Sacred 2:Assassin - Diablo 2 Fallen

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

The Assassin

Assassin_icon.png The Assassins are an ancient order originally founded to hunt down and eliminate rogue mages. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on augmenting the natural martial abilities of their bodies, both physical and mental. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.

The Paths

Light Path Introduction: "There is great evil here. The smell of death - or worse - surrounds me. I will cleanse this wilderness."

Shadow Path Introduction: "Time to die! I'm coming for you."


Assassin Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
27 25 22 24 26 25 135


Assassin Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

Primary:
Combat-disciple_d2f.png Combat Discipline
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
Martial_arts_focus.png Martial Arts Focus
Improves regeneration and raises max Combat Art level for this aspect.
Shadow_disciplines_focus.png Shadow Disciplines Focus
Improves regeneration and raises max Combat Art level for this aspect.
Traps_focus.png Traps Focus
Improves regeneration and raises max Combat Art level for this aspect.
Secondary:
Concentration_d2f.png Concentration
Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
Shadow_disciplines_lore.png Shadow Disciplines Lore
Increases damage, critical chance, and cast speed for this aspect.
Traps_lore.png Traps Lore
Increases damage, critical chance, and cast speed for this aspect.
Ancient_magic_d2f.png Ancient Magic
Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.

Offensive Skills:

Primary:
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
Secondary:
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
magicstaffs.gif Magic Staffs
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.

Defensive Skills:

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
spellresistance.gif Spell Resist Lore
Increases resistance to spells and protection from spell-based critical hits.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
Secondary:
constitution.gif Constitution
Increases health and health regeneration.
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.

General Skills:

Primary:
blacksmith.gif Blacksmith
Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
alchemy.gif Alchemy
Enhances the effectiveness of all potions and allows use of certain consumables.
enhancedperception.gif Magic Find
Increases chance of "seeing" invisible monsters and "magical hiding places."
Secondary:
riding.gif Riding
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
bargaining.gif Trading
Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.

Assassin Aspects

Martial_arts.png Martial Arts

Shadow_disciplines.png Shadow Disciplines

Traps.png Traps

Assassin Combat Arts

Aspect
Martial Arts


Tiger Strike

Tiger_strike.png

Dragon Flight

Dragon_flight.png

Fists of Fire

Fists_of_fire.png

Claws of Thunder

Claws_of_thunder.png

Venom (Buff)

Venom.png

Aspect
Shadow Disciplines


Psychic Hammer

Psychic_hammer.png

Mind Blast

Mind_blast.png

Burst of Speed

Burst_of_speed.png

Cloak of Shadows

Cloak_of_shadows.png

Shadow Master (Buff)

Shadow_master.png

Aspect
Traps


Fire Blast

Fire_blast.png

Wake of Inferno

Wake_of_inferno.png

Shock Web

Shock_web.png

Blade Fury

Blade_fury.png

Blade Shield (Buff)

Blade_shield.png

Assassin Combat Arms

Tiger Strike, Fists of Fire, Dragon Flight
Claws of Thunder
Psychic Hammer, Cloak of Shadows, Fire Blast, Blade Fury
Mind Blast, Burst of Speed, Wake of Inferno
Shock Web

Assassin Unique Mount

Mobiculum

All characters except for the Assassin have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Assassin can use his combat arts even when sitting inside the Mobiculum.

See Also