Difference between revisions of "Sacred 2:Temple Guardian"
m |
|||
Line 98: | Line 98: | ||
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif | ||
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect. |
|} | |} | ||
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif | ||
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]<br />Increases damage, critical chance, and cast speed for this aspect. |
|} | |} | ||
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif | ||
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Source Warden Lore|Source Warden Lore]]<br />Increases damage, critical chance, and cast speed for this aspect. |
|} | |} | ||
|valign="top" width="50%"|<u>'''Secondary:'''</u> | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
Line 119: | Line 119: | ||
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif | ||
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect. |
|} | |} | ||
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif | ||
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Source Warden Focus|Source Warden Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect. |
|} | |} | ||
Revision as of 00:57, 7 December 2013
The StoryTemple Guardian Class Quest (Light Path) Temple Guardian Class Quest (Shadow Path) For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy. After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control. But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated. The Paths
Special FeaturesTemple Guardians have two weapons: their left-handed gun weapon, and a close-combat weapon in the right hand. The gun is the left forearm; they have no left hand. As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon). Temple Guardians (along with the Inquisitor) have both blacksmithing and bargaining. As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters. Temple Guardian Starting AttributesBase starting attributes level 1, silver difficulty, no survival bonus, naked.
|
|
Temple Guardian Skills
All skills in the left column below may be chosen as soon as a character reaches level two. | All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. |
Combat Art Skills:
Primary:
|
Secondary:
|
Offensive Skills:
Primary:
|
Secondary:
|
Defensive Skills:
Primary:
|
Secondary:
|
General Skills:
Primary:
|
Secondary:
|
Temple Guardian Aspects
- Devout Guardian - The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat.
- Lost Fusion - One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close.
- Source Warden - The Temple Guardian was once part of the Great Machine and can still use T-Energy as a weapon. With it he can change the attributes of opponents and even those of his environment. T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.
Temple Guardian Combat Arts
Temple Guardian Combat Art Guns
Gun without any Combat Art
|
Amplifying Discharge Gun
|
Archimedes Beam Gun
|
Battle Extension Gun
|
Dedicated Blow Gun
|
Furious Emblazer Gun
|
Jolting Touch Gun
|
Propelled Levitation Gun
|
Source Warden Aspect Gun
|
Note: All Source Warden Aspect Combat Arts use the same gun.
Temple Guardian Equipment
Community Patch Sets
Temple Guardian Unique Mount
All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.
See Also
- The following player-contributed CM Patch mod will modify the Temple Guardian's combat arts: Llamas CM Patch Mod