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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_01.png '''[[Sacred 2:Capricious Hunter/es|Cazador Caprichoso]]''' http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_02.png '''[[Sacred 2:Cabalistic Voodoo/es|Vudú Cabalístico]]'''
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  • '''Fallen Angel''' introduces the concept of Aspects. ...regarding character abilities and development. The freedom to choose your aspects and combat arts allow players to create their own unique character. The ab
    10 KB (1,666 words) - 18:24, 13 January 2017
  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DM_Asp_01.gif '''[[Sacred 2:Dragon Magic/de|Drachenmagie]]''' http://www.sacredwiki.org/images/Sacred_2/Aspects/DM_Asp_02.gif '''[[Sacred 2:Elemental Magic/de|Elementarmagie]]'''
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Page text matches

  • ===Concentration des Aspects=== Les concentrations des Aspects abaissent le temps de régénération de tous les arts du Combat, et augmen
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  • ...euvent choisir de développer des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils
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  • ===Concentration des Aspects===
    4 KB (267 words) - 05:47, 2 July 2009
  • ===Concentration des Aspects===
    4 KB (267 words) - 16:47, 2 July 2009
  • ===Connaissance des aspects=== ...isation de [[Sacred 2:Combat Art Modifications/fr|modifications]] pour ces aspects.
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  • *[[Sacred 2:Aspects|Aspect:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]] * {{PAGENAME}} does nt have the [[Sacred 2:Aspects|Aspect:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]] bonus on the lower
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  • ...[[Sacred 2:Character Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff| ...s to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Art
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  • ...2:Dragon Mage|Dragon Mage]]'s [[Sacred 2:Mentalism|Mentalism]] [[Sacred 2:Aspects|aspect]].
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  • * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ...gon Mage|Dragon Mage]]'s [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|aspect]].
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Lost Fusion|Lost Fusion]]
    430 bytes (55 words) - 05:47, 30 March 2014
  • ...gon Mage|Dragon Mage]]'s [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|aspect]]. This modifier adds X levels to all Combat Arts in this aspect. An
    603 bytes (99 words) - 14:40, 11 February 2010
  • '''Fallen Angel''' introduces the concept of Aspects. ...regarding character abilities and development. The freedom to choose your aspects and combat arts allow players to create their own unique character. The ab
    10 KB (1,666 words) - 18:24, 13 January 2017
  • ...ns. Depending on how many points you allot to one of the chosen [[Sacred 2:Aspects|Aspect]], the game will give you points that you can spend on upgrades that ...hampion|Malevolent Champion]] and [[Sacred 2:Death Warrior|Death Warrior]] aspects + 199 points for [[Sacred 2:Astral Lord|Astral Lord]]).
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  • ...lock [[Sacred 2:Combat Art Modifications|modification points]] for certain aspects' combat arts. ...cs Lore can increase other, unusual properties of combat arts within those aspects:
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Capricious Hunter|Capricious Hunter]]
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  • ...evel without penalty]] for the [[Sacred 2:Mentalism|Mentalism]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Celestial Magic|Celestial Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...ty]] for the [[Sacred 2:Revered Technology|Revered Technology]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...for the [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...enalty]] for the [[Sacred 2:Astute Supremacy|Astute Supremacy]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...alty]] for the [[Sacred 2:Capricious Hunter|Capricious Hunter]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...or the [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...alty]] for the [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...hout penalty]] for the [[Sacred 2:Nature Weaver|Nature Weaver]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Exalted Warrior|Exalted Warrior]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...hout penalty]] for the [[Sacred 2:Death Warrior|Death Warrior]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Devout Guardian|Devout Guardian]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...ithout penalty]] for the [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Elemental Magic|Elemental Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...]] for the [[Sacred 2:Malevolent Champion|Malevolent Champion]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use *[[Sacred 2:Aspects|Aspects]]
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  • ...alty]] for the [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...without penalty]] for the [[Sacred 2:Astral Lord|Astral Lord]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Mystic Stormite|Mystic Stormite]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Delphic Arcania|Delphic Arcania]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...without penalty]] for the [[Sacred 2:Lost Fusion|Lost Fusion]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...hout penalty]] for the [[Sacred 2:Source Warden|Source Warden]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...el of all [[Sacred 2:Combat Arts|Combat Arts]] within the named [[Sacred 2:Aspects|Aspect]]. This modifier adds X levels to all Combat Arts in the appropriat
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Mystic Stormite|Mystic Stormite]] +X
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  • ...regeneration time bonus has a possibility for spawning for any [[Sacred 2:Aspects|aspect]] of any [[Sacred 2:Character Class|character class]], for example:
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (possible [[Sacred 2:Aspects|Aspect]]-specific variations)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|Character Class]])
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  • ...laeniel was the first to recognize that magic is not a priori divided into aspects, and that the categorization is merely a figment created This was a revolut
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Nature Weaver|Nature Weaver]]
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]
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  • *[[Sacred 2:All combat arts|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts
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  • ...n speed of the [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...Characters creating [[Sacred 2:Combo|Combos]] using combat arts from all aspects may also find this mode useful. With this mode disabled, the classic Falle
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  • ...execution speed of the [[Sacred 2:Source Warden|Source Warden]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...of the [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...n speed of the [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...ution speed of the [[Sacred 2:Elemental Magic|Elemental Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...ion speed of the [[Sacred 2:Astute Supremacy|Astute Supremacy]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...ution speed of the [[Sacred 2:Celestial Magic|Celestial Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...the execution speed of the [[Sacred 2:Lost Fusion|Lost Fusion]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...and the execution speed of the [[Sacred 2:Mentalism|Mentalism]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...ution speed of the [[Sacred 2:Mystic Stormite|Mystic Stormite]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...the execution speed of the [[Sacred 2:Astral Lord|Astral Lord]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use *[[Sacred 2:Aspects|Aspects]]
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  • ...speed of the [[Sacred 2:Revered Technology|Revered Technology]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...execution speed of the [[Sacred 2:Nature Weaver|Nature Weaver]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...will go on a 2-second timer before they can be used. Combat arts in other aspects can still be used immediately, as they are not affected. ...on a single aspect. Characters creating Combos using combat arts from all aspects may also find this mode useful. Expert Touch can be selected when creating
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  • ...e execution speed of the [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DM_Asp_03.gif - '''[[Sacred 2:Mentalism|Mentalism]]''' * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]])
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  • More to come on other aspects of this character.
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  • ...ution speed of the [[Sacred 2:Delphic Arcania|Delphic Arcania]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Death Warrior|Death Warrior]] +X
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png - ''' [[Sacred 2:Delphic Arcania|Delphic Arcania]]''' * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8%
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  • ...the level in the [[Sacred 2:Aspect Focus|focus skill]] for the [[Sacred 2:Aspects|aspect]] of the CA in question. * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • | CM|| [[Sacred 2:Celestial Magic|Celestial Magic]] || [[Sacred 2:Aspects|Aspects]] of the [[Sacred 2:Seraphim|Seraphim ]] ...arrior]] || One of the [[Sacred 2:Seraphim|Seraphim's]] [[Sacred 2:Aspects|Aspects]]
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  • ...gh text strings. These scripts can in some cases be used to change visual aspects of Sacred 2, but in most cases they are use to change the game mechanics, t
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  • ...ujours d'actualité. Delaeniel fut le premier à affirmer que les différents aspects de la magie ne pouvaient pas être classifiés et que la classification en
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  • ...or|Death Warrior]] or [[Sacred 2:Malevolent Champion|Malevolent Champion]] aspects. *[[Sacred 2:Aspects |Aspects]]
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  • |[[Sacred 2:Aspects|'''Aspects''']] ...arrior must also follow either of the Death Warrior or Malevolent Champion aspects.
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  • Каждый [[Sacred 2:Character Class/ru|класс персонажей]] имеет три [[Sacred 2:Aspects|школы]] с пятью боевыми умениями в каждой Боевые умения объеденены в [[Sacred 2:Aspects|школы]]. У каждого персонажа есть три школ
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -17.2%
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  • Cada [[Sacred 2:Character Class/es|Personaje]] tiene tres [[Sacred 2:Aspects/es|Aspectos]] con cinco Artes de Combate en cada aspecto, una de las cuales Las Artes de Combate se agrupan en [[Sacred 2:Aspects/es|Aspectos]]. Cada personaje tiene tres aspectos a elegir, y puede desarro
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  • ...red 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills: ...sitor, Seraphim, and Temple Guardian (and for two of the Shadow's Warriors aspects). Visit its page to see the specific effects it has as an Aspect Lore skil
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  • ...e est celui qui se rapproche le plus du mage classique. Elle possède trois aspects, tous basés sur la magie : Pyromancie, qui est particulièrement utile pou [[Sacred 2:Aspects/fr|'''Aspects''']]
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  • =='''[[Sacred 2:Aspects/fr|Aspects]]'''== [[Sacred 2:Daerwain's Revenge/fr|Revanche de Daerwain]] ([[Sacred 2:Dryad/fr#Aspects|Vaudou]])
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  • ...ut utiliser la plupart des armes du jeu et porter des armures lourdes. Ses aspects Guerrier Divin, Magie céleste et Technologie Sacrée sont un mélange d'ar [[Sacred 2:Aspects|'''Aspects''']]
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  • *[[Sacred 2:Aspects|Aspects]]
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  • ...ux ténèbres ce que le Séraphin est à la lumière. Les Arts du combat de ses aspects Inquisition, Suprématie et Magie infernale, par exemple, Exécution sommai [[Sacred 2:Aspects/fr|'''Aspects''']]
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  • ...is is the school of classic magic, well suited to support one of the other aspects. *[[Sacred 2:Aspects|Aspects]]
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  • ...remarks. Other comments may provide information and hints about different aspects of the game.
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  • *[[Sacred 2:Aspects|Aspects]]
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  • *[[Sacred 2:Aspects|Aspects]]
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  • |[[Sacred 2:Aspects|'''Aspects''']] ...is is the school of classic magic, well suited to support one of the other aspects.
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  • ...red 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Character Class|character]] has 3 Aspect Focus skills -
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  • |[[Sacred 2:Aspects|'''Aspects''']]
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  • Three Tigers for the Seraphim offer bonuses to the following aspects:
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  • |[[Sacred 2:Aspects|'''Aspects''']]
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  • |[[Sacred 2:Aspects|'''Aspects''']]
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  • Three lizards for the Seraphim offer bonuses to the following aspects:
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  • *[[Sacred 2:Aspects|Aspects]]
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  • =='''[[Sacred 2:Aspects#Dragon Mage Aspects|Dragon Mage Aspects''']]==
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  • *[[Sacred 2:Aspects|Aspects]]
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  • Rule 3: Spreading yourself through a lot of aspects is generally not a good idea. Rule 4: If you do spread yourself through a number of aspects, always have a good idea which is your main one and which are your supporti
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  • *[[Sacred 2:Aspects|Aspects]]
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  • =='''[[Sacred 2:Aspects#Seraphim Aspects|Seraphim Aspects]]'''==
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  • *[[Sacred 2:Aspects|Aspects]]
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