Difference between revisions of "Sacred 2:Frenzy (D2F)"
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* Is particularly effective while [[Sacred 2:Dual wield|Dual wielding]]. | * Is particularly effective while [[Sacred 2:Dual wield|Dual wielding]]. | ||
* Using the '[[Sacred 2:Regeneration per hit|Regen per Hit]]' item modifier and the '''Buffet''' and '''Clip''' modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time. | * Using the '[[Sacred 2:Regeneration per hit|Regen per Hit]]' item modifier and the '''Buffet''' and '''Clip''' modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time. | ||
+ | * Bronze mod '''Buffet''' only works with melee weapons. | ||
* While using 2-handed [[Sacred 2:Energy Weapons|energy weapons]], will shoot 3 times. | * While using 2-handed [[Sacred 2:Energy Weapons|energy weapons]], will shoot 3 times. | ||
+ | * Magic staves perform very well with Frenzy, launching a barrage of magical projectiles. | ||
== Pros and Cons == | == Pros and Cons == |
Revision as of 03:09, 10 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Frenzy hit harder, and allows modification points.
- Berserk Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Barbarian is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Frenzy, based on the damage types on the equipped weapon.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Is particularly effective while Dual wielding.
- Using the 'Regen per Hit' item modifier and the Buffet and Clip modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
- Bronze mod Buffet only works with melee weapons.
- While using 2-handed energy weapons, will shoot 3 times.
- Magic staves perform very well with Frenzy, launching a barrage of magical projectiles.
Pros and Cons
Pros
- Target range is further out than similar melee Combat Arts such as Bash
- Works with 2-handed energy weapons.
Cons
- Slow execution speed while mounted on Hellhound
Gallery
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