Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"

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*'''[[Sacred 2:Call of the Forest|Call of the Forest]]''': A [[Sacred 2:Dryad Set Items|Dryad set]]
 
*'''[[Sacred 2:Call of the Forest|Call of the Forest]]''': A [[Sacred 2:Dryad Set Items|Dryad set]]
 
*'''[[Sacred 2:Callous Execution|Callous Execution]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''[[Sacred 2:Callous Execution|Callous Execution]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
*'''Campaign of Light''':  
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*'''Campaign of Light''': A "good" path, in which characters choose to assist others in the questline. See [[Sacred 2:Game Summary|Game Summary]] and [[Sacred 2:Deities|Deities]].
*'''Campaign of Shadows''':
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*'''Campaign of Shadows''': A "chaotic" path, in which characters choose to do what they want, rather than fighting for a cause. See [[Sacred 2:Game Summary|Game Summary]] and [[Sacred 2:Deities|Deities]].
 
*'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad
 
*'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad
 
*'''[[Sacred 2:Aspect Focus|Capricious Hunter Focus]]''': A Primary Dryad Aspect [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Aspect Focus|Capricious Hunter Focus]]''': A Primary Dryad Aspect [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Cascading Shroud|Cascading Shroud]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''[[Sacred 2:Cascading Shroud|Cascading Shroud]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
*'''Carrier Imp''': An in-game item usable in Closed Multiplayer only. It comes with the Collector's Edition or is purchasable separately for some regions. The Carrier Imp brings your player chest to you wherever you are.  
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*'''Carrier Imp''': An in-game item usable in Closed Multiplayer only. It comes with the Collector's Edition or is purchasable separately for some regions. When summoned, the Carrier Imp brings the player chest to the character's current location.  
 
*'''Casting Speed''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's rate of casting a spell
 
*'''Casting Speed''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's rate of casting a spell
 
*'''CE''': Abbreviation for Collector's Edition
 
*'''CE''': Abbreviation for Collector's Edition
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*'''Chance for Poison''': A DoT [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to become poisoned
 
*'''Chance for Poison''': A DoT [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to become poisoned
 
*'''[[Sacred 2:Chance to evade: X%|Chance to Evade]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid a hit
 
*'''[[Sacred 2:Chance to evade: X%|Chance to Evade]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid a hit
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*'''Chance to Find Valuables''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to get better items. See [[Sacred 2:Enhanced Perception|Enhanced Perception]].
 
*'''[[Sacred 2:Chance to halve Regeneration time X%|Chance to Halve Regeneration Time]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the length of regeneration time
 
*'''[[Sacred 2:Chance to halve Regeneration time X%|Chance to Halve Regeneration Time]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the length of regeneration time
 
*'''Chance to Inflict Wounds''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to inflict Deep Wounds X%|Deep]], [[Sacred 2:Chance to inflict Serious Open Wounds X%|Serious]], and [[Sacred 2:Chance to inflict Deadly Wounds X%|Deadly]].
 
*'''Chance to Inflict Wounds''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to inflict Deep Wounds X%|Deep]], [[Sacred 2:Chance to inflict Serious Open Wounds X%|Serious]], and [[Sacred 2:Chance to inflict Deadly Wounds X%|Deadly]].
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*'''[[Sacred 2:Combat Alert|Combat Alert]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''[[Sacred 2:Combat Alert|Combat Alert]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''[[Sacred 2:Combat Arts|Combat Art]]''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.  
 
*'''[[Sacred 2:Combat Arts|Combat Art]]''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.  
*'''Combat Art Slot''': An area of the UI where CA's and Combos can be equipped  
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*'''Combat Art Slot''': An area of the [[Sacred 2:Graphical User Interface|GUI]] where CA's and Combos can be equipped  
 
*'''[[Sacred 2:Combat Discipline|Combat Discipline]]''': A [[Sacred 2:Skills|Combat Art Skill]]
 
*'''[[Sacred 2:Combat Discipline|Combat Discipline]]''': A [[Sacred 2:Skills|Combat Art Skill]]
 
*'''[[Sacred 2:Combat Modules CC10|Combat Modules CC10]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]]
 
*'''[[Sacred 2:Combat Modules CC10|Combat Modules CC10]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]]
 
*'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]''': A Defensive [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]''': A Defensive [[Sacred 2:Skills|Skill]]
*'''Compass''': An area of the UI which shows direction and quest location  
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*'''Compass''': An area of the [[Sacred 2:Graphical User Interface|GUI]] which shows direction and quest location  
 
*'''[[Sacred 2:Concentration|Concentration]]''': A [[Sacred 2:Skills|Combat Art Skill]]
 
*'''[[Sacred 2:Concentration|Concentration]]''': A [[Sacred 2:Skills|Combat Art Skill]]
 
*'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed
 
*'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed

Revision as of 06:01, 15 February 2009


A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms, and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.


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Q

  • Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
  • Quest Boss: A unique monster who appears at a certain point of a quest
  • Questgiver: An NPC who gives the character tasks (or quests) to complete

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U

  • UI: Abbreviation for User Interface. Also called Graphical User Interface or GUI.
  • UK: English or International version or server
  • Undead: A type of opponent. See Bestiary.
  • Unique: Unique items are displayed with dark gold text.
  • Unique Mount: A character-specific Special Mount gained after completion of the Unique Mounts quest
  • Untouchable Force: A Temple Guardian Combat Art (Buff)
  • US: United States/North American version or server
  • User Interface: The game controls; how the user interacts with the game. Also called UI, Graphical User Interface, or GUI.

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