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=='''High Elf [[Sacred 2:Skills|Skills]]'''== | =='''High Elf [[Sacred 2:Skills|Skills]]'''== | ||
Revision as of 14:25, 29 August 2013
The High Elf
The aristocratic High Elf belongs to the ancient race that is partly responsible for the conflict that is unsettling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control over T-Energy as a birthright and approaches members of other races with arrogance.
A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter.
High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself. However, the powers of the High Elves are limited as only the High Priests have direct access to the T-Energy streams and the Great Machine.
Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies no longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity. The executive powers do not lie in the hands of the High Elven rulers (except for a few special factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).
The Story
High Elf Class Quest (Light Path)
High Elf Class Quest (Shadow Path)
Strange and dreadful stories reach the gates of the ancient academy of magic in Thylysium. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger.
The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom.
Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal.
The Paths
Following the path of shadow, the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything... |
Or maybe she will choose the path of light?
High Elf Starting Attributes
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
Strength | Stamina | Vitality | Dexterity | Intelligence | Willpower | Hitpoints |
17 | 25 | 20 | 20 | 35 | 25 | 130 |
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High Elf Skills
All skills in the left column below may be chosen as soon as a character reaches level two. | All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points. |
Combat Art Skills:
Primary:
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Secondary:
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Offensive Skills:
Primary:
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Secondary:
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Defensive Skills:
Primary:
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Secondary:
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General skills:
Primary:
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Secondary:
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High Elf Aspects
- Arrant Pyromancer - Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
- Mystic Stormite - Here she specializes in ice magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.
- Delphic Arcania - This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.
High Elf Combat Arts
Aspect
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Aspect
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Aspect
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High Elf Equipment
High Elf Standard Items
High Elf Unique Items
High Elf Set Items
- Adornments of the Ancestors (Delphic Arcania)
- Ashes of Perdition
- Celdrahil's Pandemonium (Arrant Pyromancer)
- Faladal's Blizzard (Mystic Stormite)
- Garments of the Storms
- High Elf's Merry Christmas
- Velaria's Heirloom
- Vestments of Innocence
- Virgo's Revenge
Community Patch Sets
High Elf Unique Mount
The Wind Serpent would seem almost cute, if it weren’t for its glowing eyes. The Wind Serpent’s appearance is not as commanding as that of a Dragon, but its powers are no less formidable.