Difference between revisions of "Sacred 2:Healing"
(added jolting touch, buff links) |
(added eruptive desecration, inexorable subjugation, infusion) |
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− | Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist. | + | Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boosting [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]), or a direct heal (instantly replenishing [[Sacred 2:Max. Hitpoints|Hitpoints]]), though some specialties exist. |
== Healing via Innate Combat Arts == | == Healing via Innate Combat Arts == | ||
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|'''[[Sacred 2:Inquisitor|Inquisitor]]''' | |'''[[Sacred 2:Inquisitor|Inquisitor]]''' | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INed.gif [[Sacred 2:Eruptive Desecration|Eruptive Desecration]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] (mod 2b) | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INis.gif [[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] (mod 3b) | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] ([[Sacred 2:Buff|buff]]) (mod 2a) | http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] ([[Sacred 2:Buff|buff]]) (mod 2a) | ||
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===Notes=== | ===Notes=== | ||
* [[Sacred 2:Temple Guardian|Temple Guardian]]'s ''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'' [[Sacred 2:Combat Arts|Combat Art]] may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but [[Sacred 2:Energy Shields#Shield Point Regeneration|shield point regeneration]]. | * [[Sacred 2:Temple Guardian|Temple Guardian]]'s ''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'' [[Sacred 2:Combat Arts|Combat Art]] may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but [[Sacred 2:Energy Shields#Shield Point Regeneration|shield point regeneration]]. | ||
+ | |||
+ | *[[File:Kybele.png|50px]] '''[[Sacred 2:Infusion|Infusion]]''' is a Divine Gift that grants substantial healing powers. |
Revision as of 09:58, 15 January 2014
Healing Combat Arts are used to heal the character, usually either a heal over time (by boosting Hitpoint Regeneration), or a direct heal (instantly replenishing Hitpoints), though some specialties exist.
Healing via Innate Combat Arts
Dryad | High Elf | Inquisitor
None |
Seraphim | Shadow Warrior
None |
Temple Guardian
None |
Dragon Mage |
Healing via Combat Arts Modifications
Dryad
Forest Flight - Capricious Hunter (mod 1a) |
High Elf
Shadow Step - Delphic Arcania (mod 3b) |
Inquisitor
Eruptive Desecration - Nefarious Netherworld (mod 2b) Inexorable Subjugation - Nefarious Netherworld (mod 3b) Soul Reaver - Nefarious Netherworld (buff) (mod 2a) |
Seraphim
None |
Shadow Warrior
Ruinous Onslaught - Death Warrior (mod 2a) Grim Resilience - Death Warrior (buff) (mod 1b) Augmenting Guidon - Malevolent Champion (mod 2a) |
Temple Guardian
Combat Alert - Devout Guardian (mod 2b) T-Energy Shroud* - Devout Guardian (buff) (mod 2a) Jolting Touch - Lost Fusion (mod 2a) Charged Grid - Source Warden (mod 2a) |
Dragon Mage
Dragon Form - Dragon Magic (mod 2b) |
Notes
- Temple Guardian's T-Energy Shroud Combat Art may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but shield point regeneration.
- Infusion is a Divine Gift that grants substantial healing powers.