The heavenly warrior, a favorite of Sacred, makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.
The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She
fights with light to medium weapons and, if required, with massive technological support.
The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having
followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember
their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.
The Winged Warrior - Sublime, Wise and Ancient.
These heavenly beings usually have very fair skin. The Seraphim impresses the beholder with her elegance and her immaculate appearance. Austere eyes without pupils, which express her
strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her
shoulders and frames her fine features. The Seraphim is able to wear medium and technical armor
while maintaining her speed and elegance. What would an angel be without wings? The most striking
feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor.
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Combat Art Skills:
[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Offensive skills:
[u]Primary:[/u]
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Ranged Weapons Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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Sword Weapons Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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Pole Arms Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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[u]Secondary:[/u]
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Dual wield Allows you to wield two single-handed weapons
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Speed Lore Increases attack and defense and run speed
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Damage Lore Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
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Defensive Skills:
[u]Primary:[/u]
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Shield Lore Still unknown, possibly increases defense and maximum item level without penalties
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Armour Lore Improves your resists and increases maximum item level without penalties
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Combat Reflexes Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
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[u]Secondary:[/u]
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Toughness Improves your resists and provides minimal % damage mitigation
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown)
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General skills:
[u]Primary:[/u]
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Riding Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
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Enhanced Perception Gives the player a better chance of "seeing" invisible monsters as well as "magical hiding places"
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[u]Secondary:[/u]
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Alchemy Allows player to use certain consumables
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Bargaining Much like Trading in original Sacred, improves what merchants have to offer.
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Aspect
Exalted Warrior
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Aspect
Celestial Magic
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Aspect
Revered Technology
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