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  • ...he [[Sacred 2:Regeneration Time|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal value. ...t raise a Combat Art over the level allowed by the [[Sacred 2:Aspect Focus|Dragon Magic Focus]] skill and have full effect of the raise.
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  • ...within the [[Sacred 2:Dragon Mage|Dragon Mage]]'s [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|aspect]].
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  • ...rm hybrid for Dragon Mage|The Sohei, A mentalism-polearm hybrid for Dragon Mage]] ...:Elementalist, Mentalist, Dragon Magic Specialist|Elementalist, Mentalist, Dragon Magic Specialist]]
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  • ...acred 2:Combat Arts|Combat Arts]] within the [[Sacred 2:Dragon Mage|Dragon Mage]]'s [[Sacred 2:Mentalism|Mentalism]] [[Sacred 2:Aspects|aspect]].
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  • |Quick change of location (available while in [[Sacred 2:Dragon Form|Dragon Form]]). ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...mation early. A bolt of lighting hits the transformed Dragon Mage and his Dragon form falls away like stone. ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • |Throws a fireball at a target (available while in [[Sacred 2:Dragon Form|Dragon Form]]) ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • =[[Sacred 2:Dragon Mage|Dragon Mage]]= Dragon Mage - Dragonicon
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  • ...an area in front of the dragon (available while in [[Sacred 2:Dragon Form|Dragon Form]]) ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • =='''Dragon Mage Combat Arts'''== *[[Sacred 2:Dragon Magic|Dragon Magic]]
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  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==
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  • ...Mage|Dragon Mage]] will not receive [[Sacred 2:Bunny Ears of Might (Dragon Mage)|his bunny ears]] unless the [[Sacred 2:Community Patch|Community Patch]] i {{Sacred 2:Bunny Ears of Might (Dragon Mage)}}
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  • ...steals life and can cause bleeding wounds. The [[Sacred 2:Dragon Berserk|Dragon Berserk]] lunges forward with a vicious attack using fangs and claws. ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • *[[Sacred 2:Combat art range|Combat art range]] +X% ...ng their [[Sacred 2:Intelligence|Intelligence]] attribute will gain larger combat benefits from using this weapon because the base damage is modified by Inte
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • ...ter attacks that get stronger when wounded. The [[Sacred 2:Dragon Berserk|Dragon Berserk]]'s attack speed increases significantly and his damage increases w Frenzy is only granted after taking the Dragon Berserk gold modification '''Blood Frenzy.'''
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  • <u>Class:</u>''' Dragon Mage''' * (Helmet) [[Sacred 2:Dragon Mage's Merry Christmas' Hat|Merry Christmas' Hat]]
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The Dragon Mage summons a small dragon familiar which increases his attributes (Increases Intelligence, Health Poi
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • =='''Introduction: Master of Dragon Magic'''== ...t is intensely connected to the dragons. The [[Sacred 2:Dragon Mage|Dragon Mage]] can call them to his support and even turn himself into one.
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange scre {{See Also|Sacred 2:Combat Art Modifications}}
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/dragonmagicfocus.gif '''Dragon Magic Focus'''=== ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • |Calls a dragon for aerial attacks. A dragon flies over and casts a massive fireball, doing [[Sacred 2:Area of Effect|ar This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • {{S2frame|[[File:Dragon's nemesis FA.jpg|200px]]}} {{IBframe|[[File:Dragon's nemesis stats.jpg]]}}
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • =='''Elemental Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • Reduces the regeneration penalty applied to all [[Sacred 2:Combat Arts|combat arts]] caused by active [[Sacred 2:Buff|Buff]](s). *[[Sacred 2:Torik's Oath|Torik's Oath]] ([[Sacred 2:Dragon Mage|Dragon Mage]])
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  • ...burns enemies in the [[Sacred 2:Area of Effect|area of effect]]. (Starting Combat Art) This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • =='''Aspekt: [[Sacred 2:Dragon Magic/de|Drachenmagie]]'''== :{{:Sacred 2:Dragon Magic/de}}
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  • ...more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange scree This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • * '''Main Quest Page:''' [[Sacred 2:Dragon Mage Class Chain Quest|Dragon Mage Class Chain Quest]] * Along the way you'll meet a dying Dragon Mage
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  • ...in Quest Page:''' [[Sacred 2:Dragon Mage Class Chain Quest - Shadow|Dragon Mage Class Chain Quest - Shadow]] * Along the way you'll meet a dying Dragon Mage
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  • ...ty of ''Opponent's armor: Physical -X%'' via [[Sacred 2:Combat Arts|Combat Arts]] == Some Combat Arts with special modification have a property called "et_debuff_armor_phy" in s
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  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==
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  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...i.org/images/Sacred_2/Aspects/DM_Asp_02.gif This set focuses on the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Elemental Magic|Elemental Magi
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  • ...t fly but have the power to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...scient of a horse. The Draconicon receives its legendary strength from the dragon blood, which flows in the veins of this hybrid being. Just a few dare to ap ...ral spawn has carnivorous teeth and only the [[Sacred 2:Dragon Mage|Dragon Mage]] is able to control this beast.
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  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr == Availability of ''Life leeched per hit +X'' as [[Sacred 2:Combat Arts|Combat Art]] ==
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  • ===[[Image:DMmini.png]]'''[[Sacred 2:Dragon Mage|Dragon Mage]]'''=== |[[Image:Mini DM Asp 01.png]] '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:DMmini.png]] '''[[Sacred 2:Dragon Mage|Dragon Mage]]'''===
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  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...i.org/images/Sacred_2/Aspects/DM_Asp_03.gif This set focuses on the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mentalism|Mentalism]]'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Combat art range|Range]]: 3.5 meters
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/dragonmagiclore.gif '''Dragon Magic Lore'''=== ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect.
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts +39.6%
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  • This Combat Art is called '''Flurry''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...l points). Without Combat Discipline, a combo may only contain two Combat Arts. ...[[Sacred:Underworld|Sacred 1]]. Combos appear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
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  • ...nus to damage, armor, attack and defense. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
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  • ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...rdian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete this set because they cannot Dual Wield.
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  • ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...ists from [http://dragonage.wikia.com/wiki/Dragon_Age:_Origins_-_Awakening Dragon Age: Awakening]. When they are introduced they are mindless, somewhat gene
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''=== ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (1h Club)
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
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  • == Bonus to Combat Arts == ...rdian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete this set because they cannot Dual Wield.
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...ll|Experience per kill]] +X% gear equipped neither hero statues nor combat arts will provide their bonus, despite it displaying in the summation tool-tip ( ...frame|[[File:West flame.jpg|x160px]]|none|'''[[Sacred 2:Dragon Sea Islands|Dragon Sea Islands]]'''}}</center>
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  • == '''Elementalist, Mentalist, Dragon Magic Specialist, which of them should be your first, or can you have all?! You want to play your first [[Sacred 2:Dragon Mage|Dragon Mage]]? But you are unsure which aspect is the best or which is the playstyle yo
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Dragon Mage|Dragon Mage]]''':
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  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
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  • Reduce la penalización aplicada a todas las [[Sacred 2:Combat Arts/es|artes de combate]] producidas por [[Sacred 2:Buff/es|Mejora]]s activas. *[[Sacred 2:Torik's Oath/es|Promesa de Torik]] ([[Sacred 2:Dragon Mage/es|Mago Dragón]])
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  • =='''The Dragon Mage'''== ...the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy c
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  • =='''Drachenmagie [[Sacred 2:Combat Arts/de|Kampfkünste]]'''== ==='''[[Sacred 2:Dragon Berserk/de|Berserkerform]]'''===
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  • |<div style="font-size:150%">'''[[Sacred 2:Dragon Mage|Dragon Mage]]'''</div> ...="font-size:120%">[[Image:DM Asp 01 small.png]] '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''</div>
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  • =[[Sacred 2:Dragon Mage/es|Mago Dragón]]= ...C09709|content=<div style="float:left;>{{titlebar|C09709|[[Sacred 2:Dragon Mage/es|Mago Dragón]]}}</div>
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  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...rdian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete this set because they cannot Dual Wield.
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • ==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''=== |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]]
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • *Um slot adicional de armas e Combat Art são ganhos nos níveis: 3, 5, 10 e 20 |class="skillslc" align="left"|Novo slot para Arma/Combat Art nos níveis:
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  • =='''Mentalist [[Sacred 2:Combat Arts/de|Kampfkünste]]'''== ==='''[[Sacred 2:Combat Trance/de|Kampftrance]]'''===
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
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  • == [[Sacred 2:Dragon Mage|Dragon Mage]] == : '''''Fight With the Power of the Dragon'''''
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  • |class="cellborderlc" align="left"|[[Sacred_2:Dragon Mage|Dragon Mage]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
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  • |class="cellborderlc" align="left"|[[Sacred_2:Dragon Mage/fr|Mage Dragon]] Diminue le temps de régénération général des arts du combat.
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a com | '''[[Sacred 2:Dragon Mage|Dragon Mage]]''':
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  • == '''The Pure Mentalist, A guide using only Mentalism Combat Arts''' == ...the add-on and decided to see which of the aspects was the weakest. Since Dragon Magic was a breeze early in the game and Elemental Magic was also quite eas
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  • =[[Sacred 2:Dragon Mage|Dragon Mage]]= O Dragon Mage faz parte de um culto capa-e-adaga de dragões de uma parte remota do mundo
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  • |class="cellborderlc" align="left"|[[Sacred_2:Dragon Mage|Dragon Mage]] ...to de Daggers, Armas de combate a distância, Shortswords, Blund Polearms e Mage Staffs.
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  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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