

  • *{{Ice}} * Is immune to Physical and Ice damage on higher difficulties. Can't be damaged by these two elements witho
    961 bytes (131 words) - 16:19, 28 July 2023
  • *{{Ice}} *''Frost Aura'' - an [[Sacred 2:Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]
    1 KB (183 words) - 00:49, 4 May 2017
  • === [[Ice Brackets]] ===
    239 bytes (33 words) - 19:17, 18 October 2013
  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Ice|Ice]] * [[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] -X%
    885 bytes (121 words) - 02:45, 9 January 2017
  • *{{Ice}} *{{Ice}}
    5 KB (575 words) - 17:04, 12 July 2021
  • |[[File:Ice Crystal.png]] ...cred 2:Forging|forged]] into a damage converter slot to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also i
    1 KB (191 words) - 18:17, 28 October 2013
  • *{{Ice}} *{{Ice}}
    420 bytes (47 words) - 01:42, 29 September 2013
  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Ice|Ice]] ...powers. The item adds to the Ice Shard Combat Art - Glacial Thorns and to Ice damage.
    616 bytes (86 words) - 04:26, 9 January 2017
  • *{{Ice}} *{{Ice}}
    1 KB (177 words) - 20:58, 4 May 2017
  • *{{Ice}} ...s a white mist that causes ice damage and [[Sacred 2:Damage over time: Ice|ice DOT]] with a very high [[Sacred 2:Chance for Freeze|chance for freeze]].
    1 KB (151 words) - 07:53, 21 February 2017
  • |Stats Image=[[File:Ice lord d2f stats.png]] |Thumbnail=[[File:Ice lord d2f.jpg|160px]]
    3 KB (479 words) - 01:35, 28 January 2017
  • *{{:Sacred 2:Ice}} *{{:Sacred 2:Ice}}
    1 KB (182 words) - 16:17, 28 July 2023
  • ...unt of [[Sacred 2:Poison|Poison]] resistance in addition to [[Sacred 2:Ice|Ice]]
    365 bytes (50 words) - 11:23, 16 January 2015
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|B]]
    637 bytes (81 words) - 08:15, 9 May 2014
  • |style="text-align center; width: 200px;"| {{S2frame|[[File:Ice flash stats.jpg]]}} |style="text-align: center; width: 200px;"|{{S2frame|[[File:Ice flash.jpg|200px]]}}
    1 KB (142 words) - 07:50, 14 February 2016
  • ...pons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ...] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Ice damage. If successful, the effect of Freeze is that the target will have a
    3 KB (517 words) - 18:17, 28 October 2013
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|T]]
    653 bytes (85 words) - 02:46, 8 May 2014
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|B]]
    651 bytes (83 words) - 04:16, 30 March 2014
  • *{{Ice}} *{{Ice}}
    1 KB (183 words) - 23:42, 17 February 2017
  • *{{Ice}} *{{Ice}}
    708 bytes (79 words) - 22:27, 6 October 2013
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|T]]
    608 bytes (83 words) - 03:09, 8 May 2014
  • ...rs]]), but it does not work and it was removed in [[Sacred 2:Ice and Blood|Ice and Blood]].
    267 bytes (44 words) - 03:14, 18 October 2013
  • *This version of this item found in pre-Ice and Blood version of game for PC has no modifiers unlike other [[Sacred 2:L == [[Sacred 2:Ice and Blood|Ice and Blood]] version ==
    2 KB (246 words) - 05:01, 15 January 2015
  • *{{Ice}} *{{Ice}}
    2 KB (230 words) - 18:50, 23 April 2017
  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] [[Category:Ice and Blood Unique Items|A]]
    689 bytes (79 words) - 08:06, 9 May 2014
  • **'''Note''': In one patch prior to Ice & Blood, this modifier has been replaced by ''Damage of enraged players'', == [[Sacred 2:Ice and Blood|Ice and Blood]] version ==
    2 KB (319 words) - 03:03, 25 February 2016
  • |align="center"|[[File:Sacred-2-Ice-Blood-2-icon.png]] |[[File:Sacred-2-Ice-Blood-2-icon.png]]
    3 KB (506 words) - 20:06, 25 April 2023
  • ...nlyinclude>http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,
    2 KB (260 words) - 15:15, 12 March 2015
  • == [[Sacred 2:Ice and Blood|Ice and Blood]] version == *[[Sacred 2:Damage|Damage: Ice]] +X%
    2 KB (292 words) - 00:24, 26 September 2016
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|K]]
    665 bytes (88 words) - 04:10, 9 May 2014
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|G]]
    652 bytes (89 words) - 13:39, 4 February 2015
  • {{S2frame|[[File:DoT Ice.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]].
    2 KB (334 words) - 02:12, 31 December 2017
  • *http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice |Ice]] *{{Ice}}
    1 KB (191 words) - 08:22, 18 October 2013
  • == [[Sacred:Ice Shards|Ice Shards]] == {{:Sacred:Ice Shards}}
    1 KB (171 words) - 13:15, 26 July 2019
  • |Stats Image=[[File:Ice hydra d2f stats.png]] |Thumbnail=[[File:Ice hydra d2f.jpg|160px]]
    3 KB (488 words) - 06:53, 27 January 2017
  • *Found in the Ice Elves Region *Ice Elves can use many of the Seraphim Combat Arts
    854 bytes (121 words) - 18:56, 18 October 2013
  • == [[Sacred 2:Ice and Blood|Ice and Blood]] version == *This weapon is one of several items to receive new crystal models with the Ice and Blood expansion.
    2 KB (238 words) - 00:23, 26 September 2016
  • ==[[Sacred 2:Ice and Blood|Ice & Blood]] Regions==
    2 KB (362 words) - 21:32, 24 April 2023
  • [[Sacred 2:Loco's Piromante (Ice & Blood)|Loco's Piromante (Ice & Blood)]] [[Sacred 2:High Damage Ice Elf Build |High Damage Ice Elf Build ]]
    2 KB (356 words) - 23:08, 17 August 2014
  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
    2 KB (350 words) - 11:57, 9 February 2017
  • == [[Sacred 2:Ice and Blood|Ice and Blood]] version == *This weapon is one of many items that received a new crystal model with the Ice and Blood expansion.
    2 KB (240 words) - 00:28, 26 September 2016
  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X% [[Category:Ice and Blood Unique Items|M]]
    921 bytes (118 words) - 18:06, 30 March 2014
  • *{{Ice}} *{{Ice}}
    890 bytes (117 words) - 00:46, 1 July 2017
  • == [[Captain of the Ice Elves]] == == [[Ice Elf]] ==
    6 KB (780 words) - 17:25, 11 June 2020
  • ==[[Sacred 2:Ice and Blood|Ice and Blood]] Version== ...weapon is one of several items that were given new crystal models with the Ice and Blood expansion.
    2 KB (254 words) - 19:00, 30 October 2022
  • == [[Sacred 2:Ice and Blood|Ice and Blood]] version == *This weapon is one of several items that got a new crystal model with the Ice and Blood expansion.
    2 KB (274 words) - 03:40, 28 February 2016
  • ==[[Sacred 2:Ice and Blood|Ice and Blood]] Version== *This weapon is one of many items that received a new crystal model with the Ice and Blood expansion.
    2 KB (253 words) - 01:01, 27 February 2016
  • *{{Ice}} *{{Ice}}
    1 KB (152 words) - 21:31, 13 October 2013
  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
    706 bytes (90 words) - 00:37, 1 July 2017
  • == [[Sacred 2:Ice and Blood|Ice and Blood]] Patches == ...hristmas Island - Reloaded!|Christmas Island - Reloaded!]] - Requires that Ice & Blood version 2.65 be installed.
    2 KB (259 words) - 20:19, 25 April 2023
  • *http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice |Ice]]
    1 KB (153 words) - 01:52, 18 October 2013
  • ==[[Sacred 2:Ice and Blood|Ice and Blood]] Version== ...weapon is one of several items that received a new crystal model with the Ice and Blood expansion.
    2 KB (269 words) - 00:36, 26 September 2016
  • *{{Ice}} *{{Ice}}
    2 KB (309 words) - 00:31, 14 October 2013
  • *{{Ice}} *Melee damage is ice and can debuff with slow run speed
    1 KB (166 words) - 12:46, 3 September 2014
  • *{{Ice}} *{{Ice}}
    2 KB (210 words) - 15:46, 20 September 2013
  • *{{Ice}} *{{Ice}}
    1 KB (146 words) - 06:55, 9 May 2017
  • *{{Ice}} ...e conversion on his melee attacks. His spells do ice damage, so physical, ice, and magic resistance are very important for this battle.
    2 KB (346 words) - 10:19, 5 February 2017
  • * '''Quest Objective:''' Kill the [[Sacred 2:Ice_Lord|Ice Lord]] * Kill the Ice Lord
    3 KB (434 words) - 21:18, 31 August 2014
  • {{DISPLAYTITLE:Sacred 2:Ice and Blood}} =='''Ice and Blood: Einführung'''==
    4 KB (572 words) - 22:18, 10 September 2013
  • *{{Ice}} *{{Ice}}
    2 KB (219 words) - 02:37, 26 September 2013
  • *{{Ice}} ...a hidden resistance ([[Sacred 2:Damage Mitigation|damage mitigation]]) to ice damage far beyond what his armor tooltip suggests.
    3 KB (494 words) - 16:08, 14 February 2017
  • *{{Ice}} ...ggests. The Frost Dragon is almost totally immune to ice damage. A purely ice-based character would have a hard time defeating Grinch.
    3 KB (461 words) - 23:04, 21 May 2017
  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
    840 bytes (110 words) - 00:34, 30 June 2017
  • *{{Ice}} ...cted to kill the "Fury Broodmother" but the quest target was just the same Ice Hydra who appears in the [[Sacred 2:Can Christmas Still be Saved|Christmas
    3 KB (539 words) - 01:23, 23 January 2017
  • Mood Clip [[Sacred 2:Ice and Blood|Ice & Blood]] 1 Mood Clip Ice & Blood 2
    706 bytes (87 words) - 07:04, 5 October 2013
  • *{{Ice}} *{{Ice}}
    1 KB (156 words) - 00:34, 30 June 2017
  • *{{Ice}} *{{Ice}}
    1 KB (166 words) - 07:15, 9 May 2017
  • '''[[Sacred 2:Ice and Blood|Ice and Blood]]''' |{{S2frame|[[File:Ice-and-blood-wallpaper-1920x1200.jpg|400px]]|left|'''1920x1200'''}}
    2 KB (333 words) - 15:28, 21 December 2013
  • * Weakest against [[Sacred 2:Ice|Ice]] [[Sacred 2:damage|Damage Types]]
    834 bytes (113 words) - 03:39, 8 November 2013
  • *{{Ice}} *{{Ice}}
    534 bytes (72 words) - 02:04, 7 September 2013
  • '''Ice and Blood PC Expansion''' {{S2frame|[[File:Ice and blood box large.jpg|500px]]|left}}
    899 bytes (134 words) - 22:34, 6 September 2013
  • * '''Quest Objective:''' Free Furia from the block of ice * Break the ice that is trapping her
    2 KB (358 words) - 23:36, 8 December 2013
  • |This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage ...border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Ring of Ice lvl
    1 KB (170 words) - 00:01, 12 September 2013
  • Found in [[Sacred 2:Ice and Blood|Ice and Blood]] Expansion
    909 bytes (108 words) - 05:55, 10 January 2014
  • == [[Sacred 2:Thraconian (Ice)|Thraconian (Ice)]] == {{:Sacred 2:Thraconian (Ice)}}
    1 KB (163 words) - 06:53, 3 January 2014
  • From [[Sacred 2:Ice and Blood|Ice & Blood]] Expansion
    840 bytes (107 words) - 06:00, 10 January 2014
  • From [[Sacred 2:Ice and Blood|Ice and Blood]] Expansion
    880 bytes (108 words) - 06:11, 10 January 2014
  • *{{Ice}} *{{Ice}}
    1 KB (160 words) - 01:41, 30 June 2017
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
    684 bytes (96 words) - 08:11, 16 January 2015
  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage. They have a '''hidden sensitivity to magic''' damage.
    908 bytes (125 words) - 00:41, 1 July 2017
  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion. * In Ice and Blood, this mount is renamed the '''Shadow Spider''', and each aspect g
    3 KB (392 words) - 05:12, 28 April 2014
  • *{{Ice}} *{{Ice}}
    1 KB (158 words) - 02:42, 26 September 2013
  • *{{Ice}} *{{Ice}}
    1 KB (193 words) - 07:07, 9 May 2017
  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
    677 bytes (83 words) - 11:01, 17 January 2015
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% [[Category:Ice and Blood Unique Items|B]]
    1 KB (177 words) - 20:43, 30 March 2014
  • *{{Ice}} *{{Ice}}
    939 bytes (120 words) - 17:42, 13 February 2017
  • *[[Sacred 2:Ice|Damage: Ice]] +X% *The ice damage on this staff is added on top of the base physical damage, giving th
    1 KB (189 words) - 08:59, 20 February 2016
  • *{{:Sacred 2:Ice}} :*An attack simialr to [[Sacred 2:Dragon Strike|Dragon Strike]] but does ice damage
    2 KB (346 words) - 04:47, 27 August 2023
  • *{{Ice}} *{{Ice}}
    923 bytes (122 words) - 17:42, 13 February 2017
  • *{{Ice}} *{{Ice}}
    2 KB (269 words) - 05:23, 4 May 2017
  • *Does physical, magical and ice damage *Does physical and ice damage
    5 KB (640 words) - 02:45, 11 September 2013
  • ...and is a [[Sacred 2:Legendary Database|Legendary ]] in version previous to Ice and Blood on PC as well as on Consoles because expansion was only released
    1 KB (164 words) - 08:01, 15 January 2015
  • *{{Ice}} *{{Ice}}
    2 KB (263 words) - 03:52, 22 February 2017
  • *{{Ice}} * He has physical-to-ice damage conversion on his melee attacks, so ice armor is very important for the battle. He also has a good [[Sacred 2:Chan
    2 KB (387 words) - 12:20, 7 February 2017
  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
    863 bytes (109 words) - 09:15, 17 January 2015
  • *{{Ice}} ...on]] against physical and fire damage, but have a hidden '''sensitivity to ice damage.'''
    1 KB (156 words) - 07:20, 4 May 2017
  • == [[Sacred 2:Ice Elemental|Ice Elemental]] == {{:Sacred 2:Ice Elemental}}
    2 KB (216 words) - 06:56, 3 January 2014
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
    697 bytes (95 words) - 10:44, 17 January 2015
  • == [[Sacred 2:Kobold (Ice)|Kobold (Ice)]] == {{:Sacred 2:Kobold (Ice)}}
    2 KB (209 words) - 06:54, 3 January 2014
  • *{{Ice}} *{{Ice}}
    2 KB (228 words) - 07:01, 9 May 2017
  • *{{Ice}}
    508 bytes (60 words) - 02:32, 26 September 2013
  • *{{Ice}}
    505 bytes (61 words) - 02:34, 26 September 2013
  • *{{Ice}}
    530 bytes (61 words) - 01:52, 7 October 2013
  • *{{Ice}}
    547 bytes (61 words) - 01:53, 7 October 2013
  • *{{Ice}} *{{Ice}}
    977 bytes (125 words) - 18:00, 14 February 2017
  • *{{Ice}}
    528 bytes (62 words) - 01:56, 7 October 2013
  • ...ings. The most noteworthy point(s) of interest are the [[Sacred 2:Ice Lord|Ice Lord]] and [[Sacred 2:Thranak|Thranak]] Mini-Bosses found at the end of the * [[Sacred 2:Mog Moga|Mog Moga]]: Quest giver for [[Sacred 2:The Ice Lord|The Ice Lord]] quest.
    3 KB (447 words) - 23:42, 7 October 2013
  • ...] or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of
    2 KB (223 words) - 05:39, 13 January 2014
  • '''''Information for vanilla Sacred 2, before [[Sacred 2:Ice and Blood|Ice and Blood]]''''' <nowiki>*</nowiki> ''Maximum enemy levels in the pre-Ice and Blood game are 215-217, all levels from level 183 point will hit the ma
    1 KB (153 words) - 17:16, 4 September 2013
  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion. * In Ice & Blood this mount was renamed the '''Fay Drake''' and each aspect mount wa
    3 KB (427 words) - 21:51, 30 September 2013
  • *{{Ice}} ...ion]] against fire and magic damage. They have a hidden '''sensitivity to ice damage.'''
    1 KB (144 words) - 08:00, 27 July 2017
  • * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Ice|Ice]]
    565 bytes (67 words) - 08:02, 8 January 2017
  • ==Ice and Blood Version== ...were changed to have new crystal models when the [[Sacred 2:Ice and Blood|Ice and Blood]] Expansion was released.
    3 KB (333 words) - 11:09, 27 April 2023
  • *{{Ice}} *{{Ice}}
    2 KB (236 words) - 17:13, 17 February 2017
  • Mini Bosses from Fallen Angel and [[Sacred 2:Ice and Blood|Ice & Blood]] who had their designs and/or abilities revised in the mod. === [[Sacred 2:Ice Lord (Diablo 2 Fallen)|Ice Lord]] ===
    5 KB (593 words) - 15:23, 14 February 2017
  • ...on the Fallen Angel version. It was added in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
    1 KB (143 words) - 22:01, 25 September 2016
  • *{{Ice}} *{{Ice}}
    1,006 bytes (138 words) - 23:45, 17 February 2017
  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]]
    673 bytes (78 words) - 18:03, 13 January 2017
  • ...not present in Fallen Angel. It was added in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
    1 KB (141 words) - 22:50, 25 September 2016
  • '''''Informationen von vanilla Sacred 2, vor [[Sacred 2:Ice and Blood/de|Ice & Blood]]''''' <nowiki>*</nowiki> ''Das maximale Gegnerlevel in dem vor Ice & Blood Spiel sind 215-217, alle Level, von Level 183 aus an, erreichen die
    1 KB (153 words) - 17:23, 4 September 2013
  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion, and the three aspect mounts were given unique visual u |{{S2frame|[[File:Tg mobiculum devout.jpg|520px]]|left|'''Ice and Blood Version'''}}
    3 KB (412 words) - 04:58, 28 April 2014
  • *{{Ice}}
    555 bytes (68 words) - 14:21, 6 October 2013
  • ===[[Sacred:Ice Shards|Ice Shards]]=== <span style="color:#0038CF;">'''''Ice Shards +1'''''</span><br />
    9 KB (1,103 words) - 10:58, 26 July 2019
  • *{{Ice}}
    610 bytes (69 words) - 14:16, 6 October 2013
  • ...ce|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of
    2 KB (227 words) - 05:35, 13 January 2014
  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion, and each aspect mount was given its own unique saddle. |{{S2frame|[[File:Sera tiger celestial.jpg|479px]]||'''Ice and Blood Version'''}}
    3 KB (374 words) - 21:48, 30 September 2013
  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion. * In Ice and Blood, this mount is renamed the '''Battle Monitor''' and each aspect h
    3 KB (435 words) - 21:49, 30 September 2013
  • *{{Ice}} *{{Ice}}
    1 KB (152 words) - 19:55, 13 February 2017
  • ...item is a [[Sacred 2:Uniques Database|Unique]] in [[Sacred 2:Ice and Blood|Ice and Blood]]. ...tem is a [[Sacred 2:Legendary Database|Legendary ]] in version previous to Ice and Blood on PC as well as on Consoles because expansion was only released
    2 KB (215 words) - 06:24, 15 January 2015
  • ...al [[Sacred 2:Fallen Angel|Fallen Angel]] than in [[Sacred 2:Ice and Blood|Ice and Blood]] because "+ All Skills" modifier was significally nerfed in the
    941 bytes (134 words) - 08:22, 24 February 2014
  • * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Ice|Ice]]
    629 bytes (75 words) - 08:05, 8 January 2017
  • *{{Ice}}
    403 bytes (46 words) - 19:54, 6 October 2013
  • *The [[Sacred 2:Ice|Ice Damage]] on this sword is extra bonus damage, giving it much higher base da
    1 KB (149 words) - 23:10, 25 September 2016
  • == [[Sacred 2:Ice Elemental (Diablo 2 Fallen)|Ice Elemental]] == {{:Sacred 2:Ice Elemental (Diablo 2 Fallen)}}
    5 KB (590 words) - 21:42, 29 April 2017
  • *{{Ice}} ...ow has additional [[Sacred 2:Damage Mitigation|damage mitigation]] against ice damage. Fire is her only weakness.
    2 KB (329 words) - 22:29, 21 May 2017
  • *{{Ice}} *{{Ice}}
    2 KB (340 words) - 03:22, 5 May 2017
  • *{{Ice}}
    413 bytes (47 words) - 19:50, 6 October 2013
  • == [[Sacred 2:Ice Flash|Ice Flash]] == {{Sacred 2:Ice Flash}}
    2 KB (202 words) - 11:54, 14 January 2015
  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]]
    622 bytes (69 words) - 07:13, 14 January 2017
  • *{{Ice}}
    407 bytes (45 words) - 21:31, 6 October 2013
  • *{{Ice}}
    409 bytes (45 words) - 21:34, 6 October 2013
  • ...but was not added to the set until the release of [[Sacred 2:Ice and Blood|Ice and Blood]]. Therefore in Sacred 2 Fallen Angel it will appear as a lone u
    716 bytes (106 words) - 08:11, 14 January 2017
  • *{{Ice}}
    414 bytes (46 words) - 22:09, 6 October 2013
  • *{{Ice}}
    666 bytes (80 words) - 02:39, 26 September 2013
  • *{{Ice}}
    561 bytes (67 words) - 12:11, 22 September 2013
  • ...on the Fallen Angel version. It was added in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
    1 KB (157 words) - 02:16, 17 February 2016
  • *{{Ice}} *{{Ice}}
    1 KB (158 words) - 18:18, 14 February 2017
  • *The [[Sacred 2:Ice|ice damage]] on this weapon is extra bonus damage, giving Memetar's Protector m
    1 KB (155 words) - 22:32, 25 September 2016
  • *This item was added to the game with the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
    1 KB (129 words) - 04:06, 28 February 2016
  • *{{Ice}} * Like most Dragons, the Mutated Dragon is weak to ice damage. Any items with the "Damage against T-Mutant" modifier are also rec
    3 KB (483 words) - 03:56, 25 January 2017
  • == [[Sacred 2:Ice Monster|Ice Monster]] == {{:Sacred 2:Ice Monster}}
    2 KB (229 words) - 06:38, 3 January 2014
  • *{{Ice}}
    419 bytes (48 words) - 23:29, 6 August 2013
  • *{{Ice}} * Snapchip Shatter has high physical-to-ice damage conversion on his melee attacks.
    3 KB (422 words) - 15:21, 9 February 2017
  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion, and each aspect mount was given unique armor. |{{S2frame|[[File:Sw hound astral.jpg|471px]]||'''Ice and Blood Version'''}}
    4 KB (501 words) - 21:47, 30 September 2013
  • *{{Ice}} *{{Ice}}
    1 KB (162 words) - 18:22, 14 February 2017
  • *{{Ice}} ...air'' - this spell creates a giant ring of frost on the ground that causes ice damage and several major debuffs on the player for 10 seconds. Movement sp
    2 KB (370 words) - 17:27, 11 February 2017
  • *{{Ice}} * He has physical-to-ice damage conversion on his attacks.
    3 KB (446 words) - 17:53, 23 April 2017
  • *{{Ice}} *{{Ice}}
    1 KB (173 words) - 09:25, 22 February 2017
  • ...not present in Fallen Angel. It was added in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion
    1 KB (167 words) - 16:48, 13 February 2016
  • *{{Ice}} *{{Ice}}
    3 KB (361 words) - 04:40, 17 February 2017
  • ...anak|Thranak]] through the same cave that you find the [[Sacred 2:Ice Lord|Ice Lord]] in.
    1 KB (195 words) - 00:36, 16 December 2014
  • * This item appeared in [[Sacred 2:Ice and Blood|Ice & Blood]] expansion.
    1 KB (150 words) - 09:12, 15 January 2017
  • *{{Ice}} *{{Ice}}
    1 KB (192 words) - 03:22, 22 February 2017
  • * This item was added to the game in [[Sacred 2:Ice and Blood|Ice and Blood]].
    1 KB (187 words) - 14:52, 22 February 2014
  • *The [[Sacred 2:Ice|ice damage]] on the Flashing Glaive is extra bonus damage, giving it much highe
    1 KB (192 words) - 05:14, 19 January 2015
  • .... There is a quest in there to fight a boss called the [[Sacred 2:Ice Lord|Ice Lord]] that drops some pretty good loot.
    1 KB (207 words) - 02:25, 16 December 2014
  • ...nus would apply to both melee hits and spells. In [[Sacred 2:Ice and Blood|Ice and Blood]] deathblow was changed so it only triggers from melee hits, maki
    1 KB (188 words) - 23:33, 25 September 2016
  • ...f Sacred 2 Fallen Angel and Ice and Blood. The only way to make it drop in Ice and Blood is by installing the [[Sacred 2:Community Patch|Community Patch]]
    1 KB (191 words) - 00:36, 19 February 2014
  • * This Item was added in [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
    1 KB (154 words) - 02:54, 10 February 2016
  • *{{Ice}} *{{Ice}}
    1 KB (190 words) - 02:02, 18 February 2017
  • *{{Ice}} *{{Ice}}
    1 KB (188 words) - 08:50, 22 February 2017
  • *{{Ice}} *{{Ice}}
    1 KB (196 words) - 07:05, 4 May 2017
  • *{{Ice}} *{{Ice}}
    1 KB (188 words) - 18:39, 17 February 2017
  • *{{Ice}} *{{Ice}}
    1 KB (187 words) - 01:54, 18 February 2017
  • *{{Ice}} *''Frost Aura'' - an [[Sacred 2:Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]
    2 KB (330 words) - 13:54, 8 February 2017
  • *{{Ice}} *{{Ice}}
    1 KB (195 words) - 02:15, 18 February 2017
  • ...to ricochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. ...additional [[Sacred 2:Ice|Ice]] damage. (25% from base damage, damage type ice)
    6 KB (809 words) - 23:00, 21 December 2022
  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
    594 bytes (78 words) - 11:37, 5 January 2017
  • *{{Ice}} *{{Ice}}
    1 KB (178 words) - 17:24, 17 February 2017
  • *{{Ice}} * The Banshee is highly resistant to physical and ice damage, to which he has additional [[Sacred 2:Damage Mitigation|damage miti
    3 KB (486 words) - 07:20, 29 January 2017
  • style="text-align: center; font-weight: bold;">as Ice Damage</td> ...ted, the Wood Elf gets a portion of each attack converted into Ice Damage. Ice Damage causes a blue 'frostbite' effect, and is damage to which enemies hav
    4 KB (474 words) - 03:27, 12 August 2013
  • *Can be found en route to Ice Elves Region
    742 bytes (86 words) - 18:56, 18 October 2013
  • *{{Ice}} *{{Ice}}
    1 KB (200 words) - 17:39, 13 February 2017
  • *{{Ice}} *{{Ice}}
    1 KB (205 words) - 17:43, 13 February 2017
  • *{{Ice}} *{{Ice}}
    1 KB (211 words) - 23:03, 15 February 2017
  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
    641 bytes (86 words) - 21:46, 17 February 2014
  • ...c]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ice]] +X%
    1 KB (181 words) - 08:12, 9 January 2017
  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
    592 bytes (77 words) - 02:18, 15 February 2014
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
    598 bytes (67 words) - 02:13, 15 February 2014
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
    601 bytes (67 words) - 04:28, 17 February 2014
  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
    590 bytes (77 words) - 04:26, 17 February 2014
  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
    597 bytes (77 words) - 22:12, 9 February 2014
  • [[Category:Ice and Blood Unique Items|D]]
    354 bytes (43 words) - 05:45, 30 March 2014
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
    661 bytes (75 words) - 22:06, 9 February 2014
  • *{{Ice}} *{{Ice}}
    1 KB (213 words) - 02:21, 15 February 2017
  • [[Category:Ice and Blood Unique Items|M]]
    324 bytes (42 words) - 11:08, 7 May 2014
  • *{{Ice}} *{{Ice}}
    2 KB (220 words) - 01:39, 15 February 2017
  • [[Category:Ice and Blood Unique Items|F]]
    367 bytes (47 words) - 13:39, 4 February 2015
  • *{{Ice}} *{{Ice}}
    2 KB (213 words) - 00:35, 3 May 2017
  • *{{:Sacred 2:Ice}}
    675 bytes (80 words) - 14:08, 2 February 2015
  • * [[Image:ice.png]] [[Sacred 2:Ice|Ice]] ...e Crystal.png]] || <u>[[Sacred 2:Ice Crystal|Ice Crystal]] ([[Sacred 2:Ice|Ice]])</u>
    9 KB (1,380 words) - 18:33, 28 October 2013
  • *{{Ice}}
    755 bytes (92 words) - 23:28, 20 September 2013
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]]
    660 bytes (87 words) - 09:40, 13 January 2017
  • *{{Ice}}
    739 bytes (92 words) - 00:48, 26 July 2019
  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
    2 KB (206 words) - 05:45, 20 February 2014
  • * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]] * [[Sacred 2:Damage over time: Ice|Cold Damage over Time]]: 8.6/s
    6 KB (902 words) - 00:42, 6 January 2020
  • *{{Ice}} *{{Ice}}
    1 KB (217 words) - 09:20, 22 February 2017
  • *{{Ice}} *{{Ice}}
    1 KB (208 words) - 06:16, 22 February 2017
  • *{{Ice}} *{{Ice}}
    1 KB (216 words) - 08:04, 3 May 2017
  • ...c]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ice]] +X%
    1 KB (183 words) - 08:24, 9 January 2017
  • *{{Ice}} *{{Ice}}
    2 KB (270 words) - 23:43, 24 September 2013
  • *Can be found in forested areas (Ice Elves Region) == [[Ice Wolf]] ==
    9 KB (1,199 words) - 17:24, 11 June 2020
  • *{{Ice}} *{{Ice}}
    1 KB (207 words) - 04:38, 11 May 2017
  • *{{Ice}} *{{Ice}}
    1 KB (220 words) - 09:14, 22 February 2017
  • *{{Ice}}
    567 bytes (71 words) - 19:30, 13 February 2017
  • [[Category:Ice and Blood Unique Items|B]]
    385 bytes (47 words) - 08:09, 9 May 2014
  • [[Category:Ice and Blood Unique Items|D]]
    351 bytes (43 words) - 08:19, 9 May 2014
  • [[Category:Ice and Blood Unique Items|B]]
    345 bytes (44 words) - 13:38, 4 February 2015
  • *{{Ice}} ...ficant additional [[Sacred 2:Damage Mitigation|damage mitigation]] against ice damage. He is not particularly resistant to anything else.
    3 KB (533 words) - 01:42, 30 June 2017
  • *{{Ice}} ...e. They also have fire mitigation to a lesser extent. They are weakest to ice by a small margin.
    2 KB (228 words) - 03:56, 2 May 2017
  • [[Category:Ice and Blood Unique Items|U]]
    390 bytes (49 words) - 02:51, 8 May 2014
  • == [[Ice Lizard]] ==
    5 KB (666 words) - 17:27, 11 June 2020
  • * This weapon's [[Sacred 2:Ice|ice damage]] is valuable against most creatures in the [[Sacred 2:Bengaresh Des
    2 KB (220 words) - 11:35, 21 February 2016
  • [[Category:Ice and Blood Unique Items|R]]
    430 bytes (55 words) - 05:47, 30 March 2014
  • *{{Ice}} *{{Ice}}
    6 KB (779 words) - 08:08, 7 January 2017
  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
    2 KB (240 words) - 19:54, 23 February 2016
  • *{{Ice}}
    772 bytes (96 words) - 23:35, 18 September 2013
  • [[Category:Ice and Blood Unique Items|W]]
    366 bytes (45 words) - 13:40, 4 February 2015
  • [[Category:Ice and Blood Unique Items|B]]
    419 bytes (52 words) - 02:30, 8 May 2014
  • [[Category:Ice and Blood Unique Items|D]]
    410 bytes (51 words) - 08:22, 9 May 2014
  • [[Category:Ice and Blood Unique Items|X]]
    387 bytes (45 words) - 08:43, 9 May 2014
  • |Causes [[Sacred 2:Ice|ice]] damage and decreases opponents’ ice [[Sacred 2:Resistance|resistance]] within a certain radius. Allied players ==Innate Abilities (Lvl 1) [[File:Ice.png]]==
    8 KB (1,083 words) - 13:59, 27 January 2023
  • ...grassland, from swamp to desert, from high volcanic plains to even higher ice capped mountains. All of the action in the [[Ancaria Campaign|Ancarian Camp
    440 bytes (67 words) - 20:25, 18 October 2013
  • [[Category:Ice and Blood Unique Items|D]]
    375 bytes (44 words) - 08:55, 7 May 2014
  • [[Category:Ice and Blood Unique Items|B]]
    409 bytes (50 words) - 04:15, 30 March 2014
  • [[Category:Ice and Blood Unique Items|K]]
    392 bytes (45 words) - 08:53, 9 May 2014
  • [[Category:Ice and Blood Unique Items|U]]
    380 bytes (45 words) - 02:54, 8 May 2014
  • *{{Ice}} ...ain Lightning'' - the same attack used by [[Sacred 2:Fury|Furies]]. Causes ice and physical damage. It has a 50% chance to deactivate one buff when it hit
    2 KB (389 words) - 08:25, 3 May 2017
  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage. He has no protection against any of the other elements.
    3 KB (441 words) - 04:05, 14 February 2017
  • [[Category:Ice and Blood Unique Items|R]]
    365 bytes (45 words) - 02:42, 8 May 2014
  • [[Category:Ice and Blood Unique Items|D]]
    375 bytes (46 words) - 08:58, 7 May 2014
  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes ==Innate Abilities (Lvl 1) [[File:Ice.png]]==
    5 KB (693 words) - 20:27, 15 June 2023
  • *{{Ice}} *{{Ice}}
    1 KB (225 words) - 09:02, 22 February 2017
  • [[Category:Ice and Blood Unique Items|B]]
    403 bytes (50 words) - 11:03, 7 May 2014
  • [[Category:Ice and Blood Unique Items|V]]
    418 bytes (51 words) - 13:40, 4 February 2015
  • [[Category:Ice and Blood Unique Items|C]]
    424 bytes (49 words) - 02:33, 8 May 2014
  • [[Category:Ice and Blood Unique Items|O]]
    388 bytes (48 words) - 04:18, 30 March 2014
  • [[Category:Ice and Blood Unique Items|B]]
    432 bytes (53 words) - 08:12, 9 May 2014
  • [[Category:Ice and Blood Unique Items|G]]
    390 bytes (47 words) - 04:17, 30 March 2014
  • *{{Ice}} *{{Ice}}
    2 KB (226 words) - 04:32, 11 May 2017
  • *{{Ice}} *{{Ice}}
    2 KB (251 words) - 22:04, 15 February 2017
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X% (Armor) * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% (Shoulders)
    4 KB (482 words) - 23:02, 9 February 2014
  • *As of the latest official patch ([[Sacred 2:Ice and Blood|Ice and Blood]] 2.65.2.0) as well as the [[Sacred 2:Community Patch|Community P
    2 KB (210 words) - 19:12, 21 October 2022
  • [[Category:Ice and Blood Unique Items|H]]
    379 bytes (46 words) - 09:04, 7 May 2014
  • [[Category:Ice and Blood Unique Items|V]]
    373 bytes (45 words) - 13:40, 4 February 2015
  • [[Category:Ice and Blood Unique Items|R]]
    403 bytes (51 words) - 05:48, 30 March 2014
  • {{:Ice Brackets}}
    458 bytes (59 words) - 18:44, 11 June 2020
  • [[Category:Ice and Blood Unique Items|G]]
    434 bytes (50 words) - 05:46, 30 March 2014
  • *Can be found in forested areas (Ice Elves Region)
    739 bytes (96 words) - 18:55, 18 October 2013
  • ...thar, the harbor of the Blood Region. ([[Sacred 2:Ice and Blood Expansion|Ice & Blood Expansion]]) [[Category:Sacred 2 Ice & Blood Quest]]
    3 KB (476 words) - 16:20, 7 December 2013
  • *{{Ice}} * The Evocator is moderately resistant to physical, magic, and ice damage, to which he has additional [[Sacred 2:Damage Mitigation|damage miti
    3 KB (481 words) - 06:53, 30 January 2017
  • *{{Ice}} ...him. Ice is the absolute best, because he has a hidden '''sensitivity to ice damage''', like most dragon-type enemies.
    3 KB (466 words) - 23:07, 21 May 2017
  • [[Category:Ice and Blood Unique Items|H]]
    378 bytes (48 words) - 09:02, 7 May 2014
  • [[Category:Ice and Blood Unique Items|R]]
    381 bytes (46 words) - 04:18, 30 March 2014
  • '''PC [[Sacred 2:Ice and Blood|Ice and Blood]]:'''
    2 KB (233 words) - 02:58, 10 February 2016
  • ...and click any active portal to travel to it from almost any location. In Ice and Blood there is no need to use a portal to travel to another one. Once
    3 KB (476 words) - 17:48, 26 April 2023
  • === [[Sacred 2:Ice Lord|Ice Lord]] === {{:Sacred 2:Ice Lord}}
    5 KB (499 words) - 17:29, 13 July 2023
  • [[Category:Ice and Blood Unique Items|G]]
    389 bytes (47 words) - 02:35, 8 May 2014
  • |[[File:Ice-and-blood-dragon.png]] * Weakest against Ice Damage
    7 KB (903 words) - 06:50, 3 January 2014
  • *{{Ice}} *{{Ice}}
    2 KB (237 words) - 03:19, 30 June 2017
  • [[Category:Ice and Blood Unique Items|W]]
    476 bytes (57 words) - 13:40, 4 February 2015
  • [[Category:Ice and Blood Unique Items|M]]
    374 bytes (49 words) - 11:07, 7 May 2014
  • [[Category:Ice and Blood Unique Items|4]]
    414 bytes (55 words) - 04:15, 30 March 2014
  • *{{Ice}} ...adapted from one of the Dragon Mage's shapeshifting forms from [[Sacred 2:Ice and Blood]]
    2 KB (258 words) - 22:24, 4 May 2017
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X% (Armor) * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% (Shoulders)
    4 KB (503 words) - 02:33, 15 February 2014
  • So I just have kill these ice beasts until I find a perfect crystal? Shouldn't be any real problem. Here ...is a farely straight forward quest. All you have to do is keep killing the ice beasts that the quest marker directs you to until one of them drops a perfe
    3 KB (496 words) - 23:09, 17 August 2014
  • *{{Ice}}
    680 bytes (90 words) - 19:34, 13 February 2017
  • *{{:Sacred 2:Ice}} from spells
    857 bytes (123 words) - 04:05, 26 July 2013
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X% (Armor) * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% (Belt)
    4 KB (495 words) - 04:34, 17 February 2014
  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
    2 KB (270 words) - 03:03, 30 June 2017
  • ...egion. They are challenging because they come in two, with a huge crowd of Ice Elfs.
    516 bytes (90 words) - 18:57, 18 October 2013
  • ...ommended. The [[Sacred 2:Lich|Lich]] uses ice attacks, so defense against ice is also recommended.
    5 KB (667 words) - 14:25, 6 October 2013
  • ...egion. They are challenging because they come in two, with a huge crowd of Ice Elfs.
    605 bytes (101 words) - 18:55, 18 October 2013
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X% (Armor) * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% (Shoulders)
    4 KB (530 words) - 23:11, 9 February 2014
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X% (Armor) * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% (Shoulders)
    4 KB (519 words) - 23:08, 9 February 2014
  • *Weakest against Ice, Poison and Magic
    664 bytes (96 words) - 01:20, 18 October 2013
  • *{{Ice}} *{{Ice}}
    2 KB (288 words) - 03:12, 15 February 2017
  • *{{Ice}} ...acred 2:Damage Mitigation|damage mitigation]] against physical. Magic and ice damage are the best elements to use against him.
    2 KB (308 words) - 06:49, 4 February 2017
  • Improves physical armor rating and provides ice damage mitigation from enemies. Slightly increases the regeneration speed o * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Ice|Ice]] +20.2%
    7 KB (926 words) - 14:21, 3 October 2023
  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X% (Wings) * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% (Armor)
    5 KB (552 words) - 22:22, 9 February 2014
  • [[Category:Ice and Blood Unique Items|U]]
    443 bytes (58 words) - 09:18, 7 May 2014
  • ...en from lvl 1, but not displayed until Mastery in [[Sacred 2:Ice and Blood|Ice and Blood]] the bonus is correctly displayed). ...-mastery the bonus is not displayed on the skill tooltip (changed, as of ''Ice & Blood'').
    3 KB (470 words) - 06:56, 25 August 2019
  • ...nificant number of runes. A player playing a [[Sacred 2:Dryad |Dryad]] in Ice & Blood can have a Dryad read many of [[Sacred 2:Darting Assault|Darting As
    2 KB (372 words) - 20:59, 21 October 2013
  • [[Category:Ice and Blood Unique Items|S]]
    413 bytes (53 words) - 21:37, 30 March 2014
  • ...e Crystal Plane and Blood Forest regions of the Sacred 2 expansion called "Ice & Blood".
    3 KB (499 words) - 23:57, 17 August 2014
  • *{{Ice}} ...slows your movement speed for 8 seconds and increases your sensitivity to ice damage.
    4 KB (551 words) - 20:07, 23 April 2017
  • ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg== * Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physical|Physical]])
    7 KB (939 words) - 06:26, 6 January 2014
  • == [[Ice Dagger]] ==
    3 KB (406 words) - 18:33, 11 June 2020
  • * '''Quest Objective:''' Kill the ice phoenix and bring back its head ...you meet a Seraphim name Gamekeeper Mara. She warns you of the dangerous ice phoenix named Narmul in the vicinity. Apparently Narmul recently attacked
    6 KB (898 words) - 13:52, 20 December 2013
  • *{{Ice}} ...mitigation]] against fire damage. They also have hidden '''sensitivity to ice damage'''.
    2 KB (285 words) - 09:35, 8 May 2017
  • *{{Ice}} *{{Ice}}
    2 KB (309 words) - 07:35, 4 May 2017
  • *{{Ice}} *{{Ice}}
    2 KB (293 words) - 04:59, 11 May 2017
  • [[Category:Ice and Blood Unique Items|E]]
    666 bytes (83 words) - 01:32, 10 January 2014
  • *{{Ice}}
    784 bytes (106 words) - 03:27, 22 February 2017
  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] (Shield) * In Sacred 2 Fallen Angel and [[Sacred 2:Ice and Blood|Ice and Blood]] this set has no set bonuses.
    4 KB (514 words) - 17:58, 16 January 2017
  • ...c]], [[Sacred 2:Fire|fire]], [[Sacred 2:Poison|poison]], or [[Sacred 2:Ice|ice]] resistance, each sigil also offers some [[Sacred 2:Physical|physical]] re [[Sacred 2:Armor|Armor: Ice]] +X%'''
    3 KB (500 words) - 04:46, 3 July 2014
  • *From Ice & Blood Expansion
    830 bytes (94 words) - 06:14, 10 January 2014
  • *{{Ice}}
    786 bytes (96 words) - 02:30, 26 September 2013
  • ...that would be most effective against Gar'Colossus, fire ice and poison, {{ice}} damage may be the best option for a melee build so as to benefit from fro *{{Ice}}
    6 KB (921 words) - 10:08, 29 January 2015
  • ...ce|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of
    3 KB (442 words) - 22:25, 21 March 2014
  • |An expanding ring of ice and frost radiates outward from the [[Sacred 2:Sorceress|Sorceress]]. Swarm ==Innate Abilities (Lvl 1) [[File:Ice.png]]==
    5 KB (689 words) - 00:14, 7 January 2020
  • [[Category: Ice and Blood Unique Items|A]]
    841 bytes (103 words) - 00:30, 26 September 2016
  • *{{Ice}} *{{Ice}}
    2 KB (314 words) - 07:24, 22 February 2017
  • *{{Ice}} ...ain Lightning'' - the same attack used by [[Sacred 2:Fury|Furies]]. Causes ice and physical damage. It has a 50% chance to deactivate one buff when it hit
    3 KB (492 words) - 02:45, 20 January 2017
  • *{{Ice}} *{{Ice}}
    2 KB (315 words) - 17:58, 24 April 2017
  • ...from '''Fallen Angel''' plus 1 added with the '''[[Sacred 2:Ice and Blood|Ice and Blood]]''' Expansion. When you click on any of the 7 characters they w '''Expert Touch''' is an alternate game mode introduced in '''Ice and Blood''' that affects [[Sacred 2:Combat Arts|Combat Art]] Regeneration.
    5 KB (773 words) - 21:55, 13 October 2013
  • *{{Ice}} ...against this element, making poison the second best element to use, after ice damage.
    3 KB (520 words) - 06:36, 29 January 2017
  • *Note: Arkenmark's Refuge is bugged in the european [[Sacred 2:Ice and Blood|Ice & Blood]] Addon Release, causing your character being unable to move down t
    2 KB (283 words) - 23:58, 7 October 2013
  • Ice Shards Ring of Ice
    5 KB (815 words) - 03:27, 12 August 2013
  • *{{:Sacred 2:Ice}}
    757 bytes (103 words) - 22:11, 19 October 2013
  • *{{Ice}}
    822 bytes (107 words) - 05:11, 11 May 2017
  • *{{Ice}} *{{Ice}}
    3 KB (521 words) - 20:09, 23 April 2017
  • ...fire resistance within a certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] * [[Sacred 2:Damage Mitigation|Mitigation]]: [[Sacred 2:Ice|Ice]]: 10.1%
    8 KB (1,070 words) - 14:00, 27 January 2023
  • |rowspan="2"|[[File:Ice Crystal.png]] || <u>Cristal de hielo ([[Sacred 2:Ice/es|Hielo]])</u>
    2 KB (368 words) - 18:33, 28 October 2013
  • ...in Ancaria. In original Sacred 2 Fallen Angel and [[Sacred 2:Ice and Blood|Ice and Blood]] it requires a lot of hours to even find one. However, the [[Sac ...1.2/folder_post_icons/icon13.gif In the original Sacred 2 Fallen Angel and Ice & Blood Lightsabers have the same modifiers as Swords. Refer to the [[Sacre
    6 KB (934 words) - 06:55, 16 February 2016
  • *{{Ice}} ...against physical, poison, and magic damage. He has no protection against ice damage.
    2 KB (367 words) - 04:06, 14 February 2017
  • *{{Ice}} * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Ice|Ice]] + X% (Icingdeath)
    4 KB (513 words) - 09:13, 2 January 2017
  • ...each Teardrop Hamlet. If you are playing with the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, you can just use the town portal if it is active.
    5 KB (791 words) - 01:34, 18 August 2014
  • [[Category:Ice and Blood Unique Items|D]]
    617 bytes (81 words) - 08:51, 7 May 2014
  • ...e & Blood|Source Warden & E-Shield - level 200 Utility build, Designed for Ice & Blood]]
    2 KB (335 words) - 00:52, 18 August 2014
  • [[Category:Ice and Blood Unique Items|F]]
    762 bytes (93 words) - 18:26, 14 May 2014
  • [[Category:Ice and Blood Unique Items|T]]
    773 bytes (93 words) - 18:53, 14 May 2014
  • *{{Ice}}
    1 KB (159 words) - 02:58, 13 November 2015
  • ...t another damage type. Ice Elementals for example are completely immune to Ice Damage without Mastered Ancient Magic. ...ing modifier '"Damage over Time: Ice -50%" and then by "Damage Mitigation: Ice +50%".
    5 KB (726 words) - 23:21, 25 June 2023
  • Lots of [[Sacred 2:Ice Elemental|Ice Elementals]] and [[Sacred 2:Stone Creature|Stone Creatures]] in the area su
    2 KB (342 words) - 05:04, 1 November 2013
  • * {{ice}} * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Ice|Ice]] (Boots)
    7 KB (877 words) - 04:32, 9 January 2017
  • *{{Ice}} ...] against physical and fire damage. But he has a hidden '''sensitivity to ice damage''', which makes this the best element to use against him.
    2 KB (400 words) - 16:17, 10 February 2017
  • [[Sacred 2:Book 3 - Ice Magic|Book 3 - Ice Magic]] =='''New Books from Ice and Blood'''==
    6 KB (928 words) - 06:35, 29 October 2013
  • *{{Ice}} * He has no protection against poison or ice damage, so those are the best elements to use against him.
    3 KB (389 words) - 04:04, 14 February 2017
  • [[File:Iceblood.png|link=Sacred_2:Ice and Blood]] [[Sacred 2:Ice and Blood|'''Ice & Blood''']]
    7 KB (960 words) - 18:39, 23 April 2023
  • [[Category:Ice and Blood Unique Items|T]]
    822 bytes (100 words) - 18:57, 14 May 2014
  • [[Category: Ice and Blood Unique Items|D]]
    1 KB (140 words) - 00:33, 26 September 2016
  • [[Category:Ice and Blood Unique Items|O]]
    764 bytes (96 words) - 18:45, 14 May 2014
  • *{{Ice}} * Like most Dragons, the Girvym Dragon is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragons
    3 KB (413 words) - 23:04, 21 May 2017
  • *{{Ice}} * Like most Dragons, the Orcish Dragon is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragons
    2 KB (398 words) - 23:06, 21 May 2017
  • *{{Ice}} * Like most Dragons, the Blood Dragon is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragons
    2 KB (388 words) - 23:03, 21 May 2017
  • *{{Ice}} * He has no protection against fire or ice damage whatsoever, so these are the best elements to use against him. Fire
    3 KB (404 words) - 13:51, 7 February 2017
  • *{{Ice}}
    942 bytes (132 words) - 04:22, 4 May 2017
  • *{{Ice}}
    952 bytes (133 words) - 19:54, 13 February 2017
  • ...fire resistance within a certain radius. Allied players receive a bonus to ice resistance. |Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire
    6 KB (855 words) - 06:14, 29 January 2015
  • ...-icon.png|80px|link=Sacred_2:Ice and Blood]] '''[[Sacred 2:Ice and Blood|Ice and Blood Expansion]]'''
    7 KB (974 words) - 18:43, 23 April 2023
  • *{{Ice}}
    961 bytes (135 words) - 07:54, 21 February 2017
  • * Attack is 100% Ice Damage, a combination of flat damage and DoT ([[Sacred 2:Damage over Time|D * [[Sacred 2:Damage|Damage]]: 8-8 [[Sacred 2:Ice|Ice]]
    7 KB (1,105 words) - 19:39, 29 June 2023
  • ...t|Area of Effect]] spell with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level. ...ge|Damage]]: 11-11 (8-8 [[Sacred 2:Physical|Physical]], 3-3 [[Sacred 2:Ice|Ice]])
    7 KB (999 words) - 20:51, 26 July 2023
  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% (Shoulders) ...d them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left without such a set. This ar
    5 KB (690 words) - 11:47, 5 January 2017
  • In [[Sacred 2:Ice and Blood|Ice and Blood]], the Carrier Imp returned and was made available during all pla
    3 KB (502 words) - 01:50, 15 October 2013
  • *{{Ice}}
    1 KB (151 words) - 09:32, 22 February 2017
  • *{{Ice}} * He has no protection against fire or ice damage whatsoever, so these are the best elements to use against him. Fire
    3 KB (421 words) - 11:45, 4 February 2017
  • [[Category:Ice and Blood Unique Items|D]]
    857 bytes (107 words) - 18:00, 30 March 2014
  • *{{Ice}} *{{Ice}}
    5 KB (696 words) - 07:15, 7 November 2013
  • *He will ask you to kill the three priestesses of the Ice Elves.
    861 bytes (140 words) - 00:33, 8 April 2024
  • '''Hot Air Balloon Captains''' ([[Sacred 2:Ice and Blood|Ice and Blood]] only) * '''[[Sacred 2:Crystal Cottages|The Crystal Huts]]''' - Crystal huts on the ice lake.
    4 KB (734 words) - 17:48, 26 April 2023
  • [[Category:Ice and Blood Unique Items|B]]
    883 bytes (111 words) - 20:50, 30 March 2014
  • *''Frost Aura'' - an [[Sacred 2:Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]
    3 KB (444 words) - 10:03, 27 July 2017
  • [[Category:Ice and Blood Unique Items|N]]
    871 bytes (109 words) - 18:34, 14 May 2014
  • |Here the [[Sacred 2:High Elf|High Elf]] specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own protection while also weakening the op ...The [[Sacred 2:High Elf|High Elf]] Adept commands thorn-like splinters of ice and hurls them towards her enemy. A mere wave of her hand will either bund
    7 KB (980 words) - 21:52, 2 February 2015
  • [[Category:Ice and Blood Unique Items|R]]
    876 bytes (112 words) - 18:50, 14 May 2014
  • [[Category:Ice and Blood Unique Items|A]]
    910 bytes (113 words) - 17:52, 30 March 2014
  • *{{Ice}} * Like most Dragons, the Grunwald Dragon is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragons
    3 KB (464 words) - 23:05, 21 May 2017
  • *{{Ice}}
    994 bytes (135 words) - 05:24, 11 May 2017
  • ...dwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== ...+ 30 per CA level [[Sacred 2:Fire|Fire]], 60 + 30 per CA level [[Sacred 2:Ice|Cold]], 25 + 15 per CA level [[Sacred 2:Physical|Physical]])
    4 KB (602 words) - 17:02, 7 January 2020
  • *{{Ice}}
    1 KB (181 words) - 18:34, 6 October 2013
  • *{{Ice}} * Like most Dragons, the Desert Dragon is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragons
    3 KB (464 words) - 23:03, 21 May 2017
  • ...rid for Dragon Mage|The Sohei, A mentalism-polearm hybrid for Dragon Mage (Ice and Blood)]] ...Dragon Magic Specialist|Elementalist, Mentalist, Dragon Magic Specialist (Ice and Blood)]]
    11 KB (1,658 words) - 19:50, 23 April 2023
  • **''Frost Aura'' - an [[Sacred 2:Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]
    3 KB (438 words) - 20:04, 21 January 2017
  • *{{Ice}} * Like most Dragons, the Swamp Dragon is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragons
    3 KB (444 words) - 23:06, 21 May 2017
  • ...[[Sacred 2:Magic Staffs|Magic Staffs]]. With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, choosing the Magic Staffs skill unlocks the ability
    3 KB (428 words) - 16:17, 13 December 2014
  • *{{Ice}} *{{Ice}}
    4 KB (643 words) - 05:16, 2 May 2017
  • [[Category:Ice and Blood Unique Items|B]]
    887 bytes (113 words) - 20:39, 30 March 2014
  • [[Category: Ice and Blood Unique Items|B]]
    928 bytes (118 words) - 20:38, 28 March 2014
  • *From Ice & Blood Expansion
    1 KB (131 words) - 12:10, 9 February 2016
  • *The ice damage on this weapon is actually additional bonus damage, which means it w
    1 KB (148 words) - 19:07, 30 October 2022
  • *{{Ice}}
    1 KB (161 words) - 16:46, 18 February 2017
  • ...effect. (20hp/s + 10hp/s per CA level healed; in [[Sacred 2:Ice and Blood|Ice and Blood]] this is changed to 10% of the amount directly healed by the CA) ...ect. Note that this has been changed (nerfed) in [[Sacred 2:Ice and Blood|Ice and Blood]], and the '''Recuperation''' mod now heals 10% of the amount dir
    6 KB (903 words) - 20:52, 21 October 2023
  • [[Category:Ice and Blood Unique Items|B]]
    963 bytes (119 words) - 20:46, 30 March 2014
  • * {{ice}} ...lborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over time: Ice]]
    5 KB (657 words) - 22:45, 18 April 2019
  • [[Category:Ice and Blood Unique Items|A]]
    949 bytes (124 words) - 17:56, 30 March 2014
  • *{{Ice}}
    1 KB (176 words) - 20:51, 15 February 2017
  • *{{Ice}}
    1 KB (180 words) - 18:03, 30 August 2013
  • *{{Ice}}
    1 KB (159 words) - 22:21, 6 October 2013
  • ...acred 2:Weapons|weapons]] successfully. Since the [[Sacred 2:Ice and Blood|Ice and Blood]] add-on, choosing this skill unlocks the ability to use staves a * In Sacred 2: Fallen Angel, staves were melee only. As of the Ice & Blood expansion, picking this skill makes staves ranged. The special atta
    5 KB (747 words) - 20:47, 18 July 2023
  • ...ory: Sacred 2 Unique Items|L]][[Category:S2 Strength Weapons|L]][[Category:Ice and Blood Unique Items|E]]
    1 KB (143 words) - 23:14, 25 September 2016
  • ...ory: Sacred 2 Unique Items|T]][[Category:S2 Strength Weapons|T]][[Category:Ice and Blood Unique Items|T]]
    951 bytes (116 words) - 21:52, 25 September 2016
  • * In '''Ice & Blood''', this item had its Concentration bonus replaced with [[Sacred 2:
    1 KB (141 words) - 23:01, 22 January 2017
  • ...ory: Sacred 2 Unique Items|O]][[Category:S2 Strength Weapons|O]][[Category:Ice and Blood Unique Items|O]]
    1 KB (132 words) - 02:14, 24 February 2016
  • [[Category:Ice and Blood Unique Items|A]]
    1,006 bytes (128 words) - 17:48, 30 March 2014
  • * [[Image:ice.png]] [[Sacred 2:Ice|Hielo]] |rowspan="2"|[[File:Ice Crystal.png]] || <u>Cristal de hielo ([[Sacred 2:Ice/es|Hielo]])</u>
    8 KB (1,249 words) - 18:33, 28 October 2013
  • *{{Ice}}
    1 KB (196 words) - 15:54, 21 September 2013
  • *{{Ice}}
    1 KB (207 words) - 23:07, 24 September 2013
  • ...ory: Sacred 2 Unique Items|S]][[Category:S2 Strength Weapons|S]][[Category:Ice and Blood Unique Items|S]]
    1 KB (144 words) - 00:29, 26 September 2016
  • *{{Ice}}
    1 KB (164 words) - 21:40, 6 October 2013
  • ...but was not added to the set until the release of [[Sacred 2:Ice and Blood|Ice and Blood]]. Therefore in Sacred 2 Fallen Angel it will appear as a lone u
    2 KB (316 words) - 07:46, 29 January 2015
  • *{{Ice}} * Like most Dragons, Xanthiar is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragons
    3 KB (507 words) - 23:07, 21 May 2017
  • ...barren region where no natural life exists. Frosted trees, frozen rivers, ice crystals and biting cold do not encourage anyone to linger.
    3 KB (491 words) - 10:29, 6 October 2013
  • =='''[[Sacred 2:Ice and Blood|Ice and Blood]] Concept Art'''== |width="180px"|[[Sacred 2:The Phoenix' Nest|Crystal Planes - Ice Phoenix Boss]]
    16 KB (2,364 words) - 19:45, 23 April 2023
  • *{{Ice}}
    1 KB (157 words) - 05:17, 11 May 2017
  • *{{Ice}}
    1 KB (200 words) - 15:29, 21 September 2013
  • *[[Sacred 2:Damage mitigation: Poison|Damage mitigation: Ice]] +X%
    1 KB (167 words) - 05:05, 11 January 2015
  • ...dwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== * Adds [[Sacred 2:Fire|fire]] and [[Sacred 2:Ice|cold]] weapon damage (5.0 + 0.2 per level)
    6 KB (870 words) - 21:26, 7 January 2020
  • [[Category:Ice and Blood Unique Items|C]]
    1 KB (161 words) - 18:00, 14 May 2014
  • *{{Ice}} ...30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigation]], and boosts his base physi
    3 KB (518 words) - 04:01, 14 February 2017
  • ...[[Sacred 2:Damage Mitigation|Damage Mitigation]]) to physical, poison, and ice damage that most other dragons do not have. It is not immunity, but it mak
    3 KB (521 words) - 07:25, 25 January 2017
  • *{{Ice}}
    1 KB (181 words) - 20:44, 15 February 2017
  • ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage. They have a '''hidden sensitivity to magic''' damage.
    1 KB (155 words) - 00:18, 1 July 2017
  • *The magic, ice and poison damage is additional bonus damage that is layered on top of the
    1 KB (170 words) - 17:04, 13 February 2016
  • *{{Ice}}
    1 KB (184 words) - 09:22, 11 October 2014
  • * {{ice}} ..."cellborderlc" align="left"|[[Sacred 2:Damage Mitigation|Damage Mitigation:Ice]]
    3 KB (452 words) - 11:52, 13 January 2017
  • *{{Ice}}
    1 KB (207 words) - 22:28, 24 September 2013
  • *{{Ice}} *{{Ice}}
    3 KB (522 words) - 06:23, 27 January 2017
  • * This set is quite rare in [[Sacred 2:Ice and Blood|Ice and Blood]] and even early versions of the [[Sacred 2:Community Patch|Commu
    4 KB (495 words) - 17:29, 14 January 2017
  • *{{Ice}}
    1 KB (197 words) - 00:55, 21 September 2013
  • * try to have a fire-damage weapon or skills equipped, and try to avoid ice and magic damage weapons or skills * try to have some defence against ice attacks
    3 KB (560 words) - 05:26, 31 August 2014
  • ...ory: Sacred 2 Unique Items|E]][[Category:S2 Strength Weapons|E]][[Category:Ice and Blood Unique Items|E]]
    1 KB (156 words) - 21:57, 25 September 2016
  • ...ory: Sacred 2 Unique Items|E]][[Category:S2 Strength Weapons|E]][[Category:Ice and Blood Unique Items|E]]
    1 KB (144 words) - 20:53, 16 February 2016
  • *This item is adapted from the helms worn by the [[Sacred 2:Thraconian (Ice)|Thraconians]].
    1 KB (159 words) - 17:31, 9 December 2014
  • ...sical]]/[[Sacred 2:Magic|Magic]]/[[Sacred 2:Poison|Poison]]/[[Sacred 2:Ice|Ice]] +20.2% ...eding the cooldown. Reaching such high levels can now be difficult, as the Ice & Blood expansion limited the maximum number of learned runes for a single
    8 KB (1,048 words) - 18:48, 3 September 2022
  • * Tip: The only element none of the thieves defend against is ice
    2 KB (295 words) - 23:05, 17 August 2014
  • *{{Ice}}
    1 KB (183 words) - 03:53, 4 May 2017
  • ...y can be socketed in place of runes, jewelry, or damage-type items such as ice crystals. |rowspan="2"|[[File:Ice Crystal.png]] || <u>[[Sacred 2:Ice Crystal|Ice Crystal]] (freeze)</u>
    8 KB (1,383 words) - 21:29, 28 October 2013
  • * Has hidden bonuses which grant him mitigation against Physical, Fire, Ice and Poison damage. This value starts at 50% in Bronze, increases with diffi
    1 KB (219 words) - 16:45, 19 September 2023
  • ...he Stormite Elf can be considered a kind of spirit that commands water and ice. Being "Clouded", this mirror is not bright enough to reflect attacks back
    1,000 bytes (148 words) - 02:47, 9 January 2017
  • *{{Ice}}
    2 KB (210 words) - 23:18, 20 September 2013
  • == '''The Shield Maiden - A Valkyrie from the land of Fire and Ice''' == ...damage for more defensive and more flexibility. It includes an archer, an ice elf, a melee elf...
    10 KB (1,606 words) - 01:35, 18 August 2014
  • ...]] - New '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' class, '''[[Sacred 2:Ice and Blood Quests|Quests]]''' and '''[[Sacred 2:Demon|Enemies]]'''! ...nstallation and Activation Guide''']] - How to Install Sacred 2 (UK), and Ice & Blood
    9 KB (1,222 words) - 18:41, 23 April 2023
  • ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg== * [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice|Cold]] and 40% [[Sacred 2:Physical|Physical]])
    5 KB (719 words) - 15:12, 7 January 2020
  • Ice & Blood Trailer
    1 KB (190 words) - 07:01, 5 October 2013
  • * In the original Ice and Blood this quest is bugged. Either way of solving it would give you two ...hp?showtopic=14478 Community Member Patch] fixes this quest's behavior for Ice and Blood.
    3 KB (575 words) - 23:58, 17 November 2013
  • [[Sacred 2:Book 3 - Ice Magic/fr|Livre 3 - Magie de la glace]] =='''Nouveaux livres d'Ice and Blood'''==
    6 KB (926 words) - 06:35, 29 October 2013
  • *{{Ice}}
    1 KB (222 words) - 16:25, 14 February 2017
  • ...fire resistance within a certain radius. Allied players receive a bonus to ice resistance. |Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire
    6 KB (869 words) - 06:45, 8 January 2014
  • *{{Ice}}
    2 KB (222 words) - 20:33, 21 September 2013
  • *{{Ice}}
    2 KB (218 words) - 21:06, 20 September 2013
  • [[Category:Sacred 2 Ice & Blood Quest|{{PAGENAME}}]]
    2 KB (252 words) - 21:55, 17 August 2014
  • ...nted opponent was not implemented, was removed in [[Sacred 2:Ice and Blood|Ice and Blood]]. ...ed 2:Damage|damage]] from [[Sacred 2:Physical|physical]] to [[Sacred 2:Ice|ice]].
    27 KB (4,034 words) - 22:19, 26 July 2019
  • ...tues. Furthermore, there is a bug present in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion that prevents statues or [[Sacred 2:Combat Arts|comba
    5 KB (743 words) - 21:34, 24 April 2023
  • ...ir run away. Edit: While this may have been true in the initial release of Ice and Blood, as of patch 2.65.2 a dark character will gain the experience and [[Category:Sacred 2 Ice & Blood Quest]]
    4 KB (584 words) - 16:32, 7 December 2013
  • [[Category:Ice and Blood Unique Items|D]]
    1 KB (181 words) - 18:17, 14 May 2014
  • * In Sacred 2 Fallen Angel and [[Sacred 2:Ice and Blood|Ice and Blood]] this set has no set bonuses.
    4 KB (503 words) - 17:47, 16 January 2017
  • *{{Ice}}
    1 KB (206 words) - 20:30, 15 February 2017
  • ...eress|Sorceress]]'s enemies are left chilled or dead, drowned in a hail of ice. Wretched survivors of this wintry storm can do little but crawl and lament ...ge|Damage]]: 45-45 (26-26 [[Sacred 2:Physical|Physical]], 19-19 [[Sacred 2:Ice|Cold]])
    6 KB (921 words) - 00:43, 6 January 2020
  • ...dles the ground around himself with small fire traps that protect him from ice and incinerate any opponents who move too close. * [[Sacred 2:Damage Mitigation|Mitigation]]: [[Sacred 2:Ice|Cold]]: 10.1%
    6 KB (917 words) - 19:17, 6 January 2020
  • *{{Ice}}
    1 KB (185 words) - 05:31, 11 May 2017
  • == [[Sacred 2:Ice Flash/es| Destello de hielo]] ==
    10 KB (1,192 words) - 00:48, 16 September 2013
  • *She will say you to kill the Ice Elves who are preparing a ritual to kill all the Wood Elves.
    1 KB (212 words) - 00:33, 8 April 2024
  • ...The [[Sacred 2:High Elf|High Elf]] Adept commands thorn-like splinters of ice and hurls them towards her enemy. A mere wave of her hand will either bundl ...ge|Damage]]: 18-18 (9-9 [[Sacred 2:Physical|Physical]], 9-9 [[Sacred 2:Ice|Ice]])
    8 KB (1,258 words) - 11:04, 6 September 2023
  • |''Ice & Blood'' * 3.1% {{ice}}
    8 KB (1,013 words) - 22:59, 22 January 2017
  • *{{Ice}}
    2 KB (236 words) - 22:35, 29 August 2013
  • *{{Ice}}
    1 KB (204 words) - 04:44, 11 May 2017
  • [[Category:Ice and Blood Unique Items|R]]
    1 KB (175 words) - 00:26, 26 September 2016
  • ...lborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]]
    5 KB (578 words) - 11:27, 30 April 2023
  • = Sacred 2 Ice & Blood = The information in this table is for items in the Sacred 2 expansion Ice & Blood.
    5 KB (570 words) - 16:07, 26 July 2013
  • ...y the indigenous people. In the alledged civilized world those “daggers of ice” are better known as the Unsacred Mountains. But what has earned this reg ...t the invaders could never follow as those that want to breathe this thin, ice-clear air should have more to offer than the puny thorax of a gnome.
    4 KB (643 words) - 13:20, 2 November 2014
  • * {{ice}} ...c]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ice]] (Legs)
    8 KB (1,125 words) - 08:01, 9 January 2017
  • =='''[[Sacred 2:Ice and Blood|Ice and Blood]] Renders'''== |width="180px"|[[Sacred 2:Narmul|Ice Phoenix]]
    30 KB (4,145 words) - 19:26, 23 April 2023
  • ...lborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]]
    5 KB (608 words) - 12:30, 8 August 2017
  • ...entry. I'm not sure whether this was patched in [[Sacred 2:Ice and Blood|Ice and Blood]] or by the [[Sacred 2:Community Patch|Community Patch]].
    5 KB (731 words) - 21:50, 2 September 2014
  • *{{Ice}}
    2 KB (231 words) - 01:03, 4 May 2017
  • * '''Ice Shards''' - Adds [[Sacred 2:Ice|ice]] damage. (40% from base physical damage) ...rcane Power''' is taken), and [[Sacred 2:Chance for Freeze|Freeze]] (if '''Ice Shards''' is taken).
    7 KB (915 words) - 20:57, 23 June 2023
  • *{{Ice}}
    2 KB (231 words) - 03:52, 22 October 2013
  • ...tem um padrão vermelho e preto exótico. A versão [[Sacred 2:Ice and Blood|Ice & Blood]] possui uma sela especial dourada. |{{S2frame|[[File:Sera tiger exalted.jpg|490px]]||'''Versão Ice & Blood'''}}
    5 KB (707 words) - 03:23, 31 October 2013
  • ...n be found on this table below which includes the [[Sacred 2:Ice and Blood|Ice and Blood Expansion]] regions and bosses, aswell as the [[Sacred 2:Communit |'''[[Sacred 2:Cursed Forest|Cursed Forest]]<br>(Ice and Blood Expansion)'''
    14 KB (1,765 words) - 23:32, 30 September 2013
  • [[Category:Sacred 2 Ice & Blood Quest]]
    2 KB (224 words) - 21:39, 9 October 2014
  • ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
    2 KB (225 words) - 20:34, 15 February 2017
  • ...[[Sacred 2:Magic Staffs|Magic Staffs]]. With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, choosing the Magic Staffs skill unlocks the ability
    5 KB (706 words) - 16:29, 13 December 2014
  • *{{Ice}}
    2 KB (231 words) - 03:00, 15 February 2017
  • [[Category:Sacred 2 Ice & Blood Quest|{{PAGENAME}}]]
    2 KB (218 words) - 23:30, 8 December 2013
  • It has been reported as being bugged in multiplayer on some versions of Ice and Blood, but can be completed with the use of the last Community Patch. If anyone has Ice and Blood and has followed the steps outlined above and has any further inf
    4 KB (659 words) - 22:02, 17 August 2014
  • ...izzly base [[Sacred 2:Armor|Armor]] resistances: Physical, [[Sacred 2: Ice|Ice]], and [[Sacred 2:Poison|Poison]]
    4 KB (585 words) - 17:38, 7 January 2020
  • ...spect in Sacred 2 Fallen Angel and its expansion, [[Sacred 2:Ice and Blood|Ice and Blood]]. In essence, it means that a certain part of the [[Sacred 2:Dam "Damage mitigation: [[Sacred 2:Ice|Ice]] +15.0%"
    11 KB (1,632 words) - 12:03, 26 June 2023
  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% (Shoulders)
    4 KB (584 words) - 04:35, 18 February 2014
  • *{{Ice}}
    2 KB (226 words) - 22:26, 15 February 2017
  • ...lm is an adaptation of one of the helms worn by the [[Sacred 2:Thraconian (Ice)|Thraconian]] warriors.
    1 KB (210 words) - 14:50, 9 December 2014
  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes ...ack that glow with an unearthly green light. The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special mount is called the '''Shadow Spider'''
    6 KB (869 words) - 11:01, 29 January 2015
  • Lots of [[Sacred 2:Ice Elemental|Ice Elementals]] and [[Sacred 2:Stone Creature|Stone Creatures]]
    4 KB (641 words) - 00:00, 31 October 2013
  • |rowspan="2"|[[File:Ice Crystal.png]] || <u>[[Sacred 2:Ice Crystal|Ice Crystal]] </u> ||Converts a percentage of physical damage into elemental ([[Sacred 2:Ice|Ice]]) damage which increases the [[Sacred 2:Chance for Freeze|Chance for Freez
    13 KB (1,958 words) - 18:56, 3 August 2022
  • * '''Chill''' - The spectral hand inflicts additional [[Sacred 2:Ice|ice]] damage. (4 + 1 per CA level, modified by [[Sacred 2:Astral Lord Lore|Astr ...al Lord Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including ice damage from the '''Chill''' mod), [[Sacred 2:Chance for critical hits|criti
    6 KB (832 words) - 01:16, 21 February 2022
  • * [[Image:ice.png]] [[Sacred 2:Ice|Ice]] ...ected target. These attacks are very powerful in [[Sacred 2:Ice and Blood|Ice and Blood]], as they bypass Armor, so they must be countered with a [[Sacre
    9 KB (1,316 words) - 12:45, 1 February 2019
  • ...same enemy unit a player does. (No longer true in [[Sacred 2:Ice and Blood|Ice & Blood]].) *As of [[Sacred 2:Ice and Blood|Ice and Blood]], the skeletons can be told to stay close to the SW or to a cert
    7 KB (1,085 words) - 03:17, 31 December 2017
  • ...s [[Sacred 2:Arctic Blast|spell of the same name]], this spell launches an ice blast that pushes you back. If you're far away when he casts it, it can hi ...t|spell of the same name]], this curse increases your sensitivity to fire, ice, magic, and poison damage for 10 seconds. It also causes light poison dama
    4 KB (653 words) - 13:06, 21 January 2017
  • *{{Ice}} * Like most Dragons, Magmadur is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragons
    4 KB (646 words) - 23:05, 21 May 2017
  • ...ut were not added to the set until the release of [[Sacred 2:Ice and Blood|Ice and Blood]]. Therefore in Sacred 2 Fallen Angel this item will appear as a
    4 KB (568 words) - 08:33, 14 January 2017
  • ...- Nova classe '''[[Sacred 2:Dragon Mage|Dragon Mage]]''', '''[[Sacred 2:Ice and Blood Quests|Quests]]''' e '''[[Sacred 2:Demon|Inimigos]]'''! ...de|'''Guia de instalação e ativação''']] - Como instalar Sacred 2 (UK), e Ice & Blood
    9 KB (1,318 words) - 01:43, 18 October 2013
  • == '''Near-Invincible Ice Elf Build - Console''' == ...to the White Griffin (don't fight it - low level ice damage against decent ice armour doesn't bode well for the player. It ain't big and it certainly isn'
    7 KB (1,309 words) - 23:48, 17 August 2014
  • ...se the base damage is modified by Intelligence. This weapon innately deals ice damage.
    2 KB (220 words) - 00:03, 16 February 2016
  • *{{Ice}}
    2 KB (236 words) - 08:52, 18 October 2013
  • *{{Ice}}
    2 KB (233 words) - 19:36, 21 September 2013
  • *{{Ice}} * The Sinister Prince has no protection against fire or ice damage whatsoever, so these are the best elements to use against him. Fire
    4 KB (676 words) - 15:26, 12 May 2024
  • [[File:icerelic1.png]] Blue - [[Sacred 2:Ice|Ice]] Guardian
    4 KB (664 words) - 18:04, 12 January 2018
  • *{{Ice}}
    2 KB (255 words) - 03:00, 15 February 2017
  • Ring of Ice, Gust of Wind, All Spells, Lightning Strike, Ice Shards
    9 KB (1,025 words) - 03:26, 12 August 2013

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)