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  • ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    278 bytes (37 words) - 03:10, 11 February 2010
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    284 bytes (39 words) - 14:28, 11 February 2010
  • == Chance to halve regeneration time == ...50%. Very useful for high level Combat Arts that have a long regeneration time.
    3 KB (407 words) - 07:29, 18 February 2014
  • =Formula for calculating the Regeneration Time= [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the
    8 KB (1,152 words) - 21:09, 8 March 2014
  • 3 KB (404 words) - 00:34, 16 September 2013
  • ...generation time +x%_2ndBuff + regeneration time +x%_3rdBuff + regeneration time +x%_UniqueMount)''' ...generation time -x%_1)*(1 - regeneration time -x%_2)*...*(1 - regeneration time -x%_n)'''
    9 KB (390 words) - 21:09, 8 March 2014

Page text matches

  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time|Regeneration Time]]
    318 bytes (38 words) - 19:02, 23 April 2011
  • ...it takes for this to happen is called [[Sacred:Regeneration|Regeneration]] time. During this interval, the cursor will be white, and the ability will be un The regeneration time depends upon several factors, and is represented by fairly complex [[Sacred
    532 bytes (81 words) - 02:34, 27 April 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    432 bytes (55 words) - 03:37, 16 January 2015
  • ...e, negative figures will reduce the amount of time. Armor has a white-text Regeneration Penalty modifier. Regeneration Penalty is measured on the Character Inventory Screen by this meter:
    325 bytes (47 words) - 21:19, 19 October 2013
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|C
    933 bytes (125 words) - 10:52, 17 January 2015
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
    563 bytes (72 words) - 19:05, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    434 bytes (50 words) - 05:46, 30 March 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    729 bytes (83 words) - 22:54, 14 December 2014
  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
    605 bytes (80 words) - 19:48, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    369 bytes (40 words) - 00:37, 6 December 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Shield Regeneration|Shield Regeneration]]
    361 bytes (42 words) - 00:43, 6 December 2010
  • ...age runes as possible and still keep regeneration time lower than duration time. So you can keep it allways on.
    861 bytes (131 words) - 22:42, 3 April 2008
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    427 bytes (49 words) - 17:03, 30 November 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    354 bytes (43 words) - 05:45, 30 March 2014
  • * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    969 bytes (142 words) - 08:09, 9 January 2017
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    278 bytes (37 words) - 03:10, 11 February 2010
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Revered Technology|Revered Technology]] * [[Sacred 2:Shield Regeneration|Shield Regeneration]]
    818 bytes (100 words) - 20:33, 17 December 2022
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    278 bytes (38 words) - 20:48, 13 September 2013
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% The regeneration time bonus has a possibility for spawning for any [[Sacred 2:Aspects|aspect]] of
    788 bytes (105 words) - 08:55, 17 January 2015
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    284 bytes (39 words) - 14:28, 11 February 2010
  • Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
    120 bytes (18 words) - 16:44, 29 December 2007
  • == Physical Regeneration == *Lower Combat Art Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p
    277 bytes (36 words) - 19:57, 27 October 2009
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    2 KB (240 words) - 00:28, 26 September 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Elemental Magic|Elemental Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    436 bytes (47 words) - 00:07, 29 March 2014
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2: Mentalism|Mentalism]]
    444 bytes (51 words) - 18:04, 13 January 2017
  • *[[Sacred 2:Regeneration Time: Arrant Pyromancer|Regeneration Time: Arrant Pyromancer]]
    341 bytes (38 words) - 23:57, 23 April 2011
  • ...nus of this modifier is that the [[Sacred 2:Regeneration Time|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal
    603 bytes (99 words) - 14:40, 11 February 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    964 bytes (118 words) - 22:12, 25 September 2016
  • ...be cured much faster. Even allies within range will feel an increased life regeneration rate.<br /> ...nt afflictions is reduced (increased HP regeneration for a short amount of time).<br />
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  • *[[Sacred 2:Regeneration Time: Celestial Magic|Regeneration Time: Celestial Magic]]
    362 bytes (42 words) - 19:35, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Dragon Magic|Dragon Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    512 bytes (62 words) - 00:35, 14 January 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Nature Weaver]] * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    384 bytes (45 words) - 11:32, 14 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior|Death Warrior]] -X%
    1 KB (150 words) - 09:12, 15 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    313 bytes (39 words) - 19:49, 23 April 2011
  • ...little investment. Constitution will not improve combat arts regeneration time. |class="skillslc" align="left" | Physical Regeneration +%:
    879 bytes (79 words) - 21:26, 26 July 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    443 bytes (58 words) - 09:18, 7 May 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    646 bytes (92 words) - 20:57, 28 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    382 bytes (50 words) - 19:13, 25 November 2010
  • Decreases the general [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]]. '''Average Combat Art Regeneration Time XXX.X%'''
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    386 bytes (47 words) - 17:05, 30 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    900 bytes (107 words) - 09:33, 12 March 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    417 bytes (53 words) - 00:45, 6 December 2010
  • ...tion in your health. You possess an innate healing, recovering health over time at a fixed rate. ...sical Regeneration]]. The speed of recovery is also affected by [[Physical Regeneration]].
    782 bytes (116 words) - 16:18, 29 December 2007
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]
    830 bytes (94 words) - 06:14, 10 January 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time: Astute Supremacy]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    412 bytes (43 words) - 07:48, 13 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    397 bytes (54 words) - 17:12, 25 November 2010
  • ...:Potions|Potions]] decrease the [[Sacred 2:Regeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]]. |Regeneration Bonus||Duration
    871 bytes (100 words) - 08:02, 13 January 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    790 bytes (101 words) - 18:09, 6 March 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    402 bytes (48 words) - 22:07, 24 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    408 bytes (53 words) - 16:57, 30 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    422 bytes (53 words) - 22:12, 25 November 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    368 bytes (44 words) - 09:49, 11 May 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Capricious Hunter|Capricious Hunter]]
    841 bytes (103 words) - 00:30, 26 September 2016
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    428 bytes (53 words) - 18:16, 25 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration *time]]
    437 bytes (55 words) - 14:21, 25 November 2010
  • ...age can only hit one monster at a time, but is quick to recast, with a low regeneration. *Very low regeneration per cast.
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  • Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to main ...ion Time:|Regeneration Time]] / [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X%
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  • {{CMframe|[[File:Hydra's regeneration.jpg]]}} * [[Sacred 2:Regeneration Time:|Regeneration Time]]
    874 bytes (128 words) - 03:02, 4 January 2017
  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Chance to halve Regeneration time/es|Tiempo de regeneración]]
    630 bytes (78 words) - 21:09, 12 September 2013
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    408 bytes (42 words) - 12:23, 14 January 2017
  • ...us of this modifier is that the [[Sacred 2:Regeneration Time:|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal
    602 bytes (97 words) - 00:10, 29 March 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    416 bytes (51 words) - 12:31, 16 January 2017
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    398 bytes (48 words) - 11:59, 13 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    466 bytes (61 words) - 13:57, 25 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    452 bytes (53 words) - 17:10, 30 November 2010
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    468 bytes (58 words) - 19:54, 1 December 2016
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    618 bytes (84 words) - 10:30, 17 January 2015
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    761 bytes (95 words) - 18:14, 16 February 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Mystic Stormite|Mystic Stormite]] -X%
    781 bytes (100 words) - 19:05, 14 May 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    767 bytes (102 words) - 15:50, 11 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Celestial Magic|Celestial Magic]]
    443 bytes (54 words) - 12:31, 16 January 2017
  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Hitpoint Regeneration/es|Regeneración de puntos de golpe]]
    755 bytes (97 words) - 14:24, 29 January 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
    430 bytes (48 words) - 08:50, 13 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Delphic Arcania|Delphic Arcania]]
    446 bytes (54 words) - 06:45, 11 May 2014
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. *One of the lowest regeneration [[Sacred:CA_and_Spell_Regeneration_Formulae_(%2B_Base_Value),_by_Telenochek
    1,018 bytes (145 words) - 13:11, 19 February 2015
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
    1 KB (135 words) - 00:35, 26 September 2016
  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]] *[[Sacred 2:Regeneration per hit/es|Regeneración por golpe]]
    694 bytes (89 words) - 13:50, 29 January 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    909 bytes (108 words) - 05:55, 10 January 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior| Death Warrior]]
    426 bytes (50 words) - 09:07, 15 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior|Death Warrior]]
    437 bytes (50 words) - 09:10, 15 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    953 bytes (113 words) - 06:12, 10 January 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (possible [[Sacred 2:Aspects|Aspect]]-specific variations)
    806 bytes (111 words) - 07:04, 16 January 2015
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    414 bytes (47 words) - 20:44, 13 September 2013
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    410 bytes (47 words) - 20:12, 13 September 2013
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    426 bytes (53 words) - 21:08, 7 July 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Nature Weaver|Nature Weaver]]
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve Regeneration time]] +X%
    350 bytes (41 words) - 20:48, 9 February 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
    342 bytes (36 words) - 20:47, 9 February 2014
  • ...combat arts]] cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and [[Sacred 2:Weapo ...one of the most powerful modifiers in game, allowing almost-instantaneous regeneration of a Combat Art, even if a player has eaten a significant number of runes.
    2 KB (372 words) - 20:59, 21 October 2013
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] for the DE).
    1 KB (196 words) - 12:37, 19 February 2015
  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 14.0/s + 7.0/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
    4 KB (506 words) - 20:56, 7 January 2020
  • == Mental Regeneration == *Lower Spell Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p
    470 bytes (65 words) - 19:57, 27 October 2009
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    438 bytes (53 words) - 20:13, 13 September 2013
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (2 - only Confusion has such a low RLT for the DE).
    986 bytes (143 words) - 12:41, 19 February 2015
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]
    1 KB (140 words) - 00:33, 26 September 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    981 bytes (120 words) - 00:37, 27 February 2016
  • ...ll do damage to all attackers. Depending on the strength and regeneration time of the Celestial Light that a particular seraphim is casting, this spell ca ...he level of Heavenly Magic is, which affects damage as well as the casting time.
    3 KB (448 words) - 02:32, 27 April 2011
  • Improves the regeneration rate and the casting time of air magic. |class="skillslc" align="left" | Regeneration Air Magic +%:
    935 bytes (88 words) - 22:54, 26 July 2010
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. *Physical regeneration bonus = 25% + 5%*(Rune Level - 1)
    1 KB (182 words) - 13:02, 19 February 2015
  • Improves the regeneration rate and the casting time of water magic. |class="skillslc" align="left" | Regeneration Water Magic +%:
    943 bytes (92 words) - 22:55, 26 July 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astral Lord|Astral Lord]]
    573 bytes (71 words) - 10:35, 15 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]]
    608 bytes (79 words) - 04:19, 9 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    460 bytes (51 words) - 08:05, 8 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    395 bytes (48 words) - 03:13, 8 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • |The spell increases the regeneration rate of spells. ...d idea to cast it on team mates as well to cut down there CAs regeneration time as well.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    1 KB (131 words) - 19:01, 30 October 2022
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Revered Technology|Revered Technology]]
    581 bytes (71 words) - 14:09, 16 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    910 bytes (113 words) - 17:52, 30 March 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    582 bytes (76 words) - 17:34, 16 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    934 bytes (119 words) - 22:48, 25 September 2016
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Celestial Magic|Celestial Magic]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. * Regeneration Time: -23.3%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time -X%]]
    595 bytes (77 words) - 09:13, 15 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] -X%
    450 bytes (51 words) - 03:11, 8 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Mystic Stormite]]
    364 bytes (39 words) - 15:01, 14 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Capricious Hunter]]
    368 bytes (39 words) - 13:08, 14 January 2017
  • ...he character deflect almost all attacks back to the attacker for a certain time (grants "Chance to Reflect" for all types of attacks).<br /> <li>[[Sacred 2:Regeneration Time:|Regeneration Time]]: 900 seconds (15 minutes)</li>
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  • Improves the regeneration rate and the casting time of fire magic. |class="skillslc" align="left" | Regeneration Fire Magic +%:
    915 bytes (82 words) - 22:56, 26 July 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time -X%]]
    1,013 bytes (130 words) - 02:56, 10 February 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% ...this weapon, which include increased Combat Art Range, Lower Regeneration time for all Combat Arts, and an increased spell intensity. Characters increasin
    2 KB (220 words) - 00:03, 16 February 2016
  • *[[Sacred 2:Regeneration Penalty from Buffs/es|Penalización a la regeneración por mejoras]] *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
    664 bytes (87 words) - 22:52, 12 September 2013
  • |Heals the Dryad over a brief period of time. * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +30.0/s
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  • Improves the regeneration rate and the casting time of earth magic. |class="skillslc" align="left" | Regeneration Earth Magic +%:
    939 bytes (86 words) - 22:55, 26 July 2010
  • ...rnings of impending blows to his comrades in arms. This will alert them in time to allow them to guard against the incoming attack. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.4s = 122.4s
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 3.2s = 33.2 seconds * '''Preacher''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of Instill Belief. (50% + 0.5% per CA level decrease)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Exalted Warrior|Exalted Warrior]]
    602 bytes (75 words) - 16:56, 16 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]]
    438 bytes (52 words) - 18:26, 13 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Elemental Magic]] -X%
    326 bytes (38 words) - 04:36, 18 February 2014
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • * Regeneration Time -% |class="skillslc" align="left"|Regeneration, -%:
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  • Improves the regeneration rate and the casting time of the Wood Elf's Moon Magic. |class="skillslc" align="left" | Regeneration Moon Magic +%:
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  • ...ugh the direst situations, allowing her to heal even the deepest wounds in time. It is in these times of silent worship that the Paladin is rejuvenated in * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 10 hp/s + 5 hp/s per level
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Capricious Hunter|Capricious Hunter]]
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (12 - only Pak-Dain and Pak-Nakor have a higher RLT for the DE).
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
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  • ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time: Astute Supremacy]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Capricious Hunter|Capricious Hunter]]
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  • For a short period of time, multiple, simultaneous bursts of electrical energy shoot forth from the pl * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% ...bonuses. Its own bonuses help the Elf to become as elusive as the passing time and to do wonders with her personal clocks.
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  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +30 hp/second +30 hp/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • ...er hit]]. Reduces regeneration time of Combat Arts by a flat amount every time a player hits an enemy. |class="skillslc" align="left"|[[Sacred 2:Regeneration per hit|Regeneration per hit]]
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  • ...is relatively easy to keep low, a seraphim can strike over and over, each time hoping for a massive amount of damage. This one strike is usually enough t ...eading runes and using Physical Regeneration and Concentration to keep the regeneration at manageable levels.
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X%
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  • ...2 Fallen|Assassin]]'s attack, casting, and movement speed for a period of time. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 6.9s = 66.9 seconds
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Ring) *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • Improves the regeneration rate and casting time for traps. |class="skillslc" align="left" | Regeneration Ballistics +%:
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • =Formula for calculating the Regeneration Time= [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Mentalism -X% (refer to table below)
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  • * (Armor) [[Sacred 2:Regeneration Time:|Regeneration Time]] * (Belt) [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Curses -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Exalted Warrior -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Celestial Magic -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Revered Technology -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Gruesome Inquisition -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Capricious Hunter -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Astute Supremacy -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Cabalistic Voodoo -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Nefarious Netherworld -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Nature Weaver -X% (refer to table below)
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (3 - only Mongoose and Confusion have a lower RLT).
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Storm Combat -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Berserk Combat -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Devout Guardian -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Death Warrior -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Dragon Magic -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Traps -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Amazon Magic -X% (refer to table below)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] (Armor) *[[Sacred 2:Shield Regeneration|Shield Regeneration]] (Armor)
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  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 10.0/s +10.0/s per level * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 100.0s + 1.4s = 101.0 seconds
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Sublime Combat -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Elemental Magic -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Huntress Talents -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Nature Summons -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Dark Summons -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Tactical Warfare -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Fire Spells -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: War Cries -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Cold Spells -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Primal Magic -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Lightning Spells -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Lost Fusion -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Source Warden -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Malevolent Champion -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Astral Lord -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Arrant Pyromancer -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Mystic Stormite -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Delphic Arcania -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Elemental Magic -X% (refer to table below)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] [[Sacred 2:Mystic Stormite|Mystic Stormite]]
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  • == Chance to halve regeneration time == ...50%. Very useful for high level Combat Arts that have a long regeneration time.
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Martial Arts -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Shadow Disciplines -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Blessed Defense -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Devout Offense -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Poison and Bone -X% (refer to table below)
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  • ...n out-of-combat situations. Note that for Temple guardian, the flat shield regeneration bonus recieved by [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'s '''Recharg *100% increased shield regeneration halves the total shield regeneration time from the base 20 seconds to 10. 200% increase would make it 6.66 seconds.
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] (Helm) * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Helm)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.2 seconds * '''Expert''' - Reduces the regeneration time of Black Curse. (25% decrease)
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (7) for the DE.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • ...ing weapons that give +% to magical damage. Ebolts damage is calculated at time of casting, changing weapon slots after the Combat Art has been activated w ...e difficult to control the regeneration of this spell so that your casting time will always be less than duration.
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0s + 11.0s = 16.0s ...|Amazon Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...f effect]] which root, damage, and leech life from enemies for a period of time.<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Exalted Warrior|Exalted Warrior]] -X%
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 0.9s = 60.9 seconds * '''Surge''' - The [[Sacred 2:Regeneration Time:|regeneration time]] of all combat arts is decreased while Rousing Command is active. (5% + 0.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • ...while using stomping jump, is faster than walking/running if regeneration time is slow. ...your Stomping Jump can stun other party member(s) near the target for some time.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Hitpoint Regeneration/es|Regeneración de puntos de golpe]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% * '''Familiar''' - Reduces the regeneration penalty of Heart of Wolverine by 25%.
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (18) for the DE.
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  • *[[Sacred:Physical Regeneration|Physical Regeneration]] *[[Sacred:Mental Regeneration|Mental Regeneration]]
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  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]]) * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 0.9s = 60.9 seconds
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (18) for the DE.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] +X% (Arms) * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% (Armor)
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  • *[[Sacred 2:Regeneration Time:|Regeneration time]] -X%
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 59.4s + 15.9s = 75.4 seconds ...Focus|Curses Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Damage over time: Ice|Cold Damage Over Time]]: 5.0/s + 2.0/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0 seconds
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.4s = 16.4 seconds (Cooldown decreases -0.1% per CA level) ...emental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds ...' - Inflicts additional [[Sacred 2:Damage over time: Fire|fire damage over time]] (4.0/s + 2.0/s per level).
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  • *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 9.9 seconds * '''Evangelist''' - Decreases the regeneration time of Conversion by 50%.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • ...'[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%''' (Light Ring) * '''[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%''' (Dark Ring)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • ...|Boss]] enemy that fights alongside the character who summoned it for some time, and then turns against the summoner.<br> *[[Sacred 2:Regeneration Time:|Regeneration Time]]: 1800 seconds (30 minutes)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds ...me. (42 + 21 per CA level [[Sacred 2:Damage over time: Ice|ice damage over time]] (+damage modifiers) / 75% from base ice damage)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 8.2s ...cus|Mentalism Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 seconds ...s Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% ...'' - Increases the Necromancer's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] by 3.5 hp/s + 2.5 hp/s per level.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.2 seconds ...se physical damage, [[Sacred 2:Damage over time: Poison|poison damage over time]])
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  • ...fire, cold, magic and poison damage and inflicts light poison damage over time. * [[Sacred 2:Damage over time: Poison|Poison Damage over Time]]: 3.5/s
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Celestial Magic|Celestial Magic]] (Helm) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Armor)
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time +X%]] (Arms) * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration +X/s]] (Belt)
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  • * [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 5.1/s + 2.0/s per CA level * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.9s
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • * [[Sacred 2:Damage over time: Magic|Magic Damage over Time]]: 4.8/s * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.5 seconds
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% ...|Amazon Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0% * Regeneration Time: Aspect Arrant Pyromancer -29.5% (this almost entirely offsets the above pe
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% ...erserk Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • ...age. They simply fly to the player's location and disrupt their combat art regeneration with their Energy Annihilation buff. ...on regeneration periodically. Blue lines leeching energy are visible each time it hits (about once per second).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% ...ature Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]] +X% (Arms)
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  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. * Regeneration of target decreased: 33.4% + 0.08% per CA level
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  • Unlike Attack, Hunter-Seeker can hit multiple enemies at a single time. The arc of her thrown weapon is consistent, and with practice it becomes a ...s. Archers have the most annoying tendency to dance back a few steps every time a melee character moves up to attack them, often leading to a merry chase a
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  • <li>[[Sacred 2:Regeneration Time:|Regeneration Time]]: 900 seconds (15 minutes)</li>
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  • *[[Sacred 2:Regeneration Penalty from Buffs/es|Penalización a la regeneración por mejoras]] *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +4.0 health per second * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8%
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  • ...Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.9s + 8.9s = 12.9 seconds (Cooldown decreases per CA level).
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • Improves the regeneration rate and the casting time for Weapon Technology combat arts. |class="skillslc" align="left" | Regeneration Weapon Technology +%:
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  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% * '''True Grit''' - Lowers the [[Sacred 2:Regeneration Penalty from Buffs|regeneration penalty]] of Iron Skin by 25%.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Lost Fusion|Lost Fusion]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 5.0/s * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.5 seconds
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] (Helm) *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Shoulders)
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  • * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 7.0/s over 5.0 seconds * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 13.6 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.9 seconds ...s Focus|Traps Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +24.7% ...'Rejuvenation''' - Increases the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] rate. (2hp/s + 2hp/s per CA level)
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  • <li>[[Sacred 2:Regeneration Time:|Regeneration Time]]: 1200 seconds (20 minutes)</li>
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 0.9s = 30.9 seconds * '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. (Actually decreases the '''Cooldown''', from 30s down
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  • Heavenly Magic improves spell regeneration and casting time for the Seraphim's spells. |class="skillslc" align="left" | Regeneration Heavenly Magic +%:
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  • Improves regeneration of [[Sacred 2:Combat Arts|Combat Arts]] that are in a [[Sacred 2:Combo|Comb * [[Sacred 2:Regeneration Time:|Regeneration Time]] -10%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Belt) * [[Sacred 2:Damage over Time|Damage over Time]] ''all types'' (Greaves)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] (Shoulders, Legs) *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Gloves)
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 seconds * '''Faith''' - Reduces casting time for spells. (29.5% + 0.5% per CA level increase to [[Sacred 2:Casting Speed
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  • * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 5.5/s *[[Sacred 2:Regeneration Time:|Regeneration Time:]] 13.5 seconds
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  • Decreases the regeneration time of the [[Sacred 2:Deities|Divine Gift]] and unlocks the additional attribut * [[Sacred 2:Regeneration Time:|Regeneration time]] -X% (refer to table below)
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.9s + 5.9s = 9.9 seconds (Cooldown decreases slightly per CA level) ...emental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.9 seconds ...cus|War Cries Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Ring) * [[Sacred 2:Regeneration Time:|Regeneration Time -X%]] (Polearm)
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  • * [[Sacred 2:Regeneration Time:|Regeneration time]] of All Combat Arts: +35.0% ...''' - Increases the Inquisitor's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed
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  • * [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 6.1/s * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds
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  • ...ical Regeneration]], and 3 points into [[Sacred:Mental Regeneration|Mental Regeneration]]. This would serve to increase your Hell Caster's health points during the ...hing 6th level before you leave Bronze. That is easily accomplished by the time you make it to [[Sacred:Silver Creek|Silver Creek]]. Once that is done, exp
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  • * [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 5.5/s * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 10.0 seconds
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  • === Regeneration timer === ...es and spells) that share the same timer. The timers come into action each time you use a tech.
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 1.0s = 21.0 seconds ...icious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...ich should not be confused with [[Sacred 2:Regeneration Time:|Regeneration Time]]. ...t is usually fixed and is not affected by any of the same factors as regen time.
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 0.9s = 20.9 seconds (both values decrease with CA level) No skills or attributes affect the range, regeneration, or execution speed of Jump. These values only improve automatically as ch
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% ...ature Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.1 seconds ...ragon Berserk and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up.
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  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 2.5 hp/s + 4.5 hp/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -17.2%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.1 seconds ...- Inflicts additional [[Sacred 2:Damage over time: Magic|magic damage over time]] (4.9/s + 2.45/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0 seconds ...- Inflicts additional [[Sacred 2:Damage over time: Magic|magic damage over time]] (4.0/s + 3.0/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds ...n''' - Temporarily increases the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] effect. (20hp/s + 10hp/s per CA level healed; in [[Sacred 2:Ice and Blood
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% *'''Flux''' - Reduces the costs to keep up the runes. (-25% to the regeneration penalty)
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  • * [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 8.0/s * [[Sacred 2:Regeneration per hit|Partially regenerates combat arts]] by 1.0s + 0.01s per level
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% * '''Expert''' - Decreases the regeneration penalty of Cyclone Armor by 25%.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +25% * '''Easiness''' - Decreases the regeneration time of Combat Arts by 15% + 0.5% per level.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.5 seconds ...htning Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% ...tress Talents Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • * (Gloves) [[Sacred 2:Pulse of time|Pulse of time]] * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% (Boots)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7% *'''Energy Flux''' - Reduces the cooldown of spells (Regeneration Time: -16.7%, applies to all combat arts).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds * '''Plague''' - Adds [[Sacred 2:Damage over time: Poison|poison damage over time]] to the explosions (5.2/s + 2.6/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time -X%]] (Shoulders) * [[Sacred 2:Regeneration Time:|Regeneration Time -X%]] (3 items)
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.0s = 61.0 seconds * '''Ardor''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-L
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  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0s + 13.3s = 19.3 seconds ...'' - Inflicts additional [[Sacred 2:Damage over time: Ice|cold damage over time]] (2.0/s + 1.5/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% ...|Storm Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • 7. Physical Regeneration: speeds up the regeneration of health and combat arts. 8. Mental Regeneration: increases the damage of your spells and reduces the time you need to regenerate from poison attacks.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 10.0 seconds ...htning Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 11.8s = 16.8 seconds ...|Primal Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • This Time, a Build, that's hated by nearly every Player I know. But it's possible and '''lvl 1:''' [[Sacred:Concentration|Concentration]] (for its Regeneration)
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level) ...emental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 20.0s + 1.9s = 21.9 seconds ...ect. (8hp/s + 2hp/s per CA level [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]])
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Legs) * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
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  • ...ng and provides ice damage mitigation from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff i * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0%
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  • * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 energy points per second * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X/s
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% * '''Spirit''' - Reduces the regeneration penalty of Fanaticism by 20%.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +65.0% * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: +1.5/s (this is the in-combat value).
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  • * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 5.4 per second * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 9.0 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.4 seconds ...s|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...(the High Elf can take no action and is vulnerable to enemies during this time). Duration greatly decreases per CA level. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 seconds.
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 4.0s = 9.0 seconds ...tress Talents Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Flexible''' - Decreases the regeneration penalty of Thorns by 50%.
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • ...generation time +x%_2ndBuff + regeneration time +x%_3rdBuff + regeneration time +x%_UniqueMount)''' ...generation time -x%_1)*(1 - regeneration time -x%_2)*...*(1 - regeneration time -x%_n)'''
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.1 seconds ...- Inflicts additional [[Sacred 2:Damage over time: Magic|magic damage over time]] (5.9/s + 5.45/s per level).
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  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% ...- Increases the Shadow Master's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] by 500 + 5 hp/s per level.
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.5s ...Inflicts additional [[Sacred 2:Damage over time: Poison|poison damage over time]] (4.2/s + 2.6/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.1 seconds ...l of Werewolf and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds ...ute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...d then run from them. And in so doing, take 2 monsters out of the mob at a time. That is: convert one... move away... and 2 monsters focus on each other. I * Long regeneration time on lower levels and short duration time.
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  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]]
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 120.0s + 1.5s = 121.5 seconds ...s|Fire Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Damage over time: Poison|Poison Damage Over Time]]: 4.5/s * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +45.0% ...ute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.4 seconds ...'' - Inflicts additional [[Sacred 2:Damage over time: Ice|cold damage over time]] (2.0/s + 2.0/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.2 seconds ...ondary Damage Effects|secondary effect]]. (Actually [[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% * '''Renewal''' - Increases the demon's lifepoints regeneration. (100%)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0% * Regeneration Time: Aspect Cold Spells -29.5% (this almost entirely offsets the above penalty)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.7 seconds ...|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.5 seconds * '''Speed Shot''' - Decreases the regeneration time of Amplifying Discharge. (33.3% decrease)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] (Armor) *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 6.9s = 66.9 seconds ...urance''' - Decreases all incoming [[Sacred 2:Damage over Time|damage over time]] by 5% + 0.1% per level.
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  • ...th Attack already on it which results in a regeneration of only 1/3 normal time.
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  • * [[Sacred 2:Damage over time: Ice|Cold Damage over Time]]: 8.6/s * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 10.0 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.5 seconds ...s|Fire Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 75.0s + 3.7s = 78.7s ...erserk Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • Improves the regeneration rate of all combat arts. ...sible between Physical Regeneration (attribute), Concentration (skill) and Regeneration Special Move (from items) as these three modifiers multiply.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% * '''Insulate''' - Decreases the regeneration penalty of Holy Freeze by 25%.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45% ...nce. (Relative reduction of the [[Sacred 2:Regeneration Time:|Regeneration Time]] penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA le
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.6s ...Inflicts additional [[Sacred 2:Damage over time: Poison|poison damage over time]] (4.2/s + 2.6/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds ...ed Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration per hit|Regenerates combat arts]] by 0.2s with each pulse * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.5 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.1 seconds ...erserk Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.4s + 8.4s = 20.8 seconds (Cooldown decreases slightly per CA level) ...emental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.6 seconds ...icts additional [[Sacred 2:Damage over time: Physical|physical damage over time]] (2.0/s + 2.0/s per level).
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  • ...hits with a short regeneration rather than one hard hit with a much longer regeneration. ...your character is high enough level to support the increased regeneration time gained by using more runes.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.7s ...Nature Weaver Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.9s = 61.9 seconds * '''Shadowmaster''' - Significantly reduces the regeneration time of Shadow Veil. (50% decrease)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.4 seconds ...erserk Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.0 seconds ...evout Offense Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...sighting upon an enemy can result in numerous monsters being damaged over time unless they move away from the beam. * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.0 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds ...rease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding]] damage (29% + 0.2% chance per level).
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astral Lord|Astral Lord]] (Chest) *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.9s + 14.5s = 18.4 seconds (Cooldown decreases per CA level). ...s|Fire Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...vy magic damage. T-Energy beings will additionally suffer from damage over time. * [[Sacred 2:Damage over time: Magic|Magic Damage over Time]] to [[Sacred 2:T-Mutant|T-Energy Creatures]]: 10.1/second
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% ...|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...n this spell regen bonus to begin to see a decent reduction in spell regen time as they increase in level. Option Four goes after the same external aid to spell regeneration as Option Three does, only to a lesser extent since no infernal entities wi
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% ...|Martial Arts Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.2 seconds ...Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • For example, the regeneration of Attack for a Vampiress is faster in Vamp form. This different will be si '''CA Regeneration Values'''
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Balm''' - Increases the hitpoint regeneration of the skeletal mages by 50%.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% ...s Focus|Traps Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0% ...Focus|Curses Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +40.0% ...Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X (Staff) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% (Staff)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.2 seconds No skills or attributes affect the damage, regeneration, or execution speed of Fireball. These values only improve automatically
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  • * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: +60 * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 8.0s + 4.4s = 12.4 seconds (Cooldown decreases per CA level).
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  • <li>[[Sacred 2:Regeneration Time:|Regeneration Time]]: 1200 seconds (20 minutes)</li>
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.0 seconds * '''Tear''' - Increases [[Sacred 2:Damage over time: Magic|Damage over Time]]. (50% increase)
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level) ...emental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds ...htning Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X ...existence without end. It is the cycle of months, seasons, years, of all time. It is the infinite dawn.
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  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Dragon Magic|Dragon Magic]] (Belt)
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% (Shoulders) * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X% (Shoulders)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.1 seconds * '''Steal Mana''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from opponents, regenerating the Barbarian's comba
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.1s = 122.1 seconds ...he doppelganger receives a minor [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] rate. (2500hp/s + 25hp/s per CA level / 600hp/s + 6hp/s per CA level as b
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.9 seconds ...icts additional [[Sacred 2:Damage over time: Physical|physical damage over time]] (1.1/s + 1.1/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.0 seconds ...will sustain additional [[Sacred 2:Damage over time: Fire|fire damage over time]]. (25% + 0.3% per Combat Art level [[Sacred 2: Chance for Burn|chance for
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.5s = 61.5 seconds * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: +3.3/s (this is the '''out-of-combat''' value).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.8 seconds ...Focus|Curses Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.2 seconds ...' - Inflicts additional [[Sacred 2:Damage over time: Fire|fire damage over time]] (1.0/s + 1.0/s per level).
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  • ...eleasing a wave of holy light that destroyed the undead legion. Since that time a well-trained [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] is able to ta * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.7 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.2 seconds ...tical Warfare Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor) ...llborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% ...evout Offense Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalt
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 4.2s = 19.2s ...listic Voodoo Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.2 seconds ...|Martial Arts Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 19.2s + 4.5s = 23.7 seconds ...|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * (Hood) [[Sacred 2:Regeneration Time:|Regeneration Time]] -% ...[[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +%
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 seconds. ...stic Stormite Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds ...s|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (9.8% + 0.2% per CA level chance)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.5 seconds ...s|Cold Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +49.5% ...lent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.7 seconds ...cus|War Cries Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.0s ...Nature Weaver Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] (Helm) ...|[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds ...vout Guardian Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 5.1s = 10.1 seconds ...l of Werebear and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds * '''Routine''' - Decreases the regeneration time for Belligerent Vault. (50% decrease)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% * '''Insulate''' - Decreases the regeneration penalty of Holy Fire by 50%.
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 25.0s + 3.0s = 28.0 seconds ...l of Werebear and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up.
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  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]]
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 1.0s = 31.0 seconds ...ctually the Cooldown) of Propelled Levitation. (-33% reduction to Cooldown time (down to 20 seconds from 30))
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  • ...owerful frost blast is directed towards an opponent inflicting damage over time while temporarily decreasing the target's movement rate. ...ombination of flat damage and DoT ([[Sacred 2:Damage over Time|Damage over Time]])
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0 seconds ...icts additional [[Sacred 2:Damage over time: Physical|physical damage over time]] (2.2/s + 1.1/s per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.0 seconds ...ublime Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.5 seconds ...ublime Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts +39.6% ...regenerates life faster. (+700% [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]])
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Celestial Magic|Celestial Magic]] (Helm) * [[Sacred 2:Damage over Time|Damage over Time: All Types -X%]] (Wings)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.1 seconds ...erserk Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.4 seconds ...tical Warfare Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.4 seconds ...s|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% ...|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.9 seconds ...Light poisoning. ([[Sacred 2:Damage over time: Poison|Poison damage over time]]: 40 + 20 per CA level)
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  • *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders) *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Battery)
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  • ...ed 2:Cooldown|cooldown]] and no [[Sacred 2:Regeneration Time:|regeneration time]]. These values never change. Therefore it can be cast immediately after
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.2 seconds * '''Tenacity''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from the opponent, regenerating the Necromancer's
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds ...ds|Chance to cause open wounds]] ([[Sacred 2: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds ...w Disciplines Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 8.1 seconds * '''Brunt''' - Inflicts more magic damage per time unit. (33.3% increase)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds ...s|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (19.7% + 0.3% per CA level chance)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% * '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease)
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  • ...ed towards an opponent, inflicting [[Sacred 2:Damage over Time|damage over time]] while temporarily decreasing the target's movement rate. .... Slightly increases the [[Sacred 2:Regeneration Time:#Buffs|regeneration time]] of all combat arts within the aspect Mystic Stormite while the buff is ac
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Shoulders) *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) |class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regeneration Time]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds * '''Athletic''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of Assailing Somersault. (20% decrease)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds ...nt Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 8.2 energy points per second * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +45.0%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) ...llborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% ...p to the point when the wielder manages to strike twice in nearly the same time. Needless to say, it was never used as a lab tool again."
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.5s = 34.5 seconds ...nts. (4hp/s + 4hp/s per CA level [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]])
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  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.0 seconds ...ed Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Arms) * [[Sacred 2:Regeneration Time:#Cabalistic Voodoo|Regeneration Time: Cabalistic Voodoo]] (Belt)
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  • {{titlebar|C09709|[[Sacred:Vampiress Combat Arts/Charts|Click here for Regeneration and Damage Charts]]}} Thus, when your TiV runs out, you may recast it without waiting for regeneration. This makes for a
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  • ...e [[Sacred:Abysmal Choir|Abysmal Choir]] all doing their thing at the same time. ...re given on many of her items, and the "generic" Daemon items. If you find Regeneration Spells: +x% items, all the better!
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds ...es requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (refer to table below) |class="skillslc" align="left"|Regeneration -%:
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  • * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X s (Gloves) * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% (Belt)
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  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
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  • ...he Temple Guardian and damages opponents while it heals allies at the same time. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.0s = 34.0 seconds
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.7 seconds ...rease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding damage]] (19% + 0.3% chance per level).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.2 seconds ...' - Inflicts additional [[Sacred 2:Damage over time: Fire|fire damage over time]] (3.8/s + 1.8/s per level).
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]] (Helm) *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 2.9s = 22.9s ...cus|War Cries Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...el. Do every [[Sacred:Quests|quest]] in town that you can. This a critical time for your Dwarven Trader. You will start making forays into the [[Sacred:Kho ...of trees. Go in there and rescue the Merchant. It is defintely worth your time. On your way back to town, try to avoid combat when you can since the Merch
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  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.5 seconds ...ublime Combat Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.8s * '''Solar Creeper''' - Each hit [[Sacred 2:Regeneration per hit|draws energy]] from rooted opponents, regenerating the Druid's comb
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 45.0s + 1.0s = 46.0 seconds * '''Recondition''' - Significantly reduces recharge time (Cooldown). (-50% + 1% per Combat Art level decrease)
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