Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"

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*'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad
 
*'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad
 
*'''[[Sacred 2:Aspect Focus|Capricious Hunter Focus]]''': A Primary Dryad Aspect [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Aspect Focus|Capricious Hunter Focus]]''': A Primary Dryad Aspect [[Sacred 2:Skills|Skill]]
*'''Carrier Imp''': An in-game item usable in Closed Multiplayer only. It comes with the Collector's Edition or is purchasable separately for some regions. When summoned, the Carrier Imp brings the player chest to the character's current location.  
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*'''Carrier Imp''': An in-game item usable in Closed Multiplayer only. It comes with the Collector's Edition or is purchasable separately for some regions. When summoned, the Carrier Imp brings the [[Sacred 2:Hero Chest|hero chest]] to the character's current location.  
 
*'''[[Sacred 2:Cascading Shroud|Cascading Shroud]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''[[Sacred 2:Cascading Shroud|Cascading Shroud]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''Casting Speed''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's rate of casting a spell
 
*'''Casting Speed''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's rate of casting a spell
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*'''[[Sacred 2:Aspect Lore|Celestial Magic Lore]]''': A Primary Seraphim Aspect [[Sacred 2:Skills|Skill]]
 
*'''[[Sacred 2:Aspect Lore|Celestial Magic Lore]]''': A Primary Seraphim Aspect [[Sacred 2:Skills|Skill]]
 
*'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss.
 
*'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss.
*'''Chance for Burn''': A DoT [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause an opponent to catch on fire
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*'''[[Sacred 2:Chance for Burn|Chance for Burn]]''': A DoT [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause an opponent to catch on fire
*'''Chance for Critical Hits''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to increase damage dealt  
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*'''[[Sacred 2:Chance for critical hits|Chance for critical hits]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to increase damage dealt  
*'''Chance for Poison''': A DoT [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to become poisoned
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*'''[[Sacred 2:Chance for critical hits|Chance for Poison]]''': A DoT [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to become poisoned
 
*'''[[Sacred 2:Chance to evade|Chance to Evade]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid a hit
 
*'''[[Sacred 2:Chance to evade|Chance to Evade]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid a hit
*'''Chance to Find Valuables''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to get better items. See [[Sacred 2:Enhanced Perception|Enhanced Perception]].
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*'''[[Sacred 2:Chance to find valuables|Chance to Find Valuables]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to get better items. See [[Sacred 2:Enhanced Perception|Enhanced Perception]].
 
*'''[[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the length of regeneration time
 
*'''[[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the length of regeneration time
 
*'''Chance to Inflict Wounds''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to inflict Deep Wounds X%|Deep]], [[Sacred 2:Chance to inflict Serious Open Wounds X%|Serious]], and [[Sacred 2:Chance to inflict Deadly Wounds X%|Deadly]].
 
*'''Chance to Inflict Wounds''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to inflict Deep Wounds X%|Deep]], [[Sacred 2:Chance to inflict Serious Open Wounds X%|Serious]], and [[Sacred 2:Chance to inflict Deadly Wounds X%|Deadly]].

Revision as of 03:28, 29 November 2010


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This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms, and abbreviations. If there is a specific term you are looking for, or if you want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.


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  • Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
  • Quest Boss: A unique monster who appears at a certain point of a quest
  • Questgiver: An NPC who gives the character tasks (or quests) to complete

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