Difference between revisions of "Sacred 2:BeeEffGee"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
Conjures a powerful, divine weapon and improves ranged weapon use.  Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will [[Sacred 2:Tactics Lore|Tactics Lore]]. Choosing [[Sacred 2:Ranged Weapons|Ranged Weapons]] will increase the rate of fire, as well as the chance to hit.  The BFG does part physical and part ice damage.  Comes with an inherant scaling bonus to the ranged weapons skill and an inherant scaling chance to pierce.
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Conjures a powerful, divine weapon and improves ranged weapon use.  Requires at least one empty weapon slot.
 
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg==
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* Weapon Level: 2
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* Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physical|Physical]])
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* [[Sacred 2:Attack Value|Attack Value]]: +12.0% (white text)
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* [[Sacred 2:Chance to pierce|Chance to pierce]]: +20.1%
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* [[Sacred 2:Ranged Weapons|Ranged Weapons]] skill bonus: +5
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6%
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From weapon tooltip:
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* [[Sacred 2:Damage|Damage]]: 36-51 [[Sacred 2:Ice|Ice]]/[[Sacred 2:Physical|Physical]]
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* [[Sacred 2:Tactics Lore|Tactics Lore]]: +1
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* [[Sacred 2:Attack Value X%|Attack Value]] +6.1% (blue text)
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage (?))
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* '''Enhancement''' - Inflicts more [[Sacred 2:Damage|damage]]. (8 + 2 per CA level [[Sacred 2:Physical|physical]] damage)
* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)
 
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|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage (?))
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* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage)
* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
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* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]])
* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)
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* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased [[Sacred 2:Chance to pierce|chance to pierce]] / +250% from base value)
 
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|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] will lower it's regeneration penalty.
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|{{s2frame|{{#ev:youtube|zG4oWL-PQiY|400}}|center|BeeEffGee without Modifications}}
* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the "enhancement" mods, if they are chosen.
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|}
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage of BeeEffGee.
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__NOTOC__
* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases chance to hit & rate of fire. BeeEffGee comes with a native bonus to [[Sacred 2:Ranged Weapons|Ranged Weapons]] [[Sacred 2:Skills|skill]].
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<BR CLEAR=right>
* [[Sacred 2:Dexterity|Dexterity]] will increase hit chance and damage.
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|}
* [[Sacred 2:Stamina|Stamina]] reduces regen penalty.
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the '''Enhancement''' mods and the '''Accuracy''' mod if they are chosen, allows for modification points.
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* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill.
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* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill.
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by BeeEffGee: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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* [[Sacred 2:Dexterity|Dexterity]] will increase attack value and damage.
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* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
*Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]).
 
*Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]).
  
*Suggested Upgrades: Enhancement - Enhancement - Accuracy
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*Suggested Modifications: '''Enhancement''' - '''Enhancement''' - '''Accuracy'''
  
*If the player wants to do fire damage instead of ice, they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness).
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*If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness).
  
* Gloves with elemental modifiers (can be dropped or bought) like conversion physical to fire/magic/poision can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
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* Gloves with elemental modifiers (can be dropped or bought) like conversion [[Sacred 2:physical|Physical]] to [[Sacred 2:Fire|Fire]]/[[Sacred 2:magic|Magic]]/[[Sacred 2:poison|Poison]] can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
  
* Works well with a soul hammer + pelting strikes combo and equipment with regen per hit.
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* Works well with a [[Sacred 2:Soul Hammer|Soul Hammer]] + [[Sacred 2:Pelting Strikes|Pelting Strikes]] [[Sacred 2:Combo|combo]] and equipment with [[Sacred 2:Regeneration per hit|Regeneration per hit]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
*Significant damage, very fast kill-speed
 
*Significant damage, very fast kill-speed
 
*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
 
*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
 
*Very effective vs monsters with low ice resistance (ex: [[Sacred 2:Dragon|dragons]])
 
*Very effective vs monsters with low ice resistance (ex: [[Sacred 2:Dragon|dragons]])
*If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equippable]] for a given character level.  For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.  
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*If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equipable]] for a given character level.  For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.  
  
Cons
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'''Cons'''
 
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*Two-handed weapon, hence no [[Sacred 2:Shields|shield]] allowed.
*Two-handed weapon, hence no shield allowed.
 
 
*Relatively high regeneration penalty.
 
*Relatively high regeneration penalty.
 
*No sockets
 
*No sockets
*Ice resistant enemies like white griffin can be difficult to damage.
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*Ice resistant enemies like the [[Sacred 2:The White Griffin|White Griffin]] can be difficult to damage.
  
 
== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
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== See Also==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/BeeEffGeeFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/BeeEffGee320.jpg]
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*[[Sacred 2:Seraphim|Seraphim]]
__TOC__
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
<BR CLEAR=right>
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:bfg-2.jpg]]|center}}</center>
  
http://i90.photobucket.com/albums/k271/gogoblender/bfg-2.jpg
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|width="180px"|
<vimeo v="334641" />
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<center>{{S2frame|[[File:BFG Outside.jpg|x209px]]|center}}</center>
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<br clear="both" />
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 06:26, 6 January 2014

Sera_15.gif buffSEbfg.gif This Combat Art is a (Buff)

Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1) ice.jpg physical.jpg

From weapon tooltip:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage)
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)

MODicons_10.gif Silver
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage)
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)

MODicons_08.gif Gold
BeeEffGee without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Revered Technology Lore will increase the damage bonus from the Enhancement mods and the Accuracy mod if they are chosen, allows for modification points.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Dexterity will increase attack value and damage.
  • Stamina reduces regeneration penalty.

Usage Strategies

  • Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes).
  • Suggested Modifications: Enhancement - Enhancement - Accuracy
  • If the player wants to do Fire damage instead of Ice, they can equip the BFG and cast Archangel's Wrath (requires revered lore & focus for maximum effectiveness).
  • Gloves with elemental modifiers (can be dropped or bought) like conversion Physical to Fire/Magic/Poison can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)

Pros and Cons

Pros

  • Significant damage, very fast kill-speed
  • As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
  • Very effective vs monsters with low ice resistance (ex: dragons)
  • If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the maximum level weapon equipable for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.

Cons

  • Two-handed weapon, hence no shield allowed.
  • Relatively high regeneration penalty.
  • No sockets
  • Ice resistant enemies like the White Griffin can be difficult to damage.

Stats Chart

See Also

Gallery