Difference between revisions of "Sacred 2:Technical Modules"
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+ | [http://darkmatters.org/forums/index.php?app=downloads&showfile=270 http://www.sacredwiki.org/download-button.png] | ||
− | Class: '''Temple Guardian'''< | + | == Technical Data == |
− | Set name: '''Technical Modules''' | + | <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' |
+ | |||
+ | <u>'''Set name:'''</u> '''Technical Modules''' | ||
+ | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Lost Fusion|Lost Fusion]]''' | ||
− | + | <u>'''Set Item Names:'''</u> | |
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* (Helm) [[Sacred 2:Head Module of the Demiurge|Head Module of the Demiurge]] | * (Helm) [[Sacred 2:Head Module of the Demiurge|Head Module of the Demiurge]] | ||
− | * ( | + | * (Chest) [[Sacred 2:Center Module of the Demiurge|Center Module of the Demiurge]] |
* (Shoulders) [[Sacred 2:Shoulders of the Demiurge|Shoulders the Demiurge]] | * (Shoulders) [[Sacred 2:Shoulders of the Demiurge|Shoulders the Demiurge]] | ||
* (Arms) [[Sacred 2:Arm Module of the Demiurge|Arm Module of the Demiurge]] | * (Arms) [[Sacred 2:Arm Module of the Demiurge|Arm Module of the Demiurge]] | ||
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* (Boots) [[Sacred 2:Boots of the Demiurge|Boots of the Demiurge]] | * (Boots) [[Sacred 2:Boots of the Demiurge|Boots of the Demiurge]] | ||
+ | <u>'''Available Sockets:'''</u> | ||
+ | * [[Image:Material.png]] 1 Material | ||
+ | * [[Image:Silver.png]] 8 Silver | ||
+ | * [[Image:Gold.png]] 8 Gold | ||
− | <u> | + | <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> |
− | + | * {{physical}} | |
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− | * | ||
− | + | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | |
− | + | *[[Sacred 2:Jolting Touch|Jolting Touch]] (Chest, Legs) | |
− | == Bonus to Combat Arts == | + | *[[Sacred 2:Furious Emblazer|Furious Emblazer]] (Shoulders, Boots) |
− | *[[Sacred 2:Jolting Touch|Jolting Touch]] ( | ||
− | *[[Sacred 2:Furious Emblazer|Furious Emblazer]] (Shoulders) | ||
*[[Sacred 2:Amplifying Discharge|Amplifying Discharge]] (Arm) | *[[Sacred 2:Amplifying Discharge|Amplifying Discharge]] (Arm) | ||
*[[Sacred 2:Propelled Levitation|Propelled Levitation]] (Belt) | *[[Sacred 2:Propelled Levitation|Propelled Levitation]] (Belt) | ||
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*[[Sacred 2:Archimedes Beam|Archimedes Beam]] (Boots) | *[[Sacred 2:Archimedes Beam|Archimedes Beam]] (Boots) | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Skills|Skills]] == |
*[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] (Helm) | *[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] (Helm) | ||
*[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] (Belt) | *[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] (Belt) | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Attributes|Attributes]] == |
*[[Sacred 2:Willpower|Willpower]] (Helm) | *[[Sacred 2:Willpower|Willpower]] (Helm) | ||
− | *[[Sacred 2:Stamina|Stamina]] ( | + | *[[Sacred 2:Stamina|Stamina]] (Chest) |
*[[Sacred 2:Dexterity|Dexterity]] (Legs) | *[[Sacred 2:Dexterity|Dexterity]] (Legs) | ||
− | == Item | + | == [[Sacred 2:Item Modifiers|Item Modifiers]] == |
*[[Sacred 2:Damage|Damage]] (Helm) | *[[Sacred 2:Damage|Damage]] (Helm) | ||
*[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Shoulders) | *[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Shoulders) | ||
*[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders) | *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders) | ||
+ | *[[Sacred 2:Detrimental magic effects|Detrimental magic effects -X%]] (Chest) | ||
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arm) | *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arm) | ||
+ | *[[Sacred 2:Direct Damage|Direct Damage]] (Arm) | ||
*[[Sacred 2:Experience per kill|Experience per kill]] (Battery) | *[[Sacred 2:Experience per kill|Experience per kill]] (Battery) | ||
− | *[[Sacred 2:Chance | + | *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Battery) |
− | *[[Sacred 2: | + | *[[Sacred 2:Chance for Burn|Chance for Burn]] (Battery) |
− | *[[Sacred 2: | + | *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) |
− | *[[Sacred 2:Damage | + | *[[Sacred 2:Damage Mitigation|Damage mitigation: All Types]] (Legs) |
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*[[Sacred 2:Run Speed|Run Speed]] (Boots) | *[[Sacred 2:Run Speed|Run Speed]] (Boots) | ||
− | == About the | + | == About the Set == |
+ | * Technical Modules uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian Iron Will Set|Iron Will standard armor]]. | ||
+ | * This set is specially focused on the Lost Fusion aspect, giving bonuses to all five combat arts and their regeneration times. | ||
+ | |||
+ | == The Set Bonuses == | ||
+ | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. | ||
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{|cellspacing="0" | {|cellspacing="0" | ||
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|class="cellborderth" width="80px"| # of Items | |class="cellborderth" width="80px"| # of Items | ||
|class="cellborderth" width="65px"| Bronze | |class="cellborderth" width="65px"| Bronze | ||
− | |class="cellborderth" width="65px"| Silver ( | + | |class="cellborderth" width="65px"| Silver (level 30) |
|class="cellborderth" width="65px"| Gold | |class="cellborderth" width="65px"| Gold | ||
|class="cellborderth" width="65px"| Platinum | |class="cellborderth" width="65px"| Platinum | ||
− | |class="cellborderth" width="65px"| Niobium | + | |class="cellborderth" width="65px"| Niobium (level 200) |
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| All Skills | + | |class="cellborderlc" align="left"|[[Sacred 2:All Skills|All Skills]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +3 | + | |class="cellborder"| + 3 |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 13 | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| Aspect: Lost Fusion | + | |class="cellborderlc" align="left"|[[Sacred 2:Lost Fusion|Aspect: Lost Fusion]] |
|class="cellborder"| 5 | |class="cellborder"| 5 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +3 | + | |class="cellborder"| + 3 |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 14 | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| Regeneration Time: Lost Fusion | + | |class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Lost Fusion|Lost Fusion]] |
|class="cellborder"| 7 | |class="cellborder"| 7 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| -12.5% | + | |class="cellborder"| - 12.5 % |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| - 25.6 % | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| Chance for Weaken, Burn, Poison, | + | |class="cellborderlc" align="left"|Chance for [[Sacred 2:Chance for Weaken|Weaken]], [[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poison]], [[Sacred 2:Chance for Freeze|Freeze]] |
|class="cellborder"| 8 | |class="cellborder"| 8 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +3.2% | + | |class="cellborder"| + 3.2 % |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| | + | |class="cellborder"| + 10.0 % |
|} | |} | ||
− | + | [[File:Technical modules set bonus.png]] | |
== Recommended pieces == | == Recommended pieces == | ||
+ | *... | ||
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
+ | *Pieces begin dropping at level 15 and drop every 15 levels afterward. | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
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− | + | <center>http://www.sacredwiki.org/images/Sacred_2/sets/TG/technical.gif</center> | |
{{:Sacred 2:Head Module of the Demiurge|Head Module of the Demiurge}} | {{:Sacred 2:Head Module of the Demiurge|Head Module of the Demiurge}} | ||
{{:Sacred 2:Center Module of the Demiurge|Center Module of the Demiurge}} | {{:Sacred 2:Center Module of the Demiurge|Center Module of the Demiurge}} | ||
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{{:Sacred 2:Greaves of the Demiurge|Greaves of the Demiurge}} | {{:Sacred 2:Greaves of the Demiurge|Greaves of the Demiurge}} | ||
{{:Sacred 2:Boots of the Demiurge|Boots of the Demiurge}} | {{:Sacred 2:Boots of the Demiurge|Boots of the Demiurge}} | ||
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[[Category:Sacred 2 Sets|T]][[Category: Sacred 2 Temple Guardian Set|T]] | [[Category:Sacred 2 Sets|T]][[Category: Sacred 2 Temple Guardian Set|T]] |
Latest revision as of 07:04, 14 January 2017
Technical DataClass: Temple Guardian Set name: Technical Modules This set focuses on the Temple Guardian's aspect: Lost Fusion Set Item Names:
Available Sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to AttributesItem Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also |
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