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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • |This powerful spell briefly summons the spirits of vengeful revenants. These skeletal specters This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:Spell Intensity|Spell Intensity]] +X% (Gloves)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * '''Spell Flow''' - Decreases the regeneration time of Ice Bolt by 25%.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • *[[Sacred 2:Spell Intensity|Spell Intensity]] (Gloves) Requires ''Armor Lore''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * '''Spell Flow''' - Significantly decreases the regeneration time of Blazing Tempest.
    6 KB (937 words) - 07:03, 8 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
    6 KB (808 words) - 05:37, 9 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
    6 KB (875 words) - 19:18, 25 June 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • * [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] (Arms) * [[Sacred 2:Spell Intensity|Spell Intensity]] (Arms)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
    7 KB (900 words) - 11:29, 22 August 2022
  • ...telligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]]
    5 KB (633 words) - 16:29, 4 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
    6 KB (823 words) - 07:39, 7 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • |With the invocation of this spell, entire hordes of the [[Sacred 2:Sorceress|Sorceress]]'s enemies are left c This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ntelligence |Intelligence]] will increase [[Sacred 2:Spell Intensity|spell intensity]] but not the damage.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Area of Effect|Area of Effect]] spell with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • * [[Sacred 2:Spell Intensity|Spell Intensity]] +X% (Arms)
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  • * [[Sacred 2:Spell Intensity|Spell Intensity]] (Belt) * [[Sacred 2:Spell Resistance X%|Spell Resistance]] (Shoulders)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...smith Arts]] do '''not''' affect [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • '''[[Sacred 2:Spell Intensity|Spell Intensity (Intensidade Mágica)]] +XXX'''
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  • ...ical hits|Chance for Critical Hits +%]] / [[Sacred 2:Spell Intensity|Spell Intensity +%]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * '''Spell Flow''' - Significantly decreases the regeneration time of Frost Flare. (20
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  • * [[Sacred 2:Spell Resistance|Spell Resistance]] (Chest) * [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] (Chest)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]].
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  • ...red 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:Spell Intensity|Spell Intensity]] check, this effect's damage is likewise decreased by 30%. Several differe ...me|Damage over Time]], caused by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and the periodic damage caused by Secondary Dama
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  • ...and can be modified to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...e|Intelligence]] increases the damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Derogate''' mod.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • ...ombat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell with the higher level will cancel the weaker one. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • ...t [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, the spell with the higher level will cancel the weaker one. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...|Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Explosion''' modification.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Intelligence |Intelligence]] will raise its damage and spell intensity of '''Sphere''' mod.
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  • |The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The [[Sacred 2:High Elf|High Elf] This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...telligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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  • == [[Sacred 2:Spell Intensity/es|Intensidad de conjuro]] ==
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  • ...ctués avec les [[Sacred 2:Magic Staffs/fr|Bâtons magiques]] et [[Sacred 2: Spell Damage Based Combat Arts|Certains]] Arts du combat. '''[[Sacred 2:Spell Intensity/fr|Intensité des sorts]] +XXX'''
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  • * [[Sacred 2:Spell Intensity|Spell Intensity]] (Helm)
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  • 1. The HE is a bit squishy against physical damage and spell damage. ...eal magic starts at mastery when it reduces the enemies resistance to your spell damage. then look out! Master 4th.
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  • The [[Sacred:Seraphim|Seraphim]]'s conversion spell makes an opponent change sides. The ?converted? opponent attacks their own ...ses the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures.
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  • ...o land a critical hit by a percentage. Note: This Modifier does not affect Spell-based Combat Arts. ...s the armor (resistances) of an enemy. Note: This Modifier does not affect Spell-based Combat Arts.
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  • ...ells, more health, faster health regeneration, more attack, defense, spell intensity and resistance, lower Buff penalties and faster Combat Art regeneration.
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  • ...l not increase Attack Value or Defense Value, but does increase your Spell Intensity which in turn helps with your other spells. 8. Spell Resistance *
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  • '''[[Sacred 2:Spell Intensity|Мощность магии]] +XXX'''
    6 KB (309 words) - 02:46, 29 October 2013
  • ...e is not for melee-oriented players... just ones that use spells. The main spell will be Glacial Thorns while wearing a shield and carrying a one handed swo b) Spell Resistance
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  • Q: What does Armor, Defense, Spell Resistance/Intensity, Evade, Reflect do? ...you sustain less damage from spells, Spell Intensity counters the enemy's Spell Resistance and makes him take more damage from spells, Reflect makes enemie
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  • ...of its upgraded forms have the following skills: Tactics Lore, Armor Lore, Spell Resist Lore. ...condary effect, and it also has the Damage Lore skill, which increases the intensity and duration of Burn.
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  • '''[[Sacred 2:Spell Intensity/es|Intensidad de conjuro]] +XXX'''
    5 KB (675 words) - 02:46, 29 October 2013
  • The [[Sacred:Seraphim|Seraphim]]'s conversion spell makes an opponent change sides. The ''converted'' opponent attacks their ow ...ses the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures.
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  • ...in inteligence is it helps Viperish Disease spread faster do to its spell intensity. Also it boost your main supply of damage for killing bosses in the later p ...o add damage to the totem dont forget to use acute mind before casting the spell.
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  • ...attack if you take a look in the details it will list spell intensity and spell resistance for the CA and damage can be boosted by putting points into Inte
    9 KB (1,681 words) - 01:37, 18 August 2014
  • |class="cellborder"| [[Sacred 2:Spell Intensity|Spell Intensity]]
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  • ...tial?'' - dispell the effects of [[Sacred_2:Spell_Damage_Based_Combat_Arts|Spell Damage Based Combat Arts]] (further CA) in the area of the EM circle. Any projectile of Spell Damage Based Combat Arts is dispelled (including summon of creatures and tr
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  • '''[[Sacred 2: Spell Intensity/es | Intensidad de conjuro]] ''' +X%- Aumenta la efectividad de los hechiz '''[[Sacred 2: Spell Resistance +X%/es| Resistencia contra conjuros +X%]]''' - Reduce la posibi
    13 KB (2,227 words) - 00:06, 13 August 2013
  • Dust Devil - Recondition, Spell Shield, Spread. ...lowers the cooldown of the Combat Art, allowing it to be used more often. Spell Shield was the reason for modifying this Combat Art, as it adds a chance to
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ...get around ~70% DB, as an added bonus you get a chunky bonus to your spell intensity and decent increase to your Area of Effect Combat Arts. I know it's asking ...rsonally recommend spell resistance... to pass against opponent Combat Art intensity vs. player resistance check.)
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  • ...creases the spell base damage by 0,1% and increases the chance to deal max spell damage. But as Temple Guardian only has no min-max damage on his magic base Spell based Temple Guardian: Source warden and lost fusion
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  • Improved regen times for Rev-Tech aspect, higher spell levels and faster upgrading of combat art. ...m early on to cut on the long regens and Int later on for spell damage and intensity. Putting it all in stam for the first 50 levels and then Int from then on s
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  • ...anded staff. It has only 1 gold socket, but it sports a bonus to the spell intensity, casting speed and to the enemy’s level for deathblow. Very useful for ca ...that are widely favored by all casters: bonus to combat art’s range, spell intensity, and casting speed, as well as reduction to the regeneration times.
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  • Increases the damage of Skeletal Fortification. Not sure if the reduction in spell resistance of your opponents matters much to this build, either way it come Level 65: Spell Resistance (75)
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  • Increase the power of your shield and improve your spell resistance (will be useless once we'll get 100% CA reflects with T-energy s Increase a bit spells damage and intensity. The bonus of damage is not really great on TG's spells, but it can be usef
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  • ...Modifiers|item modifier]] which affects the character's rate of casting a spell *'''Divine Gift''': Also called God Spell. An additional Combat Art granted by the player's chosen [[Sacred 2:Deities
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  • et_spell_intensity_rel Increases caster's Spell Intensity stat, affects all aspects, HE Crystal Skin (kristallhaut)
    24 KB (3,184 words) - 21:09, 22 January 2022
  • * Character sheet UI is rearranged to present attack/defense/damage/spell intensity in a more logical way and with misleading/incorrect parameters removed. ===Player Spell and Skill Fixes===
    42 KB (6,354 words) - 00:23, 31 December 2017

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