Difference between revisions of "Sacred 2:Temple Guardian"

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=='''Temple Guardian'''==
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|align="center"|[[File:Temple Guardian avatar.png|130px]]
An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes.  
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|[[File:Tg logo hi.png|210px]]
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=='''The Temple Guardian'''==
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An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful [[Sacred 2:Book 5 - T-Energy|T-Energy]] and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes.  
 
The cyborg creature’s special feature is his left arm.
 
The cyborg creature’s special feature is his left arm.
 
He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.
 
He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.
  
The Temple Guardian is almost as old as the Great Machine and T-Energy itself. The creator of the Great Machine also created Temple Guardians to protect the machine and the temple that was built around it.
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The Temple Guardian is almost as old as the [[Sacred 2:Great Machine|Great Machine]] and T-Energy itself. The creator of the Great Machine also created [[Sacred 2:Guardian (Mechanical)|Temple Guardians to protect the machine]] and the temple that was built around it.
  
Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half human and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.
+
Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half biological and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.
 
|http://www.sacredwiki.org/images/Sacred_2/Characters/TGrender.jpg
 
|http://www.sacredwiki.org/images/Sacred_2/Characters/TGrender.jpg
 
|}
 
|}
  
===Special Features===
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=='''The Story'''==
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'''[[Sacred 2:Temple Guardian Class Chain Quest|Temple Guardian Class Quest (Light Path)]] Introduction:''' "Me and my brethren have existed in Ancaria since the beginning of time. Brought into being by the creator of this world, animated through his energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few of us have survived the Great War. We may have lost our ways and our task may seem to be unaccomplishable, but I shall not rest until I have fulfilled my destiny."
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'''[[Sacred 2:Temple Guardian Class Chain Quest - Shadow|Temple Guardian Class Quest (Shadow Path)]] Introduction:''' "I am one of the few Temple Guardians to survive the Great War. No blood is running through my veins, as this would be a sign of mortality and weakness. My body is meant for eternity. I will not tolerate the victory of the mortals. The creator gave us a task. I will not desist from that task for as long as I shall exist."
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For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.
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After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.
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But not all of the Temple Guardians were wiped out.  Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.
 +
 
 +
=='''The Paths'''==
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{|
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|{{S2frame|[[File:SACRED2 renderings TGlight.jpg|x210px]]|none}} 
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|Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.
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|}
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:[[Sacred 2:Light Campaign Synopsis|Path of Light]]
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{|
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|{{S2frame|[[File:SACRED2 renderings TempleGuardian-Shadow.jpg|x210px]]|none}} 
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|Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.
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|}
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:[[Sacred 2:Shadow Campaign Synopsis|Path of Shadow]]
  
Temple Guardians have two weapons: their left-handed gun weapon, and a close-combat weapon in the right hand.  The gun is the left forearm; they have no left hand.  As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon).
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=='''Special Features'''==
  
Temple Guardians are the only characters that have both [[Sacred 2:Blacksmith|blacksmithing]] and [[Sacred 2:Bargaining|bargaining]].  As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters.
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Temple Guardians have two weapons: their [[Sacred 2:Temple Guardian Combat Art Guns|left-handed gun weapon]], and a close-combat weapon in the right hand.  The gun is the left forearm; they have no left hand.  As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon).
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Temple Guardians (along with the Inquisitor) have both [[Sacred 2:Blacksmith|blacksmithing]] and [[Sacred 2:Bargaining|bargaining]].  As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters.
  
 
=='''Temple Guardian Starting [[Sacred 2:Attributes|Attributes]]'''==
 
=='''Temple Guardian Starting [[Sacred 2:Attributes|Attributes]]'''==
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=='''Temple Guardian [[Sacred 2:Skills|Skills]]'''==
 
=='''Temple Guardian [[Sacred 2:Skills|Skills]]'''==
 
{|
 
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==='''Combat Art Skills:'''===
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==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
 
{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
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|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif  
|valign="top"|[[Sacred 2:Aspect Focus|Devout Guardian Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
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|valign="top"|'''[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.  
 
|}
 
|}
 
{|
 
{|
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionlore.gif  
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif  
|valign="top"|[[Sacred 2:Aspect Lore|Lost Fusion Lore]]<br />Increases damage, critical chance, and cast speed for this aspect.  
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|valign="top"|'''[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif  
|valign="top"|[[Sacred 2:Aspect Lore|Source Warden Lore]]<br />Increases damage, critical chance, and cast speed for this aspect.  
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|valign="top"|'''[[Sacred 2:Source Warden Lore|Source Warden Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.  
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
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|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif
|valign="top"|[[Sacred 2:Combat Discipline|Combat Discipline]]<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.  
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|valign="top"|'''[[Sacred 2:Combat Discipline|Combat Discipline]]'''<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif  
|valign="top"|[[Sacred 2:Concentration|Concentration]]<br />Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.  
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|valign="top"|'''[[Sacred 2:Concentration|Concentration]]'''<br />Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif  
|valign="top"|[[Sacred 2:Aspect Focus|Lost Fusion Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
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|valign="top"|'''[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif  
|valign="top"|[[Sacred 2:Aspect Focus|Source Warden Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
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|valign="top"|'''[[Sacred 2:Source Warden Focus|Source Warden Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.  
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|}
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''[[Sacred 2:Community Patch|Community Patch v120]] adds one more skill to this list:''
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif
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|valign="top"|'''[[Sacred 2:Ancient Magic|Ancient Magic]]'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. 
 
|}
 
|}
 
|}
 
|}
  
==='''Offensive skills:'''===
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==='''[[Sacred 2:Offensive Skills|Offensive Skills]]:'''===
 
{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
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|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif  
|valign="top"|[[Sacred 2:Sword Weapons|Sword Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.  
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|valign="top"|'''[[Sacred 2:Sword Weapons|Sword Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif  
|valign="top"|[[Sacred 2:Hafted Weapons|Hafted Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.  
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|valign="top"|'''[[Sacred 2:Hafted Weapons|Hafted Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif  
|valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage and chance for critical hits with all weapons.  
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|valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage and chance for critical hits with all weapons.  
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
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|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif  
|valign="top"|[[Sacred 2:Ranged Weapons|Ranged Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.  
+
|valign="top"|'''[[Sacred 2:Ranged Weapons|Ranged Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif  
|valign="top"|[[Sacred 2:Speed Lore|Speed Lore]]<br />Increases attack and defense, and run speed.  
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|valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases attack and defense, and run speed.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif  
|valign="top"|[[Sacred 2:Damage Lore|Damage Lore]]<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.  
+
|valign="top"|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.  
 
|}
 
|}
 
|}
 
|}
  
==='''Defensive Skills:'''===
+
==='''[[Sacred 2:Defensive Skills|Defensive Skills]]:'''===
 
{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
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|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif  
|valign="top"|[[Sacred 2:Armour Lore|Armor Lore]]<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.  
+
|valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif  
|valign="top"|[[Sacred 2:Warding Energy Lore|Warding Energy Lore]]<br />Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).  
+
|valign="top"|'''[[Sacred 2:Warding Energy Lore|Warding Energy Lore]]'''<br />Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif  
|valign="top"|[[Sacred 2:Spell Resistance|Spell Resistance]]<br />Increases resistance to spells and protection from spell-based critical hits.  
+
|valign="top"|'''[[Sacred 2:Spell Resistance|Spell Resistance]]'''<br />Increases resistance to spells and protection from spell-based critical hits.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif  
|valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Improves resists and provides minimal % damage mitigation.  
+
|valign="top"|'''[[Sacred 2:Toughness|Toughness]]'''<br />Improves resists and provides minimal % damage mitigation.  
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
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|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif  
|valign="top"|[[Sacred 2:Constitution|Constitution]]<br />Increases health and health regeneration.
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|valign="top"|'''[[Sacred 2:Constitution|Constitution]]'''<br />Increases health and health regeneration.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif  
|valign="top"|[[Sacred 2:Combat Reflexes|Combat Reflexes]]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
+
|valign="top"|'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]'''<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif  
|valign="top"|[[Sacred 2:Pacifism|Pacifism]]<br />Reduces damage taken in PvP (all possible ramifications still unknown).  
+
|valign="top"|'''[[Sacred 2:Pacifism|Pacifism]]'''<br />Reduces damage taken in PvP (all possible ramifications still unknown).  
 
|}
 
|}
 
|}
 
|}
  
==='''General skills:'''===
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==='''[[Sacred 2:General Skills|General Skills]]:'''===
 
{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
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|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif  
|valign="top"|[[Sacred 2:Riding|Riding]]<br />Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.  
+
|valign="top"|'''[[Sacred 2:Riding|Riding]]'''<br />Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif  
|valign="top"|[[Sacred 2:Blacksmith|Blacksmith]]<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.  
+
|valign="top"|'''[[Sacred 2:Blacksmith|Blacksmith]]'''<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif  
|valign="top"|[[Sacred 2:Enhanced Perception|Enhanced Perception]]<br />Increases chance of "seeing" invisible monsters and "magical hiding places."  
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|valign="top"|'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]'''<br />Increases chance of "seeing" invisible monsters and "magical hiding places."  
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
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|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif  
|valign="top"|[[Sacred 2:Bargaining |Bargaining]]<br />Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
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|valign="top"|'''[[Sacred 2:Bargaining |Bargaining]]'''<br />Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif  
|valign="top"|[[Sacred 2:Divine Devotion|Divine Devotion]]<br />Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.  
+
|valign="top"|'''[[Sacred 2:Divine Devotion|Divine Devotion]]'''<br />Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
 +
|}
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''[[Sacred 2:Community Patch|Community Patch v160]] adds one more skill to this list:''
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif
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|valign="top"|'''[[Sacred 2:Alchemy|Alchemy]]'''<br />Enhances the effectiveness of all potions and allows use of certain consumables.
 
|}
 
|}
 
|}
 
|}
  
== [[Sacred 2:Aspects|'''Aspects''']] ==  
+
== [[Sacred 2:Aspects#Temple Guardian|'''Temple Guardian Aspects''']] ==  
 
 
*Devout Guardian
 
  
*Lost Fusion
+
*[[Sacred 2:Devout Guardian|Devout Guardian]] - The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses.  The Temple Guardian is very strong in close combat.
  
*Source Warden
+
*[[Sacred 2:Lost Fusion|Lost Fusion]] - One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close.
  
 +
*[[Sacred 2:Source Warden|Source Warden]] - The Temple Guardian was once part of the Great Machine and can still use T-Energy as a weapon. With it he can change the attributes of opponents and even those of his environment.  T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.
  
=[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]=
+
=='''[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]'''==
 
{|width="100%" cellspacing="0" cellpadding="4"  
 
{|width="100%" cellspacing="0" cellpadding="4"  
 
|valign="top" align="center" style="font-size:14px;"|
 
|valign="top" align="center" style="font-size:14px;"|
Line 188: Line 244:
  
 
Aspect<br />
 
Aspect<br />
''' Devout Guardian'''
+
''' [[Sacred 2:Devout Guardian|Devout Guardian]]'''
 
----
 
----
 
{|width="100%"  
 
{|width="100%"  
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_59.gif
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_59.gif
 
|-align="center"
 
|-align="center"
|colspan="2"|[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Buff)
+
|colspan="2"|[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])
  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_61.gif
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_61.gif
Line 216: Line 272:
  
 
Aspect<br />
 
Aspect<br />
''' Lost Fusion'''
+
'''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
 
----
 
----
 
{|width="100%"  
 
{|width="100%"  
Line 244: Line 300:
  
 
Aspect<br />
 
Aspect<br />
''' Source Warden'''
+
'''[[Sacred 2:Source Warden|Source Warden]]'''
 
----
 
----
 
{|width="100%"  
 
{|width="100%"  
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_89.gif
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_89.gif
 
|-align="center"
 
|-align="center"
|colspan="2"|[[Sacred 2:Untouchable Force|Untouchable Force]] (Buff)
+
|colspan="2"|[[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]])
  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_91.gif
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_91.gif
Line 270: Line 326:
 
|}
 
|}
  
 +
==[[Sacred 2:Temple Guardian Combat Art Guns|Temple Guardian Combat Art Guns]]==
  
'''The Story'''
+
:{{:Sacred 2:Temple Guardian Combat Art Guns}}
 
 
For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.
 
 
 
After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.
 
 
 
But not all of the Temple Guardians were wiped out.  Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.
 
 
 
'''The Path'''
 
 
 
Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.
 
 
 
Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.
 
 
 
  
'''Notes on the Battery'''
+
=='''Temple Guardian Equipment'''==
 +
<div style="font-size:1.3em">
 +
'''Temple Guardian [[Sacred 2:Standard Armor|Standard Armor Suits]]'''
  
The two general ways to inflict damage in the game consist of:
+
'''[[Sacred 2:Temple Guardian Uniques|Temple Guardian Unique Items]]'''
  
 +
'''[[Sacred 2:Set Items#Temple Guardian Set Items|Temple Guardian Set Items]]'''
 +
</div>
 +
*[[Sacred 2:Combat Modules CC10|Combat Modules CC10]] ([[Sacred 2:Devout Guardian|Devout Guardian]])
  
*Melee/ranged
+
*[[Sacred 2:Cybernetic Tormentor|Cybernetic Tormentor]]
*Spell
 
  
 +
*[[Sacred 2:Guardians of Light|Guardians of Light]]
  
Melee/ranged attacks for the Temple Guardian for Combat Arts [i]cannot be modified by base damage rings socketed within the battery[/i].
+
*[[Sacred 2:Guardians of Shadows|Guardians of Shadows]]
  
http://i90.photobucket.com/albums/k271/gogoblender/basedamage.jpg
+
*[[Sacred 2:Lumen's Servants|Lumen's Servants]]
  
Spell Damage (Any of the Lost Fusion and Source Warden  Aspect CA's and possibly the [wiki]Sacred 2:T-Energy Shroud[/wiki] Buff Modifier, Derogate,  which sends out damage pulses ) [i]can[/i] be modified by the batteries sockets via damage modifiers.  Devout Guardian (Melee/ranged aspect) can also be modified this way as well.
+
*[[Sacred 2:T-Energy Modules|T-Energy Modules]] ([[Sacred 2:Source Warden|Source Warden]])
  
Examples of modifiers that [i]will [/i]modify battery damage for Source Warden, Lost Fusion and Devout Guardian:
+
*[[Sacred 2:Technical Modules|Technical Modules]] ([[Sacred 2:Lost Fusion|Lost Fusion]])
  
*Smith arts
+
*[[Sacred 2:Temple Guardian's Merry Christmas Set|Temple Guardian's Merry Christmas Set]]
*Elemental damage modifiers (damage: +x%)
 
*Critical,
 
*Death blow
 
  
A battery socketed with base damage rings WILL NOT modify ANY damage that the Temple Guardian manifests with the EXCEPTION of damage being issued from the battery as projectiles.
+
*[[Sacred 2:XTM-2174|XTM-2174]]
  
 +
'''[[Sacred 2:Community Patch|Community Patch]] Sets'''
  
Spell Damage can be identified by the fact that min and max damage are identical.
+
*[[Sacred 2:Dimiona's Garments of Mutation|Dimiona's Garments of Mutation]]
  
http://i90.photobucket.com/albums/k271/gogoblender/ad.jpg
+
*[[Sacred 2:Kendric's Archon|Kendric's Archon]]
  
whereas with Weapon Based Ca's the range will have different start-end numbers as modified by the weapon launching the CA
+
=='''Temple Guardian Unique [[Sacred 2:Mounts|Mount]]'''==
  
http://i90.photobucket.com/albums/k271/gogoblender/be.jpg
+
'''[[Sacred 2:Mobiculum|Mobiculum]]'''
  
A  battery socketed with Plus to All Damage rings (as mentioned in the list above) WILL modify ALL of the TG's three aspects and CA's, whereas Melee/ranged based CA's have a damage range.
+
All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.
  
The damage numbers seen upon a battery:
+
[[File:mobiculum.png|200px]]
  
[img]http://i90.photobucket.com/albums/k271/gogoblender/battery.jpg[/img]
+
=='''See Also'''==
  
will not add to any of the damage produced by a character [i]unless the battery projectile is in use[/i].
+
*[[Sacred 2:Energy Shields|Energy Shields]]
  
The only time that listed-battery-base-damage on the battery itself comes into play is when the player fires the battery projectile.
+
*[[Sacred 2:Temple Guardian Battery|Temple Guardian Battery]]
  
[b]How to Fire the Battery Projectile[/b]
+
*[[Sacred 2:Temple Guardian Guides|Temple Guardian Player Guides]]
  
The battery projectile can ONLY be fired while holding a melee weapon.  The battery projectile will not fire while Dedicated Blow and Battle extension are in use.  If using Dedicated Blow or Battle Extension and holding a gun, it will be the gun that will use the right click CA's while firing and it will be that same gun as well that will fire with left click. The Battery Projectile's damage will consist only of damage listed upon the battery itself, armor worn, skill and attributes. Battery Projectile damage is not modified by any of the weapon slots.
+
*The following player-contributed [[Sacred 2:Community Patch|CM Patch]] mods will modify the Temple Guardian's combat arts: [http://darkmatters.org/forums/index.php?/topic/18765-sacred-2-downloads-llamas-cm-patch-mod/ Llamas CM Patch Mod], [http://darkmatters.org/forums/index.php?/topic/21954-sacred-2-downloads-enhanced-spells-mod/ Enhanced Spells Mod].

Latest revision as of 02:27, 31 December 2017


Temple Guardian avatar.png Tg logo hi.png TG D hi.png

The Temple Guardian

An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. The cyborg creature’s special feature is his left arm. He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.

The Temple Guardian is almost as old as the Great Machine and T-Energy itself. The creator of the Great Machine also created Temple Guardians to protect the machine and the temple that was built around it.

Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half biological and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.

TGrender.jpg

The Story

Temple Guardian Class Quest (Light Path) Introduction: "Me and my brethren have existed in Ancaria since the beginning of time. Brought into being by the creator of this world, animated through his energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few of us have survived the Great War. We may have lost our ways and our task may seem to be unaccomplishable, but I shall not rest until I have fulfilled my destiny."

Temple Guardian Class Quest (Shadow Path) Introduction: "I am one of the few Temple Guardians to survive the Great War. No blood is running through my veins, as this would be a sign of mortality and weakness. My body is meant for eternity. I will not tolerate the victory of the mortals. The creator gave us a task. I will not desist from that task for as long as I shall exist."

For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.

After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.

But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.

The Paths

Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.
Path of Light
Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.
Path of Shadow

Special Features

Temple Guardians have two weapons: their left-handed gun weapon, and a close-combat weapon in the right hand. The gun is the left forearm; they have no left hand. As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon).

Temple Guardians (along with the Inquisitor) have both blacksmithing and bargaining. As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters.

Temple Guardian Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
27 25 22 24 26 25 135

Temple Guardian Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

Primary:
devoutguardianfocus.gif Devout Guardian Focus
Improves regeneration and raises max Combat Art level for this aspect.
reveredtechnologylore.gif Lost Fusion Lore
Increases damage, critical chance, and cast speed for this aspect.
sourcewardenlore.gif Source Warden Lore
Increases damage, critical chance, and cast speed for this aspect.
Secondary:
combatdiscipline.gif Combat Discipline
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
concentration.gif Concentration
Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
lostfusionfocus.gif Lost Fusion Focus
Improves regeneration and raises max Combat Art level for this aspect.
sourcewardenfocus.gif Source Warden Focus
Improves regeneration and raises max Combat Art level for this aspect.


Community Patch v120 adds one more skill to this list:

ancientmagic.gif Ancient Magic
Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.

Offensive Skills:

Primary:
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
Secondary:
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

Defensive Skills:

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
wardingenergy.gif Warding Energy Lore
Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
Secondary:
constitution.gif Constitution
Increases health and health regeneration.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

General Skills:

Primary:
riding.gif Riding
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
blacksmith.gif Blacksmith
Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
enhancedperception.gif Enhanced Perception
Increases chance of "seeing" invisible monsters and "magical hiding places."
Secondary:
bargaining.gif Bargaining
Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.

Community Patch v160 adds one more skill to this list:

alchemy.gif Alchemy
Enhances the effectiveness of all potions and allows use of certain consumables.

Temple Guardian Aspects

  • Devout Guardian - The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat.
  • Lost Fusion - One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close.
  • Source Warden - The Temple Guardian was once part of the Great Machine and can still use T-Energy as a weapon. With it he can change the attributes of opponents and even those of his environment. T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.

Temple Guardian Combat Arts

Aspects_Layer17.gif

Aspect
Devout Guardian


Dedicated Blow

Gods_Char_Diff_CAs_49.gif

Battle Extension

Gods_Char_Diff_CAs_51.gif

Deathly Spears

Gods_Char_Diff_CAs_53.gif

Combat Alert

Gods_Char_Diff_CAs_59.gif

T-Energy Shroud (Buff)

Gods_Char_Diff_CAs_61.gif

Aspects_Layer18.gif

Aspect
Lost Fusion


Amplifying Discharge

Gods_Char_Diff_CAs_65.gif

Furious Emblazer

Gods_Char_Diff_CAs_67.gif

Jolting Touch

Gods_Char_Diff_CAs_69.gif

Archimedes Beam

Gods_Char_Diff_CAs_74.gif

Propelled Levitation

Gods_Char_Diff_CAs_76.gif

Aspects_Layer19.gif

Aspect
Source Warden


Primal Mutation

Gods_Char_Diff_CAs_80.gif

Fiery Ember

Gods_Char_Diff_CAs_82.gif

Icy Evanescence

Gods_Char_Diff_CAs_84.gif

Charged Grid

Gods_Char_Diff_CAs_89.gif

Untouchable Force (Buff)

Gods_Char_Diff_CAs_91.gif

Temple Guardian Combat Art Guns

Gun without any Combat Art
Amplifying Discharge Gun
Archimedes Beam Gun
Battle Extension Gun
Dedicated Blow Gun
Furious Emblazer Gun
Jolting Touch Gun
Propelled Levitation Gun
Source Warden Aspect Gun

Note: All Source Warden Aspect Combat Arts use the same gun.

Temple Guardian Equipment

Temple Guardian Standard Armor Suits

Temple Guardian Unique Items

Temple Guardian Set Items

Community Patch Sets

Temple Guardian Unique Mount

Mobiculum

All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.

Mobiculum.png

See Also