Difference between revisions of "Sacred 2:High Elf"
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− | + | {{Languages}} | |
− | + | __NOTOC__ | |
+ | {| | ||
+ | | | ||
+ | {| style="margin: 1em auto 1em auto;" | ||
+ | |[[File:HE L hi.png]] | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/Characters/HighElfPage.jpg | ||
+ | |[[File:HE D 01 hi.png]] | ||
+ | |} | ||
+ | =='''The High Elf'''== | ||
− | + | The aristocratic High Elf belongs to the ancient race that is partly responsible for the conflict that is unsettling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control over [[Sacred 2:Book 5 - T-Energy|T-Energy]] as a birthright and approaches members of other races with arrogance. | |
− | |||
− | |||
− | High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds | + | The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is knowledgeable of the ancient Elven spells and thus she is very powerful in battle. The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes. |
− | sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself. | + | |
− | However, the powers of the High Elves are limited as only the High Priests have direct access to the | + | A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter. |
− | T-Energy streams and the Great Machine. | + | |
+ | == '''The Story''' == | ||
+ | |||
+ | '''[[Sacred 2:High Elf Class Chain Quest|High Elf Class Quest (Light Path)]] Introduction:''' "My studies of magic were long and arduous. Still, they were not in vain. due to my heritage I have been given access to the most secret archives of Thylysium and thus I was able to perfect my abilities and my knowledge of the arcane sciences. Now, after all these years of studying I must prove that my education was fruitful. Ancaria awaits!" | ||
+ | |||
+ | '''[[Sacred 2:High Elf Class Chain Quest - Shadow|High Elf Class Quest (Shadow Path)]] Introduction:''' "I have been reading books and listening to senile men while pretending to be interested for far too long. I have achieved what I wanted to achieve - learned what I was eager to know. My time has come, I have the world at my feet. My powers are great and I am not afraid to use them." | ||
+ | |||
+ | High Elves are free [[Sacred 2:Elves|Elves]] who fled from the south a great many moons ago. High Elven nobility holds sway over the northern [[Sacred 2:Regions of Ancaria|regions]] of Ancaria; controlling T-Energy streams and the [[Sacred 2:Great Machine|Great Machine]] itself. However, the powers of the High Elves are limited as only the [[Sacred 2:Inquisitor|High Priests]] have direct access to the T-Energy streams and the Great Machine. | ||
+ | |||
+ | Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies no longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
The executive powers do not lie in the hands of the High Elven rulers (except for a few special | The executive powers do not lie in the hands of the High Elven rulers (except for a few special | ||
factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests). | factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests). | ||
− | == '''The | + | Strange and dreadful stories reach the gates of the ancient academy of magic in [[Sacred 2:Thylysium|Thylysium]]. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger. |
+ | |||
+ | The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom. | ||
+ | |||
+ | Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal. | ||
+ | |||
+ | == '''The Paths''' == | ||
+ | {| | ||
+ | |{{S2frame|[[File:highelfdark.jpg|160px]]|none}} | ||
+ | |Following the [[Sacred 2:Shadow Campaign Synopsis|path of shadow]], the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything... | ||
+ | |} | ||
+ | :Or maybe she will choose the [[Sacred 2:Light Campaign Synopsis|path of light]]? | ||
+ | {| | ||
+ | |{{S2frame|[[File:highelflight.jpg|160px]]|none}} | ||
+ | |This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future. | ||
+ | |} | ||
+ | |||
+ | =='''High Elf Starting [[Sacred 2:Attributes|Attributes]]'''== | ||
+ | |||
+ | Base starting attributes level 1, silver difficulty, no survival bonus, naked. | ||
+ | |||
+ | {|cellspacing="0" style="font-size:100%;" border="1" | ||
+ | |-align="center" | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Strength|Strength]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Stamina|Stamina]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Vitality|Vitality]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Dexterity|Dexterity]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Intelligence|Intelligence]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Willpower|Willpower]] | ||
+ | |class="cellborderth" width="65px"| Hitpoints | ||
+ | |-align="center" | ||
+ | |class="cellborder" style="border-left:1;"| 17 | ||
+ | |class="cellborder"| 25 | ||
+ | |class="cellborder"| 20 | ||
+ | |class="cellborder"| 20 | ||
+ | |class="cellborder"| 35 | ||
+ | |class="cellborder"| 25 | ||
+ | |class="cellborder"| 130 | ||
+ | |} | ||
+ | |valign=top| | ||
+ | <websiteFrame> | ||
+ | website=http://www.darkmatters.org/SacredWiki/extensions/Adsense/adsense5.php | ||
+ | width=180 | ||
+ | height=600 | ||
+ | border=0 | ||
+ | scroll=no | ||
+ | </websiteFrame> | ||
+ | |||
+ | |} | ||
+ | =='''High Elf [[Sacred 2:Skills|Skills]]'''== | ||
+ | |||
+ | {| | ||
+ | |width="50%"|All skills in the left column below may be chosen as soon as a character reaches level two. | ||
+ | |width="50%"|All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points. | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''=== | ||
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif | ||
+ | |valign="top"|'''[[Sacred 2:Concentration|Concentration]]'''<br />Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerlore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/mysticstormitelore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif | ||
+ | |valign="top"|'''[[Sacred 2:Combat Discipline|Combat Discipline]]'''<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif | ||
+ | |valign="top"|'''[[Sacred 2:Ancient Magic|Ancient Magic]]'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/mysticstormitefocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcaniafocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ==='''[[Sacred 2:Offensive Skills|Offensive Skills]]:'''=== | ||
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif | ||
+ | |valign="top"|'''[[Sacred 2:Sword Weapons|Sword Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif | ||
+ | |valign="top"|'''[[Sacred 2:Magic Staffs|Magic Staffs]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage and chance for critical hits with all weapons. | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif | ||
+ | |valign="top"|'''[[Sacred 2:Ranged Weapons|Ranged Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif | ||
+ | |valign="top"|'''[[Sacred 2:Pole Arms|Pole Arms]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases attack and defense, and run speed. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ==='''[[Sacred 2:Defensive Skills|Defensive Skills]]:'''=== | ||
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif | ||
+ | |valign="top"|'''[[Sacred 2:Spell Resistance|Spell Resistance]]'''<br />Increases resistance to spells and protection from spell-based critical hits. | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Shield Lore|Shield Lore]]'''<br />Grants the ability to use higher-level shields without penalties and increases their Defense Value. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif | ||
+ | |valign="top"|'''[[Sacred 2:Constitution|Constitution]]'''<br />Increases health and health regeneration. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif | ||
+ | |valign="top"|'''[[Sacred 2:Pacifism|Pacifism]]'''<br />Reduces damage taken in PvP (all possible ramifications still unknown). | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ==='''[[Sacred 2:General Skills|General skills]]:'''=== | ||
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif | ||
+ | |valign="top"|'''[[Sacred 2:Riding|Riding]]'''<br />Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif | ||
+ | |valign="top"|'''[[Sacred 2:Bargaining |Bargaining]]'''<br />Item price is displayed in inventory, and merchants will offer more favorable prices and better items. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif | ||
+ | |valign="top"|'''[[Sacred 2:Divine Devotion|Divine Devotion]]'''<br />Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes. | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif | ||
+ | |valign="top"|'''[[Sacred 2:Alchemy|Alchemy]]'''<br />Enhances the effectiveness of all potions and allows use of certain consumables. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif | ||
+ | |valign="top"|'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]'''<br />Increases chance of "seeing" invisible monsters and "magical hiding places." | ||
+ | |} | ||
+ | |||
+ | ''[[Sacred 2:Community Patch|Community Patch v160]] adds one more skill to this list:'' | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif | ||
+ | |valign="top"|'''[[Sacred 2:Blacksmith|Blacksmith]]'''<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == [[Sacred 2:Aspects#High Elf Aspect|'''High Elf Aspects''']] == | ||
+ | |||
+ | *[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] - Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted. | ||
+ | |||
+ | *[[Sacred 2:Mystic Stormite|Mystic Stormite]] - Here she specializes in ice magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells. | ||
+ | |||
+ | *[[Sacred 2:Delphic Arcania|Delphic Arcania]] - This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. | ||
+ | |||
+ | =='''[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]'''== | ||
+ | {|width="100%" cellspacing="0" cellpadding="4" | ||
+ | |valign="top" align="center" style="font-size:14px;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer14.gif | ||
+ | |||
+ | Aspect<br /> | ||
+ | '''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Ancestral Fireball|Ancestral Fireball]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/01.gif | ||
+ | |||
+ | |[[Sacred 2:Blazing Tempest|Blazing Tempest]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/02.gif | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Incendiary Shower|Incendiary Shower]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/03.gif | ||
+ | |||
+ | |[[Sacred 2:Fire Demon|Fire Demon]] ([[Sacred 2:Buff|Buff]]) | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/04.gif | ||
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:Incandescent Skin|Incandescent Skin]] ([[Sacred 2:Buff|Buff]]) | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/05.gif | ||
+ | |} | ||
+ | |valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer15.gif | ||
+ | |||
+ | Aspect<br /> | ||
+ | '''[[Sacred 2:Mystic Stormite|Mystic Stormite]]''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Frost Flare|Frost Flare]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/06.gif | ||
+ | |||
+ | |[[Sacred 2:Glacial Thorns|Glacial Thorns]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/07.gif | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Raging Nimbus|Raging Nimbus]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/08.gif | ||
+ | |||
+ | |[[Sacred 2:Cascading Shroud|Cascading Shroud]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/09.gif | ||
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:Crystal Skin|Crystal Skin]] ([[Sacred 2:Buff|Buff]]) | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/10.gif | ||
+ | |} | ||
+ | |width="33%" valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer16.gif | ||
+ | |||
+ | Aspect<br /> | ||
+ | '''[[Sacred 2:Delphic Arcania|Delphic Arcania]]''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Cobalt Strike|Cobalt Strike]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/12.gif | ||
− | + | |[[Sacred 2:Magic Coup|Magic Coup]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/11.gif | |
+ | |-align="center" | ||
+ | |[[Sacred 2:Shadow Step|Shadow Step]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/13.gif | |
+ | |[[Sacred 2:Expulse Magic|Expulse Magic]] | ||
− | == | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/14.gif |
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:Grand Invigoration|Grand Invigoration]] ([[Sacred 2:Buff|Buff]]) | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/15.gif | |
+ | |} | ||
+ | |} | ||
− | + | =='''High Elf Equipment'''== | |
+ | <div style="float:right;"> | ||
+ | {{S2frame|[[File:Highelf playmate01 02.png|220px]]|||10}} | ||
+ | </div> | ||
+ | <div style="font-size:1.3em"> | ||
− | + | '''High Elf [[Sacred 2:Standard Armor| Standard Armor Suits]]''' | |
− | + | '''[[Sacred 2:High Elf Uniques|High Elf Unique Items]]''' | |
− | [ | + | '''[[Sacred 2:Set Items#High Elf Set Items|High Elf Set Items]]''' |
+ | </div> | ||
+ | *[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]] ([[Sacred 2:Delphic Arcania|Delphic Arcania]]) | ||
+ | *[[Sacred 2:Ashes of Perdition|Ashes of Perdition]] | ||
+ | *[[Sacred 2:Celdrahil's pandemonium|Celdrahil's Pandemonium]] ([[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]) | ||
+ | *[[Sacred 2:Faladal's Blizzard|Faladal's Blizzard]] ([[Sacred 2:Mystic Stormite|Mystic Stormite]]) | ||
+ | *[[Sacred 2:Garments of the Storms|Garments of the Storms]] | ||
+ | *[[Sacred 2:High Elf's Merry Christmas Set|High Elf's Merry Christmas]] | ||
+ | *[[Sacred 2:Velaria's Heirloom|Velaria's Heirloom]] | ||
+ | *[[Sacred 2:Vestments of Innocence|Vestments of Innocence]] | ||
+ | *[[Sacred 2:Virgo's Revenge|Virgo's Revenge]] | ||
+ | '''[[Sacred 2:Community Patch|Community Patch]] Sets''' | ||
+ | *[[Sacred 2:Armaments of the nine hells|Armaments of the Nine Hells]] | ||
+ | *[[Sacred 2:Glimborin's Garments of Mutation|Glimborin's Garments of Mutation]] | ||
+ | * [[Sacred 2:Children of Asha|Children of Asha]] | ||
+ | * [[Sacred 2:Frozen Gems|Frozen Gems]] | ||
+ | * [[Sacred 2:Lara's Glad Rags|Lara's Glad Rags]] | ||
+ | * [[Sacred 2:Mage of the Spectrum|Mage of the Spectrum]] | ||
+ | * [[Sacred 2:Range Array|Range Array]] | ||
− | == '''High Elf | + | =='''High Elf Unique [[Sacred 2:Mounts|Mount]]'''== |
+ | '''[[Sacred 2:Wind Serpent|Wind Serpent]]''' | ||
− | + | The Wind Serpent would seem almost cute, if it weren’t for its glowing eyes. The Wind Serpent’s appearance is not as commanding as that of a Dragon, but its powers are no less formidable. | |
− | + | [[File:windserpent.png|200px]] | |
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− | [[Sacred 2:High Elf | + | ==See Also== |
+ | *[[Sacred 2:High Elf Guides|High Elf Player Guides]] | ||
+ | *[[Sacred 2:High Elf Quotes|High Elf Quotes]] |
Latest revision as of 02:38, 31 December 2017
The High ElfThe aristocratic High Elf belongs to the ancient race that is partly responsible for the conflict that is unsettling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control over T-Energy as a birthright and approaches members of other races with arrogance. The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is knowledgeable of the ancient Elven spells and thus she is very powerful in battle. The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes. A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter. The StoryHigh Elf Class Quest (Light Path) Introduction: "My studies of magic were long and arduous. Still, they were not in vain. due to my heritage I have been given access to the most secret archives of Thylysium and thus I was able to perfect my abilities and my knowledge of the arcane sciences. Now, after all these years of studying I must prove that my education was fruitful. Ancaria awaits!" High Elf Class Quest (Shadow Path) Introduction: "I have been reading books and listening to senile men while pretending to be interested for far too long. I have achieved what I wanted to achieve - learned what I was eager to know. My time has come, I have the world at my feet. My powers are great and I am not afraid to use them." High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself. However, the powers of the High Elves are limited as only the High Priests have direct access to the T-Energy streams and the Great Machine. Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies no longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity. The executive powers do not lie in the hands of the High Elven rulers (except for a few special factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests). Strange and dreadful stories reach the gates of the ancient academy of magic in Thylysium. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger. The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom. Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal. The Paths
High Elf Starting AttributesBase starting attributes level 1, silver difficulty, no survival bonus, naked.
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High Elf Skills
All skills in the left column below may be chosen as soon as a character reaches level two. | All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points. |
Combat Art Skills:
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Secondary:
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Offensive Skills:
Primary:
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Secondary:
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Defensive Skills:
Primary:
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Secondary:
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General skills:
Primary:
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Secondary:
Community Patch v160 adds one more skill to this list:
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High Elf Aspects
- Arrant Pyromancer - Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
- Mystic Stormite - Here she specializes in ice magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.
- Delphic Arcania - This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.
High Elf Combat Arts
High Elf Equipment
- Adornments of the Ancestors (Delphic Arcania)
- Ashes of Perdition
- Celdrahil's Pandemonium (Arrant Pyromancer)
- Faladal's Blizzard (Mystic Stormite)
- Garments of the Storms
- High Elf's Merry Christmas
- Velaria's Heirloom
- Vestments of Innocence
- Virgo's Revenge
Community Patch Sets
- Armaments of the Nine Hells
- Glimborin's Garments of Mutation
- Children of Asha
- Frozen Gems
- Lara's Glad Rags
- Mage of the Spectrum
- Range Array
High Elf Unique Mount
The Wind Serpent would seem almost cute, if it weren’t for its glowing eyes. The Wind Serpent’s appearance is not as commanding as that of a Dragon, but its powers are no less formidable.