Difference between revisions of "Sacred 2:Attributes"
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{{Languages}} | {{Languages}} | ||
− | + | <div style="float:right;"> | |
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
==Base Attributes== | ==Base Attributes== | ||
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|class="cellborderth" width="65px"| [[Sacred_2:Attributes#Intelligence|Intelligence]] | |class="cellborderth" width="65px"| [[Sacred_2:Attributes#Intelligence|Intelligence]] | ||
|class="cellborderth" width="65px"| [[Sacred_2:Attributes#Willpower|Willpower]] | |class="cellborderth" width="65px"| [[Sacred_2:Attributes#Willpower|Willpower]] | ||
− | |class="cellborderth" width="65px"| Hitpoints | + | |class="cellborderth" width="65px"| [[Sacred 2:Max. Hitpoints|Hitpoints]] |
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|[[Sacred_2:Dragon Mage|Dragon Mage]] | |class="cellborderlc" align="left"|[[Sacred_2:Dragon Mage|Dragon Mage]] | ||
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== [[Sacred 2:Strength|Strength]] == | == [[Sacred 2:Strength|Strength]] == | ||
− | Increases [[Sacred 2:Attack Value|Attack Value]] as well as basic | + | Increases [[Sacred 2:Attack Value|Attack Value]] as well as basic [[Sacred 2:Damage|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] such as [[Sacred 2:Daggers|Daggers]], [[Sacred 2:Ranged Weapons|Ranged Weapons]], [[Sacred 2:Short Swords|Short Swords]], [[Sacred 2: Poles|Blunt Polearms]] or [[Sacred 2:Magic Staffs|Magic Staffs]] ([[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]). |
'''Attack Value +XX''' | '''Attack Value +XX''' | ||
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== [[Sacred 2:Stamina |Stamina]] == | == [[Sacred 2:Stamina |Stamina]] == | ||
− | Decreases the general regeneration time of | + | Decreases the general [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]]. |
'''Average Combat Art Regeneration Time XXX.X%''' | '''Average Combat Art Regeneration Time XXX.X%''' | ||
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Increases overall hitpoints and increases the regeneration rate of hitpoints. | Increases overall hitpoints and increases the regeneration rate of hitpoints. | ||
− | '''Hitpoints XXX''' | + | '''[[Sacred 2:Max. Hitpoints|Hitpoints]] XXX''' |
− | '''Hitpoints Regeneration XX.X/s''' | + | '''[[Sacred 2:Hitpoint Regeneration|Hitpoints Regeneration]] XX.X/s''' |
|} | |} | ||
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== [[Sacred 2:Dexterity |Dexterity]] == | == [[Sacred 2:Dexterity |Dexterity]] == | ||
− | Increases [[Sacred 2:Attack Value|Attack Value]] slightly and [[Sacred 2:Defense Value|Defense Value]] significantly. Increases | + | Increases [[Sacred 2:Attack Value|Attack Value]] slightly and [[Sacred 2:Defense Value|Defense Value]] significantly. Increases [[Sacred 2:Damage|Damage]] dealt by [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] such as [[Sacred 2:Short Swords|Short Swords]], [[Sacred 2:Daggers|Daggers]], [[Sacred 2: Poles|Blunt Polearms]] and [[Sacred 2:Ranged Weapons|Ranged Weapons]]. |
'''Attack Value +XXX''' | '''Attack Value +XXX''' | ||
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== [[Sacred 2:Intelligence |Intelligence]] == | == [[Sacred 2:Intelligence |Intelligence]] == | ||
− | Increases the chance that a [[Sacred 2: Spell Damage Based Combat Arts|spell]] hits the target with full force. Increases damage dealt by [[Sacred 2:Magic Staffs|Magic Staffs]] and [[Sacred 2: Spell Damage Based Combat Arts| | + | Increases the chance that a [[Sacred 2: Spell Damage Based Combat Arts|spell]] hits the target with full force. Increases damage dealt by [[Sacred 2:Magic Staffs|Magic Staffs]] and [[Sacred 2: Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]. |
'''Weapon Damage +XXX''' | '''Weapon Damage +XXX''' | ||
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'''[[Sacred 2:Spell Resistance|Spell Resistance]] +XXX''' | '''[[Sacred 2:Spell Resistance|Spell Resistance]] +XXX''' | ||
|} | |} | ||
+ | |||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] |
Revision as of 05:50, 13 January 2014
Base Attributes
- Base starting attributes level 1, silver difficulty, no survival bonus, naked.
- Attributes increase by a factor of 10% of the base starting value each level (Seraphim will gain 2.2 strength each level). The bonus to attributes from Survival Bonus is capped at 32,5-33%.
Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints Dragon Mage 23 26 24 21 29 27 140 Dryad 22 25 22 30 27 20 135 High Elf 17 25 20 20 35 25 130 Inquisitor 23 25 23 27 27 22 138 Seraphim 22 25 25 26 25 26 143 Shadow Warrior 27 26 28 21 22 26 151 Temple Guardian 27 25 22 24 26 25 135
- Between level 1-49 One attribute point is gained per level up.
- Between level 50-149 Two attribute points are gained per level up.
- Between level 150-200 Three attribute points are gained per level up.
401 points to divide.
StrengthIncreases Attack Value as well as basic Damage for Strength-Based, Close Combat (melee) weapons. Does not affect Dexterity Based Weapons such as Daggers, Ranged Weapons, Short Swords, Blunt Polearms or Magic Staffs (Intelligence Based Weapons). Attack Value +XX Weapon Damage +XX |
StaminaDecreases the general regeneration time of combat arts. Average Combat Art Regeneration Time XXX.X% |
VitalityIncreases overall hitpoints and increases the regeneration rate of hitpoints. Hitpoints XXX Hitpoints Regeneration XX.X/s |
DexterityIncreases Attack Value slightly and Defense Value significantly. Increases Damage dealt by Dexterity Based Weapons such as Short Swords, Daggers, Blunt Polearms and Ranged Weapons. Attack Value +XXX Defense Value +XXX Weapon Damage +XXX |
IntelligenceIncreases the chance that a spell hits the target with full force. Increases damage dealt by Magic Staffs and Spell Damage Based Combat Arts. Weapon Damage +XXX Combat Art Damage +XXX Spell Intensity +XXX |
WillpowerIncreases resistance against magic spells and additional damage effects (burn , poison , freeze , weaken). Spell Resistance +XXX |