Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"
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*'''[[Sacred 2:Accumulator Trophy|Accumulator Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use | *'''[[Sacred 2:Accumulator Trophy|Accumulator Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use | ||
− | *'''Acute Mind''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | *'''[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | ||
*'''AI''': Artificial Intelligence; how monsters behave | *'''AI''': Artificial Intelligence; how monsters behave | ||
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*'''Amulet''': An item worn around the neck; can be [[Sacred 2:Forging|forged]] into some slots | *'''Amulet''': An item worn around the neck; can be [[Sacred 2:Forging|forged]] into some slots | ||
*'''Ancaria''': The fictional land in which Sacred 1 and 2 take place. | *'''Ancaria''': The fictional land in which Sacred 1 and 2 take place. | ||
− | *'''Ancestral Fireball''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Ancestral Fireball|Ancestral Fireball]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Ancient Bark''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) | + | *'''[[Sacred 2:Ancient Bark|Ancient Bark]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) |
*'''[[Sacred 2:Ancient Magic|Ancient Magic]]''': A [[Sacred 2:Skills|Combat Art Skill]] | *'''[[Sacred 2:Ancient Magic|Ancient Magic]]''': A [[Sacred 2:Skills|Combat Art Skill]] | ||
*'''Anneal''': A Blacksmith Art which can be [[Sacred 2:Forging|forged]] into a slot | *'''Anneal''': A Blacksmith Art which can be [[Sacred 2:Forging|forged]] into a slot | ||
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*'''Belligerent Vault''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | *'''Belligerent Vault''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | ||
*'''BFG''': Abbreviation for Big F*cking Gun (BeeEffGee) | *'''BFG''': Abbreviation for Big F*cking Gun (BeeEffGee) | ||
− | *'''Black Curse''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Black Curse|Black Curse]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''[[Sacred 2:Blacksmith|Blacksmith]]''': A [[Sacred 2:General skills|General Skill]]/An NPC who can [[Sacred 2:Forging|forge]] items into slots | *'''[[Sacred 2:Blacksmith|Blacksmith]]''': A [[Sacred 2:General skills|General Skill]]/An NPC who can [[Sacred 2:Forging|forge]] items into slots | ||
*'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can [[Sacred 2:Forging|forge]] into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.) | *'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can [[Sacred 2:Forging|forge]] into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.) | ||
− | *'''Blazing Tempest''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Blazing Tempest|Blazing Tempest]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block a melee attack | *'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block a melee attack | ||
*'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack | *'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack | ||
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*'''Cabalistic Voodoo Lore''': A Primary Dryad Aspect Skill | *'''Cabalistic Voodoo Lore''': A Primary Dryad Aspect Skill | ||
*'''[[Sacred 2:Call of the Forest|Call of the Forest]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] | *'''[[Sacred 2:Call of the Forest|Call of the Forest]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] | ||
− | *'''Callous Execution''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Callous Execution|Callous Execution]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad | *'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad | ||
*'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill | *'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill | ||
− | *'''Cascading Shroud''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Cascading Shroud|Cascading Shroud]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Casting Speed''': An item modifier which affects the character's rate of casting a spell | *'''Casting Speed''': An item modifier which affects the character's rate of casting a spell | ||
*'''CE''': Abbreviation for Collector's Edition | *'''CE''': Abbreviation for Collector's Edition | ||
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*'''Cleansing Brilliance''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff) | *'''Cleansing Brilliance''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff) | ||
*'''Closed''': Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP. | *'''Closed''': Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP. | ||
− | *'''Clustering Maelstrom''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Cobalt Strike''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Cobalt Strike|Cobalt Strike]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''[[Sacred 2:Cold Grave|Cold Grave]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] | *'''[[Sacred 2:Cold Grave|Cold Grave]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] | ||
*'''Collector's Edition''': A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD. | *'''Collector's Edition''': A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD. | ||
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*'''Crit''': Abbreviation for Critical Hit | *'''Crit''': Abbreviation for Critical Hit | ||
*'''Critical Hit''': Causes an attack to do extra damage | *'''Critical Hit''': Causes an attack to do extra damage | ||
− | *'''Crystal Skin''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) | + | *'''[[Sacred 2:Crystal Skin|Crystal Skin]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) |
*'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly) | *'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly) | ||
*'''CtfV''': Abbreviation for Chance to find Valuables. Also FV or MF. | *'''CtfV''': Abbreviation for Chance to find Valuables. Also FV or MF. | ||
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*'''Damage of Enraged Players''': An item modifier which increases the character's damage output as he or she becomes more wounded | *'''Damage of Enraged Players''': An item modifier which increases the character's damage output as he or she becomes more wounded | ||
*'''Damage over Time''': A secondary effect such as being poisoned or burning | *'''Damage over Time''': A secondary effect such as being poisoned or burning | ||
− | *'''Darting Assault''': A Dryad Combat Art | + | *'''[[Sacred 2:Darting Assault|Darting Assault]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Dashing Alacrity''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | *'''Dashing Alacrity''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
*'''Dazzle''': A Divine Gift granted by choosing Lumen as a Deity | *'''Dazzle''': A Divine Gift granted by choosing Lumen as a Deity | ||
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*'''[[Sacred 2:Deylen's Power|Deylen's Power]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] | *'''[[Sacred 2:Deylen's Power|Deylen's Power]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] | ||
*'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest) | *'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest) | ||
− | *'''Dislodged Spirit''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Dislodged Spirit|Dislodged Spirit]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''[[Sacred 2:Divine Devotion|Divine Devotion]]''': A [[Sacred 2:General skills|General Skill]] | *'''[[Sacred 2:Divine Devotion|Divine Devotion]]''': A [[Sacred 2:General skills|General Skill]] | ||
*'''Divine Protection''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | *'''Divine Protection''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
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*'''[[Sacred 2:Dryad's Merry Christmas Set|Dryad's Merry Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the Christmas Quest as a Dryad | *'''[[Sacred 2:Dryad's Merry Christmas Set|Dryad's Merry Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the Christmas Quest as a Dryad | ||
*'''Dual Wield''': An Offensive Skill | *'''Dual Wield''': An Offensive Skill | ||
− | *'''Dust Devil''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Dust Devil|Dust Devil]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''DW''': Abbreviation for Dual Wield | *'''DW''': Abbreviation for Dual Wield | ||
==''' E''' == | ==''' E''' == | ||
− | *'''Edaphic Lances''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Edaphic Lances|Edaphic Lances]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''EE''': Eastern European version or server | *'''EE''': Eastern European version or server | ||
*'''[[Sacred 2:Endijian's Artifacts|Endijian's Artifacts]]''': [[Sacred 2:Seraphim Set Items|A Seraphim set]] | *'''[[Sacred 2:Endijian's Artifacts|Endijian's Artifacts]]''': [[Sacred 2:Seraphim Set Items|A Seraphim set]] | ||
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*'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]''': A [[Sacred 2:General skills|General Skill]] | *'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]''': A [[Sacred 2:General skills|General Skill]] | ||
*'''Erris''': Person to thank for typing this all in. ;) | *'''Erris''': Person to thank for typing this all in. ;) | ||
− | *'''Eruptive Desecration''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Eruptive Desecration|Eruptive Desecration]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''ES''': Spanish version or server | *'''ES''': Spanish version or server | ||
*'''Escort Quest''': A quest which forces the player to bring a NPC from one location to another | *'''Escort Quest''': A quest which forces the player to bring a NPC from one location to another | ||
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*'''Exp''': Abbreviation for Experience | *'''Exp''': Abbreviation for Experience | ||
*'''[[Sacred 2:Experience|Experience]]''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned. | *'''[[Sacred 2:Experience|Experience]]''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned. | ||
− | *'''Expulse Magic''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Expulse Magic|Expulse Magic]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
==''' F''' == | ==''' F''' == | ||
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*'''[[Sacred 2:Faladal's Blizzard|Faladal's Blizzard]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | *'''[[Sacred 2:Faladal's Blizzard|Faladal's Blizzard]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | ||
*'''Fiery Ember''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | *'''Fiery Ember''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | ||
− | *'''Fire Demon''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) | + | *'''[[Sacred 2:Fire Demon|Fire Demon]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) |
*'''Flaring Nova''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | *'''Flaring Nova''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
*'''Fog of War''': The black areas of the map which the character has not yet explored. | *'''Fog of War''': The black areas of the map which the character has not yet explored. | ||
*'''Forens''': The Goddess of Philosophy and Wisdom (Light) | *'''Forens''': The Goddess of Philosophy and Wisdom (Light) | ||
− | *'''Forest Flight''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Forest Flight|Forest Flight]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''[[Sacred 2:Forging|Forging]]''': Using a Blacksmith or the Blacksmith Skill to insert an item into a slot | *'''[[Sacred 2:Forging|Forging]]''': Using a Blacksmith or the Blacksmith Skill to insert an item into a slot | ||
*'''FPS''': Frames per Second (can be viewed using a third-party utility such as Fraps) | *'''FPS''': Frames per Second (can be viewed using a third-party utility such as Fraps) | ||
*'''FR''': French version or server | *'''FR''': French version or server | ||
− | *'''Frenetic Fervor''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Frenetic Fervor|Frenetic Fervor]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Frenzied Rampage''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | *'''Frenzied Rampage''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | ||
− | *'''Frost Flare''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Frost Flare|Frost Flare]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Furious Emblazer''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | *'''Furious Emblazer''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | ||
*'''FV''': Abbreviation for Chance to find Valuables | *'''FV''': Abbreviation for Chance to find Valuables | ||
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*'''[[Sacred 2:Garments of the Storms|Garments of the Storms]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | *'''[[Sacred 2:Garments of the Storms|Garments of the Storms]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | ||
*'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry | *'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry | ||
− | *'''Glacial Thorns''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Glacial Thorns|Glacial Thorns]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''God Spell''': An additional Combat Art granted by the player's chosen Deity | *'''God Spell''': An additional Combat Art granted by the player's chosen Deity | ||
*'''Gold''': Gold coins are the unit of monetary exchange in Ancaria. | *'''Gold''': Gold coins are the unit of monetary exchange in Ancaria. | ||
*'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer. | *'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer. | ||
− | *'''Goldenglade Touch''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Goldenglade Touch|Goldenglade Touch]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Gold Modification''': The third of three enhancement choices available for a Combat Art | *'''Gold Modification''': The third of three enhancement choices available for a Combat Art | ||
− | *'''Grand Invigoration''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) | + | *'''[[Sacred 2:Grand Invigoration|Grand Invigoration]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) |
*'''Grim Resilience''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] (buff) | *'''Grim Resilience''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] (buff) | ||
*'''Gruesome Inquisition''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor | *'''Gruesome Inquisition''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor | ||
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*'''[[Sacred 2:Ilgard's Judgment|Ilgard's Judgment]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] | *'''[[Sacred 2:Ilgard's Judgment|Ilgard's Judgment]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] | ||
*'''[[Sacred 2:Illuminated Skies|Illuminated Skies]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] | *'''[[Sacred 2:Illuminated Skies|Illuminated Skies]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] | ||
− | *'''Incandescent Skin''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) | + | *'''[[Sacred 2:Incandescent Skin|Incandescent Skin]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) |
− | *'''Incendiary Shower''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Incendiary Shower|Incendiary Shower]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Inexorable Subjugation''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''[[Sacred 2:Infernal Torment|Infernal Torment]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] | *'''[[Sacred 2:Infernal Torment|Infernal Torment]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] | ||
*'''[[Sacred 2:Infinite Revenge|Infinite Revenge]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] | *'''[[Sacred 2:Infinite Revenge|Infinite Revenge]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] | ||
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==''' K''' == | ==''' K''' == | ||
− | *'''Kayser's Luck''': A set usable by all classes | + | *'''[[Sacred 2:Kayser's Luck|Kayser's Luck]]''': A [[Sacred 2:All Class Set Items|set usable by all classes]] |
*'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow) | *'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow) | ||
*'''Killing Spree''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | *'''Killing Spree''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | ||
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*'''[[Sacred 2:Leaves and Twigs|Leaves and Twigs]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] | *'''[[Sacred 2:Leaves and Twigs|Leaves and Twigs]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] | ||
*'''Level''': Characters start at level 1 and progress toward level 200. | *'''Level''': Characters start at level 1 and progress toward level 200. | ||
− | *'''Levin Array''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Levin Array|Levin Array]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded | *'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded | ||
*'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path. | *'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path. | ||
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*'''Magical Hiding Place''': A secret location which an item emerges from when discovered | *'''Magical Hiding Place''': A secret location which an item emerges from when discovered | ||
− | *'''Magic Coup''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Magic Coup|Magic Coup]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception. | *'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception. | ||
*'''Magic Pearl''': When [[Sacred 2:Forging|forged]] into a slot, it converts a portion of physical damage to magic damage. | *'''Magic Pearl''': When [[Sacred 2:Forging|forged]] into a slot, it converts a portion of physical damage to magic damage. | ||
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*'''Malevolent Champion''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior | *'''Malevolent Champion''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior | ||
*'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill | *'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill | ||
− | *'''Malicious Totem''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Malicious Totem|Malicious Totem]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map. | *'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map. | ||
*'''Mastery''': Placing 75 points in a Skill grants additional bonuses. | *'''Mastery''': Placing 75 points in a Skill grants additional bonuses. | ||
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*'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections. | *'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections. | ||
*'''Monitor Lizard''': The Dryad's Special Mount | *'''Monitor Lizard''': The Dryad's Special Mount | ||
− | *'''Moribund Animus''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) | + | *'''[[Sacred 2:Moribund Animus|Moribund Animus]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) |
− | *'''Mortifying Pillory''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Mortifying Pillory|Mortifying Pillory]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''MP''': Abbreviation for Multiplayer | *'''MP''': Abbreviation for Multiplayer | ||
*'''Mystic Stormite''': An [[Sacred 2:Aspects|Aspect]] of the High Elf | *'''Mystic Stormite''': An [[Sacred 2:Aspects|Aspect]] of the High Elf | ||
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*'''Pacifism''': A Defensive Skill | *'''Pacifism''': A Defensive Skill | ||
− | *'''Paralyzing Dread''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Paralyzing Dread|Paralyzing Dread]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Parchment''': An item which gives a small amount of gold when sold. | *'''Parchment''': An item which gives a small amount of gold when sold. | ||
*'''Patch''': Downloadable content and bug fixes, often a source of great frustration. | *'''Patch''': Downloadable content and bug fixes, often a source of great frustration. | ||
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*'''Proc''': A slang term meaning (in Sacred 2) to activate or inflict some secondary effect | *'''Proc''': A slang term meaning (in Sacred 2) to activate or inflict some secondary effect | ||
*'''Propelled Levitation''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] (buff) | *'''Propelled Levitation''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] (buff) | ||
− | *'''Purifying Chastisement''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) | + | *'''[[Sacred 2:Purifying Chastisement|Purifying Chastisement]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) |
*'''PvP''': Player versus Player; the player declares hostility against other human players (must be on PvP server) | *'''PvP''': Player versus Player; the player declares hostility against other human players (must be on PvP server) | ||
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*'''Radiant Pillar''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | *'''Radiant Pillar''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
+ | *'''[[Sacred 2:Raging Nimbus|Raging Nimbus]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | ||
*'''Rallied Souls''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | *'''Rallied Souls''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | ||
*'''Ranged Weapons''': An Offensive Skill | *'''Ranged Weapons''': An Offensive Skill | ||
− | *''' | + | *'''[[Sacred 2:Ravaged Impact|Ravaged Impact]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | + | *'''[[Sacred 2:Raving Thrust|Raving Thrust]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | |
− | *'''Raving Thrust''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | ||
*'''Rear Up''': One of three [[Sacred 2:Horse|Horse]] Combat Arts | *'''Rear Up''': One of three [[Sacred 2:Horse|Horse]] Combat Arts | ||
*'''[[Sacred 2:Recovery Elixir|Recovery Elixir]]''': Potion which neutralizes DoT effects when consumed | *'''[[Sacred 2:Recovery Elixir|Recovery Elixir]]''': Potion which neutralizes DoT effects when consumed | ||
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*'''Revered Technology Focus''': A Secondary Seraphim Aspect Skill | *'''Revered Technology Focus''': A Secondary Seraphim Aspect Skill | ||
*'''Revered Technology Lore''': A Primary Seraphim Aspect Skill | *'''Revered Technology Lore''': A Primary Seraphim Aspect Skill | ||
− | *'''Reverse Polarity''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) | + | *'''[[Sacred 2:Reverse Polarity|Reverse Polarity]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) |
*'''[[Sacred 2:Riding|Riding]]''': A [[Sacred 2:General skills|General Skill]] | *'''[[Sacred 2:Riding|Riding]]''': A [[Sacred 2:General skills|General Skill]] | ||
*'''Ring''': An item worn around the finger; can be [[Sacred 2:Forging|forged]] into some slots | *'''Ring''': An item worn around the finger; can be [[Sacred 2:Forging|forged]] into some slots | ||
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*'''Rune''': An item which upgrades a Combat Art, either by [[Sacred 2:Forging|forging]] or memorizing | *'''Rune''': An item which upgrades a Combat Art, either by [[Sacred 2:Forging|forging]] or memorizing | ||
*'''Runemaster''': An NPC who can trade runes for other runes (for a price) | *'''Runemaster''': An NPC who can trade runes for other runes (for a price) | ||
− | *'''Ruthless Mutilation''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
==''' S''' == | ==''' S''' == | ||
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*'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | *'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | ||
*'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path. | *'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path. | ||
− | *'''Shadow Step''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Shadow Step|Shadow Step]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Shadow Veil''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | *'''Shadow Veil''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | ||
*'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW. | *'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW. | ||
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*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | *'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | ||
*'''Silver Modification''': The second of three enhancement choices available for a Combat Art | *'''Silver Modification''': The second of three enhancement choices available for a Combat Art | ||
− | *'''Sinister Predator''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) | + | *'''[[Sacred 2:Sinister Predator|Sinister Predator]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) |
*'''Skeletal Fortification''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | *'''Skeletal Fortification''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | ||
*'''Skills''': Each class receives ten skills of their choice to level up as they progress. | *'''Skills''': Each class receives ten skills of their choice to level up as they progress. | ||
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*'''Softcore''': Mode of play in which a character resurrects after death. Commonly abbreviated as SC. | *'''Softcore''': Mode of play in which a character resurrects after death. Commonly abbreviated as SC. | ||
*'''Soul Hammer''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | *'''Soul Hammer''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
− | *'''Soul Reaver''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) | + | *'''[[Sacred 2:Soul Reaver|Soul Reaver]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) |
*'''Source Warden''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian | *'''Source Warden''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian | ||
*'''Source Warden Focus''': A Secondary Temple Guardian Aspect Skill | *'''Source Warden Focus''': A Secondary Temple Guardian Aspect Skill | ||
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*'''Tactics Lore''': An Offensive Skill | *'''Tactics Lore''': An Offensive Skill | ||
*'''[[Sacred 2:Talisman Trophy|Talisman Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Talisman Trophy|Talisman Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
− | *'''Tangled Vine''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Tangled Vine|Tangled Vine]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''[[Sacred 2:Technical Modules|Technical Modules]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] | *'''[[Sacred 2:Technical Modules|Technical Modules]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] | ||
*'''Temple Guardian''': One of the six playable characters in Sacred 2. Commonly abbreviated as TG. | *'''Temple Guardian''': One of the six playable characters in Sacred 2. Commonly abbreviated as TG. | ||
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*'''[[Sacred 2:Potions and Trophies|Trophy]]''': A consumable item, usually requiring the [[Sacred 2:Alchemy|Alchemy]] Skill | *'''[[Sacred 2:Potions and Trophies|Trophy]]''': A consumable item, usually requiring the [[Sacred 2:Alchemy|Alchemy]] Skill | ||
*'''[[Sacred 2:Twilight Of The Gods|Twilight Of The Gods]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] | *'''[[Sacred 2:Twilight Of The Gods|Twilight Of The Gods]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] | ||
− | *'''Twisted Torment''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Twisted Torment|Twisted Torment]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
==''' U''' == | ==''' U''' == | ||
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*'''Vendor''': An NPC merchant who buys and sells items | *'''Vendor''': An NPC merchant who buys and sells items | ||
*'''[[Sacred 2:Vestments of Innocence|Vestments of Innocence]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | *'''[[Sacred 2:Vestments of Innocence|Vestments of Innocence]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | ||
− | *'''Viperish Disease''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Viperish Disease|Viperish Disease]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''[[Sacred 2:Virgo's Revenge|Virgo's Revenge]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | *'''[[Sacred 2:Virgo's Revenge|Virgo's Revenge]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | ||
*'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage). | *'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage). | ||
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==''' Z''' == | ==''' Z''' == | ||
− | *'''Zealous Doppelganger''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Zealous Doppelganger|Zealous Doppelganger]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
Revision as of 11:11, 8 February 2009
A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
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- ':
A
- Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
- Acute Mind: A Dryad Combat Art
- Adornments of the Ancestors: A High Elf set
- AI: Artificial Intelligence; how monsters behave
- Alchemy: A General Skill
- AM: Abbreviation for Ancient Magic
- Amplifying Discharge: A Temple Guardian Combat Art
- Amulet: An item worn around the neck; can be forged into some slots
- Ancaria: The fictional land in which Sacred 1 and 2 take place.
- Ancestral Fireball: A High Elf Combat Art
- Ancient Bark: A Dryad Combat Art (buff)
- Ancient Magic: A Combat Art Skill
- Anneal: A Blacksmith Art which can be forged into a slot
- Anvil: Found on the Inventory panel, it allows a character with the Blacksmith skill to forge.
- AoE: Abbreviation for Area of Effect
- AR: Abbreviation for Attack Rating
- Archangel's Wrath: A Seraphim Combat Art
- Archimedes Beam: A Temple Guardian Combat Art
- Area of Effect: Damage which affects multiple targets in a wide radius.
- Armatin's Legacy: A Shadow Warrior set
- Armor: An item worn on the body to provide defense and other benefits.
- Armor Lore: A Defensive Skill
- Arrant Pyromancer: An Aspect of the High Elf
- Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
- Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
- Ascaron: The Publisher of Sacred and Sacred 2
- Aspect: One of three groups of Combat Arts that each character has.
- Assailing Somersault: A Seraphim Combat Art
- Astral Lord: An Aspect of the Shadow Warrior
- Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
- Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
- Astute Supremacy: An Aspect of the Inquisitor
- Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
- Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
- Attack Rating: Calculates your chance to hit an opponent
- Attack Value: An item modifier which affects the character's chance to hit
- Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
- AU: Australia (uses UK version or server)
- Augmenting Guidon: A Shadow Warrior Combat Art
- Axe: A hafted weapon
B
- Baneful Smite: A Seraphim Combat Art
- Bargaining: A General Skill
- Battery: An item used exclusively by the Temple Guardian
- Battle Extension: A Temple Guardian Combat Art
- Battle Stance: A Seraphim Combat Art (buff)
- BeeEffGee: A Seraphim Combat Art (buff)
- Belligerent Vault: A Shadow Warrior Combat Art
- BFG: Abbreviation for Big F*cking Gun (BeeEffGee)
- Black Curse: A Dryad Combat Art
- Blacksmith: A General Skill/An NPC who can forge items into slots
- Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
- Blazing Tempest: A High Elf Combat Art
- Block Chance: Combat Arts: An item modifier which affects the character's chance to block a melee attack
- Block Chance: Projectiles: An item modifier which affects the character's chance to block a ranged attack
- Blowpipe: A Dryad ranged weapon
- Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
- Boss: A unique difficult monster
- Bow: A two-handed ranged weapon
- Branch Trophy: A consumable item which requires Alchemy to use.
- Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
- Bronze Modification: The first of three enhancement choices available for a Combat Art
- Buff: A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot.
- Buff Slot: An area of the UI where buffs can be equipped and enabled.
- Bug: A glitch or software defect in the game.
C
- CA: Abbreviation for Combat Art
- Cabalistic Voodoo: An Aspect of the Dryad
- Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
- Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
- Call of the Forest: A Dryad set
- Callous Execution: An Inquisitor Combat Art
- Capricious Hunter: An Aspect of the Dryad
- Capricious Hunter Focus: A Primary Dryad Aspect Skill
- Cascading Shroud: A High Elf Combat Art
- Casting Speed: An item modifier which affects the character's rate of casting a spell
- CE: Abbreviation for Collector's Edition
- Celdrahil's Pandemonium: A High Elf set
- Celestial Magic: An Aspect of the Seraphim
- Celestial Magic Focus: A Secondary Seraphim Aspect Skill
- Celestial Magic Lore: A Primary Seraphim Aspect Skill
- Champion: An opponent which is more difficult than an ordinary foe but not as hard as a boss
- Chance for Burn: An DoT item modifier which affects the character's chance to cause an opponent to catch on fire
- Chance for Critical Hits: An item modifier which affects the character's chance to increase damage dealt
- Chance for Poison: An DoT item modifier which affects the character's chance to become poisoned
- Chance to Evade: An item modifier which affects the character's chance to avoid a hit
- Chance to Inflict Wounds: An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly.
- Chance to Reflect: Close Combat: An item modifier which affects the character's chance to reflect damage back at an attacker
- Character: There are six playable characters in Sacred 2. Commonly called a Char or a Toon.
- Charge: One of three Horse Combat Arts
- Charged Grid: A Temple Guardian Combat Art
- Christmas Island: Additional quest area introduced in a patch
- Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
- Class: One of the six playable characters in Sacred 2
- Cleansing Brilliance: A Seraphim Combat Art (buff)
- Closed: Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
- Clustering Maelstrom: An Inquisitor Combat Art
- Cobalt Strike: A High Elf Combat Art
- Cold Grave: A Shadow Warrior set
- Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
- Combat Alert: A Temple Guardian Combat Art
- Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
- Combat Art Slot: An area of the UI where CA's and Combos can be equipped
- Combat Discipline: A Combat Art Skill
- Combat Modules CC10: A Temple Guardian set
- Combat Reflexes: A Defensive Skill
- Compass: An area of the UI which shows direction and quest location
- Concentration: A Combat Art Skill
- Concentration Potion: Decreases regeneration time of all Combat Arts when consumed
- Console: Command line interface, accessed by pressing ~ (tilde).
- Constitution: A Defensive Skill
- CR: Abbreviation for Combat Reflexes
- Crit: Abbreviation for Critical Hit
- Critical Hit: Causes an attack to do extra damage
- Crystal Skin: A High Elf Combat Art (buff)
- CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
- CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
- Cybernetic Tormentor: A Temple Guardian set
- CZ: Czech version or server
D
- Daerwain's Revenge: A Dryad set
- Damage Lore: An Offensive Skill
- Damage Mitigation: Physical: An item modifier which affects the character's chance to negate a portion of a physical attack
- Damage of Enraged Players: An item modifier which increases the character's damage output as he or she becomes more wounded
- Damage over Time: A secondary effect such as being poisoned or burning
- Darting Assault: A Dryad Combat Art
- Dashing Alacrity: A Seraphim Combat Art
- Dazzle: A Divine Gift granted by choosing Lumen as a Deity
- DE: German version or server
- Deathly Spears: A Temple Guardian Combat Art
- Death Warrior: An Aspect of the Shadow Warrior
- Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
- Dedicated Blow: A Temple Guardian Combat Art
- Defense Value: The additive value of a characters armor, shields, and defense modifiers
- Deity: One of six Deities (or Gods) must be chosen when creating a new character.
- Delphic Arcania: An Aspect of the High Elf
- Delphic Arcania Focus: A Secondary High Elf Aspect Skill
- Delphic Arcania Lore: A Primary High Elf Aspect Skill
- Demonic Blow: A Shadow Warrior Combat Art
- Demon Tooth Trophy: A consumable item which requires Alchemy to use
- Denderan's Tactical Genius: A Shadow Warrior set
- Determined Justice: An Inquisitor set
- Detheya's Agility: A Dryad set
- Detrimental Magic Effects: An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
- Devout Guardian: An Aspect of the Temple Guardian
- Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
- Dex: Abbreviation for Dexterity
- Dexterity: One of the six available Attributes
- Deylen's Power: An Inquisitor set
- Difficulty Mode: There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
- Dislodged Spirit: An Inquisitor Combat Art
- Divine Devotion: A General Skill
- Divine Protection: A Seraphim Combat Art
- DoT: Abbreviation for Damage over Time
- Dragon: A type of monster
- Drapes of Catharsis: An Inquisitor set
- Dreadbringer: An Inquisitor set
- Dryad: One of the six playable characters in Sacred 2
- Dryad's Merry Christmas Set: A Christmas set received after completing the Christmas Quest as a Dryad
- Dual Wield: An Offensive Skill
- Dust Devil: A Dryad Combat Art
- DW: Abbreviation for Dual Wield
E
- Edaphic Lances: A Dryad Combat Art
- EE: Eastern European version or server
- Endijian's Artifacts: A Seraphim set
- Energy Weapon: A ranged weapon, either a one-handed pistol or a two-handed energy weapon
- Enhance: A Blacksmith Art which can be forged into a slot
- Enhanced Perception: A General Skill
- Erris: Person to thank for typing this all in. ;)
- Eruptive Desecration: An Inquisitor Combat Art
- ES: Spanish version or server
- Escort Quest: A quest which forces the player to bring a NPC from one location to another
- Eternal Flame: A Dryad set
- Eternal Silence: A Shadow Warrior set
- EU: European version or server
- Exalted Warrior: An Aspect of the Seraphim
- Exalted Warrior Focus: A Primary Seraphim Aspect Skill
- Executioner's Aids: A Shadow Warrior set
- Exp: Abbreviation for Experience
- Experience: A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
- Expulse Magic: A High Elf Combat Art
F
- Faladal's Blizzard: A High Elf set
- Fiery Ember: A Temple Guardian Combat Art
- Fire Demon: A High Elf Combat Art (buff)
- Flaring Nova: A Seraphim Combat Art
- Fog of War: The black areas of the map which the character has not yet explored.
- Forens: The Goddess of Philosophy and Wisdom (Light)
- Forest Flight: A Dryad Combat Art
- Forging: Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
- FPS: Frames per Second (can be viewed using a third-party utility such as Fraps)
- FR: French version or server
- Frenetic Fervor: An Inquisitor Combat Art
- Frenzied Rampage: A Shadow Warrior Combat Art
- Frost Flare: A High Elf Combat Art
- Furious Emblazer: A Temple Guardian Combat Art
- FV: Abbreviation for Chance to find Valuables
G
- Garments of the Storms: A High Elf set
- Gear: Items a character can wear or equip, such as armor, weapons, shields, and jewelry
- Glacial Thorns: A High Elf Combat Art
- God Spell: An additional Combat Art granted by the player's chosen Deity
- Gold: Gold coins are the unit of monetary exchange in Ancaria.
- Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
- Goldenglade Touch: A Dryad Combat Art
- Gold Modification: The third of three enhancement choices available for a Combat Art
- Grand Invigoration: A High Elf Combat Art (buff)
- Grim Resilience: A Shadow Warrior Combat Art (buff)
- Gruesome Inquisition: An Aspect of the Inquisitor
- Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
- Guardians of Light: A Temple Guardian set
- Guardians of Shadows: A Temple Guardian set
H
- Hafted Weapons: An Offensive Skill
- Hallowed Restoration: A Seraphim Combat Art
- Hamachi: An Internet connection which emulates LAN play.
- Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
- Harpy Feather Trophy: A consumable item which requires Alchemy to use
- HC: Abbreviation for Hardcore
- HE: Abbreviation for High Elf
- Health: Life, or how many hit points a character has
- Health Potion: Heals an amount of lost hitpoints on both player and escort(s) when consumed
- Heavenly Justice: A Seraphim set
- Hellhound: The Shadow Warrior's Special Mount
- High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
- High Elf's Merry Christmas Set: A Christmas set received after completing the Christmas Quest as a High Elf
- Hitpoints: Units of health. Character dies when HPs reach 0.
- Horse: A purchasable mount used for increasing movement speed
- HP: Abbreviation for Hitpoints (health)
I
- Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
- Icy Evanescence: A Temple Guardian Combat Art
- Ilgard's Judgment: An Inquisitor set
- Illuminated Skies: A Seraphim set
- Incandescent Skin: A High Elf Combat Art (buff)
- Incendiary Shower: A High Elf Combat Art
- Inexorable Subjugation: An Inquisitor Combat Art
- Infernal Torment: A Shadow Warrior set
- Infinite Revenge: A Seraphim set
- Infusion: A Divine Gift granted by choosing Kybele as a Deity
- Inq: Abbreviation for Inquisitor
- Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
- Inquisitor's Dark Christmas Set: A Christmas set received after completing the Christmas Quest as an Inquisitor
- Insignia of Balefulness: An Inquisitor set
- Inspiration: A Divine Gift granted by choosing Forens as a Deity
- Instill Belief: A Seraphim Combat Art
- Int: Abbreviation for Intelligence
- Intelligence: One of the six available Attributes
- Iron Ore Trophy: A consumable item which requires Alchemy to use
- Island: The starting location when joining a Multiplayer server
- Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
- Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
J
- Jewelry: Rings and Amulets
- Jolting Touch: A Temple Guardian Combat Art
K
- Kayser's Luck: A set usable by all classes
- Ker: The Goddess of Chaos or Evil (Exclusive Shadow)
- Killing Spree: A Shadow Warrior Combat Art
- Kuan: The God of War (Shadow)
- Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
- Kybele: The Goddess of Nature and Life Force (Light)
L
- LAN: Local Area Network. Mode of play which connects two computers directly
- Leaf: An item which gives a small amount of gold when sold.
- Leap: One of three Horse Combat Arts
- Leather Hat Trophy: A consumable item which requires Alchemy to use
- Leaves and Twigs: A Dryad set
- Level: Characters start at level 1 and progress toward level 200.
- Levin Array: An Inquisitor Combat Art
- Life Leeched per hit: An item modifier which allows the character to increase health as an opponent is wounded
- Light Path: Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.
- Light Saber: A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
- Lobby: The login, chat, and game creation area of the online servers
- Lost Fusion: An Aspect of the Temple Guardian
- Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
- Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
- Lucreti's Stars: A Shadow Warrior set
- Lumen: The God of Light (Exclusive Light)
- Lumen's Servants: A Temple Guardian set
- Lvl: Abbreviation for Level
M
- Magical Hiding Place: A secret location which an item emerges from when discovered
- Magic Coup: A High Elf Combat Art
- Magic Find: Generalized term for Chance to Find Valuables and/or Enhanced Perception.
- Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
- Magic Staffs: An Offensive Skill
- Main Quest: The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
- Malevolent Champion: An Aspect of the Shadow Warrior
- Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
- Malicious Totem: A Dryad Combat Art
- Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
- Mastery: Placing 75 points in a Skill grants additional bonuses.
- Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
- Meho'Sun: A Dryad set
- MF: Abbreviation for Magic Find
- Minimap: A tiny customizable map of your nearby terrain
- Mob: A small group of foes; can also mean an individual monster (short for MOBile)
- Mobiculum: The Temple Guardian's Special Mount
- Modifications: Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.
- Monitor Lizard: The Dryad's Special Mount
- Moribund Animus: A Dryad Combat Art (buff)
- Mortifying Pillory: An Inquisitor Combat Art
- MP: Abbreviation for Multiplayer
- Mystic Stormite: An Aspect of the High Elf
- Mystic Stormite Focus: A Secondary High Elf Aspect Skill
- Mystic Stormite Lore: A Primary High Elf Aspect Skill
N
- Nature Weaver: An Aspect of the Dryad
- Nature Weaver Focus: A Secondary Dryad Aspect Skill
- Nature Weaver Lore: A Primary Dryad Aspect Skill
- Nefarious Netherworld: An Aspect of the Inquisitor
- Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
- Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
- Nether Allegiance: A Shadow Warrior Combat Art (buff)
- Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
- Niokaste's Blade Dance: A A Seraphim set
- NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
O
- Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
- Opponents chance to cause secondary effects: An item modifier which affects the character's chance to avoid DoT effects cast by an opponent
- Origin of the Seraish: A Seraphim set
- OS: Operating System (usually Windows XP or Vista)
P
- Pacifism: A Defensive Skill
- Paralyzing Dread: An Inquisitor Combat Art
- Parchment: An item which gives a small amount of gold when sold.
- Patch: Downloadable content and bug fixes, often a source of great frustration.
- Pelting Strikes: A Seraphim Combat Art
- PL: Polish version or server
- Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
- Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
- Pole Arm: A two handed weapon
- Pole Arms: An Offensive Skill
- Portal: A point of instant access to a character once found and activated.
- Potion: A small bottle of liquid which grant various beneficial effects when consumed
- Potion of the Mentor: Increases experience per kill by 50% when consumed
- Potion of Undead Death: When consumed, prevents Undead enemies from reanimating after death
- Pots: Abbreviation for Potions
- Primal Mutation: A Temple Guardian Combat Art
- Proc: A slang term meaning (in Sacred 2) to activate or inflict some secondary effect
- Propelled Levitation: A Temple Guardian Combat Art (buff)
- Purifying Chastisement: An Inquisitor Combat Art (buff)
- PvP: Player versus Player; the player declares hostility against other human players (must be on PvP server)
Q
- Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
- Questgiver: An NPC who gives the character tasks to complete
R
- Radiant Pillar: A Seraphim Combat Art
- Raging Nimbus: A High Elf Combat Art
- Rallied Souls: A Shadow Warrior Combat Art
- Ranged Weapons: An Offensive Skill
- Ravaged Impact: A Dryad Combat Art
- Raving Thrust: An Inquisitor Combat Art
- Rear Up: One of three Horse Combat Arts
- Recovery Elixir: Potion which neutralizes DoT effects when consumed
- Reflective Emanation: A Shadow Warrior Combat Art (buff)
- Regen: Abbreviation for Regeneration Penalty
- Regeneration Penalty: An item modifier which affects the character's rate of Combat Art usage
- Relic Holder: A rotatable part of the UI which contains groups of Relics
- Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
- Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
- Resurrection Monolith: The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
- Revelation of the Seraphim: A Seraphim set
- Revered Technology: An Aspect of the Seraphim
- Revered Technology Focus: A Secondary Seraphim Aspect Skill
- Revered Technology Lore: A Primary Seraphim Aspect Skill
- Reverse Polarity: An Inquisitor Combat Art (buff)
- Riding: A General Skill
- Ring: An item worn around the finger; can be forged into some slots
- Roast Joint Trophy: A consumable item which requires Alchemy to use
- RoF: Abbreviation for Rate of Fire
- Rousing Command: A Shadow Warrior Combat Art
- RU: Russian version or server
- Ruinous Onslaught: A Shadow Warrior Combat Art
- Run Speed: An item modifier which affects the character's rate of travel
- Rune: An item which upgrades a Combat Art, either by forging or memorizing
- Runemaster: An NPC who can trade runes for other runes (for a price)
- Ruthless Mutilation: An Inquisitor Combat Art
S
- S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
- S2: Abbreviation for Sacred 2: Fallen Angel
- Saber-toothed Tiger: The Seraphim's Special Mount
- Sakkara: A Divine Gift granted by choosing Ker as a Deity
- Saraki's Path to the Netherworld: An Inquisitor set
- SB: Abbreviation for Survival Bonus
- SC: Abbreviation for Softcore
- Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
- Scything Sweep: A Shadow Warrior Combat Art
- Selling Price +X%: An item modifier which affects the value of that particular item only
- Sera: Abbreviation for Seraphim
- Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
- Seraphim's White Christmas Set: A Christmas set received after completing the Christmas Quest as a Seraphim
- Server: Computer which hosts Multiplayer games and is accessible from the Lobby.
- Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
- Shadow Path: Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.
- Shadow Step: A High Elf Combat Art
- Shadow Veil: A Shadow Warrior Combat Art
- Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
- Shadow Warrior's Merry Christmas Set: A Christmas set received after completing the Christmas Quest as a Shadow Warrior
- Shield: An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon.
- Shield Lore: A Defensive Skill
- Shield Regeneration Time: An item modifier which affects the character's rate of energy shield regeneration
- Shroud Spider: The Inquisitor's Special Mount
- Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
- Side Quest: An optional quest
- SIF: Sacred International Forums (the official forum)
- Sigma / Σ: Found on the Inventory panel, it shows a number of player statistics.
- Silly Messages: A semi-random line of text that appears when the game is loading or when the console is opened
- Silver Difficulty: Second easiest difficulty mode; most players start out here
- Silver Modification: The second of three enhancement choices available for a Combat Art
- Sinister Predator: A Dryad Combat Art (buff)
- Skeletal Fortification: A Shadow Warrior Combat Art
- Skills: Each class receives ten skills of their choice to level up as they progress.
- Skull Trophy: A consumable item which requires Alchemy to use.
- Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
- Sofia's Benevolence: A Seraphim set
- Softcore: Mode of play in which a character resurrects after death. Commonly abbreviated as SC.
- Soul Hammer: A Seraphim Combat Art
- Soul Reaver: An Inquisitor Combat Art (buff)
- Source Warden: An Aspect of the Temple Guardian
- Source Warden Focus: A Secondary Temple Guardian Aspect Skill
- Source Warden Lore: A Primary Temple Guardian Aspect Skill
- SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
- Spectral Hand: A Shadow Warrior Combat Art
- Speed Lore: An Offensive Skill
- Spell Intensity: An item modifier which affects the character's spell-based damage
- Spell Resistance: A Defensive Skill
- Stam: Abbreviation for Stamina
- Stamina: One of the six available Attributes
- Str: Abbreviation for Strength
- Strength: One of the six available Attributes
- SS: Abbreviation for Screenshot
- Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
- SW: Abbreviation for Shadow Warrior
- Sword: A one- or two-handed weapon
- Sword Weapons: An Offensive Skill
T
- Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
- Tactics Lore: An Offensive Skill
- Talisman Trophy: A consumable item which requires Alchemy to use
- Tangled Vine: A Dryad Combat Art
- Technical Modules: A Temple Guardian set
- Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
- Temple Guardian's Merry Christmas Set: A Christmas set received after completing the Christmas Quest as a Temple Guardian
- Tendils of Time: A Dryad set
- T-Energy Modules: A Temple Guardian set
- T-Energy Shroud: A Temple Guardian Combat Art (buff)
- Testa: The God of Science (Shadow)
- TG: Abbreviation for Temple Guardian
- Throwing Star: A one-handed ranged weapon
- Toon: Abbreviation for "cartoon" (Character)
- Toughness: A Defensive Skill
- Trap: A stationary foe
- Trash Mob: A small group of easily dispatched foes.
- Troll Tooth Trophy: A consumable item which requires Alchemy to use
- Trophy: A consumable item, usually requiring the Alchemy Skill
- Twilight Of The Gods: A Seraphim set
- Twisted Torment: A Dryad Combat Art
U
- UI: User Interface
- UK: English or International version or server
- Unique: Unique items are displayed with dark gold text.
- Untouchable Force: A Temple Guardian Combat Art (buff)
- US: United States/North American version or server
V
- Velaria's Heirloom: A High Elf set
- Vendor: An NPC merchant who buys and sells items
- Vestments of Innocence: A High Elf set
- Viperish Disease: A Dryad Combat Art
- Virgo's Revenge: A High Elf set
- Visibility Range: An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage).
- Vit: Abbreviation for Vitality
- Vitality: One of the six available Attributes
W
- Warding Energy: A Seraphim Combat Art (buff)
- Warding Energy Lore: A Defensive Skill
- Weapon Slot: An area of the UI where weapons and shields can be equipped
- Whet: A Blacksmith Art which can be forged into a slot
- Will: Abbreviation for Willpower
- Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
- Willpower: One of the six available Attributes
- Wind Serpent: The High Elf's Special Mount
X
- XP: Abbreviation for Experience or Windows XP
- XTM-2174: A Temple Guardian set
Y
- Yeti: A type of monster