Difference between revisions of "Sacred 2:Tactics Lore"

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(added see also, section for effects as aspect lore skill)
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{{Languages}}
 
{{Languages}}
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===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''===
  
Increases damage dealt with equipped [[Sacred 2:Weapons|weapons]] as well as the chance for Critical Hits. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]].
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<blockquote><i>
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Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
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* Damage +X%
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* Chance for Critical Hits Increased by +X%
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</i></blockquote>
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===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Mastery'''===
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<blockquote><i>
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Increases damage dealt by equipped weapons. Greatly increases the chance to land critical hits. Enables the use of modifications for weapon-based combat arts.
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* Damage +X%
 +
* Chance for Critical Hits Increased by +X%
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</i></blockquote>
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=== Damage +X% ===
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* Affects left-click attacks (both armed and unarmed), [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] and some spells (Belligerent Vault, Deathly Spears, Dust Devil, Killing Spree, T-Energy Shroud), but not [[Sacred 2:Hybrid Damage Based Combat Arts|hybrid combat arts]].
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* Stacks additively with all other percentage bonuses.
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* In addition, increases the bonuses of certain combat art modifications. See below for details.
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=== Chance for Critical Hits Increased by +X% ===
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* Affects left-click attacks (both armed and unarmed), [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] and some spells (Belligerent Vault, Deathly Spears, Dust Devil, Killing Spree, T-Energy Shroud), but not [[Sacred 2:Hybrid Damage Based Combat Arts|hybrid combat arts]].
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* This bonus scales with the character's level. As the character's level goes up, the value of this bonus goes down.
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* Stacks additively with all other sources of critical hit chance.
  
* [[Sacred 2:Damage|Damage]] + x% (refer to table below)
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=== How to calculate the values for a given skill level ===
* [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] is increased by + y%
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See this page: [[Sacred 2:Tactics Lore - formulas and tables|Tactics Lore - formulas and tables]]
  
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=== Tooltip values ===
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Note: The values for the critical hit chance are for character level 200.
  
 
{|class="skills" width="90%" cellspacing="0"  
 
{|class="skills" width="90%" cellspacing="0"  
 
 
|-class="skillsth" align="center"  
 
|-class="skillsth" align="center"  
 
|width="105px" align="left"| Skill level  
 
|width="105px" align="left"| Skill level  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
===Mastery===
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===Effects on Combat Arts as an [[Sacred 2:Aspect Lore|Aspect Lore]] Skill===
* At Level 75 Tactics lore further increases the chance for Critical Hits.
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As an aspect lore skill, Tactics Lore can unlock [[Sacred 2:Combat Art Modifications|modification points]] for certain aspects' combat arts.
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Only hard points count for modification purposes (skill bonuses don't give you modification points).
  
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Tactics Lore serves as the Lore skill for many [[Sacred 2:Aspects|aspects]] of the various [[Sacred 2:Character Class|character classes]].  The increase to damage and critical chance of Tactics Lore naturally boosts the power of any [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] within those aspects.  Occassionally [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] are found within these aspects - their damage and critical chance is also enhanced.  Furthermore, Tactics Lore can increase other, unusual properties of combat arts within those aspects:
  
===Properties===
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====[[Sacred 2:Dryad|Dryad]]====
* As an aspect lore skill, Tactics Lore can unlock [[Sacred 2:Combat Art Modifications|modification points]] for certain aspects' combat arts.
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*'''[[Sacred 2:Capricious Hunter|Capricious Hunter]]:''' No additional effects beyond damage and critical chance.
* Only hard points count for modification purposes (skill bonuses don't give you modification points).
 
  
 
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====[[Sacred 2:Inquisitor|Inquisitor]]====
===Effects on Combat Arts as an Aspect Lore Skill===
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*'''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]:'''
Tactics Lore serves as the Lore skill for many [[Sacred 2:Aspects|aspects]] of the various [[Sacred 2:Character Class|character classes]].  The increase to damage and critical chance of Tactics Lore naturally boosts the power of any [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] within those aspects. Furthermore, it can increase other properties of combat arts within those aspects:
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**[[Sacred 2:Callous Execution|Callous Execution]] - Increases [[Sacred 2:Life leeched per hit|life leech]] damage from the "Draw Life" modification.
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**[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]] - Increases life leech damage from the "Dolor" modification.
  
 
====[[Sacred 2:Seraphim|Seraphim]]====
 
====[[Sacred 2:Seraphim|Seraphim]]====
'''[[Sacred 2:Exalted Warrior|Exalted Warrior]]:'''  
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*'''[[Sacred 2:Exalted Warrior|Exalted Warrior]]:''' No additional effects beyond damage and critical chance.
*No additional effects beyond damage and critical chance.
 
  
 
====[[Sacred 2:Shadow Warrior|Shadow Warrior]]====
 
====[[Sacred 2:Shadow Warrior|Shadow Warrior]]====
'''[[Sacred 2:Death Warrior|Death Warrior]]:'''
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*'''[[Sacred 2:Death Warrior|Death Warrior]]:'''
*[[Sacred 2:Demonic Blow|Demonic Blow]] - Increases [[Sacred 2:Life leeched per hit|life leech]] damage of the "Life Leech" modification.
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**[[Sacred 2:Demonic Blow|Demonic Blow]] - Increases life leech damage of the "Life Leech" modification.
*[[Sacred 2:Grim Resilience|Grim Resilience]] - Increases the [[Sacred 2:Max. Hitpoints|hitpoint bonus]] and the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] from the "Rejuvenation" modification.
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**[[Sacred 2:Grim Resilience|Grim Resilience]] - Increases the [[Sacred 2:Max. Hitpoints|hitpoint bonus]] and the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] from the "Rejuvenation" modification.
'''[[Sacred 2:Malevolent Champion|Malevolent Champion]]:'''
 
*[[Sacred 2:Frenzied Rampage|Frenzied Rampage]] - Increases the life leech damage of the "Vampire" modification.
 
*[[Sacred 2:Augmenting Guidon|Augmenting Guidon]] - Increases the hitpoint regeneration of the "Healing" modification.
 
  
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*'''[[Sacred 2:Malevolent Champion|Malevolent Champion]]:'''
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**[[Sacred 2:Frenzied Rampage|Frenzied Rampage]] - Increases the life leech damage of the "Vampire" modification.
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**[[Sacred 2:Augmenting Guidon|Augmenting Guidon]] - Increases the hitpoint regeneration of the "Healing" modification.
  
===Breakpoints===
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====[[Sacred 2:Temple Guardian|Temple Guardian]]====
* The Damage bonus is increased in steps as shown in the [[/Full Table|Tactics Lore full table]].
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*'''[[Sacred 2:Devout Guardian|Devout Guardian]]:'''
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**[[Sacred 2:Combat Alert|Combat Alert]] - Increases the hitpoint regeneration of the "Repair" modification.
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**[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] - Improves the [[Sacred 2:Block Warding Energy|block warding energy]] value, increases in-combat [[Sacred 2:Shield Regeneration|shield regeneration]] of the "Recharge" modification.
  
* The chance for Critical Hit depends on character level. It decreases at every level-up (the table above gives only an example, at character level 200).
 
 
 
The '''Damage bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''600'''*(x-32.5)/(x+66) Mastery
 
The '''Chance for Critical Hits bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''20'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''30'''*(x-32.5)/(x+66) Mastery
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
 
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
 
 
This value compared with the table value is a good example of the precision the formulas offer.
 
  
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'''Note:''' All Combat Arts within these aspects use weapon attack speed for their execution speed, even the spells and [[Sacred 2:Buff|buffs]].
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Arts|Combat Arts]]
 
 
*[[Sacred 2:Aspects|Aspects]]
 
*[[Sacred 2:Aspects|Aspects]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
 
*[[Sacred 2:Sacred 2 Player Contributed Guides|Sacred 2 Player Contributed Guides]]
 
*[[Sacred 2:Sacred 2 Player Contributed Guides|Sacred 2 Player Contributed Guides]]
*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[http://darkmatters.org/forums/index.php?/topic/21664-aspect-lore-skills-the-hidden-effects/ Aspect Lore Skills - The Hidden Effects]

Latest revision as of 07:27, 28 November 2024


tacticslore.gif Tactics Lore

Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.

  • Damage +X%
  • Chance for Critical Hits Increased by +X%

tacticslore.gif Tactics Mastery

Increases damage dealt by equipped weapons. Greatly increases the chance to land critical hits. Enables the use of modifications for weapon-based combat arts.

  • Damage +X%
  • Chance for Critical Hits Increased by +X%

Damage +X%

  • Affects left-click attacks (both armed and unarmed), weapon-based combat arts and some spells (Belligerent Vault, Deathly Spears, Dust Devil, Killing Spree, T-Energy Shroud), but not hybrid combat arts.
  • Stacks additively with all other percentage bonuses.
  • In addition, increases the bonuses of certain combat art modifications. See below for details.

Chance for Critical Hits Increased by +X%

  • Affects left-click attacks (both armed and unarmed), weapon-based combat arts and some spells (Belligerent Vault, Deathly Spears, Dust Devil, Killing Spree, T-Energy Shroud), but not hybrid combat arts.
  • This bonus scales with the character's level. As the character's level goes up, the value of this bonus goes down.
  • Stacks additively with all other sources of critical hit chance.

How to calculate the values for a given skill level

See this page: Tactics Lore - formulas and tables

Tooltip values

Note: The values for the critical hit chance are for character level 200.

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Critical Hit, +%: 0,4 2 3,5 4,8 5,9 6,8 7,6 8,4 8,6 9 9,7 11 12,1 13,2 14,1 14,9 15,6 16,6 17,4 18,2 18,8


lsTitle.png
rsTitle.png

Effects on Combat Arts as an Aspect Lore Skill

As an aspect lore skill, Tactics Lore can unlock modification points for certain aspects' combat arts. Only hard points count for modification purposes (skill bonuses don't give you modification points).

Tactics Lore serves as the Lore skill for many aspects of the various character classes. The increase to damage and critical chance of Tactics Lore naturally boosts the power of any Weapon Damage Based Combat Arts within those aspects. Occassionally Spell Damage Based Combat Arts are found within these aspects - their damage and critical chance is also enhanced. Furthermore, Tactics Lore can increase other, unusual properties of combat arts within those aspects:

Dryad

Inquisitor

Seraphim

Shadow Warrior

Temple Guardian


Note: All Combat Arts within these aspects use weapon attack speed for their execution speed, even the spells and buffs.

See Also