Difference between revisions of "Sacred 2:BeeEffGee"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif | ||
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
− | Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot | + | Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. |
|} | |} | ||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png - '''[[Sacred 2:Revered Technology|Revered Technology]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png - '''[[Sacred 2:Revered Technology|Revered Technology]]''' | ||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg== | ||
+ | * Weapon Level: 2 | ||
+ | * Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physical|Physical]]) | ||
+ | * [[Sacred 2:Attack Value|Attack Value]]: +12.0% (white text) | ||
+ | * [[Sacred 2:Chance to pierce|Chance to pierce]]: +20.1% | ||
+ | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] skill bonus: +5 | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6% | ||
+ | |||
+ | From weapon tooltip: | ||
+ | * [[Sacred 2:Damage|Damage]]: 36-51 [[Sacred 2:Ice|Ice]]/[[Sacred 2:Physical|Physical]] | ||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]]: +1 | ||
+ | * [[Sacred 2:Attack Value X%|Attack Value]] +6.1% (blue text) | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage | + | * '''Enhancement''' - Inflicts more [[Sacred 2:Damage|damage]]. (8 + 2 per CA level [[Sacred 2:Physical|physical]] damage) |
− | * '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease) | + | * '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage | + | * '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage) |
− | * '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease) | + | * '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level chance | + | * '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]]) |
− | * '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value) | + | * '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased [[Sacred 2:Chance to pierce|chance to pierce]] / +250% from base value) |
|} | |} | ||
− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] will | + | |{{s2frame|{{#ev:youtube|zG4oWL-PQiY|400}}|center|BeeEffGee without Modifications}} |
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage of BeeEffGee | + | |} |
− | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases | + | __NOTOC__ |
− | * [[Sacred 2: | + | <BR CLEAR=right> |
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the '''Enhancement''' mods and the '''Accuracy''' mod if they are chosen, allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill. | ||
+ | |||
+ | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill. | ||
+ | |||
+ | * [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by BeeEffGee: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Dexterity|Dexterity]] will increase attack value and damage. | ||
+ | |||
+ | * [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | *Read as many runes as possible ( Regeneration will not increase as a player may think because of buff penalty ) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]. | + | *Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]). |
+ | |||
+ | *Suggested Modifications: '''Enhancement''' - '''Enhancement''' - '''Accuracy''' | ||
+ | |||
+ | *If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness). | ||
+ | |||
+ | * Gloves with elemental modifiers (can be dropped or bought) like conversion [[Sacred 2:physical|Physical]] to [[Sacred 2:Fire|Fire]]/[[Sacred 2:magic|Magic]]/[[Sacred 2:poison|Poison]] can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice) | ||
− | * | + | * Works well with a [[Sacred 2:Soul Hammer|Soul Hammer]] + [[Sacred 2:Pelting Strikes|Pelting Strikes]] [[Sacred 2:Combo|combo]] and equipment with [[Sacred 2:Regeneration per hit|Regeneration per hit]]. |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*Significant damage, very fast kill-speed | *Significant damage, very fast kill-speed | ||
*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels. | *As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels. | ||
+ | *Very effective vs monsters with low ice resistance (ex: [[Sacred 2:Dragon|dragons]]) | ||
+ | *If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equipable]] for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped. | ||
− | Cons | + | '''Cons''' |
− | + | *Two-handed weapon, hence no [[Sacred 2:Shields|shield]] allowed. | |
− | *Two-handed weapon, hence no shield allowed. | ||
*Relatively high regeneration penalty. | *Relatively high regeneration penalty. | ||
*No sockets | *No sockets | ||
+ | *Ice resistant enemies like the [[Sacred 2:The White Griffin|White Griffin]] can be difficult to damage. | ||
== Stats Chart == | == Stats Chart == | ||
− | |valign="top"| | + | == See Also== |
− | [ | + | *[[Sacred 2:Seraphim|Seraphim]] |
− | + | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | |
− | < | + | *[[Sacred 2:Combat Arts|Combat Arts]] |
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | |||
+ | == Gallery == | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:bfg-2.jpg]]|center}}</center> | ||
− | + | |width="180px"| | |
− | < | + | <center>{{S2frame|[[File:BFG Outside.jpg|x209px]]|center}}</center> |
+ | <br clear="both" /> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Latest revision as of 06:26, 6 January 2014
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Revered Technology Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Revered Technology Lore will increase the damage bonus from the Enhancement mods and the Accuracy mod if they are chosen, allows for modification points.
- Tactics Lore will raise damage and chance for critical hit of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill.
- Ranged Weapons increases Attack Value and Attack Speed. BeeEffGee comes with an inherent, scaling bonus to this skill.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by BeeEffGee: Open Wounds and Freeze.
The following attributes will affect this combat art:
- Dexterity will increase attack value and damage.
- Stamina reduces regeneration penalty.
Usage Strategies
- Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes).
- Suggested Modifications: Enhancement - Enhancement - Accuracy
- If the player wants to do Fire damage instead of Ice, they can equip the BFG and cast Archangel's Wrath (requires revered lore & focus for maximum effectiveness).
- Gloves with elemental modifiers (can be dropped or bought) like conversion Physical to Fire/Magic/Poison can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
- Works well with a Soul Hammer + Pelting Strikes combo and equipment with Regeneration per hit.
Pros and Cons
Pros
- Significant damage, very fast kill-speed
- As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
- Very effective vs monsters with low ice resistance (ex: dragons)
- If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the maximum level weapon equipable for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.
Cons
- Two-handed weapon, hence no shield allowed.
- Relatively high regeneration penalty.
- No sockets
- Ice resistant enemies like the White Griffin can be difficult to damage.
Stats Chart
See Also
Gallery
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