Difference between revisions of "Sacred 2:Attack Speed"
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The rate of attack, or the speed at which a player may use a weapon to hit with or fire at for any character is affected by their Attack Speed rating ("AS"), which can be affected by the type of weapon in use. This modifier, by increasing the speed of a melee swing or that of an arrow shot can thereby increase the number of attacks a player may perform within a given amount of time. Some weapons, such as daggers, are intrinsically faster, while others, such as crossbows, are innately slower. Additionally, certain characters have a natural ability to use some weapons faster than other characters. Players should remain aware of this synergy. Selecting an appropriate lore (e.g. [[Sacred 2:Hafted Weapons|Hafted Weapons]] for use with [[Sacred 2:Thain's Axe|Thain's Axe]]) can increase attack speed. Attack speed is not affected in any way by the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down | The rate of attack, or the speed at which a player may use a weapon to hit with or fire at for any character is affected by their Attack Speed rating ("AS"), which can be affected by the type of weapon in use. This modifier, by increasing the speed of a melee swing or that of an arrow shot can thereby increase the number of attacks a player may perform within a given amount of time. Some weapons, such as daggers, are intrinsically faster, while others, such as crossbows, are innately slower. Additionally, certain characters have a natural ability to use some weapons faster than other characters. Players should remain aware of this synergy. Selecting an appropriate lore (e.g. [[Sacred 2:Hafted Weapons|Hafted Weapons]] for use with [[Sacred 2:Thain's Axe|Thain's Axe]]) can increase attack speed. Attack speed is not affected in any way by the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down | ||
== Availability of ''Attack Speed +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == | == Availability of ''Attack Speed +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == | ||
+ | This modifier is available on the following weapon types as a blue modifier: | ||
+ | |||
+ | *[[Sacred 2:Clubs|Clubs]] | ||
+ | *[[Sacred 2:Short Swords|Short Swords]] | ||
This modifier is available on the following unique weapons as a white modifier: | This modifier is available on the following unique weapons as a white modifier: | ||
− | *[[Sacred 2:Iridescent Wand|Iridescent Wand]] ( | + | *[[Sacred 2:Cheops' Eye|Cheops' Eye]] (Dagger) |
− | *[[Sacred 2:Jhavoler's Energizer|Jhavoler's Energizer]] | + | *[[Sacred 2:Iridescent Wand|Iridescent Wand]] (Two-Handed polearm) |
− | *[[Sacred 2:Dyashea's Hunter|Dyashea's Hunter]] | + | *[[Sacred 2:Jhavoler's Energizer|Jhavoler's Energizer]] (One-handed Energy pistol) |
− | *[[Sacred 2:Dwendorik's Vanquisher|Dwendorik's Vanquisher]] | + | *[[Sacred 2:Dyashea's Hunter|Dyashea's Hunter]] (Bow) |
− | *[[Sacred 2:Halberd of the Commander|Halberd of the Commander]] ( | + | *[[Sacred 2:Dwendorik's Vanquisher|Dwendorik's Vanquisher]] (Two-Handed sword) |
− | *[[Sacred 2:Torik's Wrath|Torik's Wrath]] | + | *[[Sacred 2:Halberd of the Commander|Halberd of the Commander]] (Two-Handed polearm) |
− | *[[Sacred 2:Thunder Staff|Thunder Staff]] ( | + | *[[Sacred 2:Torik's Wrath|Torik's Wrath]] (Two-Handed polearm) |
− | *[[Sacred 2:Orc Shock|Orc Shock]] ( | + | *[[Sacred 2:Thunder Staff|Thunder Staff]] (Two-Handed Energy weapon) |
− | *[[Sacred 2:Zardonn's Pulverizer|Zardonn's Pulverizer]] | + | *[[Sacred 2:Orc Shock|Orc Shock]] (One-Handed hafted) |
− | *[[Sacred 2:Xyryna's Parable|Xyryna's Parable]] ( | + | *[[Sacred 2:Skullsplitter|Skull Splitter]] (Two-Handed hafted) |
+ | *[[Sacred 2:Zardonn's Pulverizer|Zardonn's Pulverizer]] ( Two-Handed Energy weapon) | ||
+ | *[[Sacred 2:Xyryna's Parable|Xyryna's Parable]] (Throwing knife) | ||
This modifier is available on the following unique armor as a white modifier: | This modifier is available on the following unique armor as a white modifier: | ||
− | *[[Sacred 2:Glowing Core of Energy|Glowing Core of Energy]] (Temple Guardian | + | *[[Sacred 2:Glowing Core of Energy|Glowing Core of Energy]] ([[Sacred 2:Temple Guardian|Temple Guardian]]) |
− | *[[Sacred 2:Simon's Hot Bladearms|Simon's Hot Bladearms]] (Temple Guardian | + | *[[Sacred 2:Simon's Hot Bladearms|Simon's Hot Bladearms]] ([[Sacred 2:Temple Guardian|Temple Guardian]]) |
− | *[[Sacred 2:Brogues of Haste|Brogues of Haste]] (Dryad | + | *[[Sacred 2:Brogues of Haste|Brogues of Haste]] ([[Sacred 2:Dryad|Dryad]]) |
− | *[[Sacred 2:Wood Gnome|Wood Gnome]] (Dryad | + | *[[Sacred 2:Wood Gnome|Wood Gnome]] ([[Sacred 2:Dryad|Dryad]]) |
− | This modifier is available on the following unique | + | This modifier is available on the following unique jewelry as a white modifier: |
*[[Sacred 2:Herakion's Ring|Herakion's Ring]] | *[[Sacred 2:Herakion's Ring|Herakion's Ring]] | ||
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*[[Sacred 2:Glimborin's Hoop|Glimborin's Hoop]] | *[[Sacred 2:Glimborin's Hoop|Glimborin's Hoop]] | ||
− | == Combat Arts | + | This modifier is available on the following unlock items as a white modifier: |
− | + | ||
− | + | *[[Sacred 2:Blade of Severance|Blade of Severance]] | |
− | + | *[[Sacred 2:Song of the Wilds|Song of the Wilds]] | |
− | + | *[[Sacred 2:Ettolrahc Notwen's Recurve Bow|Ettolrahc Notwen's Recurve Bow]] | |
− | + | ||
− | + | This modifier is available on the following weapon types as a blue modifier: | |
− | + | ||
+ | *[[Sacred 2:Short Bows|Short Bows]] | ||
+ | |||
+ | This modifier is available on the following [[Sacred 2:Legendary Database|Legendary]] as a blue modifier: | ||
+ | |||
+ | *[[Sacred 2:Boneslicer|Boneslicer]] | ||
+ | |||
+ | == Availability of ''Attack Speed +X%'' via [[Sacred 2:Combat Arts|Combat Arts]] == | ||
+ | ====[[Sacred 2:Dryad|Dryad]]==== | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRsp.gif [[Sacred 2:Sinister_Predator|Sinister Predator]] [[Sacred 2:Buff|Buff]] ([[Sacred 2:Capricious Hunter|Capricious Hunter]]) increases ranged weapon only attack speed by 15%. Rapid fire bronze mod can provide an additional 7.4% + scaling bonus per combat art level. | ||
+ | |||
+ | ====[[Sacred 2:Inquisitor|Inquisitor]]==== | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INff.gif [[Sacred 2:Frenetic Fervor|Frenetic Fervor]] ([[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]) adds a base bonus of 30% and increases the maximum attack speed attainable from 150 to 170%. The Fanatacism mod further increases attack speed by 14.8% + scaling bonus per combat art level. Initial duration = 15 seconds, relentless gold mod increases duration 33.33% + scaling bonus per combat art level. | ||
+ | |||
+ | ====[[Sacred 2:Seraphim|Seraphim]]==== | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEda.gif [[Sacred 2:Dashing Alacrity|Dashing Alacrity]] ([[Sacred 2:Exalted Warrior|Exalted Warrior]]) includes a base bonus to attack speed and the bloodlust mod adds +10% more and an additional scaling bonus per CA level. Duration can reach 45 seconds and this CA can become chain castable with proper mods. | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEbfg.gif [[Sacred 2:BeeEffGee|BFG]] [[Sacred 2:Buff|Buff]] ([[Sacred 2:Revered Technology|Revered Technology]]) provides a bonus to ranged weapons which increases attack speed with ranged weapons (including the BFG) provided that the player has the ranged weapons skill. | ||
+ | |||
+ | ====[[Sacred 2:Shadow Warrior|Shadow Warrior]]==== | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWrc.gif [[Sacred_2:Rousing Command|Rousing Command]] ([[Sacred 2:Death Warrior|Death Warrior]]) with Impulse silver mod (10% + scaling bonus per Combat Art level) | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWks.gif [[Sacred 2:Killing_Spree|Killing Spree]] ([[Sacred 2:Malevolent Champion|Malevolent Champion]]) with Sway gold mod increases attack speed 25%. | ||
== Innate Weapon Attack Animation Speeds == | == Innate Weapon Attack Animation Speeds == | ||
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Here is an ''estimate'' of comparative innate weapon speeds. | Here is an ''estimate'' of comparative innate weapon speeds. | ||
− | '''Sword Weapons:''' | + | '''[[Sacred 2:Sword Weapons|Sword Weapons]]:''' |
* [[Sacred 2:Swords|Swords]] | * [[Sacred 2:Swords|Swords]] | ||
* [[Sacred 2:Bastard Swords|Bastard Swords]] - animation speed same as swords at equivalent attack speed. | * [[Sacred 2:Bastard Swords|Bastard Swords]] - animation speed same as swords at equivalent attack speed. | ||
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* [[Sacred 2:Two Handed Swords|Two Handed Swords]] - animation speed about 5% slower than swords at equivalent attack speed. | * [[Sacred 2:Two Handed Swords|Two Handed Swords]] - animation speed about 5% slower than swords at equivalent attack speed. | ||
− | '''Hafted Weapons:''' | + | '''[[Sacred 2:Hafted Weapons|Hafted Weapons]]:''' |
* [[Sacred 2:Axes|Axes]] - animation speed same as swords at equivalent attack speed. | * [[Sacred 2:Axes|Axes]] - animation speed same as swords at equivalent attack speed. | ||
* [[Sacred 2:Two Handed Axes|Two Handed Axes]] - animation speed about 5% slower than swords at equivalent attack speed. | * [[Sacred 2:Two Handed Axes|Two Handed Axes]] - animation speed about 5% slower than swords at equivalent attack speed. | ||
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* [[Sacred 2:Two Handed Hammers|Two Handed Hammers]] - animation speed about 5% slower than swords at equivalent attack speed. | * [[Sacred 2:Two Handed Hammers|Two Handed Hammers]] - animation speed about 5% slower than swords at equivalent attack speed. | ||
− | '''Ranged Weapons:''' | + | '''[[Sacred 2:Ranged Weapons|Ranged Weapons]]:''' |
{|class="skills" width="90%" cellspacing="0" | {|class="skills" width="90%" cellspacing="0" | ||
Line 81: | Line 115: | ||
|# of Hands | |# of Hands | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|[[Sacred 2:Bows|'''Bows''']] | + | |class="skillslc" align="left"|[[Sacred 2:Long Bows|'''Long Bows''']] |
− | | | + | |High||Moderate||Fast||Straight||Long||Yes||2||2 |
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|[[Sacred 2:Short Bows|'''Short Bows''']] | ||
+ | |Moderate||Moderate||Fast||Straight||Long||Yes||2||2 | ||
|-align="center" | |-align="center" | ||
|class="skillslc" align="left"|[[Sacred 2:Blowguns|'''Blowguns''']] | |class="skillslc" align="left"|[[Sacred 2:Blowguns|'''Blowguns''']] | ||
Line 100: | Line 137: | ||
|} | |} | ||
− | + | ==See Also== | |
− | + | *[[Sacred 2:Item Modifiers|Item Modifiers]] | |
− | + | *[[Sacred 2:Legendary Database | Legendaries]] | |
+ | *[[Sacred 2:Uniques Database|Uniques]] |
Latest revision as of 07:35, 18 February 2014
The rate of attack, or the speed at which a player may use a weapon to hit with or fire at for any character is affected by their Attack Speed rating ("AS"), which can be affected by the type of weapon in use. This modifier, by increasing the speed of a melee swing or that of an arrow shot can thereby increase the number of attacks a player may perform within a given amount of time. Some weapons, such as daggers, are intrinsically faster, while others, such as crossbows, are innately slower. Additionally, certain characters have a natural ability to use some weapons faster than other characters. Players should remain aware of this synergy. Selecting an appropriate lore (e.g. Hafted Weapons for use with Thain's Axe) can increase attack speed. Attack speed is not affected in any way by the type of enemy being fought, unless they use a Combat Art which slows a player down
Contents
Availability of Attack Speed +X% as Item Modifier
This modifier is available on the following weapon types as a blue modifier:
This modifier is available on the following unique weapons as a white modifier:
- Cheops' Eye (Dagger)
- Iridescent Wand (Two-Handed polearm)
- Jhavoler's Energizer (One-handed Energy pistol)
- Dyashea's Hunter (Bow)
- Dwendorik's Vanquisher (Two-Handed sword)
- Halberd of the Commander (Two-Handed polearm)
- Torik's Wrath (Two-Handed polearm)
- Thunder Staff (Two-Handed Energy weapon)
- Orc Shock (One-Handed hafted)
- Skull Splitter (Two-Handed hafted)
- Zardonn's Pulverizer ( Two-Handed Energy weapon)
- Xyryna's Parable (Throwing knife)
This modifier is available on the following unique armor as a white modifier:
- Glowing Core of Energy (Temple Guardian)
- Simon's Hot Bladearms (Temple Guardian)
- Brogues of Haste (Dryad)
- Wood Gnome (Dryad)
This modifier is available on the following unique jewelry as a white modifier:
This modifier is available on the following unlock items as a white modifier:
This modifier is available on the following weapon types as a blue modifier:
This modifier is available on the following Legendary as a blue modifier:
Availability of Attack Speed +X% via Combat Arts
Dryad
Sinister Predator Buff (Capricious Hunter) increases ranged weapon only attack speed by 15%. Rapid fire bronze mod can provide an additional 7.4% + scaling bonus per combat art level.
Inquisitor
Frenetic Fervor (Gruesome Inquisition) adds a base bonus of 30% and increases the maximum attack speed attainable from 150 to 170%. The Fanatacism mod further increases attack speed by 14.8% + scaling bonus per combat art level. Initial duration = 15 seconds, relentless gold mod increases duration 33.33% + scaling bonus per combat art level.
Seraphim
Dashing Alacrity (Exalted Warrior) includes a base bonus to attack speed and the bloodlust mod adds +10% more and an additional scaling bonus per CA level. Duration can reach 45 seconds and this CA can become chain castable with proper mods.
BFG Buff (Revered Technology) provides a bonus to ranged weapons which increases attack speed with ranged weapons (including the BFG) provided that the player has the ranged weapons skill.
Shadow Warrior
Rousing Command (Death Warrior) with Impulse silver mod (10% + scaling bonus per Combat Art level)
Killing Spree (Malevolent Champion) with Sway gold mod increases attack speed 25%.
Innate Weapon Attack Animation Speeds
Melee weapons have different innate attack animation speeds which can change the amount of hits per minute a character can do. These speeds can be further modified by:
- Character class
- Whether the character is riding a mount or not
- Whether a CA is being used or not
For example, a dual wielding Seraphim will execute normal attacks more quickly from a mount but pelting strikes will execute slower on a tiger than if the character was on foot.
Here is an estimate of comparative innate weapon speeds.
- Swords
- Bastard Swords - animation speed same as swords at equivalent attack speed.
- Daggers - animation speed about 25% faster than swords at equivalent attack speed.
- Sabers - animation speed same as swords at equivalent attack speed.
- Short Swords - animation speed about 15% faster than swords at equivalent attack spee.
- Two Handed Swords - animation speed about 5% slower than swords at equivalent attack speed.
- Axes - animation speed same as swords at equivalent attack speed.
- Two Handed Axes - animation speed about 5% slower than swords at equivalent attack speed.
- Clubs - animation speed about 5% faster than swords at equivalent attack speed.
- Hammers - animation speed about 5% slower than swords at equivalent attack speed.
- Two Handed Hammers - animation speed about 5% slower than swords at equivalent attack speed.
Weapon Type | Damage | Firing Speed | Projectile Speed | Projectile Path | Range | Can Pierce? | Max Sockets | # of Hands |
Long Bows | High | Moderate | Fast | Straight | Long | Yes | 2 | 2 |
Short Bows | Moderate | Moderate | Fast | Straight | Long | Yes | 2 | 2 |
Blowguns | Moderate | Fast | Instant | Straight | Medium | No | 2 | 2 |
Throwing Daggers | Low | Very Fast | Moderate | Parabolic | Short | Yes | 2 | 1 |
Throwing Stars | Low | Very Fast | Moderate | Parabolic | Short | Yes | 2 | 1 |
Energy Pistols | Moderate | Moderate Slow | Slow | Straight | Infinite | Yes | 2 | 1 |
Energy Weapons | High | Moderate Slow | Slow | Straight | Infinite | Yes | 2 | 2 |