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  • Reduces the regeneration penalty applied to all [[Sacred 2:Combat Arts|combat arts]] caused by active [[Sacr Bonuses from different sources have diminishing returns.
    1 KB (139 words) - 15:18, 16 March 2014
  • == Disponibilidad de ''Penalización a la Regeneración por Mejoras -X%'' como [[Sacred 2:Item Modifiers/es|Modificador de objeto]] ==
    1 KB (161 words) - 10:06, 5 January 2010

Page text matches

  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    424 bytes (49 words) - 02:33, 8 May 2014
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
    252 bytes (31 words) - 02:34, 28 October 2013
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
    403 bytes (50 words) - 11:03, 7 May 2014
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
    388 bytes (48 words) - 04:18, 30 March 2014
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2: Mentalism|Mentalism]]
    444 bytes (51 words) - 18:04, 13 January 2017
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
    396 bytes (48 words) - 14:41, 24 November 2010
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
    563 bytes (72 words) - 19:05, 23 April 2011
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
    689 bytes (79 words) - 08:06, 9 May 2014
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
    815 bytes (93 words) - 14:34, 24 November 2010
  • Decreases the general [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]]. '''Average Combat Art Regeneration Time XXX.X%'''
    3 KB (423 words) - 18:36, 17 March 2014
  • *[[Sacred 2:Regeneration Penalty from Buffs/es|Penalización a la regeneración por mejoras]] *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
    664 bytes (87 words) - 22:52, 12 September 2013
  • *[[Sacred 2:Regeneration Penalty from Buffs/es|Penalización a la regeneración por mejoras]]
    721 bytes (92 words) - 04:12, 5 January 2010
  • *[[Sacred 2:Regeneration Penalty from Buffs/es|Penalización a la regeneración por mejoras]]
    690 bytes (106 words) - 15:33, 4 January 2010
  • *[[Sacred 2:Regeneration Penalty from Buffs/es|Penalización a la regeneración por mejoras]]
    864 bytes (115 words) - 22:29, 12 September 2013
  • ...rease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per ...left"|[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
    2 KB (304 words) - 05:06, 3 July 2014
  • ...r homeland offer the [[Sacred 2:Barbarian|Barbarian]] people little refuge from the elements. Constant prolonged exposure to the sun, wind, rain and other * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
    4 KB (594 words) - 20:06, 7 January 2020
  • * Opponents [[Sacred 2:Attributes|Attribute]] Penalty: -7.8% * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.2 seconds
    4 KB (553 words) - 05:35, 9 January 2014
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
    4 KB (473 words) - 11:22, 30 April 2023
  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +4.0 health per second * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8%
    5 KB (647 words) - 09:29, 8 January 2014
  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +30.0/s * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 9.9s + 1.0s = 10.9 seconds
    5 KB (620 words) - 05:47, 9 January 2014
  • ...:Highest Combat Art Level Without Penalty|Highest Combat Art Level Without Penalty]] * [[Sacred_2:Buff|Buffs]]
    1 KB (209 words) - 19:22, 26 December 2017
  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. * Regeneration Time: -23.3%
    5 KB (631 words) - 05:48, 9 January 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Nullify''' - Grants the Paladin the power to dispel opponents' buffs when she lands a hit.
    5 KB (673 words) - 02:45, 10 January 2020
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +25% * '''Easiness''' - Decreases the regeneration time of Combat Arts by 15% + 0.5% per level.
    5 KB (666 words) - 17:50, 8 January 2020
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Flexible''' - Decreases the regeneration penalty of Thorns by 50%.
    5 KB (648 words) - 23:11, 4 January 2020
  • ...switched off. Some enemies in game have the ability to disable a player's buffs such as the [[Sacred 2:The White Griffin|White Griffin]]'s or a champion [[ ...:Graphical User Interface|interface]]. Players can increase the number of Buffs they can have active at the same time by choosing the [[Sacred 2:Skills|ski
    15 KB (2,131 words) - 16:22, 24 December 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.0s = 61.0 seconds * '''Ardor''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at
    6 KB (751 words) - 01:36, 28 April 2022
  • ''Note: The game refers to this statistic as "Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as s Highest Combat Art Level Without Penalty (HCALWP for short) refers to the maximum level a player can have in a speci
    5 KB (756 words) - 03:37, 14 February 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.1s = 122.1 seconds ...he doppelganger receives a minor [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] rate. (2500hp/s + 25hp/s per CA level / 600hp/s + 6hp/s per CA level as b
    7 KB (908 words) - 17:59, 28 February 2023
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 seconds ...attack speed even more. (19.8% + 0.2% per CA level decrease / 50% increase from base value)
    4 KB (567 words) - 03:50, 9 January 2014
  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]])
    5 KB (647 words) - 22:48, 8 January 2014
  • ...rs Guide to Buff Suits, How to achieve max buff benefits without the regen penalty''' == ...bonuses of the Buff increase as well. Ultimately however the Regeneration penalty to all Combat arts also goes up with the level of the buff.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.2 seconds ...2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.0 seconds * '''Dispel''' - Lower Resist dispels opponent buffs.
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  • ...result in numerous monsters being damaged over time unless they move away from the beam. * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.0 seconds
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 seconds. ...2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
    5 KB (722 words) - 17:49, 11 July 2023
  • ...gainst spells. Slightly increases the [[Sacred 2:Regeneration Time:#Buffs|regeneration time]] of all combat arts within the aspect Mystic Stormite while the buff ...n Time:|regeneration]], raises [[Sacred 2:Highest Combat Art Level Without Penalty|max Combat Art level]], and unlocks modification points for Mystic Stormite
    7 KB (980 words) - 21:52, 2 February 2015
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 seconds. * '''Phase Shift''' - Decreases the cooldown time (not regeneration time) of Shadow Step. (Scales with CA level. ~33% reduction at CA level 1,
    6 KB (804 words) - 14:14, 3 October 2023
  • ==Buffs that Cause Spell Damage== ...same skills and attributes as other damage spells in their aspect. These buffs are:
    12 KB (1,593 words) - 15:41, 17 March 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds * '''Vitiate''' - Mind Blast dispels opponent buffs.
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  • ...lbe Weise deaktiviert werden. Einige Gegner im Spiel haben die Möglichkeit Buffs zu entfernen, wie der Blitzstrahl-Angriff vom [[Sacred 2:The White Griffin/ ...er Interface/de|Bildschirm]], verfügbar. Man kann die Anzahl der nutzbaren Buffs erhöhen, indem man die [[Sacred 2:Skills/de|Fertigkeit]] [[Sacred 2:Concen
    12 KB (1,704 words) - 14:55, 2 September 2013
  • ...tly moving and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magic and compl ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
    13 KB (1,851 words) - 03:29, 23 June 2020
  • ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. ...ion time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
    14 KB (1,989 words) - 16:20, 23 June 2020
  • ...vel (Seraphim will gain 2.2 strength each level). The bonus to attributes from [[Sacred_2:Survival_Bonus|Survival Bonus]] is capped at 32.5-33%. ...s|combat arts]], also descreases Regeneration penalty from [[Sacred 2:Buff|buffs]].
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  • ...eir greatest challenge, either proving the purity of their magic or fading from existence. ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points.
    15 KB (2,168 words) - 00:11, 1 January 2018
  • * Recharges combat arts: 5.0% ([[Sacred 2:Regeneration per hit|Regen per hit]] effect, actually means 0.5 seconds) * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
    8 KB (1,106 words) - 22:41, 21 December 2022
  • ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. ...for the aspect Huntress Talents. Increases the maximum spell level without penalty.
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0s + 8.0s = 18.0 seconds From Weapons/Resistance/General tooltips:
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0s + 8.0s = 18.0 seconds From Weapons/Resistance/General tooltips:
    7 KB (940 words) - 22:39, 6 January 2020
  • ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. ...ion time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
    14 KB (1,990 words) - 22:02, 26 November 2016
  • ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. ...ion time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
    14 KB (2,009 words) - 20:03, 27 April 2017
  • ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. ...ons for the aspect Martial Arts. Increases the maximum spell level without penalty.
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  • ...griffs-Kampfkünste werden viele, kleine, schnelle Treffer mit einer kurzen Regeneration bevorzugt, anstatt eines harten Treffers mit einer viel längeren Regenerat ...zuaddiert wird. Dieser kann nur durch spezielle Ausbauten verkürzt werden. Buffs verringern die Regenerationszeit aller anderen Kampfkünste.
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  • ...e in this build. It directly adds to the char's HP totals, improves the HP regeneration and with 75 hard points in it, you gain mastery, which allows your HP to co ...s maximum item level without penalties, and decreases regeneration penalty from armors. We are picking it first to ensure the easy-going in the early level
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  • ...y the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful [[Sacre ...ight Path)]] Introduction:''' "The magic that runs through my veins is not from this world. I am one of the chosen - one of those who are granted the right
    18 KB (2,579 words) - 20:12, 25 April 2023
  • ...]], usando objetos con el modificador [[Sacred 2:Regeneration Penalty from Buffs/es |Penalización a la regeneración por Mejoras]] e incluso mejorar el [[S
    9 KB (1,428 words) - 12:04, 29 December 2009
  • ...eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
    18 KB (2,578 words) - 02:32, 31 December 2017
  • ...oo, which she can use to collect [[Sacred 2:Shrunken Head|shrunken heads]] from her enemies! ...deep woods. My heart beats in tune with nature and my soul draws its power from the mystical force of the trees. But the world's destiny forced me to leave
    18 KB (2,536 words) - 02:33, 31 December 2017
  • ...the beginning. This is a frail build, based on damage, team play and good regeneration times. I know it combines a lot of aspects, but you're doing this for the g ...- keep it equal to your level. It will help you get lower penalty on your buffs, lower regen on [[Sacred 2:Skeletal Fortification|Skeletal Fortification]]
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  • ...unstable political environment the Inquisitor managed to secede unnoticed from the clergy and even gain control over them by manipulation and intrigues. ...skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
    19 KB (2,645 words) - 02:45, 31 December 2017
  • ...g why did I decide to put them up for consideration. I have also refrained from adding weapons that provide bonuses that skills do as well, unless the item *Usefulness right from the start
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...r Area of Effect until it is 100%. a caveat...once you reach the point of penalty because you've eaten too many runes past what your focus dictates, raising ...At mastery the armor bonus increases by a good amount and the regeneration penalty lowers even further. Keep this skill at character level until level 75.
    25 KB (4,116 words) - 22:01, 17 August 2014
  • == '''Pure Summoner by Montaux (translated from German)''' == Shadow Warrior: Pure Summoner by Montaux (translated from German)
    21 KB (3,355 words) - 23:57, 17 August 2014
  • ...the victory of the mortals. The creator gave us a task. I will not desist from that task for as long as I shall exist." ...become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.
    20 KB (2,929 words) - 02:27, 31 December 2017
  • ...[Sacred 2:Armor Lore|Armor Lore]] further reduces the regeneration penalty from armor) Using the results from the following methods (+5, +4, +3, +2, +1), it is easy to see at which leve
    11 KB (1,724 words) - 00:06, 13 August 2013
  • High Elves are free [[Sacred 2:Elves|Elves]] who fled from the south a great many moons ago. High Elven nobility holds sway over the n ...e, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the w
    19 KB (2,822 words) - 02:38, 31 December 2017
  • == '''Frost - Ice Elf Build Guide (Console), From The Frozen Depths Of Ancaria''' == ...ws us to use more than 1 buff at the same time. There is no need for three buffs with an Ice Elf as the fire demon wud boost erm... absolutely fk all Leave
    11 KB (2,045 words) - 23:03, 17 August 2014
  • - 3 Buffs Ok.. let me say: I HATE micromanagement (MM from now on)
    20 KB (3,485 words) - 02:22, 18 August 2014
  • ''WARNING'': Memorizing or forging too many runes can cause a player's regeneration times to increase to an unsatisfactory level. {{See Also|Sacred 2:Highest Combat Art Level Without Penalty}}
    24 KB (3,090 words) - 23:52, 25 July 2019
  • ...an provide. In these cases, he has no choice but to literally pluck Humans from the fields. Each Elven Lord has a small group of Human elite fighters in or ...roceeds to kill everyone who participated in the ceremony, freeing himself from the potential ties that might bind him.
    21 KB (3,058 words) - 02:45, 31 December 2017
  • ...eye on his health bar and his resistances, because the Inquisitor suffers from a poor armor complement regardless of the build. ...I would like to assure you that the Astute aspect will by no means suffer from this choice. It is powerful enough as it is.
    39 KB (6,722 words) - 21:56, 17 August 2014
  • ...uilds might have worked out as well, I just didn't feel that they could go from 1-200 without dying is all, fundamentally they were sound but lacking just ...funnel as much cash to that toon as you can, even if it means buying junk from a merchant and then using that bargaining character to sell it back at a fr
    20 KB (3,687 words) - 00:51, 18 August 2014