Difference between revisions of "Sacred 2:Dragon Mage"

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Revision as of 21:39, 5 August 2013

dm120.jpg

Path

Can choose Light or Shadow path

The Story

The Dragon Mage is part of a cloak-and-dagger dragon cult from a remote part of the world. The members of this cult are not only respected but also accepted by dragons and live together with them in a community. Only a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful T-Energy, which is the source of all life and all magic on Ancaria.

Only the most powerful who complete this training are capable of assuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon Mage”.

Dragon Mage Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
23 26 24 21 29 27 140

Dragon Mage Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

[u]Primary:[/u]
concentration.gif Concentration
Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
dragonmagiclore.gif Dragon Magic Lore
Increases damage, critical chance, and cast speed for this aspect.
elementalmagiclore.gif Elemental Magic Lore
Increases damage, critical chance, and cast speed for this aspect.
mentalismlore.gif Mentalism Lore
Increases damage, critical chance, and cast speed for this aspect.
[u]Secondary:[/u]
combatdiscipline.gif Combat Discipline
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
ancientmagic.gif Ancient Magic
Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
dragonmagicfocus.gif Dragon Magic Focus
Improves regeneration and raises max Combat Art level for this aspect.
elementalmagicfocus.gif Elemental Magic Focus
Improves regeneration and raises max Combat Art level for this aspect.
mentalismfocus.gif Mentalism Focus
Improves regeneration and raises max Combat Art level for this aspect.

Offensive Skills:

[u]Primary:[/u]
polearms.gif Pole Arms
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
magicstaffs.gif Magic Staffs
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
[u]Secondary:[/u]
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

Defensive Skills:

[u]Primary:[/u]
shieldlore.gif Shield Lore
Grants the ability to use higher-level shields without penalties and increases their Defense Value.
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
constitution.gif Constitution
Increases health and health regeneration.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
[u]Secondary:[/u]
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

General skills:

[u]Primary:[/u]
alchemy.gif Alchemy
Enhances the effectiveness of all potions and allows use of certain consumables.
bargaining.gif Bargaining
Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
enhancedperception.gif Enhanced Perception
Increases chance of "seeing" invisible monsters and "magical hiding places."
[u]Secondary:[/u]
riding.gif Riding
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
divinedevotion.gif Divine Devotion
Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.

Aspects

Dragon Mage Combat Arts

Aspects_Layer1.gif

Aspect
Dragon Magic


Dragon Berserk

dragon_berserk.gif

Dragon Form

dragon_form.gif

Dragon Strike

dragon_strike.gif

Eternal Fire

eternal_fire.gif

Familiar ([u]Buff[/u])

familiar.gif

Aspects_Layer2.gif

Aspect
Elemental Magic


Destroyer

destroyer.gif

Gust of Wind

gust_of_wind.gif

Magic Barrier

magic_barrier.gif

Tornado

tornado.gif

Protector ([u]Buff[/u])

protector.gif

Aspects_Layer3.gif

Aspect
Mentalism


Combat Trance

combat_trance.gif

Energy Blaze

energy_blaze.gif

Maelstrom

maelstrom.gif

Mind Strike

mind_strike.gif

Runes of Protection ([u]Buff[/u])

runes_of_protection.gif

Notes

Dragon Mage Set Items

Dragon Mage Unique Mounts

The Dragon Mage's unique mount can be procured by completing the unique mount quest.

There are 3 different availabilities with different colors, however all give the same 'Dragon Magic' bonus. As unique mounts offer the player a significant combat art regeneration time extra bonus, the mounts are divided into individual categories. This means that in the Dragon Mage's case, there should be a Draconican which specializes in Elemental Magic and gives -33.3% to the combat art regeneration, and a Mentalism Draconican which gives -33.3% to Mentalism combat art regeneration, to oppose the average +50% combat art negative bonus.

If a player completes just the single Unique Mount quest only Dragon Draconicans specialists will become available at an approximate cost of 250,000 gold