Sacred 2:Area of Effect
Revision as of 22:26, 23 October 2013 by Flix (talk | contribs) (→Image:HEmini.png High Elf: corrected frost flare icon)
Area of effect or AoE in Sacred 2 refers to combat arts that exhibit the following characteristic:
- Capable of effecting any number of enemies (or allies) that are within its range.
Non-area of Effect combat arts may sometimes be modified by combat art modification choices and turned into Area of Effect combat arts. Many Area of Effect combat arts also do damage over time as well.
Innate Area of Effect Combat Arts
Area of Effect Combat Arts via Modifications
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(mod 2b - Impetus) (buff - bless to allies) (mod 3a - Idol) |
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![]() (mod 2a - Explosive) |
Shadow Warrior
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![]() (mod 1b - Vehemence) (bless to allies) (mod 3b - Leader) |
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![]() (buff - bless to allies) (mod 3b - Idol) |
None
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Dragon Mage
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![]() (mod 2b - Expansion) |
High Elf
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![]() (mod 3a - Icy Circle) (buff) (mod 1a - Freeze) |
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![]() (mod 3a - Explosion) (mod 3b - Stray Damage) (mod 3a - Explosion) |
Inquisitor
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![]() (mod 2a - Relay) (buff)(mod 1b - Sphere) |
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![]() (mod 3b - Wildfire) |
Dryad
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![]() (mod 3a - Blast) (mod 1b - Roots) |
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![]() (mod 3a - Encroach) |