A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be
cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in
conjunction with her hand-to-hand combat, making her an able fighter.
High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds
sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself.
However, the powers of the High Elves are limited as only the High Priests have direct access to the
T-Energy streams and the Great Machine.
Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven
nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led
to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies
no longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure
his or her influence during these times of insecurity.
The executive powers do not lie in the hands of the High Elven rulers (except for a few special
factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).
The Story
Strange and dreadful stories reach the gates of the ancient academy of magic in Thylysium. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger.
The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom.
Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal.
The Paths
Following the path of shadow, the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything...
Or maybe she will choose the path of light?
This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future.
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points.
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Combat Art Skills:
[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Offensive skills:
[u]Primary:[/u]
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Defensive Skills:
[u]Primary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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[u]Secondary:[/u]
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Shield Lore Still unknown; possibly increases defense and maximum item level without penalties.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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General skills:
[u]Primary:[/u]
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Riding Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
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Bargaining Much like Trading in original Sacred, improves what merchants have to offer.
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[u]Secondary:[/u]
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Alchemy Allows player to use certain consumables
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Enhanced Perception Gives the player a better chance of "seeing" invisible monsters as well as "magical hiding places"
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Aspect
Arrant Pyromancer
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Aspect
Mystic Stormite
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Aspect
Delphic Arcania
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High Elf Shadow Path
High Elf Light Path
The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is
knowledgeable of the ancient Elven spells and thus she is very powerful in battle.
The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with
numerous runes.