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  • 2 KB (353 words) - 21:11, 22 January 2010
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== ...ed 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]].
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  • <center>{{titlebar|C09709|[[Sacred 2:Damage Lore/Full Table/fr|Cliquez ici pour voir le tableau complet]]}}</center>
    2 KB (272 words) - 16:51, 2 July 2009
  • |valign="top"|[[Sacred 2:Damage Lore/de|'''Schadenskunde''']]<br />Erhöht die Chance, Zusatzwirkungen (z.B. [[S <center>{{titlebar|C09709|[[Sacred 2:Damage Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
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  • 6 KB (436 words) - 21:06, 22 January 2010
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif Damage Lore=== |class="skillslc" align="left"|Damage/Duration, +%:
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  • 7 KB (462 words) - 14:32, 2 July 2009
  • 7 KB (462 words) - 16:51, 2 July 2009
  • 6 KB (395 words) - 22:09, 5 September 2013

Page text matches

  • *[[Sacred 2:Damage Lore|Damage Lore]] *[[Sacred 2:Tactics Lore|Tactics Lore]]
    258 bytes (34 words) - 09:06, 16 January 2010
  • *[[Sacred 2:Damage Lore|Damage Lore]] +X *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
    383 bytes (50 words) - 08:01, 16 January 2015
  • Lore: +XX</td> Lore: +XX</td>
    7 KB (756 words) - 16:44, 29 December 2007
  • Lore: +XX</td> Lore: +XX</td>
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • '''Weapon Lore''' is a [[Sacred:Skills|skill]] that is available to all [[Sacred:Character Each skill point allocated to Weapon Lore increases the following stats:
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X%
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  • *[[Sacred 2:Damage mitigation: Physical/es|Paliación de daño: Físico]] *[[Sacred 2:Damage mitigation: Magic/es|Paliación de daño: Magia]]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • Weapon Lore, Constitution, Sword Lore, Agility ...& Defence, Physical Damage, Magic Damage, % Mental Regeneration -> Weapon Damage: Magic, Attack Speed, % Defence v Ranged fighters
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  • * [[Sacred 2:Damage|Damage]] +X% ===Lore===
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  • ...different skins have different [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore''']] unlockable modifiers meaning you can choose the one that works best fo ===Ranged Weapon Lore Modifications===
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X%
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% * Bonus [[Sacred 2:Armor|Armor Resistance]] to all 5 [[Sacred 2:Damage Types|damage types]]
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  • *[[Sacred 2:Damage|Damage]] *[[Sacred 2:Tactics Lore|Tactics Lore]]
    474 bytes (56 words) - 22:52, 28 November 2010
  • ...Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...al Lord Lore]] respectively), but NOT with [[Sacred 2:Tactics Lore|Tactics Lore]] or [[Sacred 2:Ancient Magic|Ancient Magic]]
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  • * [[Sacred 2:Damage of enraged players|Damage of Enraged Players]] +X% ...nent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]] -X%
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Damage of enraged players|Damage of enraged players]] +X%
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  • Meditation, Magic Lore, Long-Handled Weapon Lore ...ttack Speed, +% Attack & Defence, +Defence, +Speed, +% Dexterity -> Weapon Damage: Physical, +Attack Speed, +Regen Spells, +Crit
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  • * [[Sacred 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X% ===Lore===
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  • * [[Sacred 2:Damage against Demon|Damage against Demon]] +X% * [[Sacred 2:Armor Lore|Armor Lore]] +X
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Damage|Damage]] +X%
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  • * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X% ===Lore===
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] ===Lore===
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  • * [[Sacred 2:Damage|Damage]] +X% ===Lore===
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire]] +X%
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Damage of enraged players|Damage of enraged players]] +X%
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X%
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • Fire Damage +XX% Wounds increase damage dealt +XX%
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  • '''From Lore of Weaponry'''<br> ...e damage that is already being dealt by the weapon, increasing the overall damage and avoiding certain resistances. But the variety of options is in fact fa
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]]
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • Magic Lore is a [[Sacred:Skills|skill]] available to character classes that are able t The skill increases the [[Sacred:Damage|damage]] dealt by all types of magic spells by a percentage (physical, magical, fi
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * Bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]] ===Lore===
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Lore===
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  • ...This skill gives the Gladiator an aura of spikes. Nearby opponents suffer damage. ...Bonus. DS can be combined with the Andiell's set as DS triggers the blood damage bonus of that set. It can also be used with a completed Fadalmar's Axe or
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] +X * Flat [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|Damage]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * [[Sacred 2:Damage over time: Fire|Damage over time: Fire]] - X% ===Lore===
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
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  • * [[Sacred 2:Damage over Time|Damage over time]] (all types) -X% ===Lore===
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% ===Lore===
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  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] **Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] ** Unlocked by the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill
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  • '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage) Just bring it up to Level 36, where it's maxed in Time and Effect (60sec/6% Damage Bonus).
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] +X% ** Requires the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill to unlock this modifier
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  • ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which could be roughly the same as a lev
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  • ...to '''[[Weapon Lore]]'''. It provides good resistance to physical and fire damage as well.
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  • ...tribute that is modifying the weapon spawns a tool tip which reads "Weapon Damage +[number]".
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] +X * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X%
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage Mitigation|Damage Mitigation: Magic]] +X%
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
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  • * [[Sacred 2:Damage over Time|Damage over Time]]: All types -X% ===Lore===
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] + X% ===Lore===
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X% ===Lore===
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  • ...[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with a |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • Fire Damage-High, Fire Damage +XX%
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  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill to unlock this modifier
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  • ...|Smith]] or by a [[Sacred:Dwarf|Dwarf]] with the [[Sacred:Forge Lore|Forge Lore]] [[Sacred:Skills|skill]]. The following items can be placed into a socket *Silver: 5% bonus'''*''' to Attack/Defense and Resists/Damage.
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  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ==='''Aspect Lore'''=== ...[[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills:
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  • *[[Sacred 2:Damage of enraged players/es|Daño de jugadores enfurecidos]] *[[Sacred 2:Tactics Lore/es|Conocimiento de tácticas]]
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  • * Bonus flat [[Sacred 2:Physical|Physical]] damage ===Lore===
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  • ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...sions of this weapon exist in the game: a Blade Combat weapon, and a Sword Lore weapon) ...Combat weapons, I will list the attack type each weapon follows, plus what damage features are typically found on each one.
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  • ...iginally intended be a unique weapon class, complete with their own weapon lore skill. The classifications were broken however, so in the CM Patch fist we ===Weapon Lore Modifiers for Fist Weapons===
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  • ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill
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  • * [[Sacred 2:Damage Lore|Damage Lore]] +X
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  • ...f Strength or Dexterity, on top of an overall percentile bonus to physical damage. The use of the Dwarven Steel CA makes these weapons even more deadly. * The high damage potential compensates for the lack of a shield. Killing foes quicker = an e
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • All Skills, Trading, Magic Lore, Weapon Lore ...ic, Regenerate Spells, % Open Wounds, % Physical Resist, % Wounds Increase Damage Dealt (aka WIDD)
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  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Axes=== ===Damage Types===
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  • ...ttacks. Each attack must overcome the monster's resistance, therefore the damage produced by this Combat Art can very from one hit to another within the ser *Substantial increase in damage..almost like having six hard hits in a row when using a single-handed weapo
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  • ...ttp://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''=== ...[[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • ...onal chances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Oppo ===Ranged Weapon Lore Modifiers for Blowguns===
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]]
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  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage against Insect|Damage against Insect]] +X%
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
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  • |valign="top"|[[Sacred 2:Shield Lore|'''Shield Lore''']]<br />Grants the ability to use higher-level [[Sacred 2:Shields|shields |valign="top"|[[Sacred 2:Armour Lore|'''Armor Lore''']]<br />Improves resists, increases maximum item level without penalties,
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 20-20 (Approx. 70% [[Sacred 2:Fire|Fire]] and 30% [[Sacred 2 :Physical|P
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  • * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-63 (35-52 [[Sacred 2:Physical|Physical]], * Adds poison weapon damage (6 + 2 per level)
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