Difference between revisions of "Sacred 2:Buff"

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|In Sacred 2 the term "Buff" refers to a specific type of [[Sacred 2:Combat Arts|Combat Art]] that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in game with the word (BUFF) beside the combat art name.  In order to use Buffs they must first be equiped.  Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface to the bottom right of the screen.  When a Buff is equiped it can be activated by left clicking on it's Buff slot icon.  They remain active until switched off.  Some enemies in game have the ability to disable player buffs such as the White Griffon's or a champion Dark Fairies lightening attack.  This is typically referred to as a "deBuff"(de=deactivate).  
 
|In Sacred 2 the term "Buff" refers to a specific type of [[Sacred 2:Combat Arts|Combat Art]] that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in game with the word (BUFF) beside the combat art name.  In order to use Buffs they must first be equiped.  Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface to the bottom right of the screen.  When a Buff is equiped it can be activated by left clicking on it's Buff slot icon.  They remain active until switched off.  Some enemies in game have the ability to disable player buffs such as the White Griffon's or a champion Dark Fairies lightening attack.  This is typically referred to as a "deBuff"(de=deactivate).  

Revision as of 10:01, 29 December 2009

In Sacred 2 the term "Buff" refers to a specific type of Combat Art that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in game with the word (BUFF) beside the combat art name. In order to use Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface to the bottom right of the screen. When a Buff is equiped it can be activated by left clicking on it's Buff slot icon. They remain active until switched off. Some enemies in game have the ability to disable player buffs such as the White Griffon's or a champion Dark Fairies lightening attack. This is typically referred to as a "deBuff"(de=deactivate).


At the start of the game only the 1st Buff slot is available on the bottom right hand interface. Players can increase the number of Buffs they can have active at the same time by choosing the skill Concentration. When choosing Concentration for the first time a player will immediately gain the 2nd Buff slot in the bottom right interface. By putting points into Concentration a 3rd Buff slot will be granted when achieving Concentration Mastery at skill level 75.


Permanent Buffs are a convenient way to improve a character's abilities in battle but also come at a cost. Permanent Buffs have a penalty associated to them that cause all Combat Arts to regenerate more slowly making normal Combat Art timers take longer to complete. The more Permanent Buffs a character has active the greater the penalty will be. One exception however is the High Elf's Grand Invigoration Buff which does not cause a regeneration penalty. In addition to multiple Buffs increasing the penalty, increasing the level of the Buff by reading Runes will also increase the penalty. There are many ways to reduce this penalty and it is up to the player to find a balance between benefit and penalty of Buffs. Increasing Stamina, Concentration or Focus, forging item modifiers like Chance to halve Regeneration time, using items with the modifier Regeneration Penalty from Buffs and even the Blacksmith Art Enhance are but a few of the ways that can reduce the penalty caused by Permanent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.

Buff slots interface

Buffs_GUI.jpg

Permanent Buffs

Each of the character aspects contain 5 Combat Arts and within each aspect one Buff exists in most cases. Exceptions to this rule are; The High Elf's Arrant Pyromancer aspect contains 2 Buffs, the Temple Guardian's Lost Fusion aspect does not contain a Buff and the Seraphim's Revered Technology aspect contains 2 Buffs.

Dryad

buffDRsp.gif Sinister Predator - Capricious Hunter

buffDRma.gif Moribund Animus - Cabalistic Voodoo

buffDRab.gif Ancient Bark - Nature Weaver

High Elf

buffHEfd.gif Fire Demon - Arrant Pyromancer

buffHEis.gif Incandescent Skin - Arrant Pyromancer

buffHEcs.gif Crystal Skin - Mystic Stormite

buffHEgi.gif Grand Invigoration - Delphic Arcania

Inquisitor

buffINpc.gif Purifying Chastisement - Gruesome Inquisition

buffINrp.gif Reverse Polarity - Astute Supremacy

buffINsr.gif Soul Reaver - Nefarious Underworld

Seraphim

buffSEbs.gif Battle Stance - Exalted Warrior

buffSEcb.gif Cleansing Brilliance - Celestial Magic

buffSEbfg.gif BeeEffGee - Revered Technology

buffSEwe.gif Warding Energy - Revered Technology

Shadow Warrior

buffSWgr.gif Grim Resilience - Death Warrior

buffSWre.gif Reflective Emanation - Malevolent Champion

buffSWna.gif Nether Allegiance - Astral Lord

Temple Guardian

buffTGts.gif T-Energy Shroud - Devout Guardian

buffTGuf.gif Untouchable Force - Source Warden


Note: Lost Fusion does not have a Buff.


Temporary Buffs

Temporary Buffs are Combat Arts that increase a character's stats and remain active for a specifc amount of time. Some of which can be upgraded into Permanent Buffs through modifications.

Dryad High Elf Inquisitor
Seraphim Shadow Warrior Temple Guardian