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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_01.png '''[[Sacred 2:Capricious Hunter/es|Cazador Caprichoso]]''' http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_02.png '''[[Sacred 2:Cabalistic Voodoo/es|Vudú Cabalístico]]'''
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  • '''Fallen Angel''' introduces the concept of Aspects. ...regarding character abilities and development. The freedom to choose your aspects and combat arts allow players to create their own unique character. The ab
    10 KB (1,666 words) - 18:24, 13 January 2017
  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DM_Asp_01.gif '''[[Sacred 2:Dragon Magic/de|Drachenmagie]]''' http://www.sacredwiki.org/images/Sacred_2/Aspects/DM_Asp_02.gif '''[[Sacred 2:Elemental Magic/de|Elementarmagie]]'''
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Page text matches

  • ===Concentration des Aspects=== Les concentrations des Aspects abaissent le temps de régénération de tous les arts du Combat, et augmen
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  • ...euvent choisir de développer des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils
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  • ===Concentration des Aspects===
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  • ===Concentration des Aspects===
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  • ===Connaissance des aspects=== ...isation de [[Sacred 2:Combat Art Modifications/fr|modifications]] pour ces aspects.
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  • *[[Sacred 2:Aspects|Aspect:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]] * {{PAGENAME}} does nt have the [[Sacred 2:Aspects|Aspect:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]] bonus on the lower
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  • ...[[Sacred 2:Character Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff| ...s to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Art
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  • ...2:Dragon Mage|Dragon Mage]]'s [[Sacred 2:Mentalism|Mentalism]] [[Sacred 2:Aspects|aspect]].
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  • * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ...gon Mage|Dragon Mage]]'s [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|aspect]].
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Lost Fusion|Lost Fusion]]
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  • ...gon Mage|Dragon Mage]]'s [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|aspect]]. This modifier adds X levels to all Combat Arts in this aspect. An
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  • '''Fallen Angel''' introduces the concept of Aspects. ...regarding character abilities and development. The freedom to choose your aspects and combat arts allow players to create their own unique character. The ab
    10 KB (1,666 words) - 18:24, 13 January 2017
  • ...ns. Depending on how many points you allot to one of the chosen [[Sacred 2:Aspects|Aspect]], the game will give you points that you can spend on upgrades that ...hampion|Malevolent Champion]] and [[Sacred 2:Death Warrior|Death Warrior]] aspects + 199 points for [[Sacred 2:Astral Lord|Astral Lord]]).
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  • ...lock [[Sacred 2:Combat Art Modifications|modification points]] for certain aspects' combat arts. ...cs Lore can increase other, unusual properties of combat arts within those aspects:
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Capricious Hunter|Capricious Hunter]]
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  • ...evel without penalty]] for the [[Sacred 2:Mentalism|Mentalism]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Celestial Magic|Celestial Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...ty]] for the [[Sacred 2:Revered Technology|Revered Technology]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...for the [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...enalty]] for the [[Sacred 2:Astute Supremacy|Astute Supremacy]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...alty]] for the [[Sacred 2:Capricious Hunter|Capricious Hunter]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...or the [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...alty]] for the [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...hout penalty]] for the [[Sacred 2:Nature Weaver|Nature Weaver]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Exalted Warrior|Exalted Warrior]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...hout penalty]] for the [[Sacred 2:Death Warrior|Death Warrior]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Devout Guardian|Devout Guardian]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...ithout penalty]] for the [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...]] for the [[Sacred 2:Malevolent Champion|Malevolent Champion]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use *[[Sacred 2:Aspects|Aspects]]
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  • ...alty]] for the [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...without penalty]] for the [[Sacred 2:Astral Lord|Astral Lord]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Mystic Stormite|Mystic Stormite]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Delphic Arcania|Delphic Arcania]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...without penalty]] for the [[Sacred 2:Lost Fusion|Lost Fusion]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...hout penalty]] for the [[Sacred 2:Source Warden|Source Warden]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...penalty]] for the [[Sacred 2:Elemental Magic|Elemental Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...el of all [[Sacred 2:Combat Arts|Combat Arts]] within the named [[Sacred 2:Aspects|Aspect]]. This modifier adds X levels to all Combat Arts in the appropriat
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Mystic Stormite|Mystic Stormite]] +X
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  • ...regeneration time bonus has a possibility for spawning for any [[Sacred 2:Aspects|aspect]] of any [[Sacred 2:Character Class|character class]], for example:
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (possible [[Sacred 2:Aspects|Aspect]]-specific variations)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|Character Class]])
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  • ...laeniel was the first to recognize that magic is not a priori divided into aspects, and that the categorization is merely a figment created This was a revolut
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Nature Weaver|Nature Weaver]]
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]
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  • *[[Sacred 2:All combat arts|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts
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  • ...n speed of the [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...Characters creating [[Sacred 2:Combo|Combos]] using combat arts from all aspects may also find this mode useful. With this mode disabled, the classic Falle
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  • ...execution speed of the [[Sacred 2:Source Warden|Source Warden]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...of the [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...n speed of the [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...ution speed of the [[Sacred 2:Elemental Magic|Elemental Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...ion speed of the [[Sacred 2:Astute Supremacy|Astute Supremacy]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sa *[[Sacred 2:Aspects|Aspects]]
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  • ...ution speed of the [[Sacred 2:Celestial Magic|Celestial Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...the execution speed of the [[Sacred 2:Lost Fusion|Lost Fusion]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]]. Enables the u *[[Sacred 2:Aspects|Aspects]]
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  • ...and the execution speed of the [[Sacred 2:Mentalism|Mentalism]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • ...ution speed of the [[Sacred 2:Mystic Stormite|Mystic Stormite]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...the execution speed of the [[Sacred 2:Astral Lord|Astral Lord]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use *[[Sacred 2:Aspects|Aspects]]
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  • ...speed of the [[Sacred 2:Revered Technology|Revered Technology]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • ...execution speed of the [[Sacred 2:Nature Weaver|Nature Weaver]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Com *[[Sacred 2:Aspects|Aspects]]
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  • ...will go on a 2-second timer before they can be used. Combat arts in other aspects can still be used immediately, as they are not affected. ...on a single aspect. Characters creating Combos using combat arts from all aspects may also find this mode useful. Expert Touch can be selected when creating
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  • ...e execution speed of the [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[ *[[Sacred 2:Aspects|Aspects]]
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DM_Asp_03.gif - '''[[Sacred 2:Mentalism|Mentalism]]''' * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]])
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  • More to come on other aspects of this character.
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  • ...ution speed of the [[Sacred 2:Delphic Arcania|Delphic Arcania]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred *[[Sacred 2:Aspects|Aspects]]
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  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Death Warrior|Death Warrior]] +X
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png - ''' [[Sacred 2:Delphic Arcania|Delphic Arcania]]''' * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8%
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  • ...the level in the [[Sacred 2:Aspect Focus|focus skill]] for the [[Sacred 2:Aspects|aspect]] of the CA in question. * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • | CM|| [[Sacred 2:Celestial Magic|Celestial Magic]] || [[Sacred 2:Aspects|Aspects]] of the [[Sacred 2:Seraphim|Seraphim ]] ...arrior]] || One of the [[Sacred 2:Seraphim|Seraphim's]] [[Sacred 2:Aspects|Aspects]]
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  • ...gh text strings. These scripts can in some cases be used to change visual aspects of Sacred 2, but in most cases they are use to change the game mechanics, t
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  • ...ujours d'actualité. Delaeniel fut le premier à affirmer que les différents aspects de la magie ne pouvaient pas être classifiés et que la classification en
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  • ...or|Death Warrior]] or [[Sacred 2:Malevolent Champion|Malevolent Champion]] aspects. *[[Sacred 2:Aspects |Aspects]]
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  • |[[Sacred 2:Aspects|'''Aspects''']] ...arrior must also follow either of the Death Warrior or Malevolent Champion aspects.
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  • Каждый [[Sacred 2:Character Class/ru|класс персонажей]] имеет три [[Sacred 2:Aspects|школы]] с пятью боевыми умениями в каждой Боевые умения объеденены в [[Sacred 2:Aspects|школы]]. У каждого персонажа есть три школ
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -17.2%
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  • Cada [[Sacred 2:Character Class/es|Personaje]] tiene tres [[Sacred 2:Aspects/es|Aspectos]] con cinco Artes de Combate en cada aspecto, una de las cuales Las Artes de Combate se agrupan en [[Sacred 2:Aspects/es|Aspectos]]. Cada personaje tiene tres aspectos a elegir, y puede desarro
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  • ...red 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills: ...sitor, Seraphim, and Temple Guardian (and for two of the Shadow's Warriors aspects). Visit its page to see the specific effects it has as an Aspect Lore skil
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  • ...e est celui qui se rapproche le plus du mage classique. Elle possède trois aspects, tous basés sur la magie : Pyromancie, qui est particulièrement utile pou [[Sacred 2:Aspects/fr|'''Aspects''']]
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  • =='''[[Sacred 2:Aspects/fr|Aspects]]'''== [[Sacred 2:Daerwain's Revenge/fr|Revanche de Daerwain]] ([[Sacred 2:Dryad/fr#Aspects|Vaudou]])
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  • ...ut utiliser la plupart des armes du jeu et porter des armures lourdes. Ses aspects Guerrier Divin, Magie céleste et Technologie Sacrée sont un mélange d'ar [[Sacred 2:Aspects|'''Aspects''']]
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  • *[[Sacred 2:Aspects|Aspects]]
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  • ...ux ténèbres ce que le Séraphin est à la lumière. Les Arts du combat de ses aspects Inquisition, Suprématie et Magie infernale, par exemple, Exécution sommai [[Sacred 2:Aspects/fr|'''Aspects''']]
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  • ...is is the school of classic magic, well suited to support one of the other aspects. *[[Sacred 2:Aspects|Aspects]]
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  • ...remarks. Other comments may provide information and hints about different aspects of the game.
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  • *[[Sacred 2:Aspects|Aspects]]
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  • *[[Sacred 2:Aspects|Aspects]]
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  • |[[Sacred 2:Aspects|'''Aspects''']] ...is is the school of classic magic, well suited to support one of the other aspects.
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  • ...red 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Character Class|character]] has 3 Aspect Focus skills -
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  • |[[Sacred 2:Aspects|'''Aspects''']]
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  • Three Tigers for the Seraphim offer bonuses to the following aspects:
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  • |[[Sacred 2:Aspects|'''Aspects''']]
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  • |[[Sacred 2:Aspects|'''Aspects''']]
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  • Three lizards for the Seraphim offer bonuses to the following aspects:
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  • *[[Sacred 2:Aspects|Aspects]]
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  • =='''[[Sacred 2:Aspects#Dragon Mage Aspects|Dragon Mage Aspects''']]==
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  • *[[Sacred 2:Aspects|Aspects]]
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  • Rule 3: Spreading yourself through a lot of aspects is generally not a good idea. Rule 4: If you do spread yourself through a number of aspects, always have a good idea which is your main one and which are your supporti
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  • *[[Sacred 2:Aspects|Aspects]]
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  • =='''[[Sacred 2:Aspects#Seraphim Aspects|Seraphim Aspects]]'''==
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  • *[[Sacred 2:Aspects|Aspects]]
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  • == [[Sacred 2:Aspects#Dryad Aspects|'''Dryad Aspects''']] ==
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  • |[[Sacred 2:Aspects|'''Aspects''']]
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  • ...ertise''' is the mod of choice for Sorceress who are specializing in other aspects, because it will reduce the regeneration penalty. Cold Sorceresses may fin * Penalizes regeneration of other aspects.
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  • *[[Sacred 2:Aspects|Aspects]]
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  • *[[Sacred 2:Aspects|Aspects]]
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  • |[[Sacred 2:Aspects|'''Aspects''']]
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  • *[[Sacred 2:Aspects |Aspects]]
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  • *[[Sacred 2:Aspects |Aspects]]
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  • *[[Sacred 2:Aspects |Aspects]]
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  • ...Celestial Magic Sera). I bought the add-on and decided to see which of the aspects was the weakest. Since Dragon Magic was a breeze early in the game and Elem Aspect Lore and/or Focus from the other two aspects
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  • *[[Sacred 2:Aspects|Aspects]]
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  • *[[Sacred 2:Aspects |Aspects]]
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  • == [[Sacred 2:Aspects#Inquisitor Aspects|'''Inquisitor Aspects''']] ==
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  • *[[Sacred 2:Aspects|Aspects]]
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  • Jede [[Sacred 2:Character Class/de|Charakter Klasse]] hat 3 [[Sacred 2:Aspects/de|Aspekte]] mit jeweils 5 Kampfkünsten, von denen in der Regel eine ein [ * Kampfkunst [[Sacred_2:Aspects/de|Aspekte]]
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  • *[[Sacred 2:Aspects|Aspects]]
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  • Three Spiders for the Inquisitor offer bonuses to the following aspects:
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  • *[[Sacred 2:Aspects|Aspects]]
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  • ...creating poisons and researching their effectiveness is one of the oldest aspects of magic. These disciplines comprise more than merely mixing substances. Ea
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  • *[[Sacred 2:Aspects/de|Aspekte]]
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  • *[[Sacred 2:Aspects/de|Aspekte]]
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  • *[[Sacred 2:Aspects |Aspects]]
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  • ...de la [[Sacred 2:Aspect Focus/es|habilidad de Dominio]] para el [[Sacred 2:Aspects/es|aspecto]] del AC en cuestión.
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  • ...consider the elementalist build as the best way to test a dragon mage: all aspects of it and you won't have to worry that you did anything wrong if you want t The dragon magic specialist needs support aspects.
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  • Three Mobiculums for the Temple Guardian offer bonuses to the following aspects:
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_03.png - '''[[Sacred 2:Mystic Stormite|Mystic Stormite]]''' ...e [[Sacred 2:Spell Intensity|spell intensity]] of all 3 [[Sacred 2:Aspects|aspects]] and their combat arts. (30% + 1% per CA level increase)
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  • Three Tigers for the Seraphim offer bonuses to the following aspects:
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  • [[Sacred 2:Aspects|'''Aspects''']]
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  • ...raconicons for the Dragon Mage offer regeneration bonuses to the following aspects:
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  • *[[Sacred 2:Aspects|Aspects]]
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  • ...ecision. A good swordfighter doesn't need to be equally good at all three aspects. Any two of the three combined makes a good fighter. The choice of the ty
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  • *[[Sacred 2:Aspects|Aspects]]
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  • ...ents for the [[Sacred 2:High Elf|High Elf]] offer bonuses to the following aspects:
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  • [[Sacred 2:Aspects/fr|'''Aspects''']]
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  • === Connaissance Des Aspects ===
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  • === Connaissance Des Aspects ===
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  • The most complex part of Fire Magic has to be the combination of all known aspects in order to create or conquer flame beings that are able to act independent
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  • == '''Barbarian Aspects''' ==
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  • ...and constantly eliminate everything that's not strong enough. All contrary aspects such as mercy, compassion and love are just symptoms of diluted weakness, l
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  • Three Monitor Lizards for the Dryad offer bonuses to the following aspects:
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  • =='''Paladin Aspects'''==
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  • ...- Index et description de tous les Arts du combat, [[Sacred 2:Aspects/fr|Aspects]] et [[Sacred 2:Combat Art Modifications/fr|Modifications des Arts du comba
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  • == '''Assassin Aspects''' == ...he equipped combat art is from the '''Shadow Disciplines''' or '''Traps''' aspects.
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  • == [[Sacred 2:Aspects#Shadow Warrior Aspects|'''Shadow Warrior Aspects''']] == ...arrior must also follow either of the Death Warrior or Malevolent Champion aspects.
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  • *[[Sacred 2:Aspects/de|Aspekte]]
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  • ...and constantly eliminate everything that's not strong enough. All contrary aspects such as mercy, compassion and love are just symptoms of diluted weakness, l
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  • == [[Sacred 2:Aspects/es|'''Aspectos''']] == ...red 2:Armantin's Legacy/es|Legado de Armantin]] ([[Sacred 2:Shadow Warrior#Aspects/es|Guerrero de la Muerte]])
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  • Each of the character [[Sacred 2:Aspects|aspects]] contain 5 Combat Arts and within each aspect one Buff exists in most case * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • Three Hellhounds for the Shadow Warrior offer bonuses to the following aspects:
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  • == '''Sorceress Aspects''' ==
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  • ...correspond à la personnalité du personnage, mais complète aussi les divers aspects naturels de style de jeu du personnage. ...ce qui va augmenter le temps de régénération, ''à l'exception de l'un des aspects pour lequel la monture offre un bonus''. Choisissez judicieusement.
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  • == [[Sacred 2:Aspects#High Elf Aspect|'''High Elf Aspects''']] == ...is is the school of classic magic, well suited to support one of the other aspects.
    19 KB (2,822 words) - 02:38, 31 December 2017
  • ...on nature. Capricious Hunter, Cabalistic Voodoo and Nature Weaver are the aspects used by the Dryad. She is also the ranged combat specialist among the chara ...igh Elf comes closest to being a "classic mage." She has three magic based aspects at her command: Arrant Pyromancer which is especially useful for learning f
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  • == [[Sacred 2:Aspects#Temple Guardian|'''Temple Guardian Aspects''']] ==
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  • *[[Sacred 2:Aspects/de|Aspekte]]
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  • ...t Arts''']] - Index and description of all combat arts, [[Sacred 2:Aspects|aspects]], [[Sacred 2:Combat Art Modifications|combat art mods]], and [[Sacred 2:Bu
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  • == '''Amazon Aspects''' ==
    15 KB (2,151 words) - 18:32, 10 November 2016
  • ...e concentrent sur la nature. Chasse, Vaudou et Magie de la nature sont les aspects dont peut user la Dryade. Elle est aussi, parmi les autres classes de perso ...celle qui se rapproche le plus d’un « mage classique ». Elle possède trois aspects, tous basés sur le magie : Pyromancie, qui est particulièrement utile pou
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  • Both Your Class Runes and Other Class Runes are sorted by [[Sacred 2:Aspects |Aspect]] then [[Sacred 2:Combat Arts|Combat Art]] (as found on the Combat
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_01.png - '''[[Sacred 2:Capricious Hunter/fr|Chasse]]''' !Temps de régénération de tous les aspects
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  • ...or, High Elf, Dryad and Temple Guardian, all of whom have their own unique aspects and combat arts with which to customise and personalise your chosen charact ...the third aspect is more necromantic in nature. The freedom to choose your aspects and combat arts allows players to truly create the character they want to p
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  • =='''Druid Aspects'''==
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  • ...de créer des poisons et d'améliorer leur efficacité est un des plus vieux aspects de la magie. Cette discipline est bien plus complexe que le simple fait de
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  • == '''Necromancer Aspects''' ==
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  • *[[Sacred 2:Aspects/de|Aspekte]]
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  • ...sets per class, with some sets giving benefits to a particular [[Sacred 2:Aspects|aspect]].
    4 KB (525 words) - 13:40, 27 July 2019
  • ..., no other class has anything quite like it, with only FotG that may have aspects in common with it. When using Hunter Seeker the Seraphim is immobile, if sh
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  • ...Charakter-Aspekte enthält fünf Kampfkünste und innerhalb jedes [[Sacred 2:Aspects/de|Aspekts]], in den meisten Fällen, einen Buff. Eine Ausnahme der Regel s * [[Sacred 2:Aspects/de|Aspekte]]
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  • |width="40%" ALIGN="CENTER"|All Primary [[Sacred 2:Aspects|aspect]] skills in the left column below may be chosen as soon as a charact ...bat Art]] Skills by a fixed amount, however it only affects the [[Sacred 2:Aspects|Aspect]] Skills, and will not affect Ancient Magic, Combat Discipline, or C
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  • 4 KB (755 words) - 09:38, 11 March 2009
  • ==[[Sacred 2:Aspects/de#Drachenmagier Aspekte|'''Drachenmagier Aspekte''']] ==
    12 KB (1,721 words) - 10:13, 30 September 2013
  • ...ly fits the personality of the character, but also complements the various aspects of the character's playing style perfectly. ...ic Saber-tooth Tiger mount, she would have all of the regens on all of her aspects hit with a penalty that would increase the regen time ''with the exception
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  • == [[Sacred 2:Aspects/de|'''Aspekte''']] ==
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  • ...d_2/Aspects/DM_Asp_01.gif This set focuses on the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • =='''[[Sacred 2:Aspects/de|Aspekte]]'''==
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  • ==[[Sacred 2:Aspects/de|'''Aspekte''']]==
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  • 5 KB (802 words) - 09:39, 11 March 2009
  • Having only ever used the Pyro tree and dabbled a little with the DA aspects, i can safely say my experience with Mystic Sormite amounted to no more tha With the rest DA aspects just mod them as and when you add points and because they really don't come
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  • ==='''Compétences des Aspects'''===
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  • ...d_2/Aspects/DM_Asp_02.gif This set focuses on the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_01.png - '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]' *Boost to cast speed helps spells in the two aspects
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  • ==[[Sacred 2:Aspects/de#Hochelfe Aspekte|'''Hochelf Aspekte''']]==
    16 KB (2,161 words) - 15:53, 31 August 2013
  • ...cred_2/Aspects/HE_Asp_03.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mystic Stormite|Mystic Stormite]]'''
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  • ...Sacred_2/Aspects/DRY_Asp_01.png This set focuses on the Dryad's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]'''
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  • ...d_2/Aspects/INQ_Asp_01.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]'''
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  • ...Sacred_2/Aspects/DRY_Asp_02.png This set focuses on the Dryad's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]'''
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  • ===[[Sacred 2:Aspects|Aspect]] Skills===
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  • ...Aspects/TG_Asp_03.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Source Warden|Source Warden]]'''
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  • ...cred_2/Aspects/HE_Asp_01.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]'''
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  • == [[Sacred 2:Aspects/de|'''Aspekte''']] ==
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  • ...lernen kann. Je nachdem wie viele Punkte man in eine bestimmten [[Sacred 2:Aspects/de|Aspekt]] investiert hat, bekommt man vom Spiel Ausbaupunkt, die in Upgra *[[Sacred 2:Aspects/de|Aspekte]]
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  • ...cred_2/Aspects/HE_Asp_02.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Delphic Arcania|Delphic Arcania]]'''
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  • ...Sacred_2/Aspects/DRY_Asp_03.png This set focuses on the Dryad's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nature Weaver|Nature Weaver]]'''
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  • ==[[Sacred 2:Aspects/de#Dryade Aspekte|'''Dryade Aspekte''']]==
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  • ...well. This build eventually uses three buffs and fully utilizes all three aspects, with more of a focus on Astute Supremacy and Gruesome Inquisition. So with
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  • [[Sacred 2:Aspects/fr|'''Orientations''']]
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  • ...Aspects/TG_Asp_02.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
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  • .../Aspects/SW_Asp_03.png This set focuses on the Shadow Warrior's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astral Lord|Astral Lord]]'''
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  • ...ed_2/Aspects/Sera_Asp_02.png This set focuses on the Seraphim's [[Sacred 2:Aspects|aspect]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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  • ...d_2/Aspects/INQ_Asp_02.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Supremacy]]'''
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  • ...d_2/Aspects/DM_Asp_03.gif This set focuses on the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mentalism|Mentalism]]'''
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_01.png - '''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''' * Seriously increases combat art regeneration times for other aspects.
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  • ...d_2/Aspects/INQ_Asp_03.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]'''
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  • ...Aspects/TG_Asp_01.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Devout Guardian|Devout Guardian]]'''
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  • *[[Sacred 2:Aspects/de|Aspekte]]
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  • ...ed_2/Aspects/Sera_Asp_03.png This set focuses on the Seraphim's [[Sacred 2:Aspects|aspect]] '''[[Sacred 2:Revered Technology|Revered Technology]]'''
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  • ...damage, team play and good regeneration times. I know it combines a lot of aspects, but you're doing this for the greater good. Always keep that in mind. Have ...nce you'll be busy improving the astral aspect, blacksmith and the other 2 aspects, you can add points here when you have any spare. Since you're a team playe
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  • ...ng you can do is taking the Aspect's FOCUS skill. Each character has three aspects to their combat arts. That is, they are divided into three sections, each s ...n fact, it will help by reducing the regen times for one of your other two aspects. The Bronze modification for that spell will reduce the time needed for reg
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  • *[[Sacred 2:Aspects|Aspectos]]
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  • ...t, she would have all of the regeneration on all of her [[Sacred 2:Aspects|Aspects]] hit with a penalty that would increase the regeneration time, with the e
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  • [[Sacred 2:Aspects/es|'''Aspectos''']]
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  • .../Aspects/SW_Asp_01.png This set focuses on the Shadow Warrior's [[Sacred 2:Aspects|aspect]] '''[[Sacred 2:Death Warrior|Death Warrior]]'''
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  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_01.png - '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]''' !Regeneration Time of all Aspects
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  • ...ed_2/Aspects/Sera_Asp_01.png This set focuses on the Seraphim's [[Sacred 2:Aspects|aspect]] '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
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  • ...bate''']] - Índice y descripción de todas las artes de combate, [[Sacred 2:Aspects/es|aspectos]], [[Sacred 2:Combat Art Modifications/es|modificaciones de Art
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  • ...оевые Умения''']] – список и описание всех боевых умений, [[Sacred 2:Aspects|школ]], [[Sacred 2:Combat Art Modifications|улучшений боев
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  • ...and boosts select Combat Arts from both the Mentalism and Elemental Magic aspects. Weapon-using Dragon Mages may find some value in the set as well, in part
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  • ...ne that makes use of everything the Seraphim has to offer. Using all three aspects effectively. Is a mass-mob killer, but also capable of doing humongous sing ...the build that was perfect for me. The Combat Arts were spread along all 3 aspects, which posed a challenge. Following skills/Combat Arts needed to be in my a
    11 KB (1,651 words) - 00:53, 18 August 2014
  • ...eases all [[Sacred 2:Combat Arts|Combat Arts]] in the specified [[Sacred 2:Aspects|Aspect]] by a static amount. ...me for all [[Sacred 2:Combat Arts|Combat Arts]] within a single [[Sacred 2:Aspects|Aspect]].
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  • ...Aspects/SW_Asp_02.png This set focuses on the Shadow Warriors's [[Sacred 2:Aspects|aspect]] '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
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  • [CG09] Aspects and combat arts [CG09][1] Aspects and combat arts - Devout guardian
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  • * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ...eted with +% to all Damage rings will enhance the damage of the TG's three aspects and CA's. This works both ways, so the battery projectile can be enhanced
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  • Cada uno de los [[Sacred 2:Aspects/es|aspectos]] del personaje contiene 5 Artes de Combate y en cada aspecto h
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  • ...ificación de plata. Dependiendo de los puntos que asignes a los [[Sacred 2:aspects/es|aspectos]], el juego te dará puntos que puedes gastar en mejoras que pu
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  • ...ough as I use it more I sometimes think that [[Fist of the Gods|FotG]] has aspects in common with it. When using [[Hunter-Seeker|HS]] the [[Seraphim]] is immo
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  • |[[Sacred 2:Aspects|'''Aspectos''']]
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  • **'''NOTE:''' Five spell-based combat arts listed above are in aspects that use [[Sacred 2:Tactics Lore|Tactics Lore]] as their aspect lore. For
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  • ...r uma silver. Dependendo de quantos pontos você distribui em um [[Sacred 2:aspects/pt|aspecto]] escolhido, o jogo dará pontos de melhoramento que podem ser d
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  • ...many Gods such as Kybele, Lumen, Ker and so forth. But those are all mere aspects of the One True Creator, and we Seraphim were his angels.
    7 KB (1,178 words) - 05:04, 15 November 2013
  • ...t is somewhat focused for a caster build and the Netherworld and Supremacy aspects. However it also has many modifiers and bonuses that would be useful for a
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  • *Each avatar has 3 [[Sacred 2:Aspects|aspects]]. Each aspect has an individual play style. These play styles can be comb *Use modifications to change the tactical aspects of combat arts. Some combat arts will only become really exciting with mod
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  • *'''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''': An [[Sacred 2:Aspects|Aspect]] of the High Elf *'''[[Sacred 2:Aspects|Aspect]]''': One of three groups of Combat Arts that each character has.
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  • En Sacred hay tres temporizadores distintos, uno por [[Sacred 2:Aspects/es|aspecto]], que pueden usarse para ejecutar artes de combate que inflijan
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  • ...s his/her time to find/shop/grind for a shield that will serve one or more aspects of his/her build.
    8 KB (1,354 words) - 23:06, 17 August 2014
  • ...y in the multiplayer modes – strongly demonstrates the game’s role-playing aspects. Players decide the development of their character based on whether they pr
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  • ...all spells in [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] [[Sacred 2:Aspects|Aspect]] to be more likely to set the target on fire, thus giving rise to a
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  • Skill point allocation: Point-wise, you're going to want to choose one of the aspects and stick with it. Either is good. The other I wouldn't keep at a max level
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  • ...bat Arts''']] - Descrição de todas as combat arts bem como seus [[Sacred 2:Aspects|aspectos]], [[Sacred 2:Combat Art Modifications/pt|mods]], e [[Sacred 2:Buf
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  • ...mbat Arts/de|'''Kampfkünste''']] - Index und Beschreibung aller [[Sacred 2:Aspects/de|Aspekte]], [[Sacred 2:Combat Art Modifications/de|Kampfkunstmodifikation
    10 KB (1,376 words) - 14:32, 2 September 2013
  • A: Because she has no useless CA's in neither of the aspects i'm using. + she looks cool, has an awesome killing speed
    9 KB (1,369 words) - 23:57, 17 August 2014
  • ...sting. Bouncing ideas back and forth and assisting me with a couple tricky aspects of figuring this all out. Without his help in game and with this guide, thi
    15 KB (2,676 words) - 18:53, 2 January 2008
  • ...eher allen Zauber im [[Sacred 2:Arrant Pyromancer/de|Inferno]] [[Sacred 2:Aspects/de|Aspekt]] die Chance das Ziel in brand zu setzen als ein DoT der durch Sc
    9 KB (1,083 words) - 12:24, 11 September 2013
  • Lets start the ball rolling with one of the most important aspects of this build. It not only enables us to start finding some great items off
    9 KB (1,566 words) - 01:31, 18 August 2014
  • ...ng power"), good damage and quick attacks. She's using powers of all three aspects available to her.
    11 KB (1,753 words) - 21:57, 17 August 2014
  • I wanted a Dryad with all 3 aspects. I like playing melee, but acknowledge the power of the casters in Sacred ...haracter, due to the varying nature of the playstyles available with all 3 aspects. This takes a lot of resources, and I was quite pleased that I was able to
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ...f what the temple guardian can truly achieve by utilizing all three of his aspects and at the same time provides us with a shopper and smither. That being sai Skills Spread Thin – Seeing as this TG uses all three aspects we are bound to sacrifice something. We are lacking defensively because of
    26 KB (4,245 words) - 01:33, 18 August 2014
  • ...can do, and How much damage you can mitigate or absorb. Only one of those aspects will help a character survive in HC. So 8 out of 10 skill selections were c
    36 KB (6,631 words) - 23:42, 17 August 2014
  • ...seras. I was searching for a build that could combine some of my favorite aspects of the seraphim, such as the dual wielding, Radiant Pillar, Cleansing Brill <b><center>Exaltedhttp://www.sacredwiki.org/images/Sacred_2/Aspects/Sera_Asp_01.pngWarrior</center></b>
    25 KB (4,116 words) - 22:01, 17 August 2014
  • ...e Expertise if using Mystic Stormite Aspect. Either one if not using other Aspects.
    10 KB (1,588 words) - 23:46, 17 August 2014
  • ...age will be vastly reduced due to the lack of deathblow for various of his aspects and the reduced CA level he will be forced to play with. If you still want Since we're using only 2 aspects, we will utilize most of their combat arts. Due to the intricate nature of
    39 KB (6,722 words) - 21:56, 17 August 2014
  • Focialize(console players) - Increases the spell intensityof all aspects ( this affects all Combat Art's not just Mystic Stormite spells, a nice inc
    11 KB (2,045 words) - 23:03, 17 August 2014
  • *The SW Special-Mounts have been color coded again to their respective aspects. *The DM Aspects have been included into random bonuslists for Items (this has obviously bee
    24 KB (3,620 words) - 20:18, 25 April 2023
  • ...of things I thought the build would need. I knew I needed to have multiple aspects for both a dynamic play style as well as multiple buffs for defense. I trye
    17 KB (3,046 words) - 23:46, 17 August 2014
  • ...ed Spectral Hand. This time around I've decided to go with the two "melee" aspects and throw in a bit of the Astral Lord aspect, mostly Skeletal Fortification
    18 KB (3,229 words) - 02:07, 18 August 2014
  • ..._rel Increases caster's Spell Intensity stat, affects all aspects, HE Crystal Skin (kristallhaut)
    24 KB (3,184 words) - 21:09, 22 January 2022
  • ...o make the enemy work hard for a hit, meaning he needs to get past all the aspects of your defence in order to get damage on you. I don't go for the "I have 3
    19 KB (3,330 words) - 23:04, 17 August 2014
  • *'''[[Sacred 2:Aspects/es|Aspecto]]''': Cada uno de los tres grupos de Artes de Combate que tiene
    33 KB (5,369 words) - 16:17, 23 January 2011
  • *The SW Special-Mounts have been color coded again to their respective aspects. *The DM Aspects have been included into random bonuslists for Items (this has obviously bee
    42 KB (6,354 words) - 00:23, 31 December 2017
  • ...phim, that can be affective without utilizing any weapon related skills or aspects.
    46 KB (8,123 words) - 23:01, 17 August 2014
  • ...ttle help you give to your site visitors and whether this relates to other aspects of your site. Obviously you can easily link your visitors to help resources
    63 KB (10,014 words) - 23:39, 27 October 2013