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Create the page "Block chance: Stun" on this wiki! See also the search results found.
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- Adds a chance to block stun effects used against a player57 bytes (11 words) - 03:19, 17 December 2010
Page text matches
- Adds a chance to block stun effects used against a player57 bytes (11 words) - 03:19, 17 December 2010
- *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] *[[Sacred 2:Block chance: Stun|Block chance: Stun]]407 bytes (53 words) - 15:22, 25 November 2010
- ...e Name you want to link to|Page Name you want to link to]]Adds a chance to block ranged attacks used against a player ...reflection, blocked damage cannot be reflected when reaching the chance to block 100% (only possible for CloseCombat).983 bytes (155 words) - 06:57, 21 March 2014
- ...to move. A root effect differs from a [[Sacred 2:Chance to stun opponents|stun effect]] in that the target is still able to use their [[Sacred 2:Combat Ar ...ere is special defence against it: see [[Sacred 2:Block chance: Root|Block chance: Root]] modifier981 bytes (156 words) - 10:25, 22 December 2014
- *Provides a chance to block opponents' projectile attacks. It can block any attack made by a ranged weapon, including a [[Sacred 2:Weapon Damage Ba ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).2 KB (257 words) - 11:16, 12 May 2014
- * [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] * [[Sacred 2:Block chance: Stun|Block Chance: Stun]]1,000 bytes (148 words) - 02:47, 9 January 2017
- *Provides a chance to block opponents' melee attacks. It can block any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).2 KB (255 words) - 11:49, 12 May 2014
- *Provides to the character a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).1 KB (209 words) - 11:55, 12 May 2014
- * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% * [[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%404 bytes (48 words) - 02:59, 8 January 2017
- *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% *[[Sacred 2:Chance to reflect: Projectiles|Chance to reflect: Projectiles]] +X%1 KB (187 words) - 06:43, 14 February 2016
- [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts+X%]] [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat+X%]]3 KB (500 words) - 04:46, 3 July 2014
- *[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] +X% *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X%1 KB (138 words) - 15:01, 9 December 2014
- ...ce: Stun|Block chance: Stun]] / [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] / [[Sacred 2:Willpower|Willpower]]). *As a yellow (rare-tier) item, the bronze slot has a chance to upgrade to a silver one.2 KB (269 words) - 23:37, 16 January 2015
- ...eflect almost all attacks back to the attacker for a certain time (grants "Chance to Reflect" for all types of attacks).<br /> <li>[[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +50%</li>2 KB (233 words) - 10:37, 15 January 2014
- * [[Sacred 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X% * [[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%826 bytes (119 words) - 17:15, 10 January 2017
- *[[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%1 KB (173 words) - 19:49, 23 February 2016
- *Provides a chance to reflect opponents' projectile attacks. It can reflect any ranged weapon ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).2 KB (306 words) - 00:18, 14 May 2014
- *[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] +X% *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X%2 KB (208 words) - 18:01, 18 February 2016
- ...ance for critical hits]] and [[Sacred 2:Chance to stun opponents|chance to stun]]. ...combat]]. Elites have a small [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]].2 KB (314 words) - 07:24, 22 February 2017
- Provides a percent chance to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Dam *[[Sacred 2:Chance for critical hits|Critical hit]] & [[Sacred 2:Spell Resistance|Spell Resist3 KB (394 words) - 17:50, 18 December 2014
- ...ttacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). * [[Sacred 2:Block chance: Combat Arts|Block Chance Combat Arts]]: 22.1% +0.3% per CA level5 KB (675 words) - 22:51, 8 January 2014
- *[[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +48.2% *[[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] +48.2%2 KB (269 words) - 02:51, 5 January 2020
- *Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).3 KB (386 words) - 11:49, 12 May 2014
- * [[Sacred 2:Block chance: Root|Block Chance Snare]]: 26.8% + 0.3% per CA level * [[Sacred 2:Block chance: Stun|Block Chance Stun]]: 26.8% + 0.3% per CA level5 KB (647 words) - 22:48, 8 January 2014
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of Gharbad the Strong are dependent on ...resistance]] and also a good [[Sacred 2:Chance to stun opponents|chance to stun]] the player.2 KB (342 words) - 10:37, 5 February 2017
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of Scaron are dependent on the level o ...[Sacred 2:Block chance: Stun|chance to block stun]] that it is essentially stun-immune.3 KB (402 words) - 03:29, 22 February 2017
- * [[Sacred 2:Block chance: Stun|Chance to Block Stun]]: 32.0% * '''Guard''' - Decreases opponents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by4 KB (536 words) - 19:16, 7 January 2020
- * [[Sacred 2:Chance to evade|Chance to Evade]]: 20.7% * [[Sacred 2:Block chance: Projectiles|Chance to Block Ranged Weapon Damage]]: 30.6%4 KB (584 words) - 17:15, 8 January 2020
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bremm Sparkfist are dependent on th ...ives Bremm Sparkfist a good [[Sacred 2:Block chance: Projectiles|chance to block ranged attacks]].3 KB (386 words) - 10:18, 5 February 2017
- * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Armor) * [[Sacred 2:Block chance: Stun|Block chance: Stun]] (Legs)4 KB (491 words) - 11:24, 30 April 2023
- * [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 32.5% + 0.2% per level * '''Weapon Block''' - Adds physical [[Sacred 2:Damage Mitigation|damage mitigation]] to the5 KB (693 words) - 20:25, 6 January 2020
- * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]]: 10.1% * '''Mind Control''' - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base value)6 KB (762 words) - 02:49, 3 December 2022
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Earth Lord are dependent on the ...] (Deadly Wounds) as well as [[Sacred 2:Chance to stun opponents|Chance to Stun]].3 KB (539 words) - 22:57, 27 January 2017
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of Skeleton King Leoric are dependent ...he battle can take a long time. Drink a Potion of Undead Death for a good chance to knock out his extra lives. The [[Sacred 2:Paladin - Diablo 2 Fallen|Pal3 KB (473 words) - 10:27, 27 July 2017
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Summoner are dependent on the l ...rts|chance to block combat arts]], so the player's spells have a very good chance of simply failing against him. Weapon attacks are a much better method to3 KB (533 words) - 01:42, 30 June 2017
- * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% (Helm) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X% (Chest)7 KB (910 words) - 17:04, 10 January 2017
- | '''Block Chance''' || Adds a percent chance to block all types of blockable attacks (see below for types). ...: Close Combat|Block Chance: Close Combat]]''' || Adds a percent chance to block close combat attacks used against the player.27 KB (4,034 words) - 22:19, 26 July 2019
- * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)5 KB (657 words) - 22:45, 18 April 2019
- **Has a chance to inflict any of the other damage types based on the random fist weapon he ** [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]6 KB (787 words) - 17:32, 6 January 2020
- ...ttacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). ...o provide a secondary effect of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters.5 KB (755 words) - 08:45, 29 January 2015
- * [[Sacred 2:Block Warding Energy|Block Warding Energy]] +X (Belt) * [[Sacred 2:Chance to evade|Chance to evade]] +X% (Shoulders)6 KB (827 words) - 08:49, 9 January 2017
- * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level * Chance to Reflect Roots: 35.2% + 0.5% per level5 KB (648 words) - 23:11, 4 January 2020
- * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% (Helm) * [[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% (Shoulders)7 KB (918 words) - 03:05, 8 January 2017
- * 100% Chance for Knockback * [[Sacred 2:Block chance: Root|Chance to Block Root]]: 51%6 KB (909 words) - 16:24, 4 January 2020
- * [[Sacred 2:Chance to evade|Chance to evade]] (Legs) * [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] (Arms)7 KB (877 words) - 04:32, 9 January 2017
- Reflective aura with a certain chance to mirror close combat damage back at the attacker. * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat Damage]]: 25.2%5 KB (713 words) - 00:27, 31 December 2017
- * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Chest) * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Legs)6 KB (803 words) - 04:38, 4 January 2017
- ...age could bounce back & forth if both the target and aggressor have high % chance to reflect). ...that do not necessarily cause damage can also be blocked/reflected (Root, Stun, and Knockback).9 KB (1,316 words) - 12:45, 1 February 2019
- ...rd Weapons|Sword Weapons]]) increase execution speed and indirectly add to chance to hit by increasing the weapon's [[Sacred 2:Attack Value|attack value]]. * [[Sacred 2:Speed Lore|Speed Lore]] will increase the chance to hit by boosting weapon attack value.8 KB (1,053 words) - 15:21, 17 March 2014
- ...will battle his enemies for him in his stead and will give enemies little chance of getting close to him. |A strong gust of wind can damage, stun or knock back enemies.7 KB (1,001 words) - 16:11, 3 September 2013