NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Assassin
|
The Assassins are an ancient order originally founded to hunt down and eliminate rogue mages. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on augmenting the natural martial abilities of their bodies, both physical and mental. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.
|
The Paths
Light Path Introduction: "There is great evil here. The smell of death - or worse - surrounds me. I will cleanse this wilderness."
Shadow Path Introduction: "Time to die! I'm coming for you."
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
|
|
All skills in the left column below may be chosen as soon as a character reaches level two.
|
All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
|
Primary:
|
Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
|
|
Traps Focus Improves regeneration and raises max Combat Art level for this aspect.
|
|
Secondary:
|
Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
|
|
Traps Lore Increases damage, critical chance, and cast speed for this aspect.
|
|
Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
|
|
Primary:
|
Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
|
|
Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
|
|
Tactics Lore Increases damage and chance for critical hits with all weapons.
|
|
Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
|
Secondary:
|
Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
|
|
Speed Lore Increases attack and defense, and run speed.
|
|
Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
|
|
Primary:
|
Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
|
|
Spell Resist Lore Increases resistance to spells and protection from spell-based critical hits.
|
|
Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
|
|
Secondary:
|
Toughness Improves resists and provides minimal % damage mitigation.
|
|
Primary:
|
Blacksmith Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
|
|
Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
|
|
Magic Find Increases chance of "seeing" invisible monsters and "magical hiding places."
|
|
Secondary:
|
Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
|
|
Trading Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
|
|
Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
|
|
Assassin Aspects
Martial Arts
Shadow Disciplines
Traps
Assassin Combat Arts
Aspect
Martial Arts
|
Aspect
Shadow Disciplines
|
Aspect
Traps
|
Assassin Combat Arms
Tiger Strike, Fists of Fire, Dragon Flight
|
Claws of Thunder
|
Psychic Hammer, Cloak of Shadows, Fire Blast, Blade Fury
|
Mind Blast, Burst of Speed, Wake of Inferno
|
Shock Web
|
Assassin Unique Mount
Mobiculum
All characters except for the Assassin have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Assassin can use his combat arts even when sitting inside the Mobiculum.
See Also