Difference between revisions of "Sacred 2:BeeEffGee"
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance | + | * '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]]) |
* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased [[Sacred 2:Chance to pierce|chance to pierce]] / +250% from base value) | * '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased [[Sacred 2:Chance to pierce|chance to pierce]] / +250% from base value) | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
− | * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the | + | |
+ | * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the '''Enhancement''' mods and the '''Accuracy''' mod if they are chosen, allows for modification points. | ||
+ | |||
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill. | * [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill. | ||
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* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill. | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill. | ||
+ | * [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by BeeEffGee: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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* [[Sacred 2:Dexterity|Dexterity]] will increase attack value and damage. | * [[Sacred 2:Dexterity|Dexterity]] will increase attack value and damage. | ||
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* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty. | * [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty. | ||
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*Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]). | *Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]). | ||
− | *Suggested | + | *Suggested Modifications: '''Enhancement''' - '''Enhancement''' - '''Accuracy''' |
*If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness). | *If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness). | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*Significant damage, very fast kill-speed | *Significant damage, very fast kill-speed | ||
*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels. | *As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels. | ||
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*If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equipable]] for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped. | *If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equipable]] for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped. | ||
− | Cons | + | '''Cons''' |
− | |||
*Two-handed weapon, hence no [[Sacred 2:Shields|shield]] allowed. | *Two-handed weapon, hence no [[Sacred 2:Shields|shield]] allowed. | ||
*Relatively high regeneration penalty. | *Relatively high regeneration penalty. | ||
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== See Also== | == See Also== | ||
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*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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== Gallery == | == Gallery == | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 06:26, 6 January 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Revered Technology Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Revered Technology Lore will increase the damage bonus from the Enhancement mods and the Accuracy mod if they are chosen, allows for modification points.
- Tactics Lore will raise damage and chance for critical hit of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill.
- Ranged Weapons increases Attack Value and Attack Speed. BeeEffGee comes with an inherent, scaling bonus to this skill.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by BeeEffGee: Open Wounds and Freeze.
The following attributes will affect this combat art:
- Dexterity will increase attack value and damage.
- Stamina reduces regeneration penalty.
Usage Strategies
- Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes).
- Suggested Modifications: Enhancement - Enhancement - Accuracy
- If the player wants to do Fire damage instead of Ice, they can equip the BFG and cast Archangel's Wrath (requires revered lore & focus for maximum effectiveness).
- Gloves with elemental modifiers (can be dropped or bought) like conversion Physical to Fire/Magic/Poison can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
- Works well with a Soul Hammer + Pelting Strikes combo and equipment with Regeneration per hit.
Pros and Cons
Pros
- Significant damage, very fast kill-speed
- As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
- Very effective vs monsters with low ice resistance (ex: dragons)
- If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the maximum level weapon equipable for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.
Cons
- Two-handed weapon, hence no shield allowed.
- Relatively high regeneration penalty.
- No sockets
- Ice resistant enemies like the White Griffin can be difficult to damage.
Stats Chart
See Also
Gallery
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