Difference between revisions of "Sacred 2:Hybrid Damage Based Combat Arts"

From SacredWiki
Jump to navigation Jump to search
(added some info and links)
(removed wrong information about Combat Discipline)
 
Line 31: Line 31:
  
 
==Corresponding [[Sacred 2:Skills|Skills]] ==
 
==Corresponding [[Sacred 2:Skills|Skills]] ==
* [[Sacred 2:Combat Discipline|Combat Discipline]] has no direct effect upon these Combat Arts.
 
 
 
* Their damage is boosted with their own specific [[Sacred 2:Aspect Lore|Aspect Lore]] ([[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]], [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] and [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] respectively), but NOT with [[Sacred 2:Tactics Lore|Tactics Lore]] or [[Sacred 2:Ancient Magic|Ancient Magic]]
 
* Their damage is boosted with their own specific [[Sacred 2:Aspect Lore|Aspect Lore]] ([[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]], [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] and [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] respectively), but NOT with [[Sacred 2:Tactics Lore|Tactics Lore]] or [[Sacred 2:Ancient Magic|Ancient Magic]]
  

Latest revision as of 03:35, 14 August 2024

The following three Combat Arts:


HEmc.gif Magic Coup



SEaw.gif Archangel's Wrath



SWsh.gif Spectral Hand

combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.


Corresponding Skills

  • Their attack speed is NOT boosted by weapon lores (for example, Sword Weapons when wielding a sword), however the appropriate weapon lore WILL boost the attack rating, as will Speed Lore. Such skills are helpful but not neccessary, as these combat arts have an innate, scaling bonus to attack value.


Corresponding Attributes

The specific attribute which boosts the particular choice of weapon being used is applied as well:


Applying the Item Modifiers

  • Double hits and attack speed from weapon lore are not used (only the attack value bonus is). Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
  • Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
  • While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).


See Also