Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"

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*'''[[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''[[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]]''': A [[Sacred 2:High Elf Set Items|High Elf set]]
 
*'''[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]]''': A [[Sacred 2:High Elf Set Items|High Elf set]]
*'''AI''': Artificial Intelligence; how monsters behave
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*'''AI''': Artificial Intelligence; how monsters or NPCs behave
 
*'''[[Sacred 2:Alchemy|Alchemy]]''': A [[Sacred 2:General skills|General Skill]]
 
*'''[[Sacred 2:Alchemy|Alchemy]]''': A [[Sacred 2:General skills|General Skill]]
 
*'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]]
 
*'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]]

Revision as of 11:22, 9 March 2009


A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms, and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.


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  • Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
  • Quest Boss: A unique monster who appears at a certain point of a quest
  • Questgiver: An NPC who gives the character tasks (or quests) to complete

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