Difference between revisions of "Sacred 2:Frenzied Rampage"

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m (Added info about attack rating, weapon multiplier and damage scaling. Fixed Envenom mod description.)
 
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
 
* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]].
 
* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]].
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
+
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 25*CA-Lvl.)
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Envenom''' - Adds [[Sacred 2:Poison|poison damage]] to Frenzied Rampage. (2.8% + 1.4% per CA level)
+
* '''Envenom''' - Adds [[Sacred 2:Poison|poison damage]] to Frenzied Rampage. (2.8 + 1.4 per CA level poison damage (+damage modifiers))
 
* '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own [[Sacred 2:Max. Hitpoints|hitpoints]]. (2 + 1 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched per Hit +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage.
 
* '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own [[Sacred 2:Max. Hitpoints|hitpoints]]. (2 + 1 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched per Hit +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage.
 
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__NOTOC__
 
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<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Frenzied Rampage hit harder. Also increases the life leech damage of the "Vampire" modification and allows for modification points.
+
 
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
+
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Frenzied Rampage hit harder. Also increases the life leech damage of the '''Vampire''' modification and allows for modification points.
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
+
 
 +
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
 +
 
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Frenzied Rampage, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], etc.).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Is particularly effective while [[Sacred 2:Dual wield|dual wielding]]
+
* Is particularly effective while [[Sacred 2:Dual wield|Dual wielding]].
* Using '[[Sacred 2:Regeneration per hit|Regen per Hit]]' item modifier, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
+
 
 +
* Using the '[[Sacred 2:Regeneration per hit|Regen per Hit]]' item modifier and the '''Double Attack''' modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
 +
 
 
* While using 2-handed [[Sacred 2:Energy Weapons|energy weapons]], will shoot 3 times.  When used in a combo, eg with [[Sacred 2:Scything Sweep|Scything Sweep]], has chance to fire 6 times (higher chance at higher character level).
 
* While using 2-handed [[Sacred 2:Energy Weapons|energy weapons]], will shoot 3 times.  When used in a combo, eg with [[Sacred 2:Scything Sweep|Scything Sweep]], has chance to fire 6 times (higher chance at higher character level).
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Target range is further out than similar melee Combat Arts such as [[Sacred 2:Demonic Blow|Demonic Blow]] and [[Sacred 2:Scything Sweep|Scything Sweep]]
 
* Target range is further out than similar melee Combat Arts such as [[Sacred 2:Demonic Blow|Demonic Blow]] and [[Sacred 2:Scything Sweep|Scything Sweep]]
 
* Works with 2-handed energy weapons.
 
* Works with 2-handed energy weapons.
  
Cons
+
'''Cons'''
 
* Slow execution speed while mounted on [[Sacred 2:Hell Hound|Hellhound]]
 
* Slow execution speed while mounted on [[Sacred 2:Hell Hound|Hellhound]]
  
 
== Stats Chart ==
 
== Stats Chart ==
 +
* Weapon damage multiplier is 0.899 + 0.001*CA-Lvl
 +
* Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
  
  
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== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Latest revision as of 00:26, 21 February 2022

06.gif This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

This is a Weapon Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1) Physical.png

  • Multi Hit Combat Art that attacks a single foe several times, and auto-targets additional foes if the first one dies.
  • Total Damage (wielding starting weapon): 31-38 Physical
  • Multiplies all damage types of the equipped weapon.
  • Has an innate bonus to attack rating (20 + 25*CA-Lvl.)
  • Regeneration Time: 4.9 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Double Strike - Increases the chance of double attack. (20% chance for double hit)
  • Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Envenom - Adds poison damage to Frenzied Rampage. (2.8 + 1.4 per CA level poison damage (+damage modifiers))
  • Vampire - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched per Hit +X and is modified by Tactics Lore, but not by +% Damage.
Frenzied Rampage without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Frenzied Rampage hit harder. Also increases the life leech damage of the Vampire modification and allows for modification points.
  • Any weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Using the 'Regen per Hit' item modifier and the Double Attack modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
  • While using 2-handed energy weapons, will shoot 3 times. When used in a combo, eg with Scything Sweep, has chance to fire 6 times (higher chance at higher character level).

Pros and Cons

Pros

  • Target range is further out than similar melee Combat Arts such as Demonic Blow and Scything Sweep
  • Works with 2-handed energy weapons.

Cons

  • Slow execution speed while mounted on Hellhound

Stats Chart

  • Weapon damage multiplier is 0.899 + 0.001*CA-Lvl
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.


See Also

Gallery