Difference between revisions of "Sacred 2:Shadow Warrior"
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'''Combat Art Skills''' | '''Combat Art Skills''' | ||
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif [[Sacred 2:Ancient Magic |Ancient Magic]] - Increases damage for spells |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif [[Sacred 2:Combat Discipline|Combat Discipline]] - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif [[Sacred 2:Concentration|Concentration]] - Gives an additional buff slot & improves regeneration for all Combat Arts |
− | [[Sacred 2:Astral Lore | + | http://www.sacredwiki.org/images/Sacred_2/Skills/astrallordlore.gif [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - Increases damage, critical chance and cast speed for this aspect |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/deathwarriorfocus.gif [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - improves regeneration and raises maximum Combat Art level for this aspect |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/malevolentchampionfocus.gif [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - Improves regeneration and raises maximum Combat Art level for this aspect |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/astrallordfocus.gif [[Sacred 2:Astral Lord Focus|Astral Lore Focus]] - Improves regeneration and raises maximum Combat Art level for this aspect |
− | '''Offensive | + | '''Offensive skills:''' |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons|Ranged Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif [[Sacred 2:Sword Weapons|Sword Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif [[Sacred 2:Pole Arms|Pole Arms]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif [[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage with all weapons |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif [[Sacred 2:Dual wield|Dual wield]] - Allows you to wield two single-handed weapons |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif [[Sacred 2:Speed Lore|Speed Lore]] - Increases attack and defense and run speed |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif [[Sacred 2:Damage Lore|Damage Lore]] - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters |
− | + | '''Defensive Skills:''' | |
− | + | http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif [[Sacred 2:Shield Lore|Shield Lore]] - Still unknown, possibly increases defense and maximum item level without penalties | |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif [[Sacred 2:Armour Lore|Armour Lore]] - Improves your resists and increases maximum item level without penalties |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif [[Sacred 2:Warding Energy|Warding Energy]] - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]). |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif [[Sacred 2:Combat Reflexes|Combat Reflexes]] - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif [[Sacred 2:Constitution|Constitution]] - Increases health and health regeneration |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif [[Sacred 2:Spell Resistance|Spell Resistance]] - Increases your resistance to spells |
− | [[Sacred 2: | + | http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif [[Sacred 2:Toughness|Toughness]] - Improves your resists and provides minimal % damage mitigation |
− | [[Sacred 2:Pacifism|Pacifism]] - Reduces damage taken in PvP (all possible ramifications still unknown) | + | http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif [[Sacred 2:Pacifism|Pacifism]] - Reduces damage taken in PvP (all possible ramifications still unknown) |
− | '''General | + | '''General skills:''' |
− | [[Sacred 2:Riding |Riding]] - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player. | + | http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif [[Sacred 2:Riding|Riding]] - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player. |
− | [[Sacred 2:Divine Devotion|Divine Devotion]] - Improves regeneration of god-spell | + | http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif [[Sacred 2:Enhanced Perception|Enhanced Perception]] - Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places" |
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+ | http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif [[Sacred 2:Divine Devotion|Divine Devotion]] - Improves regeneration of god-spell | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif [[Sacred 2:Alchemy|Alchemy]] - Allows player to use certain consumables | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif [[Sacred 2:Bargaining |Bargaining]] - Much like Trading in original Sacred, improves what merchants have to offer. | ||
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Revision as of 19:15, 20 October 2008
Contents
As a champion of all forms of combat, the Shadow Warrior is proficient in hand-to-hand battles and has mastered powerful armed techniques. Having come into contact with the underworld in the past, he can also call upon fallen comrades to assist him.
Humans are former slaves of the Elves. They were entrusted to the Elves so that they might become civilized, just as the Seraphim used to civilize the Elves. Currently, they do not have any power in Ancaria. They are obedient laborers, assisting the Elves in building their palaces, erecting sacred buildings for the High Priests and cultivating the fields. Frequently, an Elven Lord requires more troops than T-Energy can provide. In these cases, he has no choice but to literally pluck Humans from the fields. Each Elven Lord has a small group of Human elite fighters in order to drill and shape these troops and lead them into battle: the Shadow Warriors.
The Shadow Warrior is an experienced fighter. He is well armored and his skills include proficiency in all available slashing, crushing and pole arm weapons. His self-discipline is renowned. Powered by all these attributes, he excels at battling T-Energy creatures.
When a Shadow Warrior falls in battle, he may be reanimated by an ancient magical spell, which will render him undead, but even more powerful than before. The ritual of giving ‘life’ back to a Shadow Warrior is potentially dangerous for the caster, as the summoned soul often has no desire to be revived and will attempt to resist the reanimation. If the spell-caster makes just one small mistake, the Shadow Warrior will renounce the magic user, kill him, and then wander the lands of Ancaria, undead, with his own free will.
The Shadow Warrior
The Shadow Warrior has fulfilled his duty. He has fallen during battle for a High Elf Lord and has been admitted to the Elysium. Knowing full well that he was one of the best of his trade, the High Elf Lord decides to bring the Shadow Warrior back from the realm of the dead by using T-Energy in order to secure his services beyond the boundaries of death itself. However, the conjuring ceremony goes spectacularly wrong as the summoned soul successfully defies the spell caster. Enraged because he has been torn away from the eternal paradise of the Elysium, he proceeds to kill everyone who participated in the ceremony, freeing himself from the potential ties that might bind him.
With this freedom, the warrior has but one goal: to leave this world once more and return to the Elysium; however, he is now a creature of T-Energy, rendering him unable to do so. His only choice is to destroy the Great Machine in order to stop the stream of T-Energy. The T-Energy within him would thus dissolve and end his unholy existence. If he were to die in his current form, he would be eternally bound to the perdition of the T-Energy stream.
As a free creature, he must now make a choice. He can fight for peace in Ancaria and destroy the Great Machine controlling all T-Energy within Ancaria, which would also drain the T-Energy within him and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the people who caused his misery and use the Great Machine to attain ultimate power and immortality.
Shadow Warrior Skills
Combat Art Skills
Ancient Magic - Increases damage for spells
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
Astral Lord Lore - Increases damage, critical chance and cast speed for this aspect
Death Warrior Focus - improves regeneration and raises maximum Combat Art level for this aspect
Malevolent Champion Focus - Improves regeneration and raises maximum Combat Art level for this aspect
Astral Lore Focus - Improves regeneration and raises maximum Combat Art level for this aspect
Offensive skills:
Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Tactics Lore - Increases damage with all weapons
Dual wield - Allows you to wield two single-handed weapons
Speed Lore - Increases attack and defense and run speed
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Defensive Skills:
Shield Lore - Still unknown, possibly increases defense and maximum item level without penalties
Armour Lore - Improves your resists and increases maximum item level without penalties
Warding Energy - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).
Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
Constitution - Increases health and health regeneration
Spell Resistance - Increases your resistance to spells
Toughness - Improves your resists and provides minimal % damage mitigation
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)
General skills:
Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
Enhanced Perception - Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
Divine Devotion - Improves regeneration of god-spell
Alchemy - Allows player to use certain consumables
Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
- Death Warrior
- Malevolent Champion
- Astral Lord
Shadow Warrior Combat Arts
Aspect
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Aspect
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Aspect
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Special Mount: Hellhound
The Shadow Warrior has a special mount at his command: the Hellhound. It is slower than a horse, but much stronger in close combat. When the Shadow Warrior rides the Hellhound, it is able to adopt some of the fighting skills of the Shadow Warrior very effectively. It will attack with bites and kicks, and ‘Ruinous Onslaught’ will become far more devastating from atop the Hellhound.
The Hellhound will increase protection values for some combat arts while others will be more effective, and it also provides increased mobility. In spectral form, the Hellhound becomes invisible, which can provide many advantages for tactical approaches in battle. Therefore, the Hellhound is an indispensable companion for the Shadow Warrior.
Caution! Pre-Release Information, may vary, be changed or be canceled. Must be verified after Demo or Full-Release!