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  • Adds a chance to block stun effects used against a player
    57 bytes (11 words) - 03:19, 17 December 2010
  • *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] *[[Sacred 2:Block chance: Stun|Block chance: Stun]]
    407 bytes (53 words) - 15:22, 25 November 2010
  • ...e Name you want to link to|Page Name you want to link to]]Adds a chance to block ranged attacks used against a player ...reflection, blocked damage cannot be reflected when reaching the chance to block 100% (only possible for CloseCombat).
    983 bytes (155 words) - 06:57, 21 March 2014
  • ...to move. A root effect differs from a [[Sacred 2:Chance to stun opponents|stun effect]] in that the target is still able to use their [[Sacred 2:Combat Ar ...ere is special defence against it: see [[Sacred 2:Block chance: Root|Block chance: Root]] modifier
    981 bytes (156 words) - 10:25, 22 December 2014
  • *Provides a chance to block opponents' projectile attacks. It can block any attack made by a ranged weapon, including a [[Sacred 2:Weapon Damage Ba ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    2 KB (257 words) - 11:16, 12 May 2014
  • * [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] * [[Sacred 2:Block chance: Stun|Block Chance: Stun]]
    1,000 bytes (148 words) - 02:47, 9 January 2017
  • *Provides a chance to block opponents' melee attacks. It can block any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    2 KB (255 words) - 11:49, 12 May 2014
  • *Provides to the character a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% * [[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%
    404 bytes (48 words) - 02:59, 8 January 2017
  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% *[[Sacred 2:Chance to reflect: Projectiles|Chance to reflect: Projectiles]] +X%
    1 KB (187 words) - 06:43, 14 February 2016
  • [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts+X%]] [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat+X%]]
    3 KB (500 words) - 04:46, 3 July 2014
  • *[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] +X% *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X%
    1 KB (138 words) - 15:01, 9 December 2014
  • ...ce: Stun|Block chance: Stun]] / [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] / [[Sacred 2:Willpower|Willpower]]). *As a yellow (rare-tier) item, the bronze slot has a chance to upgrade to a silver one.
    2 KB (269 words) - 23:37, 16 January 2015
  • ...eflect almost all attacks back to the attacker for a certain time (grants "Chance to Reflect" for all types of attacks).<br /> <li>[[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +50%</li>
    2 KB (233 words) - 10:37, 15 January 2014
  • * [[Sacred 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X% * [[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%
    826 bytes (119 words) - 17:15, 10 January 2017
  • *[[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%
    1 KB (173 words) - 19:49, 23 February 2016
  • *Provides a chance to reflect opponents' projectile attacks. It can reflect any ranged weapon ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    2 KB (306 words) - 00:18, 14 May 2014
  • *[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] +X% *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X%
    2 KB (208 words) - 18:01, 18 February 2016
  • ...ance for critical hits]] and [[Sacred 2:Chance to stun opponents|chance to stun]]. ...combat]]. Elites have a small [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]].
    2 KB (314 words) - 07:24, 22 February 2017
  • Provides a percent chance to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Dam *[[Sacred 2:Chance for critical hits|Critical hit]] & [[Sacred 2:Spell Resistance|Spell Resist
    3 KB (394 words) - 17:50, 18 December 2014
  • ...ttacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). * [[Sacred 2:Block chance: Combat Arts|Block Chance Combat Arts]]: 22.1% +0.3% per CA level
    5 KB (675 words) - 22:51, 8 January 2014
  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +48.2% *[[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] +48.2%
    2 KB (269 words) - 02:51, 5 January 2020
  • *Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    3 KB (386 words) - 11:49, 12 May 2014
  • * [[Sacred 2:Block chance: Root|Block Chance Snare]]: 26.8% + 0.3% per CA level * [[Sacred 2:Block chance: Stun|Block Chance Stun]]: 26.8% + 0.3% per CA level
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Gharbad the Strong are dependent on ...resistance]] and also a good [[Sacred 2:Chance to stun opponents|chance to stun]] the player.
    2 KB (342 words) - 10:37, 5 February 2017
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Scaron are dependent on the level o ...[Sacred 2:Block chance: Stun|chance to block stun]] that it is essentially stun-immune.
    3 KB (402 words) - 03:29, 22 February 2017
  • * [[Sacred 2:Block chance: Stun|Chance to Block Stun]]: 32.0% * '''Guard''' - Decreases opponents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by
    4 KB (536 words) - 19:16, 7 January 2020
  • * [[Sacred 2:Chance to evade|Chance to Evade]]: 20.7% * [[Sacred 2:Block chance: Projectiles|Chance to Block Ranged Weapon Damage]]: 30.6%
    4 KB (584 words) - 17:15, 8 January 2020
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bremm Sparkfist are dependent on th ...ives Bremm Sparkfist a good [[Sacred 2:Block chance: Projectiles|chance to block ranged attacks]].
    3 KB (386 words) - 10:18, 5 February 2017
  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Armor) * [[Sacred 2:Block chance: Stun|Block chance: Stun]] (Legs)
    4 KB (491 words) - 11:24, 30 April 2023
  • * [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 32.5% + 0.2% per level * '''Weapon Block''' - Adds physical [[Sacred 2:Damage Mitigation|damage mitigation]] to the
    5 KB (693 words) - 20:25, 6 January 2020
  • * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]]: 10.1% * '''Mind Control''' - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base value)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Earth Lord are dependent on the ...] (Deadly Wounds) as well as [[Sacred 2:Chance to stun opponents|Chance to Stun]].
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Skeleton King Leoric are dependent ...he battle can take a long time. Drink a Potion of Undead Death for a good chance to knock out his extra lives. The [[Sacred 2:Paladin - Diablo 2 Fallen|Pal
    3 KB (473 words) - 10:27, 27 July 2017
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Summoner are dependent on the l ...rts|chance to block combat arts]], so the player's spells have a very good chance of simply failing against him. Weapon attacks are a much better method to
    3 KB (533 words) - 01:42, 30 June 2017
  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% (Helm) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X% (Chest)
    7 KB (910 words) - 17:04, 10 January 2017
  • | '''Block Chance''' || Adds a percent chance to block all types of blockable attacks (see below for types). ...: Close Combat|Block Chance: Close Combat]]''' || Adds a percent chance to block close combat attacks used against the player.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
    5 KB (657 words) - 22:45, 18 April 2019
  • **Has a chance to inflict any of the other damage types based on the random fist weapon he ** [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
    6 KB (787 words) - 17:32, 6 January 2020
  • ...ttacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). ...o provide a secondary effect of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters.
    5 KB (755 words) - 08:45, 29 January 2015
  • * [[Sacred 2:Block Warding Energy|Block Warding Energy]] +X (Belt) * [[Sacred 2:Chance to evade|Chance to evade]] +X% (Shoulders)
    6 KB (827 words) - 08:49, 9 January 2017
  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level * Chance to Reflect Roots: 35.2% + 0.5% per level
    5 KB (648 words) - 23:11, 4 January 2020
  • * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% (Helm) * [[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% (Shoulders)
    7 KB (918 words) - 03:05, 8 January 2017
  • * 100% Chance for Knockback * [[Sacred 2:Block chance: Root|Chance to Block Root]]: 51%
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  • * [[Sacred 2:Chance to evade|Chance to evade]] (Legs) * [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] (Arms)
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  • Reflective aura with a certain chance to mirror close combat damage back at the attacker. * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat Damage]]: 25.2%
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  • * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Chest) * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Legs)
    6 KB (803 words) - 04:38, 4 January 2017
  • ...age could bounce back & forth if both the target and aggressor have high % chance to reflect). ...that do not necessarily cause damage can also be blocked/reflected (Root, Stun, and Knockback).
    9 KB (1,316 words) - 12:45, 1 February 2019
  • ...rd Weapons|Sword Weapons]]) increase execution speed and indirectly add to chance to hit by increasing the weapon's [[Sacred 2:Attack Value|attack value]]. * [[Sacred 2:Speed Lore|Speed Lore]] will increase the chance to hit by boosting weapon attack value.
    8 KB (1,053 words) - 15:21, 17 March 2014
  • ...will battle his enemies for him in his stead and will give enemies little chance of getting close to him. |A strong gust of wind can damage, stun or knock back enemies.
    7 KB (1,001 words) - 16:11, 3 September 2013
  • * '''M(Crit)''' is defined by [[Sacred 2:Chance for critical hits|Critical Hits]]. It has a value of 1.0 for a regular hit ** Critical Hits are dealt with a chance that depends on CA modifications and [[Sacred 2:Aspect Lore|Lore Skills]] l
    19 KB (2,894 words) - 06:31, 20 May 2014
  • ...spells won't see us. In mid game we use alchemies trophies to have a block chance versus rooting. ...will be targeted with blazing tempest. As soon we have a shield with block chance melee scaling with shield lore we will swap to a one hand ranged weapon.
    19 KB (3,400 words) - 23:44, 17 August 2014
  • ...ly nice Rare shield with huge block chance. At Mastery it give a chance to block close combat. Inferno - Increases the chance to set fire to opponent when they sustain fire damage
    11 KB (1,771 words) - 23:45, 17 August 2014
  • ...ated anew: lightning, when successfully having passed the test and passing block\reflection, can cause damage, but may not remove any buff or may only deact ...p Wounds]], [[Sacred 2:Root|Root]] and [[Sacred 2:Chance to stun opponents|Stun]], because they have their own mechanics (please see corresponding sections
    12 KB (1,783 words) - 10:35, 30 December 2014
  • ...attach a full melee elf to an ice elf. There is more about the buildin hit chance of Magic Coup in this thread. [[Sacred 2:Magic Coup|Magic Coup]]: hit chance[3], life leech[4], stray damage[5]
    10 KB (1,606 words) - 01:35, 18 August 2014
  • ...to use in caves and at obstacles but can do nice damage and it reduces hit chance of opponents. Eternal fire lacks the damage boost from the lore in the curr The mentalist has a nice buff which gives physical protection, can stun and block spells. Its Maelstrom slow opponents. Mind strike modified to area effect i
    6 KB (889 words) - 23:01, 17 August 2014
  • ...g to get 150% as soon as possible. And at mastery we will get a double hit chance. Reflex - Increases the chance to evade attacks. (20% + 0.2% per CA level increase) I'm a big fan of not g
    19 KB (3,330 words) - 23:04, 17 August 2014
  • ...Expulse magic]] (Detrimental Magic Effects -x%, Block chance: Combat Arts, Chance to Fear Opponents and damage against some types of enemies) overlay the pre ...knock back opponents|knock back]], and [[Sacred 2:Chance to stun opponents|stun]].
    14 KB (1,130 words) - 13:50, 12 November 2014
  • Warding Energy: Bronze = Projectile Reflection. Silver = Magic Mirror. Gold = Block. ...uff, divine protection should be a choice and Flaring nova modded to slow, stun and reduce attack rating are the best choices. BFG and Archangel's Wrath ar
    19 KB (3,222 words) - 23:57, 17 August 2014
  • [[Sacred 2:Block Warding Energy/es|'''Bloquear energía de escudo''']] '''+X''' '''[[Sacred 2:Chance to pierce/es| Posibilidad de penetrar]] +X%''' Da un X por ciento de posibi
    13 KB (2,227 words) - 00:06, 13 August 2013
  • ...elee reflect and defense bonus (combat alert), stunning melee ennemies and block projectiles (untouchable force) 1b Mind control - Increases chance to stun. (5% + 0.1% per CA level / 50% increase from base value)
    12 KB (1,877 words) - 00:10, 18 August 2014
  • et_blind_rage (x+y*calvl)/10 chance for any monsters within range to attack any other monster. Must be paird wi et_chance_areasplash (x+y*calvl)/10 percent chance that you deal damage to adjacent enemies
    24 KB (3,184 words) - 21:09, 22 January 2022
  • Shield Lore (75), for block, defense and unlockable modifiers The Ghost Meadow for the Dragon Mage. I chose stun resist over root resist, because where being rooted is annoying, being stun
    9 KB (1,535 words) - 01:34, 18 August 2014
  • ...oncentrated damage of [[Sacred:Meteor Storm|Meteor Storm]], nor the wicked Stun effect of [[Sacred:Gust of Wind|Gust of Wind]]. What it does have is a much ...d|Whirlwind]]''': The primary reason for this spell type is it's chance to block missle weapons. I find missle users to be the biggest danger to my health t
    15 KB (2,502 words) - 19:44, 30 April 2011
  • ...ntil 75. This wil give us attack speed, base attack value, and at mastery chance for double hit. Once your attack speed is at 150, we can let this alone int ...ense values, and when properly modified increases damage, chance to evade, chance to reflect Close Combat.
    17 KB (3,046 words) - 23:46, 17 August 2014
  • ...ens at bosses. But the idea to use regeneration per hit demands a 100% hit chance. I decided to go fully polearm. * 3. [[Sacred 2:Runes of Protection|Runes of Protection]] - awe - stun works even if the enemy does non physical damage
    25 KB (4,230 words) - 01:36, 18 August 2014
  • lvl 5 - [[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage and chance for critical hits with all weapons. This is exactly what the big gun needs -> Vulnerable will improve the crit chance. This is just uber. Not only our damage is sky high, but this mod may make
    27 KB (4,777 words) - 21:54, 17 August 2014
  • ...s attack in an area around the seraphim and Flaring Nova modified for stun chance will slow down incoming damage even more. This can benefit not only our her ...- Stun - Chance to stun opponents within range. (19.8% + 0.2% per CA level chance).
    46 KB (8,123 words) - 23:01, 17 August 2014
  • ...mping sta, you can increase the damage of aw, while indirectly raising the chance for Area of Effect until it is 100%. a caveat...once you reach the point o ...Exalted Warrior aspect. At mastery it provides a big jump in critical hit chance as well as damage. Keep this at character level until level 75.
    25 KB (4,116 words) - 22:01, 17 August 2014
  • - Dedicated blow passive: increases chance to hit ...l as Stamina, it increases the spell base damage by 0,1% and increases the chance to deal max spell damage. But as Temple Guardian only has no min-max damage
    27 KB (4,610 words) - 00:52, 18 August 2014
  • ...ce to receive additional items from the corpse. (19.8% + 0.2% per CA level chance) Dynamic - Increases the chance for critical hits. (19.8% + 0.2% per CA level chance)
    39 KB (6,722 words) - 21:56, 17 August 2014
  • * Temple Guardian left-click arm cannon projectile now has a 20% chance to cause splash damage. * "Opponent's Chance to Reflect: Close Combat -X%" modifier no longer appears on ranged weapons.
    42 KB (6,354 words) - 00:23, 31 December 2017