Difference between revisions of "Sacred 2:Seraphim"

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== '''Exalted Warrior''' ==
+
=='''Exalted Warrior'''==
  
 
The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow
 
The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow
 
Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
 
Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
 +
 +
==='''[[Sacred 2:Soul Hammer|Soul Hammer]]'''===
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_02.gif
 +
|A focused, forceful weapon attack against a single target.
 +
|}
  
 
==='''[[Sacred 2:Pelting Strikes|Pelting Strikes]]'''===
 
==='''[[Sacred 2:Pelting Strikes|Pelting Strikes]]'''===
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_54.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_04.gif
 
|This is a series of hits directed against one or more enemies. This powerful attack might weaken or
 
|This is a series of hits directed against one or more enemies. This powerful attack might weaken or
 
even disarm the opponent.
 
even disarm the opponent.
 
|}
 
|}
==='''[[Sacred 2:Sommersault|Somersault]]'''===
 
  
The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical
+
==='''[[Sacred 2:Assailing Somersault |Assailing Somersault ]]'''===
situations, this jump may also be used in order to escape.
+
{|
 
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_06.gif
==='''[[Sacred 2:Whirling Frenzy|Whirling Frenzy]]'''===
+
|The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.
 
+
|}
The Seraphim athletically launches herself into a whirling, vertical spin, hitting all foes within her range. The Whirling Frenzy may be enhanced for two different uses: Used offensively, it will become a
 
devastating maelstrom of hits; used defensively, it will grant the Seraphim the ability to quickly
 
incapacitate all nearby enemies.
 
  
 
==='''[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]'''===
 
==='''[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]'''===
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_11.gif
 +
|Temporarily increases run and attack speed. The art also grants immunity against root-based spells.
 +
|}
  
Temporarily increases run and attack speed. The art also grants immunity against root-based spells.
+
==='''[[Sacred 2:Battle Stance|Battle Stance]]'''===
 
+
{|
''An additional fighting skill for this aspect will be announced later''
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_14.gif
 +
|Increases attack and defense values as well as weapon damage.
 +
|}
  
 
== '''Celestial Magic''' ==
 
== '''Celestial Magic''' ==
Line 130: Line 138:
  
 
==='''[[Sacred 2:Baneful Smite|Baneful Smite]]'''===
 
==='''[[Sacred 2:Baneful Smite|Baneful Smite]]'''===
 
+
{|
A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_18.gif
enemy. It may be further modified to become chain lightning.
+
|A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.
 +
|}
  
 
==='''[[Sacred 2:Radiant Pillar|Radiant Pillar]]'''===
 
==='''[[Sacred 2:Radiant Pillar|Radiant Pillar]]'''===
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_56.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_20.gif
|A pillar of intense, bright light will appear from the heavens and strike down onto the target area.
+
|A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
Adaptations include one short burst against a single strong enemy or a devastating area attack
 
against groups of enemies.
 
 
|}
 
|}
==='''[[Sacred 2:Searing Death|Searing Death]]'''===
 
 
This combat art will cover an area in a deadly, white energy fire that will destroy all enemies who touch it. Developing the Searing Death further will prevent numerous projectiles from passing through the area that it is covering by annihilating them.
 
  
 
==='''[[Sacred 2:Instill Belief|Instill Belief]]'''===
 
==='''[[Sacred 2:Instill Belief|Instill Belief]]'''===
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_22.gif
 +
|Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.
 +
|}
  
Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.
+
==='''[[Sacred 2:Hallowed Restoration|Hallowed Restoration]]'''===
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_27.gif
 +
|Heals a considerable amount of the Seraphim's health or that of a targeted ally.
 +
|}
  
 
+
==='''[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance (Buff)]]'''===
''An additional fighting skill for this aspect will be announced later''
+
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_29.gif
 +
|This extrememly intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.
 +
|}
  
 
== '''Revered Technology''' ==
 
== '''Revered Technology''' ==
Line 159: Line 174:
  
 
==='''[[Sacred 2:Archangel's Wrath|Archangel’s Wrath]]'''===
 
==='''[[Sacred 2:Archangel's Wrath|Archangel’s Wrath]]'''===
 
+
{|
When using this combat art, the weapon damage will be converted into bolts of fire erupting from the
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_33.gif
weapon.
+
|When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.
 
+
|}
==='''[[Sacred 2:Shuriken Assault|Shuriken Assault]]'''===
 
 
 
This is a powerful throwing blade. It is not directly aimed at an enemy but will instead fly around the area until it finds a target. Upon impact, the blade will inflict severe damage before dissolving. This combat art may be adapted in two ways: Either the blade will hit several targets, or several blades will be dispatched at once.
 
  
 
==='''[[Sacred 2:Flaring Nova|Flaring Nova]]'''===
 
==='''[[Sacred 2:Flaring Nova|Flaring Nova]]'''===
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_59.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_35.gif
|The Seraphim launches a devastating nova that damages all enemies around her. The shock may
+
|A devastating nova that damages all enemies around the Seraphim within range.
also stun or slow down enemies within its range. While in a party, this wave will not only emanate from the Seraphim, but also from her party members. However, their novae will be weaker than the
 
Seraphim’s original nova.
 
 
|}
 
|}
==='''[[Sacred 2:Warding Energy|Warding Energy]]''' (Buff):===
 
  
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
+
==='''[[Sacred 2:Divine Protection|Divine Protection]]'''===
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_37.gif
 +
|Activates a protective energy shield for a brief period.  Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end.  After use the energy used needs to be recharged for a considerable period of time.
 +
|}
  
 +
==='''[[Sacred 2:Warding Energy|Warding Energy]]''' (Buff):===
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_42.gif
 +
|An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
 +
|}
  
 
+
==='''[[Sacred 2:BeeEffGee|BeeEffGee]]''' (Buff):===
'''An additional fighting skill for this aspect will be announced later''
+
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_44.gif
 +
|Conjures a powerful, devine weapon and improves ranged weapon use.  Requires at least one empty weapon slot.
 +
|}
  
  

Revision as of 04:37, 30 September 2008

SeraPage.jpg

The heavenly warrior, a favorite of Sacred, makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.

The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.

The Winged Warrior - Sublime, Wise and Ancient.

These heavenly beings usually have very fair skin. The Seraphim impresses the beholder with her elegance and her immaculate appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her shoulders and frames her fine features. The Seraphim is able to wear medium and technical armor while maintaining her speed and elegance. What would an angel be without wings? The most striking feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor.

Seraphim Skills

th_skillsseraphim.jpg


  • Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
  • Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo

Offensive skills:

  • Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
  • Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
  • Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
  • Dual wield - Allows you to wield two single-handed weapons
  • Speed Lore - Increases attack and defense and run speed
  • Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters

Defensive Skills:

  • Shield Lore - Still unknown, possibly increases defense and maximum item level without penalties
  • Armour Lore - Improves your resists and increases maximum item level without penalties
  • Warding Energy - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).
  • Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
  • Toughness - Improves your resists and provides minimal % damage mitigation
  • Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)

General skills:

  • Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
  • Enhanced Perception - Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
  • Alchemy - Allows player to use certain consumables
  • Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.


Aspects

  • Exalted Warrior
  • Celestial Magic
  • Revered Technology


Seraphim Combat Arts


Exalted Warrior

The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.

Soul Hammer

Gods_Char_Diff_CAs_02.gif A focused, forceful weapon attack against a single target.

Pelting Strikes

Gods_Char_Diff_CAs_04.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or

even disarm the opponent.

Assailing Somersault

Gods_Char_Diff_CAs_06.gif The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.

Dashing Alacrity

Gods_Char_Diff_CAs_11.gif Temporarily increases run and attack speed. The art also grants immunity against root-based spells.

Battle Stance

Gods_Char_Diff_CAs_14.gif Increases attack and defense values as well as weapon damage.

Celestial Magic

Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.

Baneful Smite

Gods_Char_Diff_CAs_18.gif A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

Radiant Pillar

Gods_Char_Diff_CAs_20.gif A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

Instill Belief

Gods_Char_Diff_CAs_22.gif Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.

Hallowed Restoration

Gods_Char_Diff_CAs_27.gif Heals a considerable amount of the Seraphim's health or that of a targeted ally.

Cleansing Brilliance (Buff)

Gods_Char_Diff_CAs_29.gif This extrememly intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.

Revered Technology

This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.

Archangel’s Wrath

Gods_Char_Diff_CAs_33.gif When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.

Flaring Nova

Gods_Char_Diff_CAs_35.gif A devastating nova that damages all enemies around the Seraphim within range.

Divine Protection

Gods_Char_Diff_CAs_37.gif Activates a protective energy shield for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.

Warding Energy (Buff):

Gods_Char_Diff_CAs_42.gif An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

BeeEffGee (Buff):

Gods_Char_Diff_CAs_44.gif Conjures a powerful, devine weapon and improves ranged weapon use. Requires at least one empty weapon slot.



Caution! Pre-Release Information, may vary, be changed or be canceled. Must be verified after Demo or Full-Release!