Difference between revisions of "Sacred 2:Frenzied Rampage"

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(Corrected "not usable with ranged weapons" and added energy weapon strategy.)
m (Added info about attack rating, weapon multiplier and damage scaling. Fixed Envenom mod description.)
 
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|This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.  
 
|This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.  
 
|}
 
|}
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first one dies.
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
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* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]].
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 25*CA-Lvl.)
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Double Attack''' - Chance to strike twice with one hit. (20% chance)
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* '''Double Attack''' - Chance to strike twice with one hit. (20% [[Sacred 2:Chance for Double Hit|chance for double hit]])
* '''Wounding''' - Chance that a successful hit will leave the opponent with a open wound (damage over time). (9.8% + 0.2% per CA level chance)
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* '''Wounding''' - Chance that a successful hit will leave the opponent with a [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (9.8% + 0.2% per CA level chance)
 
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|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Double Strike''' - Increases the chance of double attack. (20% chance)
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* '''Double Strike''' - Increases the chance of double attack. (20% chance for double hit)
* '''Intent''' - Chance to land critical hits. (9.9% + 0.1% per CA level chance)
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* '''Intent''' - Chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Envenom''' - Adds poison damage to Frenzied Rampage. (2.8% + 1.4% per CA level)
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* '''Envenom''' - Adds [[Sacred 2:Poison|poison damage]] to Frenzied Rampage. (2.8 + 1.4 per CA level poison damage (+damage modifiers))
* '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched +X and is modified by [[Sacred 2:Tactics Lore|'''Tactics Lore''']], but not by +% Damage.
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* '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own [[Sacred 2:Max. Hitpoints|hitpoints]]. (2 + 1 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched per Hit +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage.
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|57tEPI8pjGA|400}}|center|Frenzied Rampage without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
|}
 
|}
  
==Skills==
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==Skills and Attributes==
The following [[Sacred 2:Skills |skills]] will affect this [[Sacred 2:Combat Arts|combat art]]:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Tactics Lore|Tactics Lore]] will both increase this combat art's damage as well as the life leech effect of the vampire modification.
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] (decreases regeneration time)
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Frenzied Rampage hit harder. Also increases the life leech damage of the '''Vampire''' modification and allows for modification points.
* [[Sacred 2:Concentration|Concentration]] (decreases regeneration time)
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Frenzied Rampage, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], etc.).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Is particularly effective while [[Sacred 2:Dual wield|dual wielding]]
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* Is particularly effective while [[Sacred 2:Dual wield|Dual wielding]].
* Using 'Regen per Hit' mod, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
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* While using 2-handed energy weapons.  Will shoot 3 times.  When used in combination (eg scything sweep and frenzied rampage), has chance to fire 6 times (higher chance at higher character level).
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* Using the '[[Sacred 2:Regeneration per hit|Regen per Hit]]' item modifier and the '''Double Attack''' modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
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* While using 2-handed [[Sacred 2:Energy Weapons|energy weapons]], will shoot 3 times.  When used in a combo, eg with [[Sacred 2:Scything Sweep|Scything Sweep]], has chance to fire 6 times (higher chance at higher character level).
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
* Target range is further out than similar melee Combat Arts such as [[Sacred 2:Demonic Blow|Demonic Blow]] and [[Sacred 2:Scything Sweep|Scything Sweep]]
 
* Target range is further out than similar melee Combat Arts such as [[Sacred 2:Demonic Blow|Demonic Blow]] and [[Sacred 2:Scything Sweep|Scything Sweep]]
 
* Works with 2-handed energy weapons.
 
* Works with 2-handed energy weapons.
  
Cons
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'''Cons'''
* Slow execution speed while mounted
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* Slow execution speed while mounted on [[Sacred 2:Hell Hound|Hellhound]]
  
 
== Stats Chart ==
 
== Stats Chart ==
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* Weapon damage multiplier is 0.899 + 0.001*CA-Lvl
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* Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
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|valign="top"|
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==See Also==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/shadow%20warrior/combat%20arts/FrenziedRampageFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/shadow%20warrior/combat%20arts/FrenziedRampage320.jpg]
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*[[Sacred 2:Shadow Warrior|Shadow Warrior]]
__TOC__
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
<BR CLEAR=right>
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:rampage1.jpg|200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Latest revision as of 00:26, 21 February 2022

06.gif This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

This is a Weapon Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1) Physical.png

  • Multi Hit Combat Art that attacks a single foe several times, and auto-targets additional foes if the first one dies.
  • Total Damage (wielding starting weapon): 31-38 Physical
  • Multiplies all damage types of the equipped weapon.
  • Has an innate bonus to attack rating (20 + 25*CA-Lvl.)
  • Regeneration Time: 4.9 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Double Strike - Increases the chance of double attack. (20% chance for double hit)
  • Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Envenom - Adds poison damage to Frenzied Rampage. (2.8 + 1.4 per CA level poison damage (+damage modifiers))
  • Vampire - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched per Hit +X and is modified by Tactics Lore, but not by +% Damage.
Frenzied Rampage without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Frenzied Rampage hit harder. Also increases the life leech damage of the Vampire modification and allows for modification points.
  • Any weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Using the 'Regen per Hit' item modifier and the Double Attack modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
  • While using 2-handed energy weapons, will shoot 3 times. When used in a combo, eg with Scything Sweep, has chance to fire 6 times (higher chance at higher character level).

Pros and Cons

Pros

  • Target range is further out than similar melee Combat Arts such as Demonic Blow and Scything Sweep
  • Works with 2-handed energy weapons.

Cons

  • Slow execution speed while mounted on Hellhound

Stats Chart

  • Weapon damage multiplier is 0.899 + 0.001*CA-Lvl
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.


See Also

Gallery