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  • 2 KB (353 words) - 21:11, 22 January 2010
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== ...ed 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]].
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  • <center>{{titlebar|C09709|[[Sacred 2:Damage Lore/Full Table/fr|Cliquez ici pour voir le tableau complet]]}}</center>
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  • |valign="top"|[[Sacred 2:Damage Lore/de|'''Schadenskunde''']]<br />Erhöht die Chance, Zusatzwirkungen (z.B. [[S <center>{{titlebar|C09709|[[Sacred 2:Damage Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
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  • 6 KB (436 words) - 21:06, 22 January 2010
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif Damage Lore=== |class="skillslc" align="left"|Damage/Duration, +%:
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  • 7 KB (462 words) - 14:32, 2 July 2009
  • 7 KB (462 words) - 16:51, 2 July 2009
  • 6 KB (395 words) - 22:09, 5 September 2013

Page text matches

  • *[[Sacred 2:Damage Lore|Damage Lore]] *[[Sacred 2:Tactics Lore|Tactics Lore]]
    258 bytes (34 words) - 09:06, 16 January 2010
  • *[[Sacred 2:Damage Lore|Damage Lore]] +X *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • Lore: +XX</td> Lore: +XX</td>
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  • Lore: +XX</td> Lore: +XX</td>
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • '''Weapon Lore''' is a [[Sacred:Skills|skill]] that is available to all [[Sacred:Character Each skill point allocated to Weapon Lore increases the following stats:
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X%
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  • *[[Sacred 2:Damage mitigation: Physical/es|Paliación de daño: Físico]] *[[Sacred 2:Damage mitigation: Magic/es|Paliación de daño: Magia]]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • Weapon Lore, Constitution, Sword Lore, Agility ...& Defence, Physical Damage, Magic Damage, % Mental Regeneration -> Weapon Damage: Magic, Attack Speed, % Defence v Ranged fighters
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  • * [[Sacred 2:Damage|Damage]] +X% ===Lore===
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  • ...different skins have different [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore''']] unlockable modifiers meaning you can choose the one that works best fo ===Ranged Weapon Lore Modifications===
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X%
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% * Bonus [[Sacred 2:Armor|Armor Resistance]] to all 5 [[Sacred 2:Damage Types|damage types]]
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  • *[[Sacred 2:Damage|Damage]] *[[Sacred 2:Tactics Lore|Tactics Lore]]
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  • ...Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...al Lord Lore]] respectively), but NOT with [[Sacred 2:Tactics Lore|Tactics Lore]] or [[Sacred 2:Ancient Magic|Ancient Magic]]
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  • * [[Sacred 2:Damage of enraged players|Damage of Enraged Players]] +X% ...nent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]] -X%
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Damage of enraged players|Damage of enraged players]] +X%
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  • Meditation, Magic Lore, Long-Handled Weapon Lore ...ttack Speed, +% Attack & Defence, +Defence, +Speed, +% Dexterity -> Weapon Damage: Physical, +Attack Speed, +Regen Spells, +Crit
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  • * [[Sacred 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X% ===Lore===
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  • * [[Sacred 2:Damage against Demon|Damage against Demon]] +X% * [[Sacred 2:Armor Lore|Armor Lore]] +X
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Damage|Damage]] +X%
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  • * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X% ===Lore===
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] ===Lore===
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  • * [[Sacred 2:Damage|Damage]] +X% ===Lore===
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire]] +X%
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Damage of enraged players|Damage of enraged players]] +X%
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X%
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • Fire Damage +XX% Wounds increase damage dealt +XX%
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  • '''From Lore of Weaponry'''<br> ...e damage that is already being dealt by the weapon, increasing the overall damage and avoiding certain resistances. But the variety of options is in fact fa
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]]
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • Magic Lore is a [[Sacred:Skills|skill]] available to character classes that are able t The skill increases the [[Sacred:Damage|damage]] dealt by all types of magic spells by a percentage (physical, magical, fi
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * Bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]] ===Lore===
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Lore===
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  • ...This skill gives the Gladiator an aura of spikes. Nearby opponents suffer damage. ...Bonus. DS can be combined with the Andiell's set as DS triggers the blood damage bonus of that set. It can also be used with a completed Fadalmar's Axe or
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] +X * Flat [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|Damage]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * [[Sacred 2:Damage over time: Fire|Damage over time: Fire]] - X% ===Lore===
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
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  • * [[Sacred 2:Damage over Time|Damage over time]] (all types) -X% ===Lore===
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% ===Lore===
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  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] **Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] ** Unlocked by the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill
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  • '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage) Just bring it up to Level 36, where it's maxed in Time and Effect (60sec/6% Damage Bonus).
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] +X% ** Requires the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill to unlock this modifier
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  • ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which could be roughly the same as a lev
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  • ...to '''[[Weapon Lore]]'''. It provides good resistance to physical and fire damage as well.
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  • ...tribute that is modifying the weapon spawns a tool tip which reads "Weapon Damage +[number]".
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] +X * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X%
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage Mitigation|Damage Mitigation: Magic]] +X%
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
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  • * [[Sacred 2:Damage over Time|Damage over Time]]: All types -X% ===Lore===
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] + X% ===Lore===
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X% ===Lore===
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  • ...[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with a |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • Fire Damage-High, Fire Damage +XX%
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  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill to unlock this modifier
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  • ...|Smith]] or by a [[Sacred:Dwarf|Dwarf]] with the [[Sacred:Forge Lore|Forge Lore]] [[Sacred:Skills|skill]]. The following items can be placed into a socket *Silver: 5% bonus'''*''' to Attack/Defense and Resists/Damage.
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  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ==='''Aspect Lore'''=== ...[[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills:
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  • *[[Sacred 2:Damage of enraged players/es|Daño de jugadores enfurecidos]] *[[Sacred 2:Tactics Lore/es|Conocimiento de tácticas]]
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  • * Bonus flat [[Sacred 2:Physical|Physical]] damage ===Lore===
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  • ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...sions of this weapon exist in the game: a Blade Combat weapon, and a Sword Lore weapon) ...Combat weapons, I will list the attack type each weapon follows, plus what damage features are typically found on each one.
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  • ...iginally intended be a unique weapon class, complete with their own weapon lore skill. The classifications were broken however, so in the CM Patch fist we ===Weapon Lore Modifiers for Fist Weapons===
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  • ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill
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  • * [[Sacred 2:Damage Lore|Damage Lore]] +X
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  • ...f Strength or Dexterity, on top of an overall percentile bonus to physical damage. The use of the Dwarven Steel CA makes these weapons even more deadly. * The high damage potential compensates for the lack of a shield. Killing foes quicker = an e
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • All Skills, Trading, Magic Lore, Weapon Lore ...ic, Regenerate Spells, % Open Wounds, % Physical Resist, % Wounds Increase Damage Dealt (aka WIDD)
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  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Axes=== ===Damage Types===
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  • ...ttacks. Each attack must overcome the monster's resistance, therefore the damage produced by this Combat Art can very from one hit to another within the ser *Substantial increase in damage..almost like having six hard hits in a row when using a single-handed weapo
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  • ...ttp://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''=== ...[[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • ...onal chances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Oppo ===Ranged Weapon Lore Modifiers for Blowguns===
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]]
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  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage against Insect|Damage against Insect]] +X%
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
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  • |valign="top"|[[Sacred 2:Shield Lore|'''Shield Lore''']]<br />Grants the ability to use higher-level [[Sacred 2:Shields|shields |valign="top"|[[Sacred 2:Armour Lore|'''Armor Lore''']]<br />Improves resists, increases maximum item level without penalties,
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 20-20 (Approx. 70% [[Sacred 2:Fire|Fire]] and 30% [[Sacred 2 :Physical|P
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  • * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-63 (35-52 [[Sacred 2:Physical|Physical]], * Adds poison weapon damage (6 + 2 per level)
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  • ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
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  • Fire Damage +XX% * MINIMUM SWORD LORE 10
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Hammers=== |[[Sacred 2:Damage of enraged players|Damage of enraged players]]
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  • ...mbat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for C
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-51 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 30-36 [[Sacred 2:Physical|Physical]]
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  • |Causes corpses to explode, inflicting damage to nearby opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Direct Damage|Direct Damage]] X%
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  • * Weapon Lore * Dwarven Lore*
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 24-24 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
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  • ...e at striking his enemies and cutting through their resistance to physical damage, the most common resistance in the game.
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  • While active, this aura grants a chance to reflect ranged damage back to its source. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...nsitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill
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  • ...with item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points, it * The character has taken [[Sacred 2:Damage|damage]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-52 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wieldin
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  • * [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Magic|Magic]] damage
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  • ...ttp://www.sacredwiki.org/images/e/e7/Primal_magic_lore.png '''Primal Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Primal Magic Aspect of
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 43-54 (wielding starting weapon)
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  • ...son effect lingers on. [[Poison Ring]] damage is augmented through Weapon Lore A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this
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  • ...www.sacredwiki.org/images/a/ac/Elemental_magic_lore.png '''Elemental Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Elemental Magic Aspect
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Fire|Fire]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Ice|Cold]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 50-50 [[Sacred 2:Physical|Physical]]
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  • ...ut 3 per level is quite enough for this. Strength with give you hitpoints, damage, attack rating and defense rating. All of which are invaluable for this bui * [[Magic Lore]] (1)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 21-21 + 8 per CA level [[Sacred 2:Magic|Magic]]
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  • *[[Sacred 2:Direct Damage/es|Daño directo]] *[[Sacred 2:Tactics Lore/es|Conocimiento de tácticas]]
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  • ...d 2:Area of Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |A magically enhanced weapon attack that converts physical into magic damage. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 34-41 [[Sacred 2:Physical|Physical]]
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Axes=== ===[[Sacred 2:Damage Types|Damage Types]]===
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  • The elementalist can do a lot of damage , single and multi target, but lacks a buff with a good defense. ...early game, but lack defense as soon as they run in mobs with non physical damage.
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] (Shoulders) * [[Sacred 2:Attack Value|Attack Value]] ''Requires '''Armor Lore''''' (Shoulders)
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  • ===http://www.sacredwiki.org/images/a/a2/Cold_spells_lore.png '''Cold Spells Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Cold Spells Aspect of
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  • ...www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif Warding Energy Lore=== |class="skillslc" align="left"|Damage Absorbtion:
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Hammers=== ===Damage Types===
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  • * '''Divert''' - Chance to deflect close combat damage to the attacker. (20% + 2% per CA level chance) ...greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Invigorate gold modification, to the point where it can d
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 31-31 [[Sacred 2:Magic|Magic]]
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  • ...:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Ca ...''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will d This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ===http://www.sacredwiki.org/images/3/3c/War_cries_lore.png '''War Cries Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the War Cries Aspect of th
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
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  • ==Damage enhancing skills== ...d with caution (as it's generally more rewarding to focus on one source of damage, unless to specifically exploit enemy weaknesses).
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • ...w.sacredwiki.org/images/5/56/Lightning_spells_lore.png '''Lightning Spells Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Lightning Spells Aspec
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • ...of the Paladin. A powerful weapon attack with extra fire, cold, and magic damage added. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 48-48 (approx. 60% [[Sacred 2:Physical|Physical]], 40% [[Sacred 2:Magic|
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 30-30 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 [[Sacred 2:Fire|Fire]]
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Clubs=== |[[Sacred 2:Damage against undead: Fire|Damage against undead: Fire]]
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  • ...//www.sacredwiki.org/images/d/d0/Devout_offense_lore.png '''Devout Offense Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Devout Offense Aspect
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  • ===http://www.sacredwiki.org/images/a/a1/Fire_spells_lore.png '''Fire Spells Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Fire Spells Aspect of
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]]
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  • * Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physic * [[Sacred 2:Damage|Damage]]: 36-51 [[Sacred 2:Ice|Ice]]/[[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 48-48 (24-24 [[Sacred 2:Magic|Magic]] and 24-24 [[Sacred 2:Physical|Phys
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sac
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]]
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  • ...d 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 27-27 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-62 (36-54 [[Sacred 2:Physical|Physical]],
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  • ...le of youthful exertions. They become slowed, weakened, and take amplified damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...credwiki.org/images/7/71/Shadow_disciplines_lore.png '''Shadow Disciplines Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Shadow Disciplines Asp
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  • * [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice|Cold]] ...[[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per level).
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  • Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. ...an be modified to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ===http://www.sacredwiki.org/images/d/dd/Traps_lore.png '''Traps Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Traps Aspect of the [[
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  • style="background-color: rgb(204, 204, 204);">Damage Lore: +XX</td>
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 46-46 (34 [[Sacred 2:Fire|Fire]], 12 [[Sacred 2:Physical|Physical]])
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  • ===http://www.sacredwiki.org/images/0/0d/Curses_lore.png '''Curses Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Curses Aspect of the [
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  • ...i.org/images/Sacred_2/Skills/arrantpyromancerlore.gif '''Arrant Pyromancer Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Arrant Pyro
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 40-58 (34-52 [[Sacred 2:Physical|Physical]],
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Physical|Physical]]
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  • ...get. Additionally, portions of weapon damage will be converted into poison damage. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...ttp://www.sacredwiki.org/images/8/86/Amazon_magic_lore.png '''Amazon Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Amazon Magic Aspect of
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  • style="background-color: rgb(204, 204, 204); width: 152px;">Damage Lore: +XX</td>
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  • ...dwiki.org/images/Sacred_2/Skills/mysticstormitelore.gif '''Mystic Stormite Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Mystic Stor
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  • * '''Intercept''' - Increases the energy shield mitigation (4 + 1 damage blocked per level). * [[Sacred 2:Warding Energy Lore|Energy Shield Lore]] - increases the "Max. Shield Energy" value (total shield energy points),
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 52-52 (75% [[Sacred 2:Magic|Magic]] / 25% [[Sacred 2:Fire|Fire]])
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  • *[[Sacred 2:Damage over Time|Damage over Time]]: ''all channels'' (Armor) ...e Value|Defense Value]] (Armor and Greaves), Greave's one requires ''Armor Lore''
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-45 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 39-39 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice|Cold]] and 40% [[Sacred 2:Physical|Phy
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  • ...acred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0% ...line''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types))
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  • ...ww.sacredwiki.org/images/Sacred_2/Skills/astrallordlore.gif '''Astral Lord Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Astral Lord
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magi
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  • ...www.sacredwiki.org/images/3/36/Blessed_defense_lore.png '''Blessed Defense Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Blessed Defense Aspect
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  • ...ages/Sacred_2/Skills/nefariousnetherworldlore.gif '''Nefarious Netherworld Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Nefarious N
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  • * Weapon [[Sacred 2:Damage|Damage]] +10.0% + 5.0% per level * '''Might''' - Further increases all weapon damage by 5% + 2.5% per level.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 (Unarmed), 45-49 (Wielding starting bow) [[Sacred 2:Physical|Physi
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  • An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field. * Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Bloc
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== ...ed 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]].
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  • * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0.1% per level ...s opponents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 15% + 0.2% per level.
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  • ...dwiki.org/images/Sacred_2/Skills/elementalmagiclore.gif '''Elemental Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Elemental M
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  • ...iki.org/images/Sacred_2/Skills/astutesupremacylore.gif '''Astute Supremacy Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Astute Supr
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Adds base [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level
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  • |A portion of [[Sacred 2:Physical|physical]] damage is converted to the damage type which the opponent has least [[Sacred 2:Armor|resistance]] to. Dedicat This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • ...dwiki.org/images/Sacred_2/Skills/celestialmagiclore.gif '''Celestial Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Celestial M
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  • ...ttp://www.sacredwiki.org/images/d/dc/Dark_summons_lore.png '''Dark Summons Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Dark Summons Aspect of
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  • ...//www.sacredwiki.org/images/Sacred_2/Skills/mentalismlore.gif '''Mentalism Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Mentalism|M
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  • * Golem attributes, damage, health, movement, and bonuses increase with each rune read. * '''Stoneskin''' - Adds resistance against all damage types to the golem (27.5 + 47.5 per level).
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  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...//www.sacredwiki.org/images/9/95/Nature_summons_lore.png '''Nature Summons Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Nature Summons Aspect
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  • ...dwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif '''Delphic Arcania Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Delphic Arc
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
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  • ...Each additional opponent that the first opponent careens into will sustain damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-40 (20-20 [[Sacred 2:Physical|Physical]], 20-20 [[Sacred 2:Magic|Magi
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  • Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]]
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  • ...star to strike her adversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing la This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 20-20 [[Sacred 2:Physical|Physical]] (unarmed)
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  • ...es around the [[Sacred 2:Necromancer|Necromancer]], protecting him against damage from close combat attacks. * [[Sacred 2:Damage Mitigation|Physical Damage Mitigation]]: 20% + 0.2% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 54-54 [[Sacred 2:Magic|Magic]]
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  • ...edwiki.org/images/Sacred_2/Skills/lostfusionlore.gif '''Revered Technology Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Revered Tec
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  • ...ttp://www.sacredwiki.org/images/d/dd/Storm_combat_lore.png '''Storm Combat Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Storm Combat Aspect of
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  • * Skeleton attributes, damage, health, movement, and bonuses increase with each rune read. ...arpened Blades''' - The skeletons receive upgraded swords, inflicting more damage (see Usage Strategies below).
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  • |The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may al This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • |Spears break out of the ground and damage everyone who touches them. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...icochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 40-42 (Wielding starting bow)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...Combat Art level [[Sacred 2:Physical|physical]] damage (+[[Sacred 2:Damage|damage]] modifiers))
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  • * Constant pulse of 100% Fire Damage dealt to opponents in close combat. * Total [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Fire|Fire]].
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  • ...acredwiki.org/images/Sacred_2/Skills/natureweaverlore.gif '''Nature Weaver Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Nature Weav
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 (Roughly 75% [[Sacred 2:Poison|Poison]] and 25% [[Sacred 2:Physica
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  • ...that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. * '''Quench''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|fire damage mitigation]] per level.
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  • With 2 pieces, you gain a bonus to Sword Lore. ...Splint Guards [Dark Elf]). Remember, it requires a '''minimum of 10 Sword Lore''' to use any of the items from this set.
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  • ...to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. Wit This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Cold]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • Adds a base resistance for each type of damage and reduces incoming damage. * [[Sacred 2:Armor|Armor]] per [[Sacred 2:Damage Types|Damage Type]] + X (refer to table below)
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  • ....sacredwiki.org/images/Sacred_2/Skills/dragonmagiclore.gif '''Dragon Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Dragon Magi
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  • ...d explode (summons ~4 minions that run to a random monster & explode doing damage). This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...[[Sacred:Weapon Lore|Weapon Lore]]''', which increases the [[Sacred:Damage|Damage]] dealt, '''[[Sacred:Concentration|Concentration]]''' which reduces [[Sacre ...es in a row and hit enemies side by side close to each other with "splash" damage. That makes the combat art ideal for caves where you can have your back aga
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  • *'''Protection''' - Increases protection from physical damage. (8 + 5 per CA level physical armor) *'''Protection''' - Increases protection from physical damage. (8 + 5 per CA level physical armor)
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  • ...pes]] to revived minions (7.5. + 5.5 per level, boosted by '''Dark Summons Lore'''). ...e|damage]] to revived enemies (5 + 5 per level, boosted by '''Dark Summons Lore''').
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  • ....sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif '''Warding Energy Lore'''=== Increases maximum shield energy. Shields also absorb more damage. Allows the use of special [[Sacred 2:Trophies|trophies]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (12-12).
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  • |class="cellborderth"| [[Sacred:Dwarven Lore|Dwarven Lore]] ==Damage==
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
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  • * [[Sacred 2:Armor Lore|Armor Lore]] +X (Legs) * [[Sacred 2:Aspect Lore|Celestial Magic Lore]] +X (Gloves)
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives t This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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