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− | =Unique Mount=
| + | The Dragon Mage's unique mount just like the other characters, is available after the unique mount quest which is provided here: [[http://www.sacredwiki.org/index.php5/Sacred_2:Unique_Mounts]] |
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− | ... Coming Soon ... | + | There are 3 different availabilities with different colours, however all give the same 'Dragon Magic' bonus. Because Unique Mounts gives a hefty combat art regeneration time extra bonus, the mounts are usually split into individual categories, so in the Dragon Mage's case, there should be a Draconican which specialises in Elemental Magic and gives -33.3% to the combat art regeneration, and a Mentalist Draconican which gives -33.3% to Mentalism combat art regeneration, to oppose the average +50% combat art negative bonus. |
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| + | However, if you only do the Unique Mount quest for Dragon Mage, then only Dragon Draconicans specialists are available, for an average price of around 250,000 Sacred Coins. |
Revision as of 15:56, 12 August 2011
Path
Can choose Light or Shadow path
The Story
The Dragon Mage is part of a cloak-and-dagger dragon cult from a remote part of the world. The members of this cult are not only respected but also accepted by dragons and live together with them in a community. Only a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful T-Energy, which is the source of all life and all magic on Ancaria.
Only the most powerful who complete this training are capable of assuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon Mage”.
Dragon Mage Starting Attributes
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Mentalism Lore Increases damage, critical chance, and cast speed for this aspect.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Mentalism Focus Improves regeneration and raises max Combat Art level for this aspect.
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[u]Primary:[/u]
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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[u]Secondary:[/u]
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Toughness Improves resists and provides minimal % damage mitigation.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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General skills:
[u]Primary:[/u]
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Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
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Bargaining Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
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Enhanced Perception Increases chance of "seeing" invisible monsters and "magical hiding places."
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[u]Secondary:[/u]
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Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
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Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
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Aspects
Aspect
Dragon Magic
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Aspect
Elemental Magic
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Aspect
Mentalism
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... Coming Soon ...
The Dragon Mage's unique mount just like the other characters, is available after the unique mount quest which is provided here: [[1]]
There are 3 different availabilities with different colours, however all give the same 'Dragon Magic' bonus. Because Unique Mounts gives a hefty combat art regeneration time extra bonus, the mounts are usually split into individual categories, so in the Dragon Mage's case, there should be a Draconican which specialises in Elemental Magic and gives -33.3% to the combat art regeneration, and a Mentalist Draconican which gives -33.3% to Mentalism combat art regeneration, to oppose the average +50% combat art negative bonus.
However, if you only do the Unique Mount quest for Dragon Mage, then only Dragon Draconicans specialists are available, for an average price of around 250,000 Sacred Coins.