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Revision as of 14:28, 29 August 2013
The Shadow Warrior
As a champion of all forms of combat, the Shadow Warrior is proficient in hand-to-hand battles and has mastered powerful armed techniques. Having come into contact with the underworld in the past, he can also call upon fallen comrades to assist him.
Humans are former slaves of the Elves. They were entrusted to the Elves so that they might become civilized, just as the Seraphim used to civilize the Elves. Currently, they do not have any power in Ancaria. They are obedient laborers, assisting the Elves in building their palaces, erecting sacred buildings for the High Priests and cultivating the fields. Frequently, an Elven Lord requires more troops than T-Energy can provide. In these cases, he has no choice but to literally pluck Humans from the fields. Each Elven Lord has a small group of Human elite fighters in order to drill and shape these troops and lead them into battle: the Shadow Warriors.
The Shadow Warrior is an experienced fighter. He is well armored and his skills include proficiency in all available slashing, crushing and pole arm weapons. His self-discipline is renowned. Powered by all these attributes, he excels at battling T-Energy creatures.
When a Shadow Warrior falls in battle, he may be reanimated by an ancient magical spell, which will render him undead, but even more powerful than before. The ritual of giving ‘life’ back to a Shadow Warrior is potentially dangerous for the caster, as the summoned soul often has no desire to be revived and will attempt to resist the reanimation. If the spell-caster makes just one small mistake, the Shadow Warrior will renounce the magic user, kill him, and then wander the lands of Ancaria, undead, with his own free will.
The Story
Shadow Warrior Class Quest (Light Path)
Shadow Warrior Class Quest (Shadow Path)
The Shadow Warrior has fulfilled his duty. He has fallen during battle for a High Elf Lord and has been admitted to the Elysium. Knowing full well that he was one of the best of his trade, the High Elf Lord decides to bring the Shadow Warrior back from the realm of the dead by using T-Energy in order to secure his services beyond the boundaries of death itself. However, the conjuring ceremony goes spectacularly wrong as the summoned soul successfully defies the spell caster. Enraged because he has been torn away from the eternal paradise of the Elysium, he proceeds to kill everyone who participated in the ceremony, freeing himself from the potential ties that might bind him.
With this freedom, the warrior has but one goal: to leave this world once more and return to the Elysium; however, he is now a creature of T-Energy, rendering him unable to do so. His only choice is to destroy the Great Machine in order to stop the stream of T-Energy. The T-Energy within him would thus dissolve and end his unholy existence. If he were to die in his current form, he would be eternally bound to the perdition of the T-Energy stream.
The Paths
As a free creature, he must now make a choice. He can fight for peace in Ancaria and destroy the Great Machine controlling all T-Energy within Ancaria, which would also drain the T-Energy within him and therefore bring a tranquil end to his unholy life.
Path of Light
Alternatively, he could seek revenge upon the people who caused his misery and use the Great Machine to attain ultimate power and immortality.
Path of Shadows
Shadow Warrior Starting Attributes
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
Shadow Warrior Skills
All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Astral Lord Lore Increases damage, critical chance, and cast speed for this aspect.
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Astral Lord Focus Improves regeneration and raises max Combat Art level for this aspect.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Primary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Primary:
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Secondary:
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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General skills:
Primary:
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Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
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Blacksmith Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
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Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
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Secondary:
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Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
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Enhanced Perception Increases chance of "seeing" invisible monsters and "magical hiding places."
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- Death Warrior - The fighting specialist. No subtle conjuring, just raw strength and violence. In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.
- Malevolent Champion - The Shadow Warrior is also capable of applying a more strategic and agile close combat style that relies less on sheer strength and armor and more on dexterity and tactics.
- Astral Lord - The Shadow Warrior’s link to the afterlife allows him to call forth his dead comrades in order to fight for him. The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.
Shadow Warrior Equipment
Community Patch Sets
Shadow Warrior Unique Mount
Hellhound
The Hellhound is the perfect companion for a warrior trapped between life and death. When this monster appears from the underworld, it strikes fear into the heart of every opponent.
See also