Difference between revisions of "Sacred 2:Skills"
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− | Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. | + | Skills improve the hero's characteristics in many different ways. Each [[Sacred 2:Character Class|character class]] has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills. |
− | *Players of all classes will | + | *Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65. |
− | *One additional weapon slot and Combat Art slot are granted at the levels: 3, | + | *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |
*Between level 1-4 One skill point is gained per level up. | *Between level 1-4 One skill point is gained per level up. | ||
*Between level 5-11 Two skill points are gained per level up. | *Between level 5-11 Two skill points are gained per level up. | ||
Line 9: | Line 11: | ||
*Between level 25-49 Four skill points are gained per level up. | *Between level 25-49 Four skill points are gained per level up. | ||
*Between level 50-200 Five skill points are gained per level up. | *Between level 50-200 Five skill points are gained per level up. | ||
+ | *By leveling up, a player can gain a total of 911 skill points ''to spend'' on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911) | ||
+ | *1 skill point is granted with each skill choice. Thus the total possible number of skill points is 911 + 10 = 921 | ||
+ | *Similarly, a player can gain a total of 401 attribute points to spend on [[Sacred 2:Attributes|attributes]]. ((48 * 1) + (100 * 2) + (51 * 3) = 401). | ||
+ | * With the [[Sacred 2:Community Patch|Community Patch]] installed, a player has an opportunity to gain skill and attribute points as a reward for certain [[Sacred 2:Side Quests|side quests]], thus increasing the maximum numbers of points that can be distributed. Two quests give you this possibility, but the extra points will only be available once you reload the game. Those quests are: | ||
+ | ** [[Ancaria Airlines]] in Sloeford. | ||
+ | ** [[Sacred 2:Feed the Poor|Feed the Poor]] in Thylysium ('''Light Side Campaign''' only). | ||
+ | |||
{|class="skills" width="80%" cellspacing="0" | {|class="skills" width="80%" cellspacing="0" | ||
− | |||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
|width="30%" style="font-weight:bold;font-size:1.2em;" align="left"| Character Level | |width="30%" style="font-weight:bold;font-size:1.2em;" align="left"| Character Level | ||
− | |1||2||3||5||8|| | + | |1||2||3||5||8||10||12||18||20||25||35||50||65||150||200 |
|-align="center" | |-align="center" | ||
|class="skillslc" align="left"|New Skill choice given at level: | |class="skillslc" align="left"|New Skill choice given at level: | ||
− | |||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||||| | + | |||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||||[[Image:check.png]]||[[Image:check.png]]||||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||[[Image:check.png]]||||| |
|-align="center" | |-align="center" | ||
|class="skillslc" align="left"|# of Skill points gained on level up: | |class="skillslc" align="left"|# of Skill points gained on level up: | ||
− | |||1||||2||||||3||||4||||5||||||| | + | |||1||||2||||||3||||||4||||5||||||| |
|-align="center" | |-align="center" | ||
|class="skillslc" align="left"|# of Attribute points gained on level up: | |class="skillslc" align="left"|# of Attribute points gained on level up: | ||
− | |||1||||||||||||||||||2||||3||| | + | |||1||||||||||||||||||||2||||3||| |
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|New Weapon Slot at level: | + | |class="skillslc" align="left"|New Weapon/Combat Art Slot at level: |
− | + | |[[Image:check.png]]||||[[Image:check.png]]||[[Image:check.png]]||||[[Image:check.png]]||||||[[Image:check.png]]||||||||||||| | |
− | |||
− | |||
− | |||
|} | |} | ||
− | == | + | ==[[Sacred 2:Combat Art Skills|Combat Art Skills]]== |
− | + | ===General Skills=== | |
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif [[Sacred 2:Ancient Magic |'''Ancient Magic''']] - Increases [[Sacred 2:Damage|damage]] for [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and reduces the opponent's [[Sacred 2:Armor|damage resistances]] when mastered. | ||
+ | * Primary skill choice for: None | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]] | ||
+ | * With [[Sacred 2:Ice and Blood|Ice and Blood]]: Secondary skill choice for [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
− | |||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif [[Sacred 2:Combat Discipline|'''Combat Discipline''']] - Increases damage and improves [[Sacred 2:Regeneration Time:|regeneration]] for [[Sacred 2:Combo|Combos]]. Also increases the number of [[Sacred 2:Combat Arts|Combat Arts]] allowed in a combo. | |
+ | * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
− | |||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif '''[[Sacred 2:Concentration|Concentration]]''' - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] when mastered. | |
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
+ | |||
+ | ===[[Sacred 2:Aspects|Aspect]] Skills=== | ||
{|width="100%" | {|width="100%" | ||
− | | | + | |- valign="top" |
− | |width=" | + | |width="50%"|All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. |
− | + | |width="50%"|All Secondary aspect skills in the right column below may be chosen only ''after'' a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level. | |
|} | |} | ||
− | === | + | |
+ | ====[[Sacred 2:Dragon Mage|Dragon Mage]]==== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"|[ | + | |valign="top" width="50%"|<u>'''Primary:'''</u> |
+ | {| | ||
+ | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/dragonmagiclore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|cast speed]] for [[Sacred 2:Dragon Magic|Dragon Magic]]. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/elementalmagiclore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Elemental Magic|Elemental Magic]]. | ||
+ | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/mentalismlore.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Mentalism Lore|Mentalism Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Mentalism|Mentalism]]. |
|} | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/dragonmagicfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Dragon Magic Focus|Dragon Magic Focus]]'''<br />Improves regeneration and raises [[Sacred 2:Highest Combat Art Level Without Penalty|max Combat Art level]] for Dragon Magic. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/elementalmagicfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]]'''<br />Improves regeneration and raises max Combat Art level for Elemental Magic. |
|} | |} | ||
− | |valign="top" width="50%"|[u | + | {| |
+ | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/mentalismfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Mentalism Focus|Mentalism Focus]]'''<br />Improves regeneration and raises max Combat Art level for Mentalism. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | ====[[Sacred 2:Dryad|Dryad]]==== | ||
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/capricioushunterfocus.gif | ||
+ | |valign="top"|[[Sacred 2:Capricious Hunter Focus|'''Capricious Hunter Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Capricious Hunter|Capricious Hunter]]. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/cabalisticvoodoolore.gif | ||
+ | |valign="top"|[[Sacred 2:Cabalistic Voodoo Lore|'''Cabalistic Voodoo Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/natureweaverlore.gif | ||
+ | |valign="top"|[[Sacred 2:Nature Weaver Lore|'''Nature Weaver Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Nature Weaver|Nature Weaver]]. | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
{| | {| | ||
|height="34px"| | |height="34px"| | ||
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/cabalisticvoodoofocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Cabalistic Voodoo Focus|'''Cabalistic Voodoo Focus''']]<br />Improves regeneration and raises max Combat Art level for Cabalistic Voodoo. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/natureweaverfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Nature Weaver Focus|'''Nature Weaver Focus''']]<br />Improves regeneration and raises max Combat Art level for Nature Weaver. |
|} | |} | ||
|} | |} | ||
− | === | + | |
+ | ====[[Sacred 2:High Elf|High Elf]]==== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''</u> |
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerlore.gif |
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/mysticstormitelore.gif |
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Mystic Stormite|Mystic Stormite]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif |
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Delphic Arcania|Delphic Arcania]]. |
|} | |} | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''</u> |
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerfocus.gif |
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]]'''<br />Improves regeneration and raises max Combat Art level for Arrant Pyromancer. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/mysticstormitefocus.gif |
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]]'''<br />Improves regeneration and raises max Combat Art level for Mystic Stormite. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcaniafocus.gif |
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]]'''<br />Improves regeneration and raises max Combat Art level for Delphic Arcania. |
|} | |} | ||
|} | |} | ||
− | === | + | |
+ | ====[[Sacred 2:Inquisitor|Inquisitor]]==== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''</u> |
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/gruesomeinquisitionfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Gruesome Inquisition Focus|'''Gruesome Inquisition Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/astutesupremacylore.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Astute Supremacy Lore|'''Astute Supremacy Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Astute Supremacy|Astute Supremacy]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/nefariousnetherworldlore.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Nefarious Netherworld Lore|'''Nefarious Netherworld Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]. |
|} | |} | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''</u> |
{| | {| | ||
|height="34px"| | |height="34px"| | ||
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/astutesupremacyfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Astute Supremacy Focus|'''Astute Supremacy Focus''']]<br />Improves regeneration and raises max Combat Art level for Astute Supremacy. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/nefariousnetherworldfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Nefarious Netherworld Focus|'''Nefarious Netherworld Focus''']]<br />Improves regeneration and raises max Combat Art level for Nefarious Netherworld. |
|} | |} | ||
|} | |} | ||
− | === | + | |
+ | ====[[Sacred 2:Seraphim|Seraphim]]==== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''</u> |
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/exaltedwarriorfocus.gif |
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]]'''<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Exalted Warrior|Exalted Warrior]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/celestialmagiclore.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Celestial Magic Lore|'''Celestial Magic Lore''']]<br />Increases damage, critical chance, and cast speed for this [[Sacred 2:Celestial Magic|Celestial Magic]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionlore.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Revered Technology Lore|'''Revered Technology Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Revered Technology|Revered Technology]]. |
|} | |} | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''</u> |
{| | {| | ||
|height="34px"| | |height="34px"| | ||
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/celestialmagicfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Celestial Magic Focus|'''Celestial Magic Focus''']]<br />Improves regeneration and raises max Combat Art level for Celestial Magic. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologyfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Revered Technology Focus|'''Revered Technology Focus''']]<br />Improves regeneration and raises max Combat Art level for Revered Technology. |
|} | |} | ||
|} | |} | ||
− | |||
+ | ====[[Sacred 2:Shadow Warrior|Shadow Warrior]]==== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''</u> |
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/astrallordlore.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Astral Lord Lore|'''Astral Lord Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Astral Lord|Astral Lord]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/deathwarriorfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Death Warrior Focus|'''Death Warrior Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Death Warrior|Death Warrior]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/malevolentchampionfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Malevolent Champion Focus|'''Malevolent Champion Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Malevolent Champion|Malevolent Champion]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/astrallordfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Astral Lord Focus|'''Astral Lord Focus''']]<br />Improves regeneration and raises max Combat Art level for Astral Lord. |
|} | |} | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''</u> |
+ | |||
+ | The Shadow Warrior does not have any Secondary '''Aspect skills'''. | ||
|} | |} | ||
− | |||
+ | ====[[Sacred 2:Temple Guardian|Temple Guardian]]==== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''</u> |
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Devout Guardian Focus|'''Devout Guardian Focus''']]<br />Improves regeneration and raises max Combat Art level for [[Sacred 2:Devout Guardian|Devout Guardian]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Lost Fusion Lore|'''Lost Fusion Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Lost Fusion|Lost Fusion]]. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Source Warden Lore|'''Source Warden Lore''']]<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Source Warden|Source Warden]]. |
|} | |} | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''</u> |
{| | {| | ||
|height="34px"| | |height="34px"| | ||
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Lost Fusion Focus|'''Lost Fusion Focus''']]<br />Improves regeneration and raises max Combat Art level for Lost Fusion. |
|} | |} | ||
{| | {| | ||
− | |valign="top"| | + | |valign="top"|https://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif |
− | |valign="top"|[[Sacred 2: | + | |valign="top"|[[Sacred 2:Source Warden Focus|'''Source Warden Focus''']]<br />Improves regeneration and raises max Combat Art level for Source Warden. |
|} | |} | ||
|} | |} | ||
− | ==''' | + | {|width="100%" |
− | + | |colspan="2"| | |
+ | |- | ||
+ | |width="50%" valign="top"| | ||
+ | |||
+ | |||
+ | ==[[Sacred 2:Offensive Skills|Offensive Skills]]== | ||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif [[Sacred 2:Damage Lore|'''Damage Lore''']] - Provides a better chance for applying [[Sacred 2:Secondary Damage Effects|"status effects"]] (e.g., burning with fire damage) on monsters. | ||
+ | * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif [[Sacred 2:Dual wield|'''Dual Wield''']] - | ||
+ | Grants the ability to wield two one-handed (non-ranged) [[Sacred 2:Weapons|weapons]]. Increases [[Sacred 2:Attack Speed|attack speed]] and [[Sacred 2:Attack Value|attack value]] for both weapons. | ||
+ | * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Dryad|Dryad]] | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons|'''Hafted Weapons''']] - Increases attack speed, attack value, and [[Sacred 2:Items/Usable Item Levels|max item level usable without penalties]] when wielding a hafted weapon. | ||
+ | * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: None | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif [[Sacred 2:Magic Staffs|'''Magic Staffs''']] - Increases attack speed, attack value, and max item level usable without penalties when wielding a staff. | ||
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Dryad|Dryad]] | ||
+ | * With the expansion, this skill now allows a staff user to shoot magic missles as a distance attack. If you have fire damage added, the victim will suffer fire damage over time. [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Dryad|Dryad]] now have this weapon choice as a secondary skill with the expansion. | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif [[Sacred 2:Pole Arms|'''Pole Arms''']] - Increases attack speed, attack value, and max item level usable without penalties when wielding a pole arm. | ||
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons|'''Ranged Weapons''']] - Increases attack speed, attack value, and max item level usable without penalties when wielding a ranged weapon. | ||
+ | * Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif [[Sacred 2:Speed Lore|'''Speed Lore''']] - Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense Value|defense]], and [[Sacred 2:Run Speed|run speed]]. | ||
+ | * Primary skill choice for: None | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif [[Sacred 2:Sword Weapons|'''Sword Weapons''']] - Increases attack speed, attack value, and max item level usable without penalties when wielding a sword. | ||
+ | * Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Inquisitor|Inquisitor]] | ||
− | |||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif [[Sacred 2:Tactics Lore|'''Tactics Lore''']] - Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with all [[Sacred 2:Weapons|weapons]]. | |
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: None | ||
− | + | |width="50%" valign="top"| | |
− | |||
− | + | ==[[Sacred 2:Defensive Skills|Defensive Skills]]== | |
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif [[Sacred 2:Armour Lore|'''Armor Lore''']] - Improves resistances, increases [[Sacred 2:Items/Usable Item Levels|maximum item level without penalties]], and decreases regeneration penalty from [[Sacred 2:Armor|armor]]. | ||
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dryad|Dryad]] | ||
− | |||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif [[Sacred 2:Combat Reflexes|'''Combat Reflexes''']] - Improves Evasion statistic ([[Sacred 2:Chance to evade|Chance to Evade Attacks]]), and reduces the chance of receiving a [[Sacred 2:Chance for critical hits|critical hit]] from an attack. | |
+ | * Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
− | |||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif [[Sacred 2:Constitution|'''Constitution''']] - Increases [[Sacred 2:Max. Hitpoints|health]] and [[Sacred 2:Hitpoint Regeneration|health regeneration]]. | |
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Shadow Warrior|Shadow Warrior]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
− | + | ||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif [[Sacred 2:Pacifism|'''Pacifism''']] - Reduces damage taken in PvP (all possible ramifications still unknown). | |
+ | * Primary skill choice for: None | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif [[Sacred 2:Shield Lore|'''Shield Lore''']] - Grants the ability to use higher-level [[Sacred 2:Shields|shields]] without [[Sacred 2:Items/Usable Item Levels|penalties]] and increases their [[Sacred 2:Defense Value|Defense Value]]. | ||
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * Secondary skill choice for: [[Sacred 2:High Elf|High Elf]] | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif [[Sacred 2:Spell Resistance|'''Spell Resistance''']] - Increases resistance to spells and protection from spell-based critical hits (from any [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] used by enemies). | ||
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif [[Sacred 2:Toughness|'''Toughness''']] - Improves [[Sacred 2:Armor|resistances]] and provides a percentange of [[Sacred 2:Damage Mitigation|damage mitigation]]. | ||
+ | * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | |||
+ | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif [[Sacred 2:Warding Energy Lore|'''Warding Energy Lore''']] - Increases [[Sacred 2:Max. Shield Energy X%|shield energy]] and [[Sacred 2:Block Warding Energy +X|damage absorption]] for Combat Arts that use/create an [[Sacred 2:Energy Shields|Energy Shield]] (e.g., Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]). When mastered, increases speed of [[Sacred 2:Shield Regeneration|shield regeneration]]. | ||
+ | * Primary skill choice for: [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: None | ||
+ | |} | ||
− | + | ==[[Sacred 2:General Skills|General Skills]]== | |
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif [[Sacred 2:Alchemy|'''Alchemy''']] - | ||
+ | Enhances the effectiveness of all [[Sacred 2:Potions|potions]] and allows use of certain consumables ([[Sacred 2:Trophies|Trophies]]). | ||
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]] | ||
+ | * Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
− | |||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif [[Sacred 2:Bargaining |'''Bargaining''']] - [[Sacred 2:Items|Item]] price is displayed in inventory, and merchants will offer more favorable prices and better items. | |
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Shadow Warrior|Shadow Warrior]] | ||
− | |||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif [[Sacred 2:Blacksmith|'''Blacksmith''']] - Allows the player to [[Sacred 2:Forging|socket]] items and exclusive enhancements without having to use a [[Sacred 2:BlackSmith NPC|Blacksmith]]. | |
+ | * Primary skill choice for: [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Dryad|Dryad]] | ||
− | |||
− | + | https://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif [[Sacred 2:Divine Devotion|'''Divine Devotion''']] - Improves regeneration of the [[Sacred 2:Deities|Divine Gift]] (God spell) and unlocks some additional attributes. | |
+ | * Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
− | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif [[Sacred 2:Enhanced Perception|'''Enhanced Perception''']] - Increases chance of "seeing" invisible monsters and "magical hiding places." | ||
+ | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]] | ||
+ | * With [[Sacred 2:Community Patch|Community Patch]]: Secondary skill choice for [[Sacred 2:Inquisitor|Inquisitor]] | ||
− | |||
− | |||
+ | https://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif [[Sacred 2:Riding|'''Riding''']] - | ||
+ | Grants the ability to ride better [[Sacred 2:Horse|horses]], reduces regeneration penalty while mounted, and unlocks special [[Sacred 2:Mounts|mount]] abilities (increased movement speed). | ||
+ | * Primary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dryad]] | ||
− | |||
− | + | ==Notes== | |
+ | Any investment to the skills has a linear diminishing returns: in other words, with the same absolute increase of the parameter, percentage increase with each attachment skill point is becoming less and less (excluding Bargaining skill, see [[Sacred 2:Bargaining|corresponding section]]). This fact suggests that the most reasonable to allocate the available skill points between many different skills, as returns from such investments is 15-20% higher than if we invest all points in few skills. The best solution would be not to raise none of the skills above 75 till the moment when all of them reach this mark, and then distribute points for most necessary skills. | ||
− | + | There is incredible low efficiency of return with the growth of skill above 150: to invest above 75 has meaning for Lore\Focus of specific school, "[[Sacred 2:Bargaining|Bargaining]]", "[[Sacred 2:Constitution|Constitution]]" (HP are never too much), "[[Sacred 2:Armor Lore|Armor Lore]]" and "[[Sacred 2:Shield Lore|Shield Lore]]" (increases locked item modifiers, see [[Sacred 2:Influence that Skill Level has on Locked Item Modifiers.|corresponding section]]), also attention should be paid to the "[[Sacred 2:Toughness|Toughness]]" skill, as its "[[Sacred 2:Damage Mitigation|Damage Mitigation]]" directly added to other same bonuses, and on platinum and niobium "[[Sacred 2:Damage Mitigation|Damage Mitigation]]" option helps against the incoming damage better than armour (especially important against the bosses and [[Sacred 2:Combat Arts|Combat Arts]] of Champions, having a large amount of damage). | |
− | + | There are several bonuses that can spawn on items, which are unlocked and governed by a certain skill. The value of these bonuses depends on 2 things. The game's difficulty and the current skill value of the governing skill. The value of the bonus will increase with the skill level, up to skill level 250, where they will reach their maximum potential. Any skill points past 250 will not increase the item bonus value further. | |
− | + | ==See also== | |
+ | *[[Sacred 2:Aspect Focus|Aspect Focus]] | ||
+ | *[[Sacred 2:Aspect Lore|Aspect Lore]] | ||
+ | *[https://darkmatters.org/forums/index.php?/topic/21664-aspect-lore-skills-the-hidden-effects/ Aspect Lore Skills - The Hidden Effects] | ||
+ | *[[Sacred 2:Skill Mastery |Skill Mastery]] | ||
+ | *[[Sacred 2:Attributes|Attributes]] | ||
− | + | [[Category:Skills| ]] |
Latest revision as of 18:57, 23 April 2023
Contents
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.
- Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
- One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20
- Between level 1-4 One skill point is gained per level up.
- Between level 5-11 Two skill points are gained per level up.
- Between level 12-24 Three skill points are gained per level up.
- Between level 25-49 Four skill points are gained per level up.
- Between level 50-200 Five skill points are gained per level up.
- By leveling up, a player can gain a total of 911 skill points to spend on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911)
- 1 skill point is granted with each skill choice. Thus the total possible number of skill points is 911 + 10 = 921
- Similarly, a player can gain a total of 401 attribute points to spend on attributes. ((48 * 1) + (100 * 2) + (51 * 3) = 401).
- With the Community Patch installed, a player has an opportunity to gain skill and attribute points as a reward for certain side quests, thus increasing the maximum numbers of points that can be distributed. Two quests give you this possibility, but the extra points will only be available once you reload the game. Those quests are:
- Ancaria Airlines in Sloeford.
- Feed the Poor in Thylysium (Light Side Campaign only).
Combat Art Skills
General Skills
Ancient Magic - Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.
- Primary skill choice for: None
- Secondary skill choice for: Dragon Mage, Dryad, High Elf, Inquisitor, Shadow Warrior
- With Ice and Blood: Secondary skill choice for Seraphim
- With Community Patch: Secondary skill choice for Temple Guardian
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
- Primary skill choice for: Inquisitor
- Secondary skill choice for: Dragon Mage, Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
Concentration - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
- Primary skill choice for: Dragon Mage, Dryad, High Elf, Seraphim
- Secondary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian
Aspect Skills
All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. | All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level. |
Dragon Mage
Primary:
|
Secondary:
|
Dryad
Primary:
|
Secondary:
|
High Elf
Primary:
|
Secondary:
|
Inquisitor
Primary:
|
Secondary:
|
Seraphim
Primary:
|
Secondary:
|
Shadow Warrior
Primary:
|
Secondary:
The Shadow Warrior does not have any Secondary Aspect skills. |
Temple Guardian
Primary:
|
Secondary:
|
Offensive SkillsDamage Lore - Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
Defensive SkillsArmor Lore - Improves resistances, increases maximum item level without penalties, and decreases regeneration penalty from armor.
|
General Skills
Alchemy - Enhances the effectiveness of all potions and allows use of certain consumables (Trophies).
- Primary skill choice for: Dragon Mage, Dryad
- Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim
- With Community Patch: Secondary skill choice for Temple Guardian
Bargaining - Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
- Primary skill choice for: Dragon Mage, High Elf, Inquisitor
- Secondary skill choice for: Dryad, Seraphim, Temple Guardian
- With Community Patch: Secondary skill choice for Shadow Warrior
Blacksmith - Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
- Primary skill choice for: Shadow Warrior, Temple Guardian
- Secondary skill choice for: Inquisitor
- With Community Patch: Secondary skill choice for Seraphim, Dragon Mage, High Elf, Dryad
Divine Devotion - Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
- Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim
- Secondary skill choice for: Dragon Mage, Temple Guardian
Enhanced Perception - Increases chance of "seeing" invisible monsters and "magical hiding places."
- Primary skill choice for: Dragon Mage, Dryad, Seraphim, Temple Guardian
- Secondary skill choice for: High Elf, Shadow Warrior
- With Community Patch: Secondary skill choice for Inquisitor
Riding -
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special mount abilities (increased movement speed).
- Primary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
- Secondary skill choice for: Dragon Mage, Dryad
Notes
Any investment to the skills has a linear diminishing returns: in other words, with the same absolute increase of the parameter, percentage increase with each attachment skill point is becoming less and less (excluding Bargaining skill, see corresponding section). This fact suggests that the most reasonable to allocate the available skill points between many different skills, as returns from such investments is 15-20% higher than if we invest all points in few skills. The best solution would be not to raise none of the skills above 75 till the moment when all of them reach this mark, and then distribute points for most necessary skills.
There is incredible low efficiency of return with the growth of skill above 150: to invest above 75 has meaning for Lore\Focus of specific school, "Bargaining", "Constitution" (HP are never too much), "Armor Lore" and "Shield Lore" (increases locked item modifiers, see corresponding section), also attention should be paid to the "Toughness" skill, as its "Damage Mitigation" directly added to other same bonuses, and on platinum and niobium "Damage Mitigation" option helps against the incoming damage better than armour (especially important against the bosses and Combat Arts of Champions, having a large amount of damage).
There are several bonuses that can spawn on items, which are unlocked and governed by a certain skill. The value of these bonuses depends on 2 things. The game's difficulty and the current skill value of the governing skill. The value of the bonus will increase with the skill level, up to skill level 250, where they will reach their maximum potential. Any skill points past 250 will not increase the item bonus value further.