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| [[Sacred 2:Saber-toothed Tiger|Saber-toothed Tiger]] | | [[Sacred 2:Saber-toothed Tiger|Saber-toothed Tiger]] |
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| The Seraphim may look like angels, but their mounts have nothing angelic about them. Their large fangs not only look dangerous, but are indeed deadly weapons. | | The Seraphim may look like angels, but their mounts have nothing angelic about them. Their large fangs not only look dangerous, but are indeed deadly weapons. |
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Revision as of 16:36, 20 May 2009
The heavenly warrior, a favorite of Sacred, makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.
The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She
fights with light to medium weapons and, if required, with massive technological support.
The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having
followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember
their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.
The Winged Warrior - Sublime, Wise and Ancient.
These heavenly beings usually have very fair skin. The Seraphim impresses the beholder with her elegance and her immaculate appearance. Austere eyes without pupils, which express her
strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her
shoulders and frames her fine features. The Seraphim is able to wear medium and technical armor
while maintaining her speed and elegance. What would an angel be without wings? The most striking
feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor.
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Combat Art Skills:
[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Offensive skills:
[u]Primary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Defensive Skills:
[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Warding Energy Lore Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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[u]Secondary:[/u]
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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General skills:
[u]Primary:[/u]
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Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
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Enhanced Perception Increases chance of "seeing" invisible monsters and "magical hiding places."
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Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
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[u]Secondary:[/u]
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Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
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Bargaining Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
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Aspect
Exalted Warrior
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Aspect
Celestial Magic
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Aspect
Revered Technology
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Endijian's Artifacts (Revered Technology)
Niokaste's Blade Dance (Exalted Warrior)
Revelation of the Seraphim (Celestial Magic)
Heavenly Justice
Illuminated Skies
Infinite Revenge
Nikotastes's Arguments
Origin of the Seraish
Sofia's Benevolence
Twilight Of The Gods
Unique Mount
Saber-toothed Tiger
The Seraphim may look like angels, but their mounts have nothing angelic about them. Their large fangs not only look dangerous, but are indeed deadly weapons.