Difference between revisions of "Sacred 2:Assassin - Diablo 2 Fallen"
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif | ||
|valign="top"|[[Sacred 2:Magic Staffs|Magic Staffs]]<br />Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands. | |valign="top"|[[Sacred 2:Magic Staffs|Magic Staffs]]<br />Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif | ||
+ | |valign="top"|[[Sacred 2:Pole Arms|Pole Arms]]<br />Improves wielding pole arrms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. | ||
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif | ||
|valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Adds a base resistance for each type of damage and reduces incoming damage. | |valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Adds a base resistance for each type of damage and reduces incoming damage. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif | ||
+ | |valign="top"|[[Sacred 2:Shield Lore|Shield Lore]]<br />Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty. | ||
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== '''Assassin Aspects''' == | == '''Assassin Aspects''' == | ||
− | http://www.sacredwiki.org/images/5/5c/Martial_arts.png '''Martial Arts''' | + | http://www.sacredwiki.org/images/5/5c/Martial_arts.png '''Martial Arts''' - Assassins' bodies are augmented well beyond the capabilities of mere flesh, and they are trained in esoteric martial arts from an age long past. |
− | http://www.sacredwiki.org/images/a/a0/Shadow_disciplines.png '''Shadow Disciplines''' | + | http://www.sacredwiki.org/images/a/a0/Shadow_disciplines.png '''Shadow Disciplines''' - The source of the powers of the ancient cabal of Assassins is shrouded in mystery. They can disappear and reappear at will, and there is no defense against their devastating psychic attacks. |
− | http://www.sacredwiki.org/images/8/8e/Traps.png '''Traps''' | + | http://www.sacredwiki.org/images/8/8e/Traps.png '''Traps''' - Devious technological traps often obliterate those unwary foes who run afoul of an Assassin. |
=='''Assassin Combat Arts'''== | =='''Assassin Combat Arts'''== | ||
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=='''Assassin Combat Arms'''== | =='''Assassin Combat Arms'''== | ||
+ | The Assassin sometimes changes his left arm depending on the combat art in use. The Assassin can shoot his battery projectile using any arm, so long as the equipped combat art is from the '''Shadow Disciplines''' or '''Traps''' aspects. | ||
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+ | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
− | |width="180px"| | + | |width="180px"|'''1''' |
− | <center>{{S2frame|[[File:Combat art 1.jpg| | + | <center>{{S2frame|[[File:Combat arm 2.jpg|x250px]]|none}}</center> |
+ | |||
+ | |width="180px"|'''2''' | ||
+ | <center>{{S2frame|[[File:Combat art 1.jpg|x250px]]|none}}</center> | ||
+ | |||
+ | |width="180px"|'''3''' | ||
+ | <center>{{S2frame|[[File:Combat arm 4.jpg|x250px]]|none}}</center> | ||
+ | |||
+ | |width="180px"|'''4''' | ||
+ | <center>{{S2frame|[[Image:Combat arm 5.jpg|x250px]]|none}}</center> | ||
+ | |} | ||
+ | |||
− | + | '''1 -''' This is the Assassin's default arm. It also used for: Claws of Thunder, Psychic Hammer, Cloak of Shadows, Fire Blast, Blade Fury | |
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− | + | '''2 -''' This arm is used for: Tiger Strike, Fists of Fire, Dragon Flight | |
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− | + | '''3 -''' This arm is used for: Mind Blast, Burst of Speed, Wake of Inferno | |
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− | + | '''4 -''' This arm is used for: Shock Web | |
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− | |||
=='''Assassin Unique [[Sacred 2:Mounts|Mount]]'''== | =='''Assassin Unique [[Sacred 2:Mounts|Mount]]'''== |
Latest revision as of 03:15, 24 January 2018
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Assassin
The PathsLight Path Introduction: "There is great evil here. The smell of death - or worse - surrounds me. I will cleanse this wilderness." Shadow Path Introduction: "Time to die! I'm coming for you."
Assassin Starting AttributesBase starting attributes level 1, silver difficulty, no survival bonus, naked.
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Assassin Skills
All skills in the left column below may be chosen as soon as a character reaches level two. | All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. |
Combat Art Skills:
Primary:
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Secondary:
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Offensive Skills:
Primary:
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Secondary:
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Defensive Skills:
Primary:
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Secondary:
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General Skills:
Primary:
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Secondary:
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Assassin Aspects
Martial Arts - Assassins' bodies are augmented well beyond the capabilities of mere flesh, and they are trained in esoteric martial arts from an age long past.
Shadow Disciplines - The source of the powers of the ancient cabal of Assassins is shrouded in mystery. They can disappear and reappear at will, and there is no defense against their devastating psychic attacks.
Traps - Devious technological traps often obliterate those unwary foes who run afoul of an Assassin.
Assassin Combat Arts
Aspect
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Aspect
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Aspect
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Assassin Combat Arms
The Assassin sometimes changes his left arm depending on the combat art in use. The Assassin can shoot his battery projectile using any arm, so long as the equipped combat art is from the Shadow Disciplines or Traps aspects.
1
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2
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3
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4
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1 - This is the Assassin's default arm. It also used for: Claws of Thunder, Psychic Hammer, Cloak of Shadows, Fire Blast, Blade Fury
2 - This arm is used for: Tiger Strike, Fists of Fire, Dragon Flight
3 - This arm is used for: Mind Blast, Burst of Speed, Wake of Inferno
4 - This arm is used for: Shock Web
Assassin Unique Mount
All characters except for the Assassin have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Assassin can use his combat arts even when sitting inside the Mobiculum.
See Also
- The Assassin development thread on DarkMatters