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  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] ...and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
    4 KB (563 words) - 05:42, 5 January 2014

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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
    5 KB (795 words) - 18:52, 23 April 2023
  • ...ger this effect. [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Combat Arts]] can also trigger it. ...and have, at low levels, a very high level of this [[Sacred 2:Combat Arts|Combat Art]] regenerate in one hit.
    2 KB (372 words) - 20:59, 21 October 2013
  • All the weapon damage based Combat Arts are affected by the following skills: ...e in damage is direct; it increases the extra damage boost provided by the Combat Art.
    8 KB (1,053 words) - 15:21, 17 March 2014
  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
    6 KB (842 words) - 09:14, 8 January 2014
  • ==Buffs that Cause Spell Damage== ..., and regeneration are affected by the same skills and attributes as other damage spells in their aspect. These buffs are:
    12 KB (1,593 words) - 15:41, 17 March 2014
  • ...nts while inflicting the same amount of damage. This is extra, unresisted damage that cannot be defended against by any opponent in the game. This modifier ...[[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:
    6 KB (821 words) - 09:43, 8 January 2014
  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are * [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
    8 KB (1,092 words) - 21:47, 24 May 2014
  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
    6 KB (832 words) - 01:16, 21 February 2022
  • I will try to summarize one of my chars - a hybrid WE. When playing with a hybrid char we still need to choose a part is (at least) a little stronger - CA ty
    7 KB (1,179 words) - 16:11, 29 December 2007
  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wieldin
    6 KB (817 words) - 01:42, 8 January 2020
  • ...abilities are those that deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target. There are 2 DoT types: ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
    12 KB (1,811 words) - 21:19, 21 October 2023
  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-51 [[Sacred 2:Physical|Physical]]
    6 KB (866 words) - 19:41, 4 January 2020
  • |A magically enhanced weapon attack that converts physical into magic damage. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
    8 KB (1,209 words) - 15:30, 6 August 2023
  • ...d 2:Item Modifiers|Item Modifiers]]. Therefore it is like an armor/weapon hybrid. ...skill for. Also, any skill or combat art (such as [[Sacred 2:Combat Alert|Combat Alert]]) that universally boosts attack rating and attack speed will affect
    7 KB (1,181 words) - 15:01, 19 December 2022
  • ...t to glow with each successful hit. The brighter the glow, the higher the damage bonus. ...ee only "Perma-vamp". That is, they make a combo of the "Turn in Vampire" combat art and use it to transform to Vampiress form. They hunt underground or in
    6 KB (1,009 words) - 11:15, 15 July 2012
  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/shse.png ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail.
    6 KB (1,089 words) - 18:12, 25 December 2007
  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
    6 KB (891 words) - 17:25, 4 September 2013
  • Dies ist eine [[Sacred 2:Hybrid Damage Based Combat Arts/de|Hybridschadensbasierende Kampfkunst]] ''Siehe auch [[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
    3 KB (449 words) - 15:09, 2 September 2013
  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: ...mall value of the bonus is hidden geometric trick: to increase the area of damage CA in 2 times it is sufficient to collect 39% bonus to increase; in 2,5 tim
    13 KB (1,872 words) - 17:35, 24 May 2014
  • Hunter-Seeker Hybrid''' ...des have recommended the use of Attack as the primary melee CA be it for a Hybrid or a Melee toon. [[Multi Hit]] is too hit-or-miss with regards to it's hit
    12 KB (2,158 words) - 18:18, 29 December 2007

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