Difference between revisions of "Sacred:Skills"
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===[[Concentration]]=== | ===[[Concentration]]=== | ||
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===[[Air Magic]]=== | ===[[Air Magic]]=== |
Revision as of 14:53, 2 October 2007
Skills improve the hero's characteristics in many different ways. Each character class has different skills. Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. As a hero develops they will be able to learn up to 6 additional skills; a new skill is available at each of the following level intervals: 3, 6, 12, 20, 30 and 50. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.
List of skills (incl. Sacred Underworld)
Axe Lore
Axe Lore increases the chance to hit and attack speed of attacks made with axes. Additionally, certain axes carry a minimum Axe Lore requirement in order to be wielded. This skill may be chosen beginning with the skill selection at level 3.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Attack +%: | 9 | 29 | 52 | 70 | 86 | 112 | 150 | 177 | 196 | ||
Attack Speed +: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Dwarf, Daemon, Gladiator, Vampiress
Ballistics
Improves the regeneration rate and casting time for traps.
Affected combat arts:
- Adrenaline, Battle Fog, Bottomless Pit, Confusion, Explosive Charge, Poison Mist, Testosterone (right CA group)
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Ballistics +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 | ||
Casting Animation Speed +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Dark Elf
Disarm
Earth Magic
Improves the regeneration rate and the casting time of earth magic.
Affected spells:
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Earth Magic +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 | ||
Casting Animation Speed +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Battle Mage
Trap Lore
Improves the regeneration rate of trap-laying abilities.
Affected combat arts:
- Adrenaline, Battle Fog, Bottomless Pit, Confusion, Explosive Charge, Poison Mist, Testosterone (right combat arts group)
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Trap Lore +%: | 12 | 54 | 99 | 138 | 170 | 223 | 300 | 355 | 394 |
Available for: Dark Elf
Unarmed Combat
Increases the attack speed and chance to hit of hand to hand attacks (with bare hands or combat gauntlets).
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Attack +%: | 12 | 39 | 69 | 94 | 115 | 150 | 200 | 236 | 261 | ||
Attack Speed +: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Dark Elf, Dwarf, Gladiator
Ranged Combat
Ranged Combat allow faster and more effective attacks with bows, crossbows & firearms (Dwarf only). Additionally, some weapons carry a minimum skill requirement, and as such cannot be used without Ranged Combat.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Attack +%: | 9 | 29 | 52 | 70 | 86 | 112 | 150 | 177 | 196 | ||
Attack Speed +: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Dwarf, Gladiator, Seraphim, Vampiress, Wood Elf
Fire Magic
Improves the regeneration rate and the casting time of fire magic.
Affected spells:
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Fire Magic +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 | ||
Casting Animation Speed +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Battle Mage
Trading
With the Trading skill, Merchants will sell items at a discount and buy items at a higher price. They are also more likely to offer higher quality items.
Available for: Battle Mage, Dark Elf, Dwarf, Gladiator, Seraphim, Vampiress, Wood Elf
Celestial Magic
Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
Available for : Seraphim
Dwarven Lore
Improves the Dwarf's Weapon Technology combat arts regeneration rate.
Affected combat arts:
- Cannon Blast, Dwarven Armor, Dwarven Steel, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade (right combat arts group)
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Dwarven Lore +%: | 12 | 54 | 99 | 138 | 170 | 223 | 300 | 355 | 394 |
Available for: Dwarf
Blade Combat
Increases the attack speed and chance to hit of attacks executed with Dark Elven blade weapons.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Attack +%: | 9 | 29 | 52 | 70 | 86 | 112 | 150 | 177 | 196 | ||
Attack Speed +: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Dark Elf
Constitution
Increases maximum health and improves its regeneration rate. This skill can make a character twice as durable with little investment. Constitution will not improve combat arts regeneration time.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Health +%: | 4 | 22 | 42 | 59 | 73 | 96 | 130 | 154 | 171 | ||
Physical Regeneration +%: | 6 | 27 | 49 | 69 | 85 | 111 | 150 | 177 | 197 |
Available for: All classes
Concentration
Improves the regeneration rate of all combat arts.
To maximize Combat Art regeneration spread points as evenly as possible between Physical Regeneration (attribute), Concentration (skill) and Regeneration Special Move (from items) as these three modifiers multiply.
Affected combat arts:
- Daemon: Battle Daemon/Assail, Energy Daemon/Charged Bolts, Fire Daemon/Wall of Flames, Poison Daemon/Poison Ring, Soaring Daemon/Descent (lower combat arts row)
- Dark Elf: Cobra, Combat Kick, Mongoose, Pak-Dain, Pak-Nakor, Rage, Revenge, Soul Catcher, Sudden Fury (left combat arts group)
- Dwarf: Assault, Battle Rage, Heavy Blow, Recoil, Vehemence, War Cry, Wrath (left combat arts group)
- Gladiator: All Combat Arts
- Seraphim: Attack, BeeEffGee, Combat Jump, Combat Kick, Hard Hit, Hunter-seeker, Multi-hit, Whirling Hit (right combat arts group)
- Vampiress: Attack, Combat Kick, Hard Hit, Mind Control, Multi-hit, Time Control, Vampire Transformation, Wolf Call (left combat arts group)
- Wood Elf: Explosive Arrow, Eye for an Eye, Hard Hit, Knockback Arrow, Multi-hit, Multiple Shot, Penetrating Arrow, Spider Arrow (upper combat arts row)
Concentration only works for the Vampiress while in knight form. Vampirism replaces Concentration when in vampire form.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Special Move +%: | 12 | 54 | 99 | 138 | 170 | 223 | 300 | 355 | 394 |
Available for: Daemon, Dark Elf, Dwarf, Gladiator, Seraphim, Vampiress, Wood Elf
Air Magic
Improves the regeneration rate and the casting time of air magic.
Affected spells:
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Air Magic +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 | ||
Casting Animation Speed +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Battle Mage
Improves the regeneration rate and the casting time of air magic
Available for : Battlemage
Magic Lore
Magic Lore is a skill available to character classes that are able to perform spells.
The skill increases the damage dealt by all types of magic spells by a percentage (physical, magical, fire, poison).
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Spell Damage +%: | 11 | 39 | 69 | 94 | 115 | 150 | 199 | 236 | 261 |
Available for: Battle Mage, Daemon, Seraphim, Wood Elf
Increases the damage dealt by all types of magic
Meditation
The skill is available to character classes that are able to cast spells. It improves the regeneration rate for all spells.
Contrary to what the game description says Meditation does not increase Mental Regeneration. There are 4 factors when calculating spell regeneration: Mental Regeneration (attribute), Meditation (skill), Regeneration Spells (from items) and a magic skill (e.g. Fire Magic, Heavenly Magic). Meditation and Regeneration Spells add to each other and them multiply with the remaining two factors. (the higher the Regeneration Spells bonus from items the smaller the impact the Meditation skill will have, this makes magic skills like Fire Magic more powerful than Meditation at higher levels). Hybrid characters that rely on combat arts more than spells could skip the Meditation skill.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Mental Regeneration +%: | 12 | 54 | 99 | 138 | 170 | 223 | 300 | 355 | 394 |
Available for: Battle Mage, Daemon, Seraphim, Wood Elf
Improves the regeneration rate for all spells
Moon Magic
Improves the regeneration rate and the casting time of the Wood Elf's Moon Magic.
Affected spells:
- Call of the Ancestors, Companion of the Woods, Plant Cage, Poisoned Tendrils, Quick as a Flash, Recuperation, Thorn Bush, Transformation (lower combat arts row)
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Moon Magic +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 | ||
Casting Animation Speed +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Wood Elf
Improves the regeneration rate and the casting time of the Wood Elf´s moon magic
Available for : Wood Elf
Parrying
Greatly increases a character's defense rating making him harder to hit. Attacks can be parried (deflected) with weapons and shields.
The skill stacks with Agility and bonuses from items.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Defense without shield +%: | 15 | 49 | 86 | 117 | 144 | 187 | 250 | 295 | 327 | ||
Defense with shield +%: | 26 | 76 | 131 | 178 | 217 | 281 | 375 | 442 | 490 |
Available for: All classes
Attacks can be parried (deflected) with weapons and shields
Horse Riding
Horse Riding Enables the riding of superior horses
Armor
Increased levels of Armor provide greater resistance by enabling more effective use of equipment, and also permit increased movement speed by reducing the encumbrances imposed.
Armor reduces the damage taken when hit by increasing each resistance (physical, magical, fire, poison). Additionally, some equipment carries a minimum armor level to be equipped.
Wearing armor with specific resistances and damages can imbue the wearer with an armor glow which confers additional protection in the form of a resistance bonus. (15% per element)
Movement speed penalties from armor a with higher level than the character level are reduced.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Physical Resistance +%: | 12 | 47 | 84 | 116 | 143 | 186 | 250 | 296 | 328 | ||
Elemental Resistance +%: | 12 | 39 | 69 | 94 | 115 | 150 | 200 | 236 | 261 | ||
Movement Speed +%: | 1 | 2 | 3 | 4 | 5 | 7 | 10 | 11 | 12 |
Available for: Daemon, Dark Elf, Dwarf, Gladiator, Seraphim, Vampiress, Wood Elf
Increases armor class and decreases encumbrance caused by armor
Forging
Forging TBC
Available for : Dwarf
Long-handled Weapons
Long-handled Weapons is both a skill and a classification of weapon type.
The skill enables a character to better utilize weapons of this type by increasing the chance to hit and attack speed.
The weapon types that are considered long-handled are:
- Polearms
- Spears
- Staves, or Staffs (most, but not all - some staves are short and/or one-handed)
The depiction of a weapon will indicate if the skill Long-handled Weapons will benefit its use.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Attack +%: | 9 | 29 | 52 | 70 | 86 | 112 | 150 | 177 | 196 | ||
Attack Speed +: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Battle Mage, Daemon, Gladiator, Seraphim, Vampiress, Wood Elf
Increases the speed and effectiveness of attacks with polearms
Sword Lore
Sword Lore increases the chance to hit and attack speed of attacks made with swords. Additionally, certain swords carry a minimum skill requirement in order to be wielded. Swords can be both one-handed and two-handed.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Attack +%: | 9 | 29 | 52 | 70 | 86 | 112 | 150 | 177 | 196 | ||
Attack Speed +: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: All classes
Increases the speed and effectiveness of attacks with swords
Vampirism
Improves the regeneration rate for vampire abilities. The vampire suffers less damage during the day.
Available for : Vampiress
Weapon Lore
Weapon Lore is a skill that is available to all classes, although it is most useful for melee characters.
Each skill point allocated to Weapon Lore increases the following stats:
- Damage Physical +x%
- Damage Magic +x%
- Damage Fire +x%
- Damage Poison +x%
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Value of x: | 12 | 39 | 69 | 94 | 115 | 150 | 200 | 236 | 261 |
The Weapon Lore skill will stack with item bonuses (e.g. a sword with +31% Physical Damage and level 10 Weapon Lore will result in 31+69 = 100% total Weapon Bonus to the weapon base physical damage).
Opponents suffer more damage from close and ranged combat attacks
Weapon Technology
Improves the regeneration rate and the casting time for Weapon Technology combat arts.
Affected combat arts:
- Cannon Blast, Dwarven Armor, Dwarven Steel, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade (right combat arts group)
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Weapon Technology +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 | ||
Casting Animation Speed +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Dwarf
TBC
Available for : Dwarf
Water Magic
Improves the regeneration rate and the casting time of water magic.
Affected spells:
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Water Magic +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 | ||
Casting Animation Speed +%: | 6 | 19 | 34 | 47 | 57 | 75 | 100 | 118 | 130 |
Available for: Battle Mage
Improves the regeneration rate and the casting time of water magic
Available for : Battlemage
Agility
Agility improves both Defense (lower chance to get hit) and Attack Rating (higher chance to hit) values, making combat much easier.
The skill is best suited for characters that do not use a shield (since it provides almost the same defense bonus as Parrying). Of course, the skill stacks with item bonuses and the Parrying skill.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Attack +%: | 7 | 24 | 43 | 58 | 71 | 93 | 125 | 147 | 163 | ||
Defense +%: | 13 | 44 | 77 | 105 | 129 | 168 | 225 | 266 | 294 |
Available for: All classes
Increases defense and attack values during combat
Dwarven Lore
Improves the Dwarf's Weapon Technology combat arts regeneration rate.
Affected combat arts:
- Cannon Blast, Dwarven Armor, Dwarven Steel, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade (right combat arts group)
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Dwarven Lore +%: | 12 | 54 | 99 | 138 | 170 | 223 | 300 | 355 | 394 |
Available for: Dwarf
TBC
Available for : Dwarf
Dual Wield
Dual Wield Enables the wielding of two weapons during combat, increases attack value and speed