Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"
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− | + | === [[Sacred 2:Abbreviations|Abbreviations]] === | |
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− | + | Link to all abreviations used regarding Sacred 2 | |
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+ | === Sacred 2:Glossary === | ||
+ | This is the Sacred 2 Game Glossary section, and has been created to help viewers browse quickly through the game's various sayings, terms, and abbreviations. If there is a specific term you are looking for, or if you want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article. | ||
+ | |||
==''' A''' == | ==''' A''' == | ||
*'''[[Sacred 2:Accumulator Trophy|Accumulator Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use | *'''[[Sacred 2:Accumulator Trophy|Accumulator Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use | ||
− | *'''Acute Mind''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Achievements|Achievements]]''': A scrolling list of accomplishments, shown when logging on or receiving a new one |
− | *'''Adornments of the Ancestors''': A High Elf set | + | *'''[[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''AI''': Artificial Intelligence; how monsters behave | + | *'''[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] |
+ | *'''AI''': Artificial Intelligence; how monsters or NPCs behave | ||
*'''[[Sacred 2:Alchemy|Alchemy]]''': A [[Sacred 2:General skills|General Skill]] | *'''[[Sacred 2:Alchemy|Alchemy]]''': A [[Sacred 2:General skills|General Skill]] | ||
*'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]] | *'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]] | ||
− | *'''Amplifying Discharge''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Amulet''': An item worn around the neck; can be forged into some slots | + | *'''[[Sacred 2:All Class Unique Amulets|Amulet]]''': An item worn around the neck (necklace); can be [[Sacred 2:Forging|forged]] into some slots. Sometimes called an Amu or Ammy. |
− | *'''Ancaria''': The fictional land in which Sacred 1 and 2 take place. | + | *'''[[Sacred 2:Map of Ancaria|Ancaria]]''': The fictional land in which Sacred 1 and 2 take place. It contains many different [[Sacred 2:Regions of Ancaria|regions]] to be explored. |
− | *'''Ancestral Fireball''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Ancestral Fireball|Ancestral Fireball]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Ancient Bark''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ( | + | *'''[[Sacred 2:Ancient Bark|Ancient Bark]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ([[Sacred 2:Buff|Buff]]) |
*'''[[Sacred 2:Ancient Magic|Ancient Magic]]''': A [[Sacred 2:Skills|Combat Art Skill]] | *'''[[Sacred 2:Ancient Magic|Ancient Magic]]''': A [[Sacred 2:Skills|Combat Art Skill]] | ||
− | *'''Anneal''': A Blacksmith Art | + | *'''[[Sacred 2:Animal|Animal]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. |
− | *'''Anvil''': Found on the Inventory panel, it allows a character with the Blacksmith skill to forge. | + | *'''Anneal''': A Blacksmith Art which can be [[Sacred 2:Forging|forged]] into a slot |
− | *'''AoE''': Abbreviation for Area of Effect | + | *'''Anvil''': Found on the Inventory panel, it allows a character with the [[Sacred 2:Blacksmith|Blacksmith skill]] to [[Sacred 2:Forging|forge]]. Also the icon for a Blacksmith NPC. |
+ | *'''AoE''': Abbreviation for [[Sacred 2:Area of Effect|Area of Effect]] | ||
*'''AR''': Abbreviation for Attack Rating | *'''AR''': Abbreviation for Attack Rating | ||
− | *'''Archangel's Wrath''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Archangel's Wrath|Archangel's Wrath]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Archimedes Beam''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Archimedes Beam|Archimedes Beam]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Area of Effect''': Damage which affects multiple targets in a wide radius. | + | *'''[[Sacred 2:Area of Effect|Area of Effect]]''': Damage which affects multiple targets in a wide radius. Commonly abbreviated as AoE. |
− | *''' | + | *'''[[Sacred 2:Armantin's Legacy|Armantin's Legacy]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] |
− | *'''Armor''': An item worn on the body to provide defense and other benefits. | + | *'''[[Sacred 2:Armor|Armor / Armour]]''': An item worn on the body to provide defense and other benefits. |
− | *'''Armor Lore''': A Defensive Skill | + | *'''[[Sacred 2:Armour Lore|Armor Lore]]''': A Defensive [[Sacred 2:Skills|Skill]] |
− | *'''Arrant Pyromancer''': An [[Sacred 2:Aspects|Aspect]] of the High Elf | + | *'''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''': An [[Sacred 2:Aspects|Aspect]] of the High Elf |
− | *'''Arrant Pyromancer Focus''': A Secondary High Elf Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Arrant Pyromancer Focus]]''': A Secondary High Elf Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Arrant Pyromancer Lore''': A Primary High Elf Aspect Skill | + | *'''[[Sacred 2:Aspect Lore|Arrant Pyromancer Lore]]''': A Primary High Elf Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Ascaron''': The Publisher of Sacred and Sacred 2 | + | *'''[[Sacred 2:Artamark|Artamark]]''': The Human [[Sacred 2:Regions of Ancaria|Region of Ancaria]]. Read the [[Sacred 2:Book 2 - Artamark|Artamark Book]]. |
+ | *'''[[Sacred:Ascaron|Ascaron]]''': The Publisher of Sacred and Sacred 2 | ||
*'''[[Sacred 2:Aspects|Aspect]]''': One of three groups of Combat Arts that each character has. | *'''[[Sacred 2:Aspects|Aspect]]''': One of three groups of Combat Arts that each character has. | ||
− | *'''Assailing Somersault''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Assailing Somersault|Assailing Somersault]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Astral Lord''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior | + | *'''[[Sacred 2:Astral Lord|Astral Lord]]''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior |
− | *'''Astral Lord Focus''': A Primary Shadow Warrior Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Astral Lord Focus]]''': A Primary Shadow Warrior Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Astral Lord Lore''': A Primary Shadow Warrior Aspect Skill | + | *'''[[Sacred 2:Aspect Lore|Astral Lord Lore]]''': A Primary Shadow Warrior Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Astute Supremacy''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor | + | *'''[[Sacred 2:Astute Supremacy|Astute Supremacy]]''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor |
− | *'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Astute Supremacy Focus]]''': A Secondary Inquisitor Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill | + | *'''[[Sacred 2:Aspect Lore|Astute Supremacy Lore]]''': A Primary Inquisitor Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Attack Rating''': Calculates your chance to hit an opponent | + | *'''Attack Rating''': Calculates your chance to hit an opponent. Often abbreviated as AR. |
− | *'''Attack Value''': An item modifier which affects the character's chance to hit | + | *'''[[Sacred 2:Attack Value|Attack Value]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to hit |
*'''[[Sacred 2:Attributes|Attributes]]''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. | *'''[[Sacred 2:Attributes|Attributes]]''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. | ||
*'''AU''': Australia (uses UK version or server) | *'''AU''': Australia (uses UK version or server) | ||
− | *'''Augmenting Guidon''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Augmenting Guidon|Augmenting Guidon]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Axe''': A | + | *'''[[Sacred 2:Auto Leveling|Auto Leveling]]''': Opponents scale in level as the character levels. For more information, see [[Sacred 2:Combat and Game Basics|Combat and Game Basics]]. |
+ | *'''[[Sacred 2:Axes|Axe]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]]) | ||
==''' B''' == | ==''' B''' == | ||
− | *'''Baneful Smite''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Backstory|Backstory]]''': The myth, lore, and history of Sacred 2. See also [[Sacred 2:Game Summary|Game Summary]]. |
+ | *'''[[Sacred 2:Baneful Smite|Baneful Smite]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
*'''[[Sacred 2:Bargaining|Bargaining]]''': A [[Sacred 2:General skills|General Skill]] | *'''[[Sacred 2:Bargaining|Bargaining]]''': A [[Sacred 2:General skills|General Skill]] | ||
− | *'''Battery''': An item used exclusively by the Temple Guardian | + | *'''[[Sacred 2:Bastard Swords|Bastard Sword]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Sword Weapons|Sword Weapons]]) |
− | *'''Battle Extension''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Temple Guardian Battery|Battery]]''': An item used exclusively by the Temple Guardian |
− | *'''Battle Stance''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ( | + | *'''[[Sacred 2:Battle Extension|Battle Extension]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''BeeEffGee''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ( | + | *'''[[Sacred 2:Battle Stance|Battle Stance]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Belligerent Vault''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:BeeEffGee|BeeEffGee]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''BFG''': Abbreviation for Big F*cking Gun | + | *'''[[Sacred 2:Belligerent Vault|Belligerent Vault]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Black Curse''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Bengaresh Desert|Bengaresh Desert]]''': The Desert [[Sacred 2:Regions of Ancaria|Region of Ancaria]]. Read the [[Sacred 2:Book 5 - Bengaresh|Bengaresh Book]]. |
− | *'''[[Sacred 2:Blacksmith|Blacksmith]]''': A [[Sacred 2:General skills|General Skill]]/An NPC who can forge items into slots | + | *'''[[Sacred 2:Bestiary|Bestiary]]''': A listing of opponents. |
− | *'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.) | + | *'''BFG''': Abbreviation for Big F*cking Gun, the Seraphim Combat Art [[Sacred 2:BeeEffGee|BeeEffGee]] |
− | *'''Blazing Tempest''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Black Curse|Black Curse]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block | + | *'''[[Sacred 2:Blacksmith|Blacksmith]]''': A [[Sacred 2:General skills|General Skill]]/An [[Sacred 2:BlackSmith NPC|NPC]] who can [[Sacred 2:Forging|forge]] items into slots |
− | *'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack | + | *'''Blacksmith Art''': One of three different Combat Arts which a [[Sacred 2:BlackSmith NPC|Blacksmith]] can [[Sacred 2:Forging|forge]] into a slot. (Taking the [[Sacred 2:Blacksmith|Blacksmith skill]] gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.) |
− | *''' | + | *'''[[Sacred 2:Blazing Tempest|Blazing Tempest]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books. | + | *'''[[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to block combat art attacks |
− | *'''Boss''': A unique difficult monster | + | *'''[[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to block a ranged attack |
− | *'''Bow''': A two | + | *'''[[Sacred 2:Blowguns|Blowgun]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]) |
+ | *'''[[Sacred 2:Books|Book]]''': A found item which can be viewed from a tab in your Log. There are 46 different books. | ||
+ | *'''[[Sacred 2:Boss|Boss]]''': A unique difficult monster. See [[Sacred 2:Bestiary|Bestiary]]. | ||
+ | *'''Bow''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]). May be a [[Sacred 2:Long Bows|Long Bow]], [[Sacred 2:Short Bows|Short Bow]], or [[Sacred 2:Recurved Bows|Recurved Bow]]. Read the [[Sacred 2:Book 5 - Archery|Archery Book]]. | ||
*'''[[Sacred 2:Branch Trophy|Branch Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use. | *'''[[Sacred 2:Branch Trophy|Branch Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use. | ||
− | *'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters | + | *'''[[Sacred 2:Features|Bronze Difficulty]]''': Easiest of five difficulty modes: good for beginners and new hardcore characters |
− | *'''Bronze Modification''': The first of three enhancement choices available for a Combat Art | + | *'''[[Sacred 2:Combat Art Modifications|Bronze Modification]]''': The first of three enhancement choices available for a Combat Art |
− | *'''Buff''': A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot. | + | *'''[[Sacred 2:Buff|Buff]]''': A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot. Up to three simultaneous Buffs can be used with [[Sacred 2:Concentration|Concentration]] Mastery. |
− | *'''Buff Slot''': An area of the | + | *'''Buff Slot''': An area of the [[Sacred 2:Graphical User Interface|GUI]] where [[Sacred 2:Buff|Buffs]] can be equipped and enabled. |
− | *'''Bug''': A glitch or software defect in the game. | + | *'''Bug''': A glitch or software defect in the game. Bugs can be reported on the [https://www.frankrentmeister.info/mantisbt/login_page.php Community Patch bugtracker]. |
==''' C''' == | ==''' C''' == | ||
− | *'''CA''': Abbreviation for Combat Art | + | *'''CA''': Abbreviation for [[Sacred 2:Combat Arts|Combat Art]] |
− | *'''Cabalistic Voodoo''': An [[Sacred 2:Aspects|Aspect]] of the Dryad | + | *'''[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]''': An [[Sacred 2:Aspects|Aspect]] of the Dryad |
− | *'''Cabalistic Voodoo Focus''': A Secondary Dryad Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Cabalistic Voodoo Focus]]''': A Secondary Dryad Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Cabalistic Voodoo Lore''': A Primary Dryad Aspect Skill | + | *'''[[Sacred 2:Aspect Lore|Cabalistic Voodoo Lore]]''': A Primary Dryad Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Call of the Forest''': A Dryad set | + | *'''[[Sacred 2:Call of the Forest|Call of the Forest]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] |
− | *'''Callous Execution''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Callous Execution|Callous Execution]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad | + | *'''[[Sacred 2:Light Campaign Synopsis|Campaign of Light]]''': A "good" path, in which characters choose to assist others in the questline. See [[Sacred 2:Game Summary|Game Summary]] and [[Sacred 2:Deities|Deities]]. |
− | *'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill | + | *'''[[Sacred 2:Shadow Campaign Synopsis|Campaign of Shadows]]''': A "chaotic" path, in which characters choose to do what they want, rather than fighting for a cause. See [[Sacred 2:Game Summary|Game Summary]] and [[Sacred 2:Deities|Deities]]. |
− | *'''Cascading Shroud''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Capricious Hunter|Capricious Hunter]]''': An [[Sacred 2:Aspects|Aspect]] of the Dryad |
− | *'''Casting Speed''': An item modifier which affects the character's rate of casting a spell | + | *'''[[Sacred 2:Aspect Focus|Capricious Hunter Focus]]''': A Primary Dryad Aspect [[Sacred 2:Skills|Skill]] |
+ | *'''[[Sacred 2:Carrier Imp|Carrier Imp]]''': An in-game item usable in Closed Multiplayer only (Collector's Edition or purchasable separately for some regions) or in any game mode ([[Sacred 2:Ice and Blood|Ice and Blood]], Gold Edition). When summoned, the Carrier Imp brings the [[Sacred 2:Hero Chest|hero chest]] to the character's current location. | ||
+ | *'''[[Sacred 2:Cascading Shroud|Cascading Shroud]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | ||
+ | *'''[[Sacred 2:Casting Speed|Casting Speed]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's rate of casting a spell | ||
*'''CE''': Abbreviation for Collector's Edition | *'''CE''': Abbreviation for Collector's Edition | ||
− | *'''Celdrahil's Pandemonium''': A High Elf set | + | *'''[[Sacred 2:Celdrahil's pandemonium|Celdrahil's Pandemonium]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] |
− | *'''Celestial Magic''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim | + | *'''[[Sacred 2:Celestial Magic|Celestial Magic]]''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim |
− | *'''Celestial Magic Focus''': A Secondary Seraphim Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Celestial Magic Focus]]''': A Secondary Seraphim Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill | + | *'''[[Sacred 2:Aspect Lore|Celestial Magic Lore]]''': A Primary Seraphim Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss | + | *'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss. |
− | *'''Chance for Burn''': | + | *'''[[Sacred 2:Chance for Burn|Chance for Burn]]''': A DoT [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause an opponent to catch on fire |
− | *'''Chance for | + | *'''[[Sacred 2:Chance for critical hits|Chance for critical hits]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to increase damage dealt |
− | *'''Chance for Poison''': | + | *'''[[Sacred 2:Chance for critical hits|Chance for Poison]]''': A DoT [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to become poisoned |
− | *'''Chance to Evade''': An item modifier which affects the character's chance to avoid a hit | + | *'''[[Sacred 2:Chance to evade|Chance to Evade]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid a hit |
− | *'''Chance to Inflict Wounds''': An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly. | + | *'''[[Sacred 2:Chance to find valuables|Chance to Find Valuables]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to get better items. See [[Sacred 2:Enhanced Perception|Enhanced Perception]]. |
− | *'''Chance to Reflect: Close Combat''': An item modifier which affects the character's chance to reflect damage back at an attacker | + | *'''[[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the length of regeneration time |
− | *'''[[Sacred 2:Character Class|Character]]''': There are six playable characters in Sacred 2. Commonly called a Char or a Toon. | + | *'''Chance to Inflict Wounds''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to inflict Deep Wounds|Deep]], [[Sacred 2:Chance to inflict Serious Open Wounds|Serious]], and [[Sacred 2:Chance to inflict Deadly Wounds|Deadly]]. |
− | *'''Charge''': One of three Horse Combat Arts | + | *'''Chance to Reflect: Close Combat''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to reflect damage back at an attacker |
− | *'''Charged Grid''': A Temple Guardian Combat Art | + | *'''[[Sacred 2:Character Class|Character]]''': There are six playable characters in Sacred 2 (seven with Ice and Blood expansion installed). Commonly called a Char or a Toon. |
− | *'''Christmas Island''': Additional | + | *'''Charge''': One of three [[Sacred 2:Horse|Horse]] Combat Arts |
− | *'''Chunk of Lava''': When forged into a slot, it converts a portion of physical damage to fire damage. | + | *'''[[Sacred 2:Charged Grid|Charged Grid]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''[[Sacred 2:Character Class|Class]]''': One of the | + | *'''Chest''': The player's stash for storing items. Can be found in various locations around Ancaria. See [[Sacred 2:Graphical User Interface|GUI]]. |
− | *'''Cleansing Brilliance''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ( | + | *'''[[Sacred 2:Christmas Island|Christmas Island]]''': Additional [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] area introduced in a patch |
− | *'''Closed''': Closed multiplayer. | + | *'''[[Sacred 2:Chunk of Lava|Chunk of Lava]]''': When [[Sacred 2:Forging|forged]] into a slot, it converts a portion of physical damage to fire damage. |
− | *'''Clustering Maelstrom''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Character Class|Class]]''': One of the seven playable characters in Sacred 2 |
− | *'''Cobalt Strike''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Cold Grave''': A Shadow Warrior set | + | *'''Closed''': Closed multiplayer. [[Sacred 2:Features|Game Mode]] where characters are stored on Ascaron's servers and are less prone to cheating than Open MP. |
+ | *'''[[Sacred 2:Clubs|Club]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]]) | ||
+ | *'''[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | ||
+ | *'''[[Sacred 2:Cobalt Strike|Cobalt Strike]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | ||
+ | *'''[[Sacred 2:Cold Grave|Cold Grave]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] | ||
+ | *'''Collateral Damage''': Found when hovering mouse cursor over the Character Class field of the Inventory panel. Shows how many kills a character on the Path of Light has made. | ||
*'''Collector's Edition''': A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD. | *'''Collector's Edition''': A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD. | ||
− | *'''Combat Alert''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Combat Alert|Combat Alert]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs. | + | *'''[[Sacred 2:Combat Arts|Combat Art]]''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs. |
− | *'''Combat Art Slot''': An area of the | + | *'''Combat Art Slot''': An area of the [[Sacred 2:Graphical User Interface|GUI]] where CA's and Combos can be equipped |
*'''[[Sacred 2:Combat Discipline|Combat Discipline]]''': A [[Sacred 2:Skills|Combat Art Skill]] | *'''[[Sacred 2:Combat Discipline|Combat Discipline]]''': A [[Sacred 2:Skills|Combat Art Skill]] | ||
− | *'''Combat Modules CC10''': A Temple Guardian set | + | *'''[[Sacred 2:Combat Modules CC10|Combat Modules CC10]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] |
− | *'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]''': A Defensive Skill | + | *'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]''': A Defensive [[Sacred 2:Skills|Skill]] |
− | *'''Compass''': An area of the | + | *'''[[Sacred 2:Combat Trance|Combat Trance]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
+ | *'''Compass''': An area of the [[Sacred 2:Graphical User Interface|GUI]] which shows direction and quest location | ||
*'''[[Sacred 2:Concentration|Concentration]]''': A [[Sacred 2:Skills|Combat Art Skill]] | *'''[[Sacred 2:Concentration|Concentration]]''': A [[Sacred 2:Skills|Combat Art Skill]] | ||
*'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed | *'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed | ||
*'''Console''': Command line interface, accessed by pressing ~ (tilde). | *'''Console''': Command line interface, accessed by pressing ~ (tilde). | ||
− | *'''[[Sacred 2:Constitution|Constitution]]''': A Defensive Skill | + | *'''[[Sacred 2:Constitution|Constitution]]''': A Defensive [[Sacred 2:Skills|Skill]] |
*'''CR''': Abbreviation for [[Sacred 2:Combat Reflexes|Combat Reflexes]] | *'''CR''': Abbreviation for [[Sacred 2:Combat Reflexes|Combat Reflexes]] | ||
*'''Crit''': Abbreviation for Critical Hit | *'''Crit''': Abbreviation for Critical Hit | ||
− | *'''Critical Hit''': Causes an attack to do extra damage | + | *'''[[Sacred 2:Chance for critical hits|Critical Hit]]''': Causes an attack to do extra damage |
− | *'''Crystal Skin''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] ( | + | *'''[[Sacred 2:Crystal Plane|Crystal Plane]]''': A new [[Sacred 2:Regions of Ancaria|region]] added in [[Sacred 2:Ice and Blood|Ice and Blood]]. |
+ | *'''[[Sacred 2:Crystal Skin|Crystal Skin]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] ([[Sacred 2:Buff|Buff]]) | ||
*'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly) | *'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly) | ||
+ | *'''[[Sacred 2:Cursed Forest|Cursed Forest]]''': A new [[Sacred 2:Regions of Ancaria|region]] added in [[Sacred 2:Ice and Blood|Ice and Blood]]. | ||
*'''CtfV''': Abbreviation for Chance to find Valuables. Also FV or MF. | *'''CtfV''': Abbreviation for Chance to find Valuables. Also FV or MF. | ||
− | *'''Cybernetic Tormentor''': A Temple Guardian set | + | *'''[[Sacred 2:Cybernetic Tormentor|Cybernetic Tormentor]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] |
*'''CZ''': Czech version or server | *'''CZ''': Czech version or server | ||
==''' D''' == | ==''' D''' == | ||
− | *'''Daerwain's Revenge''': A Dryad set | + | *'''[[Sacred 2:Daerwain's Revenge|Daerwain's Revenge]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] |
− | *'''Damage Lore''': An Offensive Skill | + | *'''[[Sacred 2:Daggers|Dagger]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Sword Weapons|Sword Weapons]]) |
− | *'''Damage Mitigation: Physical''': An item modifier which affects the character's chance to negate a portion of a physical attack | + | *'''[[Sacred 2:Damage Lore|Damage Lore]]''': An Offensive [[Sacred 2:Skills|Skill]] |
− | *'''Damage of Enraged Players''': An item modifier which increases the character's damage output as he or she becomes more wounded | + | *'''Damage Mitigation: Physical''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to negate a portion of a physical attack |
− | *'''Damage over Time''': A secondary effect such as being poisoned or burning | + | *'''[[Sacred 2:Damage of enraged players|Damage of Enraged Players]]''': An [[Sacred 2:Item Modifiers|item modifier]] which increases the character's damage output as he or she becomes more wounded |
− | *'''Darting Assault''': A Dryad Combat Art | + | *'''[[Sacred 2:Damage over Time|Damage over Time]]''': A secondary effect such as being poisoned or burning. Commonly abbreviated as DoT. |
− | *'''Dashing Alacrity''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Darting Assault|Darting Assault]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Dazzle''': A Divine Gift granted by choosing Lumen as a Deity | + | *'''[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
+ | *'''[[Sacred 2:Dazzle|Dazzle]]''': A Divine Gift granted by choosing Lumen as a [[Sacred 2:Deities|Deity]] | ||
*'''DE''': German version or server | *'''DE''': German version or server | ||
− | *'''Deathly Spears''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Opponent level for death blow|Deathblow]]''': An [[Sacred 2:Item Modifiers|item modifier]] which increases the character's damage output |
− | *'''Death Warrior''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior | + | *'''[[Sacred 2:Deathly Spears|Deathly Spears]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill | + | *'''[[Sacred 2:Death Warrior|Death Warrior]]''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior |
− | *'''Dedicated Blow''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Aspect Focus|Death Warrior Focus]]''': A Primary Shadow Warrior Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Defense Value''': The additive value of a | + | *'''[[Sacred 2:Dedicated Blow|Dedicated Blow]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Deity''': One of six Deities (or Gods) must be chosen when creating a new | + | *'''[[Sacred 2:Defense Value|Defense Value]]''': The additive value of a character's armor, shields, and defense modifiers |
− | *'''Delphic Arcania''': An [[Sacred 2:Aspects|Aspect]] of the High Elf | + | *'''[[Sacred 2:Deities|Deity]]''': One of six Deities (or Gods) which must be chosen when creating a new [[Sacred 2:Character Class|Character]]. |
− | *'''Delphic Arcania Focus''': A Secondary High Elf Aspect Skill | + | *'''[[Sacred 2:Delphic Arcania|Delphic Arcania]]''': An [[Sacred 2:Aspects|Aspect]] of the High Elf |
− | *'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Delphic Arcania Focus]]''': A Secondary High Elf Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Demonic Blow''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Aspect Lore|Delphic Arcania Lore]]''': A Primary High Elf Aspect [[Sacred 2:Skills|Skill]] |
+ | *'''[[Sacred 2:Demon|Demon]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
+ | *'''[[Sacred 2:Demonic Blow|Demonic Blow]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | ||
*'''[[Sacred 2:Demon Tooth Trophy|Demon Tooth Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Demon Tooth Trophy|Demon Tooth Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
− | *'''Denderan's Tactical Genius''': A Shadow Warrior set | + | *'''[[Sacred 2:Denderan's Tactical Genius|Denderan's Tactical Genius]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] |
− | *'''Determined Justice''': An Inquisitor set | + | *'''[[Sacred 2:Destroyer|Destroyers]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
− | *'''Detheya's Agility''': A Dryad set | + | *'''[[Sacred 2:Determined Justice|Determined Justice]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] |
− | *'''Detrimental Magic Effects''': An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks | + | *'''[[Sacred 2:Detheya's Agility|Detheya's Agility]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] |
− | *'''Devout Guardian''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian | + | *'''[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid or negate DoT from magic based attacks |
− | *'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill | + | *'''[[Sacred 2:Devout Guardian|Devout Guardian]]''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian |
+ | *'''[[Sacred 2:Aspect Focus|Devout Guardian Focus]]''': A Primary Temple Guardian Aspect [[Sacred 2:Skills|Skill]] | ||
*'''Dex''': Abbreviation for [[Sacred 2:Dexterity|Dexterity]] | *'''Dex''': Abbreviation for [[Sacred 2:Dexterity|Dexterity]] | ||
*'''[[Sacred 2:Dexterity|Dexterity]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | *'''[[Sacred 2:Dexterity|Dexterity]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | ||
− | *'''Deylen's Power''': An Inquisitor set | + | *'''[[Sacred 2:Deylen's Power|Deylen's Power]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] |
− | *'''Difficulty | + | *'''[[Sacred 2:Features|Difficulty Level]]''': There are five levels of difficulty: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest) |
− | *'''Dislodged Spirit''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Dislodged Spirit|Dislodged Spirit]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''[[Sacred 2:Divine Devotion|Divine Devotion]]''': A [[Sacred 2:General skills|General Skill]] | *'''[[Sacred 2:Divine Devotion|Divine Devotion]]''': A [[Sacred 2:General skills|General Skill]] | ||
− | *'''Divine Protection''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''Divine Gift''': Also called God Spell. An additional Combat Art granted by the player's chosen [[Sacred 2:Deities|Deity]]. [[Sacred 2:Divine Devotion|Divine Devotion]] will decrease the regeneration time. |
+ | *'''[[Sacred 2:Divine Protection|Divine Protection]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
*'''DoT''': Abbreviation for Damage over Time | *'''DoT''': Abbreviation for Damage over Time | ||
− | *'''Dragon''': A type of | + | *'''[[Sacred 2:Draagen's Legacy|Draagen's Legacy]]''': A [[Sacred 2:Set Items#Dragon Mage Set Items|Dragon Mage Set]] |
− | *'''Drapes of Catharsis''': An Inquisitor set | + | *'''[[Sacred 2:Draconicon|Draconicon]]''': The special mount for the [[Sacred 2:Dragon Mage|Dragon Mage]], a dragon-horse hybrid. |
− | *'''Dreadbringer''': An Inquisitor set | + | *'''[[Sacred 2:Dragon|Dragon]]''': A type of opponent, with the exception of [[Sacred 2:Mer-Kil|Mer-Kil]], the friendly Dragon. See [[Sacred 2:Bestiary|Bestiary]] or read the [[Sacred 2:Volume 3 - How to Behave Around Dragons|Dragon Book]]. |
− | *'''Dryad''': One of the six playable characters in Sacred 2 | + | *'''[[Sacred 2:Dragon Berserk|Dragon Berserk]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
− | *'''Dryad's Merry Christmas Set''': A | + | *'''[[Sacred 2:Dragon Form|Dragon Form]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
− | *'''Dual Wield''': An Offensive Skill | + | *'''[[Sacred 2:Dragon Sea Islands|Dragon Sea Islands]]''': The Dragon [[Sacred 2:Regions of Ancaria|Region of Ancaria]] |
− | *'''Dust Devil''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Dragon Mage|Dragon Mage]]''': The seventh playable [[Sacred 2:Character Class|character class]] added with the [[Sacred 2:Ice and Blood|Ice and Blood expansion]]. |
− | *'''DW''': Abbreviation for Dual Wield | + | *'''[[Sacred 2:Dragon Magic|Dragon Magic]]''': An [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]]. |
− | + | *'''[[Sacred 2:Aspect Focus|Dragon Magic Focus]]''': A Secondary Dragon Mage Aspect [[Sacred 2:Skills|Skill]] | |
+ | *'''[[Sacred 2:Aspect Lore|Dragon Magic Lore]]''': A Primary Dragon Mage Aspect [[Sacred 2:Skills|Skill]] | ||
+ | *'''[[Sacred 2:Dragon Strike|Dragon Strike]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] | ||
+ | *'''[[Sacred 2:Drapes of Catharsis|Drapes of Catharsis]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] | ||
+ | *'''[[Sacred 2:Dreadbringer|Dreadbringer]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] | ||
+ | *'''[[Sacred 2:Dryad|Dryad]]''': One of the six playable [[Sacred 2:Character Class|characters]] in Sacred 2. Read the [[Sacred 2:Book 2 - Dryad Cooking|Dryad Cooking Book]]. | ||
+ | *'''[[Sacred 2:Dryad Enemy|Dryad (Enemy)]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
+ | *'''[[Sacred 2:Dryad's Merry Christmas Set|Dryad's Merry Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] as a Dryad | ||
+ | *'''[[Sacred 2:Dual wield|Dual Wield]]''': An Offensive [[Sacred 2:Skills|Skill]]. Read the [[Sacred 2:Book 4 - Dual Wield|Dual Wield Book]]. | ||
+ | *'''[[Sacred 2:Dust Devil|Dust Devil]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | ||
+ | *'''DW''': Abbreviation for [[Sacred 2:Dual wield|Dual Wield]] | ||
+ | *'''[[Sacred 2:Dyr Lain|Dyr Lain]]''': The Dryad [[Sacred 2:Regions of Ancaria|Region of Ancaria]]. Read the [[Sacred 2:Book 4 - Dyr Lain|Dyr Lain Book]]. | ||
==''' E''' == | ==''' E''' == | ||
− | *'''Edaphic Lances''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Easter Eggs|Easter Egg]]''': An undocumented fun message, object, or joke hidden in the game. |
+ | *'''[[Sacred 2:Edaphic Lances|Edaphic Lances]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | ||
*'''EE''': Eastern European version or server | *'''EE''': Eastern European version or server | ||
− | *'''Endijian's Artifacts''': A Seraphim set | + | *'''[[Sacred 2:Elemental Magic|Elemental Magic]]''': An [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]] |
− | *'''Energy | + | *'''[[Sacred 2:Aspect Focus|Elemental Magic Focus]]''': A Secondary Dragon Mage Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Enhance''': A Blacksmith Art | + | *'''[[Sacred 2:Aspect Lore|Elemental Magic Lore]]''': A Primary Dragon Mage Aspect [[Sacred 2:Skills|Skill]] |
+ | *'''Elite Graphics''': An additional DVD in the Collector's Edition containing the enhanced graphics textures | ||
+ | *'''[[Sacred 2:Endijian's Artifacts|Endijian's Artifacts]]''': [[Sacred 2:Seraphim Set Items|A Seraphim set]] | ||
+ | *'''[[Sacred 2:Energy Blaze|Energy Blaze]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] | ||
+ | *'''[[Sacred 2:Energy|Energy (Enemy)]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
+ | *'''[[Sacred 2:Energy Pistols|Energy Pistol]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]) | ||
+ | *'''[[Sacred 2:Energy Shields|Energy Shield]]''': A Seraphim and Temple Guardian CA-based defense | ||
+ | *'''[[Sacred 2:Energy Weapons|Energy Weapon]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]) | ||
+ | *'''Enhance''': A Blacksmith Art which can be [[Sacred 2:Forging|forged]] into a slot | ||
*'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]''': A [[Sacred 2:General skills|General Skill]] | *'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]''': A [[Sacred 2:General skills|General Skill]] | ||
− | *'''Erris''': Person to thank for | + | *'''EP''': Abbreviation for [[Sacred 2:Enhanced Perception|Enhanced Perception]]. Sometimes called Magic Find or MF. |
− | *'''Eruptive Desecration''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''Equipment''': Area of the [[Sacred 2:Graphical User Interface|Graphical User Interface]] where basic gear is placed, seen when opening the Inventory panel. |
+ | *'''[[Special:Contributions/Erris|Erris]]''': Person to thank for writing this glossary. ;) | ||
+ | *'''[[Sacred 2:Eruptive Desecration|Eruptive Desecration]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | ||
*'''ES''': Spanish version or server | *'''ES''': Spanish version or server | ||
− | *'''Escort Quest''': A quest which forces the player to bring | + | *'''Escort Quest''': A [[Sacred 2:Quests|quest]] which forces the player to bring an NPC from one location to another |
− | *'''Eternal Flame''': A Dryad set | + | *'''[[Sacred 2:Eternal Fire|Eternal Fire]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
− | *'''Eternal Silence''': A Shadow Warrior set | + | *'''[[Sacred 2:Eternal Flame|Eternal Flame]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] |
+ | *'''[[Sacred 2:Eternal Silence|Eternal Silence]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] | ||
*'''EU''': European version or server | *'''EU''': European version or server | ||
− | *'''Exalted Warrior''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim | + | *'''[[Sacred 2:Exalted Warrior|Exalted Warrior]]''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim |
− | *'''Exalted Warrior Focus''': A Primary Seraphim Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Exalted Warrior Focus]]''': A Primary Seraphim Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Executioner's Aids''': A Shadow Warrior set | + | *'''[[Sacred 2:Executioner's Aids|Executioner's Aids]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]]. Currently bugged: See [[Sacred 2:Executioner's Cuirass|Executioner's Cuirass]] and [[Sacred 2:Legs of Justice|Legs of Justice]]. |
− | *'''Exp''': Abbreviation for Experience | + | *'''Exp''': Abbreviation for [[Sacred 2:Experience|Experience]] |
− | *'''Experience''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned. | + | *'''[[Sacred 2:Experience|Experience]]''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned. |
− | *'''Expulse Magic''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Expulse Magic|Expulse Magic]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
==''' F''' == | ==''' F''' == | ||
− | *'''Faladal's Blizzard''': A High Elf set | + | *'''[[Sacred 2:Faladal's Blizzard|Faladal's Blizzard]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] |
− | *'''Fiery Ember''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Familiar|Familiar]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
− | *'''Fire Demon''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] ( | + | *'''[[Sacred 2:Fan Art and Fiction|Fan Art]]''': Original drawings or illustrations created by players |
− | *'''Flaring Nova''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Fiery Ember|Fiery Ember]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
+ | *'''[[Sacred 2:Fire|Fire]]''': A type of [[Sacred 2:Damage Types|damage]]. See Chunk of Lava or read the [[Sacred 2:Book 2 - Fire Magic|Fire Book]]. | ||
+ | *'''[[Sacred 2:Fire Demon|Fire Demon]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] ([[Sacred 2:Buff|Buff]]) | ||
+ | *'''[[Sacred 2:Flaring Nova|Flaring Nova]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
*'''Fog of War''': The black areas of the map which the character has not yet explored. | *'''Fog of War''': The black areas of the map which the character has not yet explored. | ||
− | *'''Forens''': The Goddess of Philosophy and Wisdom (Light) | + | *'''[[Sacred 2:Deities|Forens]]''': The Goddess of Philosophy and Wisdom (Light). Read [[Sacred 2:Book 3 - Forens, Goddess of Philosophy|Forens' Book]]. |
− | *'''Forest Flight''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Forest Flight|Forest Flight]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Forging''': Using a Blacksmith or the Blacksmith Skill to insert an item into a slot | + | *'''[[Sacred 2:Forging|Forging]]''': Using a Blacksmith or the [[Sacred 2:Blacksmith|Blacksmith Skill]] to insert an item into a slot |
*'''FPS''': Frames per Second (can be viewed using a third-party utility such as Fraps) | *'''FPS''': Frames per Second (can be viewed using a third-party utility such as Fraps) | ||
*'''FR''': French version or server | *'''FR''': French version or server | ||
− | *'''Frenetic Fervor''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Frenetic Fervor|Frenetic Fervor]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Frenzied Rampage''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Frenzied Rampage|Frenzied Rampage]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Frost Flare''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Frost Flare|Frost Flare]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Furious Emblazer''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Furious Emblazer|Furious Emblazer]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''FV''': Abbreviation for Chance to find | + | *'''FV''': Abbreviation for [[Sacred 2:Chance to find valuables|Chance to find valuables]] |
==''' G''' == | ==''' G''' == | ||
− | *'''Garments of the Storms''': A High Elf set | + | *'''[[Sacred 2:Garments of the Storms|Garments of the Storms]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] |
− | *'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry | + | *'''Gear''': [[Sacred 2:Items|Items]] a character can wear or equip, such as armor, weapons, shields, and jewelry |
− | *'''Glacial Thorns''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Energy|Ghost]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. |
− | *'''God Spell''': An additional Combat Art granted by the player's chosen Deity | + | *'''[[Sacred 2:Glacial Thorns|Glacial Thorns]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Gold''': | + | *'''[[Sacred 2:Goblins|Goblin]]''': One of the many [[Sacred 2:Races|Races]] of Ancaria. See [[Sacred 2:Bestiary|Bestiary]]. |
− | *'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer. | + | *'''[[Sacred 2:Deities|God]]''': One of six Deities which must be chosen when creating a new character. |
− | *'''Goldenglade Touch''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''God Spell''': Also called Divine Gift. An additional Combat Art granted by the player's chosen [[Sacred 2:Deities|Deity]]. [[Sacred 2:Divine Devotion|Divine Devotion]] will decrease the regeneration time. |
− | *'''Gold Modification''': The third of three enhancement choices available for a Combat Art | + | *'''[[Sacred 2:Gold|Gold]]''': A gold coin is the basic unit of monetary exchange in Ancaria. |
− | *'''Grand Invigoration''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] ( | + | *'''[[Sacred 2:Features|Gold Difficulty]]''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer. |
− | *'''Grim Resilience''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] ( | + | *'''[[Sacred 2:Goldenglade Touch|Goldenglade Touch]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Gruesome Inquisition''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor | + | *'''[[Sacred 2:Combat Art Modifications|Gold Modification]]''': The third of three enhancement choices available for a Combat Art |
− | *'''Gruesome Inquisition Focus''': A Primary Inquisitor Aspect Skill | + | *'''[[Sacred 2:Grand Invigoration|Grand Invigoration]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Guardians of Light''': A Temple Guardian set | + | *'''[[Sacred 2:Graphical User Interface|Graphical User Interface]]''': The game controls; how the user interacts with the game. Also called GUI, User Interface, or UI. |
− | *'''Guardians of Shadows''': A Temple Guardian set | + | *'''[[Sacred 2:Grave Inscriptions|Grave]]''': Graves and tombs can be found in various cemeteries, and contain readable inscriptions (often "Easter Eggs" from Sacred 1 players). |
+ | *'''[[Sacred 2:Grim Resilience|Grim Resilience]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] ([[Sacred 2:Buff|Buff]]) | ||
+ | *'''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor | ||
+ | *'''[[Sacred 2:Aspect Focus|Gruesome Inquisition Focus]]''': A Primary Inquisitor Aspect [[Sacred 2:Skills|Skill]] | ||
+ | *'''[[Sacred 2:Guardians of Light|Guardians of Light]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] | ||
+ | *'''[[Sacred 2:Guardians of Shadows|Guardians of Shadows]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] | ||
+ | *'''GUI''': Abbreviation for [[Sacred 2:Graphical User Interface|Graphical User Interface]]. Also called User Interface or UI. | ||
+ | *'''[[Sacred 2:Gust of Wind|Gust of Wind]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] | ||
==''' H''' == | ==''' H''' == | ||
− | *'''Hafted Weapons''': An Offensive Skill | + | *'''[[Sacred 2:Halgrim's Law|Halgrim's Law]]''': A [[Sacred 2:Dragon Mage Set Items|Dragon Mage Set]] |
− | *'''Hallowed Restoration''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Hafted Weapons|Hafted Weapons]]''': An Offensive [[Sacred 2:Skills|Skill]] |
+ | *'''[[Sacred 2:Halberds|Halberd]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Pole Arms|Pole Arms]]) | ||
+ | *'''[[Sacred 2:Hallowed Restoration|Hallowed Restoration]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
*'''Hamachi''': An Internet connection which emulates LAN play. | *'''Hamachi''': An Internet connection which emulates LAN play. | ||
− | *'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC. | + | *'''[[Sacred 2:Hammers|Hammer]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]]) |
+ | *'''[[Sacred 2:Features|Hardcore]]''': Mode of play in which a character has only one life. Commonly abbreviated as HC. | ||
*'''[[Sacred 2:Harpy Feather Trophy|Harpy Feather Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Harpy Feather Trophy|Harpy Feather Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
*'''HC''': Abbreviation for Hardcore | *'''HC''': Abbreviation for Hardcore | ||
− | *'''HE''': Abbreviation for High Elf | + | *'''HE''': Abbreviation for [[Sacred 2:High Elf|High Elf]] |
− | *'''Health''': Life, or how many | + | *'''Health''': Life, or how many hitpoints a character has |
− | *'''[[Sacred 2:Health | + | *'''[[Sacred 2:Health potion|Health Potion]]''': Heals an amount of lost hitpoints on both player and escort(s) when consumed |
− | *'''Heavenly Justice''': A Seraphim set | + | *'''[[Sacred 2:Heavenly Justice|Heavenly Justice]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] |
− | *'''Hellhound''': The Shadow Warrior's Special Mount | + | *'''[[Sacred 2:Hell Hound|Hellhound]]''': The Shadow Warrior's [[Sacred 2:Unique Mounts|Special Mount]] |
− | *'''High Elf''': One of the six playable characters in Sacred 2. Commonly abbreviated as HE. | + | *'''[[Sacred 2:High Elf|High Elf]]''': One of the six playable [[Sacred 2:Character Class|characters]] in Sacred 2. Commonly abbreviated as HE. |
− | *'''High Elf's Merry Christmas Set''': A | + | *'''[[Sacred 2:High Elf Enemy|High Elf (Enemy)]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. |
− | *'''Hitpoints''': Units of health. Character dies when HPs reach 0. | + | *'''[[Sacred 2:High Elf's Merry Christmas Set|High Elf's Merry Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] as a High Elf |
− | *'''Horse''': A purchasable mount used for increasing movement speed | + | *'''Hitpoints''': Units of health. Character dies when HPs reach 0. See [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] and [[Sacred 2:Max. Hitpoints|Max. Hitpoints]] |
+ | *'''[[Sacred 2:Horse|Horse]]''': A purchasable [[Sacred 2:Mounts|mount]] used for increasing movement speed | ||
+ | *'''Horse Trader''': An NPC who buys and sells [[Sacred 2:Mounts|mounts]] | ||
*'''HP''': Abbreviation for Hitpoints (health) | *'''HP''': Abbreviation for Hitpoints (health) | ||
+ | *'''[[Sacred 2:Human|Human (Enemy)]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
+ | *'''[[Sacred 2:Humanoid Monster|Humanoid Monster]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
==''' I''' == | ==''' I''' == | ||
− | *'''Ice Crystal''': When forged into a slot, it converts a portion of physical damage to ice damage. | + | *'''[[Sacred 2:Ice|Ice]]''': A type of [[Sacred 2:Damage Types|damage]]. See Ice Crystal or read the [[Sacred 2:Book 3 - Ice Magic|Ice Book]]. |
− | *'''Icy Evanescence''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Ice Crystal|Ice Crystal]]''': When [[Sacred 2:Forging|forged]] into a slot, it converts a portion of physical damage to ice damage. |
− | *'''Ilgard's Judgment''': An Inquisitor set | + | *'''[[Sacred 2:Icy Evanescence|Icy Evanescence]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Illuminated Skies''': A Seraphim set | + | *'''[[Sacred 2:Ilgard's Judgment|Ilgard's Judgment]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] |
− | *'''Incandescent Skin''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] ( | + | *'''[[Sacred 2:Illuminated Skies|Illuminated Skies]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] |
− | *'''Incendiary Shower''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''Imp''': Abbreviation for [[Sacred 2:Carrier Imp|Carrier Imp]] |
− | *'''Inexorable Subjugation''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Incandescent Skin|Incandescent Skin]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Infernal Torment''': A Shadow Warrior set | + | *'''[[Sacred 2:Incendiary Shower|Incendiary Shower]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Infinite Revenge''': A Seraphim set | + | *'''[[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Infusion''': A Divine Gift granted by choosing Kybele as a Deity | + | *'''[[Sacred 2:Infernal Torment|Infernal Torment]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] |
− | *'''Inq''': Abbreviation for Inquisitor | + | *'''[[Sacred 2:Infinite Revenge|Infinite Revenge]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] |
− | *'''Inquisitor''': One of the six playable characters in Sacred 2. Commonly abbreviated as Inq. | + | *'''[[Sacred 2:Infusion|Infusion]]''': A Divine Gift granted by choosing Kybele as a [[Sacred 2:Deities|Deity]] |
− | *'''Inquisitor's Dark Christmas Set''': | + | *'''Inq''': Abbreviation for [[Sacred 2:Inquisitor|Inquisitor]] |
− | *'''Insignia of Balefulness''': An Inquisitor set | + | *'''[[Sacred 2:Inquisitor|Inquisitor]]''': One of the six playable [[Sacred 2:Character Class|characters]] in Sacred 2. Commonly abbreviated as Inq. |
− | *'''Inspiration''': A Divine Gift granted by choosing Forens as a Deity | + | *'''[[Sacred 2:Inquisitor's Dark Christmas Set|Inquisitor's Dark Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] as an Inquisitor |
− | *'''Instill Belief''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Insects|Insect]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. |
+ | *'''[[Sacred 2:Insignia of Balefullness|Insignia of Balefulness]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] | ||
+ | *'''[[Sacred 2:Inspiration|Inspiration]]''': A Divine Gift granted by choosing Forens as a [[Sacred 2:Deities|Deity]] | ||
+ | *'''[[Sacred 2:Instill Belief|Instill Belief]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
*'''Int''': Abbreviation for [[Sacred 2:Intelligence|Intelligence]] | *'''Int''': Abbreviation for [[Sacred 2:Intelligence|Intelligence]] | ||
*'''[[Sacred 2:Intelligence|Intelligence]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | *'''[[Sacred 2:Intelligence|Intelligence]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | ||
*'''[[Sacred 2:Iron Ore Trophy|Iron Ore Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Iron Ore Trophy|Iron Ore Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
− | *'''Island''': The starting | + | *'''[[Sacred 2:Multiplayer Island|Island]]''': The starting island where players in Closed, Open, or LAN games begin. Also called "Multiplayer Island" or "The Island of Many Roads." |
− | *'''Item''': An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items." | + | *'''Item''': An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "[[Sacred 2:Items|items]]." |
− | *'''Item Color''': Gear comes in seven colors: Gray (low quality or junk), White (normal or | + | *'''Item Color''': Gear comes in seven colors: Gray ''(low quality or junk)'', White ''(normal, ordinary, or common)'', Blue ''(magical)'', Yellow ''(rare or exceptional)'', Orange ''([[Sacred 2:Legendary Database|legendary]] or epic)'', Gold ''([[Sacred 2:Uniques Database|unique]])'', Green ''(belongs to a [[Sacred 2:Set Items|set]])''. |
==''' J''' == | ==''' J''' == | ||
− | *'''Jewelry''': Rings and Amulets | + | *'''[[Sacred 2:Javelins|Javelin]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Pole Arms|Pole Arms]]) |
− | *'''Jolting Touch''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''Jewelry''': Rings and Amulets; can be [[Sacred 2:Forging|forged]] into some slots |
+ | *'''[[Sacred 2:Jolting Touch|Jolting Touch]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | ||
+ | *'''[[Sacred 2:The Jungle|The Jungle]]''' A [[Sacred 2:Regions of Ancaria|region]] of Ancaria | ||
==''' K''' == | ==''' K''' == | ||
− | *'''Kayser's Luck''': A set usable by all classes | + | *'''[[Sacred 2:Kayser's Luck|Kayser's Luck]]''': A [[Sacred 2:All Class Set Items|set usable by all classes]] |
− | *'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow) | + | *'''[[Sacred 2:Deities|Ker]]''': The Goddess of Chaos or Evil (Exclusive Shadow). Read [[Sacred 2:Book 6 - Ker, Goddess of Evil|Ker's Book]]. |
− | *'''Killing Spree''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Killing Spree|Killing Spree]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Kuan''': The God of War (Shadow) | + | *'''[[Sacred 2:Kobolds|Kobold]]''': One of the many [[Sacred 2:Races|Races]] of Ancaria. See [[Sacred 2:Bestiary|Bestiary]]. |
− | *'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity | + | *'''[[Sacred 2:Deities|Kuan]]''': The God of War (Shadow). Read [[Sacred 2:Book 5 - Kuan, God of War|Kuan's Book]]. |
− | *'''Kybele''': The Goddess of Nature and Life Force (Light) | + | *'''[[Sacred 2:Kuan's Breath|Kuan's Breath]]''': A Divine Gift granted by choosing Kuan as a [[Sacred 2:Deities|Deity]] |
+ | *'''[[Sacred 2:Deities|Kybele]]''': The Goddess of Nature and Life Force (Light). Read [[Sacred 2:Book 1 - Kybele, Goddess of Nature|Kybele's Book]]. | ||
==''' L''' == | ==''' L''' == | ||
− | *'''LAN''': Local Area Network. Mode | + | *'''LAN''': Local Area Network. [[Sacred 2:Features|Game Mode]] which connects two computers directly |
*'''Leaf''': An item which gives a small amount of gold when sold. | *'''Leaf''': An item which gives a small amount of gold when sold. | ||
− | *'''Leap''': One of three Horse Combat Arts | + | *'''Leap''': One of three [[Sacred 2:Horse|Horse]] Combat Arts |
*'''[[Sacred 2:Leather Hat Trophy|Leather Hat Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Leather Hat Trophy|Leather Hat Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
− | *'''Leaves and Twigs''': A Dryad set | + | *'''[[Sacred 2:Leaves and Twigs|Leaves and Twigs]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] |
− | *'''Level''': Characters start at level 1 and progress toward level 200. | + | *'''[[Sacred 2:Legendary Database|Legendary]]''': A very rare and powerful item with random statistics. Also called Epic. |
− | *'''Levin Array''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''Level''': Characters start at level 1 and progress toward level 200. See [[Sacred 2:Experience|Experience]]. |
− | *'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded | + | *'''[[Sacred 2:Levin Array|Levin Array]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path. | + | *'''[[Sacred 2:Life leeched per hit|Life Leeched per hit]]''': An [[Sacred 2:Item Modifiers|item modifier]] which allows the character to increase health as an opponent is wounded |
− | *'''Light Saber''': A special glowing sword which is possibly modeled after weapons used in the Star Wars movies. | + | *'''[[Sacred 2:Light Campaign Synopsis|Light Path]]''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path. |
+ | *'''[[Sacred 2:Lightsabers|Light Saber]]''': A special glowing sword which is possibly modeled after weapons used in the Star Wars movies. | ||
*'''Lobby''': The login, chat, and game creation area of the online servers | *'''Lobby''': The login, chat, and game creation area of the online servers | ||
− | *'''Lost Fusion''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian | + | *'''[[Sacred 2:Long Bows|Long Bow]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]) |
− | *'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill | + | *'''[[Sacred 2:Lost Fusion|Lost Fusion]]''': An [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]] |
− | *'''Lost Fusion Lore''': A Primary Temple Guardian Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Lost Fusion Focus]]''': A Secondary Temple Guardian Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Lucreti's Stars''': A Shadow Warrior set | + | *'''[[Sacred 2:Aspect Lore|Lost Fusion Lore]]''': A Primary Temple Guardian Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Lumen''': The God of Light (Exclusive Light) | + | *'''[[Sacred 2:Lost Items|Lost Item]]''': An item which shows up in the data files, but doesn't seem to appear in the PC game. |
− | *'''Lumen's Servants''': A Temple Guardian set | + | *'''[[Sacred 2:Lucreti's Stars|Lucreti's Stars]]''': A [[Sacred 2:Shadow Warrior Set Items|Shadow Warrior set]] |
+ | *'''[[Sacred 2:Deities|Lumen]]''': The [[Sacred 2:Deities|God]] of Light (Exclusive Light). Read [[Sacred 2:Book 4 - Lumen, God of Light|Lumen's Book]]. | ||
+ | *'''[[Sacred 2:Lumen's Servants|Lumen's Servants]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] | ||
*'''Lvl''': Abbreviation for Level | *'''Lvl''': Abbreviation for Level | ||
==''' M''' == | ==''' M''' == | ||
+ | *'''[[Sacred 2:Maelstrom|Maelstrom]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] | ||
+ | *'''[[Sacred 2:Mage Staffs|Mage Staff]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Magic Staffs|Magic Staffs]]) | ||
+ | *'''[[Sacred 2:Magic|Magic]]''': A type of [[Sacred 2:Damage Types|damage]]. See Magic Pearl or read the [[Sacred 2:Book 1 - General Conspectus of Magic|Magic Book]]. | ||
*'''Magical Hiding Place''': A secret location which an item emerges from when discovered | *'''Magical Hiding Place''': A secret location which an item emerges from when discovered | ||
− | *'''Magic Coup''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Magic Coup|Magic Coup]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception. | + | *'''Magic Find''': Generalized term for the Chance to Find Valuables [[Sacred 2:Item Modifiers|item modifier]] and/or [[Sacred 2:Enhanced Perception|Enhanced Perception]]. |
− | *'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage. | + | *'''[[Sacred 2:Magic Barrier|Magic Barrier]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
− | *'''Magic Staffs''': An Offensive Skill | + | *'''[[Sacred 2:Magic Pearl|Magic Pearl]]''': When [[Sacred 2:Forging|forged]] into a slot, it converts a portion of physical damage to magic damage. |
− | *'''Main Quest''': The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level. | + | *'''[[Sacred 2:Magic Staffs|Magic Staffs]]''': An Offensive [[Sacred 2:Skills|Skill]] |
− | *'''Malevolent Champion''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior | + | *'''[[Sacred 2:Quests|Main Quest]]''': The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level. |
− | *'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill | + | *'''[[Sacred 2:Malevolent Champion|Malevolent Champion]]''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior |
− | *'''Malicious Totem''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Aspect Focus|Malevolent Champion Focus]]''': A Primary Shadow Warrior Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map. | + | *'''[[Sacred 2:Malicious Totem|Malicious Totem]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Mastery''': Placing 75 points in a Skill grants additional bonuses. | + | *'''[[Sacred 2:Map of Ancaria|Map]]''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map. |
+ | *'''[[Sacred 2:Map Revealed|Map Revealed]]''': A statistic that increases as a character explores Ancaria. 25% of it's sum is granted as "Chance to find special items". | ||
+ | *'''Mastery''': Placing 75 points in a [[Sacred 2:Skills|Skill]] grants additional bonuses. | ||
+ | *'''[[Sacred 2:Mavv's Vow|Mavv's Vow]]''': A [[Sacred 2:Dragon Mage Set Items|Dragon mage Set]] | ||
*'''[[Sacred 2:Mechanical Parts Trophy|Mechanical Parts Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use | *'''[[Sacred 2:Mechanical Parts Trophy|Mechanical Parts Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use | ||
− | *'''Meho'Sun''': A Dryad set | + | *'''[[Sacred 2:Meho'Sun|Meho'Sun]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] |
+ | *'''[[Sacred 2:Mentalism|Mentalism]]''': An [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *'''[[Sacred 2:Aspect Focus|Mentalism Focus]]''': A Secondary Dragon Mage Aspect [[Sacred 2:Skills|Skill]] | ||
+ | *'''[[Sacred 2:Aspect Lore|Mentalism Lore]]''': A Primary Dragon Mage Aspect [[Sacred 2:Skills|Skill]] | ||
+ | *'''Merchant''': An NPC who buys and sells items. | ||
*'''MF''': Abbreviation for Magic Find | *'''MF''': Abbreviation for Magic Find | ||
− | *'''Minimap''': A tiny customizable map of | + | *'''[[Sacred 2:Map of Ancaria|Minimap]]''': A tiny customizable map of the player's nearby terrain |
− | *'''Mob''': A small group of foes | + | *'''[[Sacred 2:Mind Strike|Mind Strike]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
− | *'''Mobiculum''': The Temple Guardian's Special Mount | + | *'''[[Sacred 2:Boss|Mini Boss]]''': Smaller unique monsters which appear at certain locations on the map |
− | *'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections. | + | *'''[[Sacred 2:Damage Mitigation|Mitigation]]:''' Reduces damage dealt by an opponent of a specified type of element. Example; Mitigation: Fire Damage 20.2% |
− | *'''Monitor Lizard''': The Dryad's Special Mount | + | *'''Mob''': A small group of foes; can also mean an individual monster (short for MOBile) |
− | *'''Moribund Animus''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ( | + | *'''[[Sacred 2:Mobiculum|Mobiculum]]''': The Temple Guardian's [[Sacred 2:Unique Mounts|Special Mount]] |
− | *'''Mortifying Pillory''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Combat Art Modifications|Modifications]]''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections. |
+ | *'''[[Sacred 2:Monitor Lizard|Monitor Lizard]]''': The Dryad's [[Sacred 2:Unique Mounts|Special Mount]] | ||
+ | *'''[[Sacred 2:Moribund Animus|Moribund Animus]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ([[Sacred 2:Buff|Buff]]) | ||
+ | *'''[[Sacred 2:Mortifying Pillory|Mortifying Pillory]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | ||
+ | *'''[[Sacred 2:Mounts|Mount]]''': A [[Sacred 2:Horse|Horse]] or a Character-specific [[Sacred 2:Unique Mounts|Special Mount]] | ||
+ | *'''[[Sacred 2:Mount Island|Mount Island]]''': The [[Sacred 2:Regions of Ancaria|Region of Ancaria]] where the Special Mount is purchased after completing the [[Sacred 2:Unique Mounts|Unique Mounts]] Quest | ||
*'''MP''': Abbreviation for Multiplayer | *'''MP''': Abbreviation for Multiplayer | ||
− | *'''Mystic Stormite''': An [[Sacred 2:Aspects|Aspect]] of the High Elf | + | *'''Multiplayer''': A [[Sacred 2:Features|Game Mode]] which encompasses LAN, Open Games, and Closed Games |
− | *'''Mystic Stormite Focus''': A Secondary High Elf Aspect Skill | + | *'''[[Sacred 2:Multiplayer Island|Multiplayer Island]]''': The starting island where players in Closed, Open, or LAN games begin. Also called "The Island of Many Roads." |
− | *'''Mystic Stormite Lore''': A Primary High Elf Aspect Skill | + | *'''[[Sacred 2:Mystic Stormite|Mystic Stormite]]''': An [[Sacred 2:Aspects|Aspect]] of the High Elf |
+ | *'''[[Sacred 2:Aspect Focus|Mystic Stormite Focus]]''': A Secondary High Elf Aspect [[Sacred 2:Skills|Skill]] | ||
+ | *'''[[Sacred 2:Aspect Lore|Mystic Stormite Lore]]''': A Primary High Elf Aspect [[Sacred 2:Skills|Skill]] | ||
==''' N''' == | ==''' N''' == | ||
− | *'''Nature Weaver''': An [[Sacred 2:Aspects|Aspect]] of the Dryad | + | *'''[[Sacred 2:Nature Weaver|Nature Weaver]]''': An [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad]] |
− | *'''Nature Weaver Focus''': A Secondary Dryad Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Nature Weaver Focus]]''': A Secondary Dryad Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Nature Weaver Lore''': A Primary Dryad Aspect Skill | + | *'''[[Sacred 2:Aspect Lore|Nature Weaver Lore]]''': A Primary Dryad Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Nefarious Netherworld''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor | + | *'''Necklace''': An amulet |
− | *'''Nefarious Netherworld Focus''': A Secondary Inquisitor Aspect Skill | + | *'''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]''': An [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Inquisitor|Inquisitor]] |
− | *'''Nefarious Netherworld Lore''': A Primary Inquisitor Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Nefarious Netherworld Focus]]''': A Secondary Inquisitor Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Nether Allegiance''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] ( | + | *'''[[Sacred 2:Aspect Lore|Nefarious Netherworld Lore]]''': A Primary Inquisitor Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Niobium Difficulty''': Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer. | + | *'''[[Sacred 2:Nether Allegiance|Nether Allegiance]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Niokaste's Blade Dance''': A Seraphim set | + | *'''[[Sacred 2:Features|Niobium Difficulty]]''': Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer. |
+ | *'''[[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]]''': A [[Sacred 2:Seraphim Set Items|A Seraphim set]] | ||
+ | *'''[[Sacred 2:Nor Plat|Nor Plat]]''': The Orc [[Sacred 2:Regions of Ancaria|Region of Ancaria]]. Read the [[Sacred 2:Book 3 - Nor Plat|Nor Plat Book]]. | ||
*'''NPC''': An NPC ('''N'''on '''P'''layer '''C'''haracter) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself. | *'''NPC''': An NPC ('''N'''on '''P'''layer '''C'''haracter) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself. | ||
==''' O''' == | ==''' O''' == | ||
− | *'''Open''': Open multiplayer. | + | *'''[[Sacred 2:Ogres|Ogre]]''': One of the many [[Sacred 2:Races|Races]] of Ancaria. See [[Sacred 2:Bestiary|Bestiary]]. |
− | *'''Opponents chance to cause secondary effects''': An item modifier which affects the character's chance to avoid DoT effects cast by an opponent | + | *'''Open''': Open multiplayer. [[Sacred 2:Features|Game Mode]] where characters are stored on players' computers, and are more prone to cheating than Closed MP. |
− | *'''Origin of the Seraish''': A Seraphim set | + | *'''[[Sacred 2:Opponent level for death blow|Opponent Level for Deathblow]]''': An [[Sacred 2:Item Modifiers|item modifier]] which increases the character's damage output |
+ | *'''Opponents chance to cause secondary effects''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's chance to avoid DoT effects cast by an opponent | ||
+ | *'''[[Sacred 2:Orcs|Orc]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]] or read the [[Sacred 2:Orcish for Beginners|Orcish Language]] or [[Sacred 2:Book_1_-_Orcish_Cooking|Orcish Cooking]] Books. | ||
+ | *'''[[Sacred 2:Orc Race|Orc Race]]''': One of the many [[Sacred 2:Races|Races]] of Ancaria. See [[Sacred 2:Bestiary|Bestiary]]. | ||
+ | *'''[[Sacred 2:Origin of the Seraish|Origin of the Seraish]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] | ||
*'''OS''': Operating System (usually Windows XP or Vista) | *'''OS''': Operating System (usually Windows XP or Vista) | ||
==''' P''' == | ==''' P''' == | ||
− | *'''Pacifism''': A Defensive Skill | + | *'''[[Sacred 2:Pacifism|Pacifism]]''': A Defensive [[Sacred 2:Skills|Skill]] |
− | *'''Paralyzing Dread''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Paralyzing Dread|Paralyzing Dread]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Parchment''': An item which gives a small amount of gold when sold. | *'''Parchment''': An item which gives a small amount of gold when sold. | ||
*'''Patch''': Downloadable content and bug fixes, often a source of great frustration. | *'''Patch''': Downloadable content and bug fixes, often a source of great frustration. | ||
− | *'''Pelting Strikes''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Pelting Strikes|Pelting Strikes]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
*'''PL''': Polish version or server | *'''PL''': Polish version or server | ||
− | *'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer. | + | *'''[[Sacred 2:Plant|Plant]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. |
− | *'''Poison Fang''': When forged into a slot, it converts a portion of physical damage to poison damage. | + | *'''[[Sacred 2:Features|Platinum Difficulty]]''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer. |
− | *'''Pole Arm''': A two handed | + | *'''[[Sacred 2:Poison|Poison]]''': A type of damage. See Poison Fang or read the [[Sacred 2:Book 4 - Poison|Poison Book]] or [[Sacred 2:Book 3 - The Poisons of Ancaria: Their Use, Effect, and Attributes|Poisons of Ancaria]]. |
− | *'''Pole Arms''': An Offensive Skill | + | *'''[[Sacred 2:Poison Fang|Poison Fang]]''': When [[Sacred 2:Forging|forged]] into a slot, it converts a portion of physical damage to poison damage. |
− | *'''Portal''': A point of instant access to a character once found and activated. | + | *'''[[Sacred 2:Poles|Pole]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Pole Arms|Pole Arms]]) |
− | *'''[[Sacred 2:Potions | + | *'''[[Sacred 2:Pole Arms|Pole Arm]]''': A two handed [[Sacred 2:Weapons|Weapon]]. Read the [[Sacred 2:Book 3 - Two-handed Swords|Polearms Book]]. |
+ | *'''[[Sacred 2:Pole Arms|Pole Arms]]''': An Offensive [[Sacred 2:Skills|Skill]] | ||
+ | *'''[[Sacred 2:Portal|Portal]]''': A point of instant access to a character once found and activated. See the [[Sacred 2:Map of Ancaria|Map]] for portal locations. | ||
+ | *'''[[Sacred 2:Potions|Potion]]''': A small bottle of liquid which grants various beneficial effects when consumed | ||
*'''[[Sacred 2:Potion of the Mentor|Potion of the Mentor]]''': Increases experience per kill by 50% when consumed | *'''[[Sacred 2:Potion of the Mentor|Potion of the Mentor]]''': Increases experience per kill by 50% when consumed | ||
*'''[[Sacred 2:Potion of Undead Death|Potion of Undead Death]]''': When consumed, prevents Undead enemies from reanimating after death | *'''[[Sacred 2:Potion of Undead Death|Potion of Undead Death]]''': When consumed, prevents Undead enemies from reanimating after death | ||
− | *'''Pots''': Abbreviation for [[Sacred 2:Potions | + | *'''Pots''': Abbreviation for [[Sacred 2:Potions|Potions]] |
− | *'''Primal Mutation''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] | + | *'''[[Sacred 2:Primal Mutation|Primal Mutation]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Propelled Levitation''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] ( | + | *'''Proc''': A slang term meaning to activate or inflict some secondary effect, such as burning (after being attacked with fire) |
− | *'''Purifying Chastisement''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] ( | + | *'''[[Sacred 2:Propelled Levitation|Propelled Levitation]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''PvP''': Player versus Player; the player declares hostility against other human players (must be on PvP server) | + | *'''[[Sacred 2:Protector|Protector]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] ([[Sacred 2:Buff|Buff]]) |
+ | *'''[[Sacred 2:Purifying Chastisement|Purifying Chastisement]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] ([[Sacred 2:Buff|Buff]]) | ||
+ | *'''[[Sacred 2:Pyx's Power|Pyx's Power]]''': A [[Sacred 2:Dragon Mage Set Items|Dragon Mage Set]] | ||
+ | *'''[[Sacred 2:Features|PvE]]''': Player versus Environment; the player attacks only monsters and cannot target other human players | ||
+ | *'''[[Sacred 2:Features|PvP]]''': Player versus Player; the player declares hostility against other human players (must be on PvP server) | ||
==''' Q''' == | ==''' Q''' == | ||
− | *'''Quest''': A task to complete. Quest types include Main, Side, and Character-Specific. | + | *'''[[Sacred 2:Quests|Quest]]''': A task to complete. Quest types include Main, Side, and Character-Specific. |
− | *'''Questgiver''': An NPC who gives the character tasks to complete | + | *'''[[Sacred 2:Boss|Quest Boss]]''': A unique monster who appears at a certain point of a quest |
+ | *'''Questgiver''': An NPC who gives the character tasks (or [[Sacred 2:Quests|quests]]) to complete | ||
==''' R''' == | ==''' R''' == | ||
− | *'''Radiant Pillar''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Radiant Pillar|Radiant Pillar]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Rallied Souls''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Raging Nimbus|Raging Nimbus]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Ranged Weapons''': An Offensive | + | *'''[[Sacred 2:Rallied Souls|Rallied Souls]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | + | *'''[[Sacred 2:Ranged Weapons|Ranged Weapons]]''': An Offensive [[Sacred 2:Skills|Skill]] | |
− | *'''Ravaged Impact''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Ravaged Impact|Ravaged Impact]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Raving Thrust''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Raving Thrust|Raving Thrust]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Rear Up''': One of three Horse Combat Arts | + | *'''Rear Up''': One of three [[Sacred 2:Horse|Horse]] Combat Arts |
*'''[[Sacred 2:Recovery Elixir|Recovery Elixir]]''': Potion which neutralizes DoT effects when consumed | *'''[[Sacred 2:Recovery Elixir|Recovery Elixir]]''': Potion which neutralizes DoT effects when consumed | ||
− | *'''Reflective Emanation''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] ( | + | *'''[[Sacred 2:Recurved Bows|Recurved Bow]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]) |
+ | *'''[[Sacred 2:Reflective Emanation|Reflective Emanation]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] ([[Sacred 2:Buff|Buff]]) | ||
*'''Regen''': Abbreviation for Regeneration Penalty | *'''Regen''': Abbreviation for Regeneration Penalty | ||
− | *'''Regeneration Penalty''': An item modifier which affects the character's rate of Combat Art usage | + | *'''Regeneration Penalty''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's rate of [[Sacred 2:Combat Arts|Combat Art]] usage |
− | *'''Relic Holder''': A rotatable part of the | + | *'''[[Sacred 2:Regions of Ancaria|Region]]''': A geographic area easily accessible from the [[Sacred 2:Multiplayer Island|Multiplayer Island]] |
− | *'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder | + | *'''Relic Holder''': A rotatable part of the [[Sacred 2:Graphical User Interface|GUI]] which contains groups of [[Sacred 2:Relics|Relics]] |
+ | *'''[[Sacred 2:Relics|Relics]]''': Items which boost armor and one of four [[Sacred 2:General skills|General Skills]], and are inserted into the player's Relic Holder | ||
*'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only) | *'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only) | ||
− | *'''Resurrection Monolith''': The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal. | + | *'''Resurrection Monolith''': The last-activated shrine (shown in blue on the map) is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal. |
− | *'''Revelation of the Seraphim''': A Seraphim set | + | *'''[[Sacred 2:Revelation of the Seraphim|Revelation of the Seraphim]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] |
− | *'''Revered Technology''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim | + | *'''[[Sacred 2:Revered Technology|Revered Technology]]''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim |
− | *'''Revered Technology Focus''': A Secondary Seraphim Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Revered Technology Focus]]''': A Secondary Seraphim Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Revered Technology Lore''': A Primary Seraphim Aspect Skill | + | *'''[[Sacred 2:Aspect Lore|Revered Technology Lore]]''': A Primary Seraphim Aspect [[Sacred 2:Skills|Skill]] |
− | *'''Reverse Polarity''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] ( | + | *'''[[Sacred 2:Reverse Polarity|Reverse Polarity]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] ([[Sacred 2:Buff|Buff]]) |
*'''[[Sacred 2:Riding|Riding]]''': A [[Sacred 2:General skills|General Skill]] | *'''[[Sacred 2:Riding|Riding]]''': A [[Sacred 2:General skills|General Skill]] | ||
− | *'''Ring''': An item worn around the finger; can be forged into some slots | + | *'''Ring''': An item worn around the finger; can be [[Sacred 2:Forging|forged]] into some slots. Sometimes abbreviated as Rg. |
*'''[[Sacred 2:Roast Joint Trophy|Roast Joint Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Roast Joint Trophy|Roast Joint Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
− | *'''RoF''': Abbreviation for Rate of Fire | + | *'''RoF''': Abbreviation for Rate of Fire (usually projectiles per second) |
− | *'''Rousing Command''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Rousing Command|Rousing Command]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''RU''': Russian version or server | *'''RU''': Russian version or server | ||
− | *'''Ruinous Onslaught''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Ruinous Onslaught|Ruinous Onslaught]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Run Speed''': An item modifier which affects the character's rate of travel | + | *'''[[Sacred 2:Run Speed|Run Speed]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's rate of travel |
− | *'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing | + | *'''[[Sacred 2:Runes|Rune]]''': An item which upgrades a Combat Art, either by [[Sacred 2:Forging|forging]] or memorizing |
− | *'''Runemaster''': An NPC who can trade runes for other runes (for a price) | + | *'''[[Sacred 2:Runes of Protection|Runes of Protection]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Ruthless Mutilation''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''Runemaster''': An NPC who can trade runes for other [[Sacred 2:Runes|runes]] (for a price) |
+ | *'''[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | ||
==''' S''' == | ==''' S''' == | ||
− | *'''S1''': Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld | + | *'''S1''': Abbreviation for Sacred/Sacred Plus/Sacred Gold/[[Sacred:Underworld|Sacred Underworld]] |
− | *'''S2''': Abbreviation for Sacred 2: Fallen Angel | + | *'''S2''': Abbreviation for [[Sacred 2:Fallen Angel|Sacred 2: Fallen Angel]] |
− | *'''Saber-toothed Tiger''': The Seraphim's Special Mount | + | *'''[[Sacred 2:Sabers|Saber]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Sword Weapons|Sword Weapons]]) |
− | *'''Sakkara''': A Divine Gift granted by choosing Ker as a Deity | + | *'''[[Sacred 2:Saber-toothed Tiger|Saber-toothed Tiger]]''': The Seraphim's [[Sacred 2:Unique Mounts|Special Mount]] |
− | *'''Saraki's Path to the Netherworld''': An Inquisitor set | + | *'''[[Sacred 2:Sakkara|Sakkara]]''': A Divine Gift granted by choosing Ker as a [[Sacred 2:Deities|Deity]] |
+ | *'''[[Sacred 2:Saraki's Path to the Netherworld|Saraki's Path to the Netherworld]]''': An [[Sacred 2:Inquisitor Set Items|Inquisitor set]] | ||
*'''SB''': Abbreviation for Survival Bonus | *'''SB''': Abbreviation for Survival Bonus | ||
*'''SC''': Abbreviation for Softcore | *'''SC''': Abbreviation for Softcore | ||
− | *'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS. | + | *'''[[Sacred 2:Screenshots|Screenshot]]''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS. |
− | *'''Scything Sweep''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Scything Sweep|Scything Sweep]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Selling | + | *'''[[Sacred 2:Selling price|Selling price]]''': An [[Sacred 2:Item Modifiers|item modifier]] which increases the value of that particular item only. |
− | *'''Sera''': Abbreviation for Seraphim | + | *'''Sera''': Abbreviation for [[Sacred 2:Seraphim|Seraphim]] |
− | *'''Seraphim''': One of the six playable characters in Sacred 2. Commonly abbreviated as Sera. | + | *'''[[Sacred 2:Seraphim|Seraphim]]''': One of the six playable [[Sacred 2:Character Class|characters]] in Sacred 2. Commonly abbreviated as Sera. |
− | *'''Seraphim's White Christmas Set''': A | + | *'''[[Sacred 2:Seraphim Island|Seraphim Island]]''': The Seraphim [[Sacred 2:Regions of Ancaria|Region of Ancaria]] |
+ | *'''[[Sacred 2:Seraphim's White Christmas Set|Seraphim's White Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] as a Seraphim | ||
*'''Server''': Computer which hosts Multiplayer games and is accessible from the Lobby. | *'''Server''': Computer which hosts Multiplayer games and is accessible from the Lobby. | ||
− | *'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | + | *'''[[Sacred 2:Set Items|Set]]''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. |
− | *'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path. | + | *'''[[Sacred 2:Shadow Campaign Synopsis|Shadow Path]]''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path. |
− | *'''Shadow Step''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] | + | *'''[[Sacred 2:Shadow Step|Shadow Step]]''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Shadow Veil''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Shadow Veil|Shadow Veil]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW. | + | *'''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''': One of the six playable [[Sacred 2:Character Class|characters]] in Sacred 2. Commonly abbreviated as SW. |
− | *'''Shadow Warrior's Merry Christmas Set''': A | + | *'''[[Sacred 2:Shadow Warrior's Merry Christmas Set|Shadow Warrior's Merry Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] as a Shadow Warrior |
− | *'''Shield''': An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon. | + | *'''Shared Stash''': A tab in the [[Sacred 2:Hero Chest|player stash]] which opens an inventory panel accessible by all characters on the account |
− | *'''Shield Lore''': A Defensive Skill | + | *'''[[Sacred 2:Shields|Shield]]''': An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon. See [[Sacred 2:Shield Lore|Shield Lore]]. |
− | *'''Shield Regeneration | + | *'''[[Sacred 2:Shield Lore|Shield Lore]]''': A Defensive [[Sacred 2:Skills|Skill]] |
− | *'''Shroud Spider''': The Inquisitor's Special Mount | + | *'''[[Sacred 2:Shield Regeneration|Shield Regeneration]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's rate of [[Sacred 2:Energy Shields|Energy Shield]] regeneration |
− | *'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses. | + | *'''Ship's Captain''': An NPC who transports you to specific locations |
− | *'''Side Quest''': An optional quest | + | *'''[[Sacred 2:Short Bows|Short Bow]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]) |
− | *'''SIF''': Sacred International Forums (the official forum) | + | *'''[[Sacred 2:Short Swords|Short Sword]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Sword Weapons|Sword Weapons]]) |
+ | *'''[[Sacred 2:Shroud Spider|Shroud Spider]]''': The Inquisitor's [[Sacred 2:Unique Mounts|Special Mount]] | ||
+ | *'''[[Sacred 2:Shrunken Head|Shrunken Head]]''': A Dryad-only item which drops from a foe and can be equipped for bonuses. | ||
+ | *'''[[Sacred 2:Quests|Side Quest]]''': An optional quest | ||
+ | *'''SIF''': Abbreviation for [https://forum.sacredeng.ascaron-net.com/index.php Sacred International Forums] (the official forum) | ||
*'''Sigma / Σ''': Found on the Inventory panel, it shows a number of player statistics. | *'''Sigma / Σ''': Found on the Inventory panel, it shows a number of player statistics. | ||
− | *'''Silly Messages''': A semi-random line of text that appears when the game is loading or when the console is opened | + | *'''[[Sacred 2:Silly Messages|Silly Messages]]''': A semi-random line of text that appears when the game is loading or when the console is opened |
− | *'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | + | *'''[[Sacred 2:Features|Silver Difficulty]]''': Second easiest difficulty mode; most players start out here |
− | *'''Silver Modification''': The second of three enhancement choices available for a Combat Art | + | *'''[[Sacred 2:Combat Art Modifications|Silver Modification]]''': The second of three enhancement choices available for a Combat Art |
− | *'''Sinister Predator''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ( | + | *'''Single Player''': A [[Sacred 2:Features|Game Mode]] where you play locally on your own computer and without other players |
− | *'''Skeletal Fortification''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Sinister Predator|Sinister Predator]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Skills''': Each class receives ten skills of their choice to level up as they progress. | + | *'''[[Sacred 2:Skeletal Fortification|Skeletal Fortification]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
+ | *'''[[Sacred 2:Skills|Skills]]''': Each class receives ten skills of their choice to level up as they progress. | ||
*'''[[Sacred 2:Skull Trophy|Skull Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use. | *'''[[Sacred 2:Skull Trophy|Skull Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use. | ||
− | *'''Slot''': A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into. | + | *'''[[Sacred 2:Slagelamber's Relics|Slagelamber's Relics]]''': A [[Sacred 2:All Class Set Items|set usable by all classes]] |
− | *'''Sofia's Benevolence''': A Seraphim set | + | *'''Slot''': A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be [[Sacred 2:Forging|forged]] into. |
− | *'''Softcore''': | + | *'''[[Sacred 2:Sofia's Benevolence|Sofia's Benevolence]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] |
− | *'''Soul Hammer''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | + | *'''[[Sacred 2:Features|Softcore]]''': Normal mode of play in which a character resurrects after death. Commonly abbreviated as SC. |
− | *'''Soul Reaver''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] ( | + | *'''[[Sacred 2:Soul Hammer|Soul Hammer]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Source Warden''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian | + | *'''[[Sacred 2:Soul Reaver|Soul Reaver]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Source Warden Focus''': A Secondary Temple Guardian Aspect Skill | + | *'''[[Sacred 2:Source Warden|Source Warden]]''': An [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Temple Guardian|Temple Guardian]] |
− | *'''Source Warden Lore''': A Primary Temple Guardian Aspect Skill | + | *'''[[Sacred 2:Aspect Focus|Source Warden Focus]]''': A Secondary Temple Guardian Aspect [[Sacred 2:Skills|Skill]] |
+ | *'''[[Sacred 2:Aspect Lore|Source Warden Lore]]''': A Primary Temple Guardian Aspect [[Sacred 2:Skills|Skill]] | ||
*'''SP''': Abbreviation for Single Player; also abbreviation for Spain or Spanish version | *'''SP''': Abbreviation for Single Player; also abbreviation for Spain or Spanish version | ||
− | *'''Spectral Hand''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] | + | *'''[[Sacred 2:Mounts|Special Mount]]''': A mount specific to each character class and gained after completion of the [[Sacred 2:Unique Mounts|Unique Mounts]] quest |
− | *'''Speed Lore''': An Offensive Skill | + | *'''[[Sacred 2:Spectral Hand|Spectral Hand]]''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Spell Intensity''': An item modifier which affects the character's spell-based damage | + | *'''[[Sacred 2:Speed Lore|Speed Lore]]''': An Offensive [[Sacred 2:Skills|Skill]] |
− | *'''Spell Resistance''': A Defensive Skill | + | *'''[[Sacred 2:Spell Intensity|Spell Intensity]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the character's spell-based damage |
+ | *'''[[Sacred 2:Spell Resistance|Spell Resistance]]''': A Defensive [[Sacred 2:Skills|Skill]] | ||
+ | *'''[[Sacred 2:Insects|Spider]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
*'''Stam''': Abbreviation for [[Sacred 2:Stamina|Stamina]] | *'''Stam''': Abbreviation for [[Sacred 2:Stamina|Stamina]] | ||
*'''[[Sacred 2:Stamina|Stamina]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | *'''[[Sacred 2:Stamina|Stamina]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | ||
+ | *'''[[Sacred 2:Hero Chest|Stash]]''': The player's chest for storing items. Can be found in various locations around Ancaria. See [[Sacred 2:Graphical User Interface|GUI]]. | ||
*'''Str''': Abbreviation for [[Sacred 2:Strength|Strength]] | *'''Str''': Abbreviation for [[Sacred 2:Strength|Strength]] | ||
*'''[[Sacred 2:Strength|Strength]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | *'''[[Sacred 2:Strength|Strength]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | ||
*'''SS''': Abbreviation for Screenshot | *'''SS''': Abbreviation for Screenshot | ||
− | *'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.) | + | *'''[[Sacred 2:Survival Bonus|Survival Bonus]]''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.) |
− | *'''SW''': Abbreviation for Shadow Warrior | + | *'''SW''': Abbreviation for [[Sacred 2:Shadow Warrior|Shadow Warrior]] |
− | *'''Sword''': A one- | + | *'''[[Sacred 2:The Swamp |The Swamp ]]''': A [[Sacred 2:Regions of Ancaria|Region]] of Ancaria, home to the Lizard people. |
− | *'''Sword Weapons''': An Offensive Skill | + | *'''[[Sacred 2:Swords|Sword]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Sword Weapons|Sword Weapons]]). Read the [[Sacred 2:Book 2 - Swords|Sword Book]]. |
+ | *'''[[Sacred 2:Sword Weapons|Sword Weapons]]''': An Offensive [[Sacred 2:Skills|Skill]] | ||
==''' T''' == | ==''' T''' == | ||
− | *'''Tab-map''': A larger version of the Minimap, viewed by pressing the Tab key | + | *'''[[Sacred 2:Map of Ancaria|Tab-map]]''': A larger version of the Minimap, viewed by pressing the Tab key |
− | *'''Tactics Lore''': An Offensive Skill | + | *'''[[Sacred 2:Tactics Lore|Tactics Lore]]''': An Offensive [[Sacred 2:Skills|Skill]] |
*'''[[Sacred 2:Talisman Trophy|Talisman Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Talisman Trophy|Talisman Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
− | *'''Tangled Vine''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Tangled Vine|Tangled Vine]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Technical Modules''': A Temple Guardian set | + | *'''[[Sacred 2:Technical Modules|Technical Modules]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] |
− | *'''Temple Guardian''': One of the six playable characters in Sacred 2. Commonly abbreviated as TG. | + | *'''[[Sacred 2:Game Summary|Tech Specs]]''': Minimum and recommended specifications for the game |
− | *'''Temple Guardian's Merry Christmas Set''': A | + | *'''[[Sacred 2:Temple Guardian|Temple Guardian]]''': One of the six playable [[Sacred 2:Character Class|characters]] in Sacred 2. Commonly abbreviated as TG. |
− | *''' | + | *'''[[Sacred 2:Temple Guardian's Merry Christmas Set|Temple Guardian's Merry Christmas Set]]''': A [[Sacred 2:Christmas Sets|Christmas set]] received after completing the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]] as a Temple Guardian |
− | *'''T-Energy Modules''': A Temple Guardian set | + | *'''[[Sacred 2:Tendils of Time|Tendils of Time]]''': A [[Sacred 2:Dryad Set Items|Dryad set]] |
− | *'''T-Energy Shroud''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] ( | + | *'''[[Sacred 2:Backstory|T-Energy]]''': A controlled magic energy which flows throughout the land, and has been harnessed for both good and evil purposes. Read the [[Sacred 2:Book 5 - T-Energy|T-Energy]] or the [[Sacred 2:Book 6 - T-Energy|T-Energy Weaponry]] Books. |
− | *'''Testa''': The God of Science (Shadow) | + | *'''[[Sacred 2:T-Energy Modules|T-Energy Modules]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] |
− | *'''TG''': Abbreviation for Temple Guardian | + | *'''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Throwing Star''': A one | + | *'''[[Sacred 2:Deities|Testa]]''': The God of Science (Shadow). Read [[Sacred 2:Book 2 - Testa, God of Science|Testa's Book]]. |
+ | *'''TG''': Abbreviation for [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | *'''[[Sacred 2:Thraken's Command|Thraken's Command]]''': A [[Sacred 2:Dragon Mage Set Items|Dragon Mage set]] | ||
+ | *'''[[Sacred 2:Throwing Daggers|Throwing Dagger]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]) | ||
+ | *'''[[Sacred 2:Throwing Stars|Throwing Star]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Ranged Weapons|Ranged Weapons]]) | ||
+ | *'''[[Sacred 2:T-Mutant|T-Mutant]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
*'''Toon''': Abbreviation for "cartoon" (Character) | *'''Toon''': Abbreviation for "cartoon" (Character) | ||
− | *'''Toughness''': A Defensive Skill | + | *'''[[Sacred 2:Torik's Oath|Torik's Oath]]''': A [[Sacred 2:Dragon Mage Set Items|Dragon Mage set]] |
− | *'''Trap''': A | + | *'''[[Sacred 2:Tornado|Tornado]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]] |
+ | *'''[[Sacred 2:Toughness|Toughness]]''': A Defensive [[Sacred 2:Skills|Skill]] | ||
+ | *'''[[Sacred 2:Traps|Trap]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
*'''Trash Mob''': A small group of easily dispatched foes. | *'''Trash Mob''': A small group of easily dispatched foes. | ||
+ | *'''[[Sacred 2:Trolls|Troll]]''': One of the many [[Sacred 2:Races|Races]] of Ancaria. See [[Sacred 2:Bestiary|Bestiary]] or read the [[Sacred 2:Volume 4 - Trolls|Troll Book]]. | ||
*'''[[Sacred 2:Troll Tooth Trophy|Troll Tooth Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Troll Tooth Trophy|Troll Tooth Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
− | *'''[[Sacred 2: | + | *'''[[Sacred 2:Trophies|Trophy]]''': A consumable item, usually requiring the [[Sacred 2:Alchemy|Alchemy]] Skill |
− | *'''Twilight | + | *'''[[Sacred 2:Twilight Of The Gods|Twilight Of The Gods]]''': A [[Sacred 2:Seraphim Set Items|Seraphim set]] |
− | *'''Twisted Torment''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''[[Sacred 2:Twisted Torment|Twisted Torment]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
+ | *'''[[Sacred 2:Two Handed Axes|Two Handed Axe]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]]) | ||
+ | *'''[[Sacred 2:Two Handed Hammers|Two Handed Hammer]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]]) | ||
+ | *'''[[Sacred 2:Two Handed Mage Staffs|Two Handed Mage Staff]]''': A two handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Magic Staffs|Magic Staffs]]) | ||
+ | *'''[[Sacred 2:Two Handed Swords|Two Handed Sword]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Sword Weapons|Sword Weapons]]). Read the [[Sacred 2:Book 3 - Two-handed Swords|Two-handed Swords Book]]. | ||
+ | *'''[[Sacred 2:Tyr Lysia|Tyr Lysia]]''': The High Elf [[Sacred 2:Regions of Ancaria|Region of Ancaria]]. Read the [[Sacred 2:Book 1 - Tyr Lysia|Tyr Lysia Book]]. | ||
==''' U''' == | ==''' U''' == | ||
− | *'''UI''': User Interface | + | *'''UI''': Abbreviation for User Interface. Also called [[Sacred 2:Graphical User Interface|Graphical User Interface]] or GUI. |
*'''UK''': English or International version or server | *'''UK''': English or International version or server | ||
− | *'''Unique''': Unique items are displayed with dark gold text. | + | *'''[[Sacred 2:Undead|Undead]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]] or read the [[Sacred 2:Volume 2 - How to Deal with Undead? A Guideline|Undead Book]]. |
− | *'''Untouchable Force''': A Temple Guardian Combat Art ( | + | *'''[[Sacred 2:Uniques Database|Unique]]''': Unique items are displayed with dark gold text. |
+ | *'''[[Sacred 2:Unique Mounts|Unique Mount]]''': A character-specific Special [[Sacred 2:Mounts|Mount]] gained after completion of the Unique Mounts quest | ||
+ | *'''[[Sacred 2:Untouchable Force|Untouchable Force]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] ([[Sacred 2:Buff|Buff]]) | ||
*'''US''': United States/North American version or server | *'''US''': United States/North American version or server | ||
+ | *'''[[Sacred 2:Graphical User Interface|User Interface]]''': The game controls; how the user interacts with the game. Also called UI, Graphical User Interface, or GUI. | ||
==''' V''' == | ==''' V''' == | ||
− | *'''Velaria's Heirloom''': A High Elf set | + | *'''[[Sacred 2:Velaria's Heirloom|Velaria's Heirloom]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] |
*'''Vendor''': An NPC merchant who buys and sells items | *'''Vendor''': An NPC merchant who buys and sells items | ||
− | *'''Vestments of Innocence''': A High Elf set | + | *'''[[Sacred 2:Vestments of Innocence|Vestments of Innocence]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] |
− | *'''Viperish Disease''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] | + | *'''Victims''': Found when hovering mouse cursor over the Character Class field of the Inventory panel. Shows how many kills a character on the Path of Shadows has made. |
− | *'''Virgo's Revenge''': A High Elf set | + | *'''[[Sacred 2:Video Garden|Video Garden]]''': A collection of YouTube videos |
− | *'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase | + | *'''[[Sacred 2:Viperish Disease|Viperish Disease]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
+ | *'''[[Sacred 2:Virgo's Revenge|Virgo's Revenge]]''': A [[Sacred 2:High Elf Set Items|High Elf set]] | ||
+ | *'''[[Sacred 2:Visibility range|Visibility Range]]''': An [[Sacred 2:Item Modifiers|item modifier]] which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase world discovered percentage). | ||
*'''Vit''': Abbreviation for [[Sacred 2:Vitality|Vitality]] | *'''Vit''': Abbreviation for [[Sacred 2:Vitality|Vitality]] | ||
*'''[[Sacred 2:Vitality|Vitality]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | *'''[[Sacred 2:Vitality|Vitality]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | ||
+ | *'''VR''': Abbreviation for Visibility Range | ||
==''' W''' == | ==''' W''' == | ||
− | *'''Warding Energy''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ( | + | *'''[[Sacred 2:Warding Energy|Warding Energy]]''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ([[Sacred 2:Buff|Buff]]) |
− | *'''Warding Energy Lore''': A Defensive Skill | + | *'''[[Sacred 2:Warding Energy Lore|Warding Energy Lore]]''': A Defensive [[Sacred 2:Skills|Skill]] |
− | *'''Weapon Slot''': An area of the | + | *'''[[Sacred 2:Wastelands|Wastelands]]''': The Wastelands [[Sacred 2:Regions of Ancaria|Region of Ancaria]] |
− | *'''Whet''': A Blacksmith Art | + | *'''[[Sacred 2:Weapons|Weapon]]''': An item of attack equipped in a Weapon Slot which causes or modifies damage. Read the [[Sacred 2:Book 1 - Preface|Weapons Book]]. |
+ | *'''Weapon Slot''': An area of the [[Sacred 2:Graphical User Interface|GUI]] where [[Sacred 2:Weapons|weapons]] and shields can be equipped | ||
+ | *'''Whet''': A Blacksmith Art which can be [[Sacred 2:Forging|forged]] into a slot | ||
+ | *'''[[Sacred 2:Whips|Whip]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]]) | ||
+ | *'''[[Sacred 2:Wild Animal|Wild Animal]]''': A type of opponent. See [[Sacred 2:Bestiary|Bestiary]]. | ||
*'''Will''': Abbreviation for [[Sacred 2:Willpower|Willpower]] | *'''Will''': Abbreviation for [[Sacred 2:Willpower|Willpower]] | ||
− | *'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity | + | *'''[[Sacred 2:Will-o-wisp|Will-o-wisp]]''': A Divine Gift granted by choosing Testa as a [[Sacred 2:Deities|Deity]] |
*'''[[Sacred 2:Willpower|Willpower]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | *'''[[Sacred 2:Willpower|Willpower]]''': One of the six available [[Sacred 2:Attributes|Attributes]] | ||
− | *'''Wind Serpent''': The High Elf's Special Mount | + | *'''[[Sacred 2:Wind Serpent|Wind Serpent]]''': The High Elf's [[Sacred 2:Unique Mounts|Special Mount]] |
==''' X''' == | ==''' X''' == | ||
− | *'''XP''': Abbreviation for Experience or Windows XP | + | *'''XP''': Abbreviation for [[Sacred 2:Experience|Experience]] or Windows XP |
− | *'''XTM-2174''': A Temple Guardian set | + | *'''[[Sacred 2:XTM-2174|XTM-2174]]''': A [[Sacred 2:Temple Guardian Set Items|Temple Guardian set]] |
==''' Y''' == | ==''' Y''' == | ||
− | *'''Yeti''': A type of | + | *'''[[Sacred 2:Yeti|Yeti]]''': A type of opponent found in the [[Sacred 2:Can Christmas Still be Saved|Christmas Quest]]. |
==''' Z''' == | ==''' Z''' == | ||
− | *'''Zealous Doppelganger''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] | + | *'''[[Sacred 2:Zealous Doppelganger|Zealous Doppelganger]]''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
Latest revision as of 17:46, 26 April 2023
A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Abbreviations
Link to all abreviations used regarding Sacred 2
Sacred 2:Glossary
This is the Sacred 2 Game Glossary section, and has been created to help viewers browse quickly through the game's various sayings, terms, and abbreviations. If there is a specific term you are looking for, or if you want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
A
- Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
- Achievements: A scrolling list of accomplishments, shown when logging on or receiving a new one
- Acute Mind: A Dryad Combat Art
- Adornments of the Ancestors: A High Elf set
- AI: Artificial Intelligence; how monsters or NPCs behave
- Alchemy: A General Skill
- AM: Abbreviation for Ancient Magic
- Amplifying Discharge: A Temple Guardian Combat Art
- Amulet: An item worn around the neck (necklace); can be forged into some slots. Sometimes called an Amu or Ammy.
- Ancaria: The fictional land in which Sacred 1 and 2 take place. It contains many different regions to be explored.
- Ancestral Fireball: A High Elf Combat Art
- Ancient Bark: A Dryad Combat Art (Buff)
- Ancient Magic: A Combat Art Skill
- Animal: A type of opponent. See Bestiary.
- Anneal: A Blacksmith Art which can be forged into a slot
- Anvil: Found on the Inventory panel, it allows a character with the Blacksmith skill to forge. Also the icon for a Blacksmith NPC.
- AoE: Abbreviation for Area of Effect
- AR: Abbreviation for Attack Rating
- Archangel's Wrath: A Seraphim Combat Art
- Archimedes Beam: A Temple Guardian Combat Art
- Area of Effect: Damage which affects multiple targets in a wide radius. Commonly abbreviated as AoE.
- Armantin's Legacy: A Shadow Warrior set
- Armor / Armour: An item worn on the body to provide defense and other benefits.
- Armor Lore: A Defensive Skill
- Arrant Pyromancer: An Aspect of the High Elf
- Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
- Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
- Artamark: The Human Region of Ancaria. Read the Artamark Book.
- Ascaron: The Publisher of Sacred and Sacred 2
- Aspect: One of three groups of Combat Arts that each character has.
- Assailing Somersault: A Seraphim Combat Art
- Astral Lord: An Aspect of the Shadow Warrior
- Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
- Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
- Astute Supremacy: An Aspect of the Inquisitor
- Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
- Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
- Attack Rating: Calculates your chance to hit an opponent. Often abbreviated as AR.
- Attack Value: An item modifier which affects the character's chance to hit
- Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
- AU: Australia (uses UK version or server)
- Augmenting Guidon: A Shadow Warrior Combat Art
- Auto Leveling: Opponents scale in level as the character levels. For more information, see Combat and Game Basics.
- Axe: A one handed Weapon (Hafted Weapons)
B
- Backstory: The myth, lore, and history of Sacred 2. See also Game Summary.
- Baneful Smite: A Seraphim Combat Art
- Bargaining: A General Skill
- Bastard Sword: A one handed Weapon (Sword Weapons)
- Battery: An item used exclusively by the Temple Guardian
- Battle Extension: A Temple Guardian Combat Art
- Battle Stance: A Seraphim Combat Art (Buff)
- BeeEffGee: A Seraphim Combat Art (Buff)
- Belligerent Vault: A Shadow Warrior Combat Art
- Bengaresh Desert: The Desert Region of Ancaria. Read the Bengaresh Book.
- Bestiary: A listing of opponents.
- BFG: Abbreviation for Big F*cking Gun, the Seraphim Combat Art BeeEffGee
- Black Curse: A Dryad Combat Art
- Blacksmith: A General Skill/An NPC who can forge items into slots
- Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
- Blazing Tempest: A High Elf Combat Art
- Block Chance: Combat Arts: An item modifier which affects the character's chance to block combat art attacks
- Block Chance: Projectiles: An item modifier which affects the character's chance to block a ranged attack
- Blowgun: A two handed Weapon (Ranged Weapons)
- Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
- Boss: A unique difficult monster. See Bestiary.
- Bow: A two handed Weapon (Ranged Weapons). May be a Long Bow, Short Bow, or Recurved Bow. Read the Archery Book.
- Branch Trophy: A consumable item which requires Alchemy to use.
- Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
- Bronze Modification: The first of three enhancement choices available for a Combat Art
- Buff: A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot. Up to three simultaneous Buffs can be used with Concentration Mastery.
- Buff Slot: An area of the GUI where Buffs can be equipped and enabled.
- Bug: A glitch or software defect in the game. Bugs can be reported on the Community Patch bugtracker.
C
- CA: Abbreviation for Combat Art
- Cabalistic Voodoo: An Aspect of the Dryad
- Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
- Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
- Call of the Forest: A Dryad set
- Callous Execution: An Inquisitor Combat Art
- Campaign of Light: A "good" path, in which characters choose to assist others in the questline. See Game Summary and Deities.
- Campaign of Shadows: A "chaotic" path, in which characters choose to do what they want, rather than fighting for a cause. See Game Summary and Deities.
- Capricious Hunter: An Aspect of the Dryad
- Capricious Hunter Focus: A Primary Dryad Aspect Skill
- Carrier Imp: An in-game item usable in Closed Multiplayer only (Collector's Edition or purchasable separately for some regions) or in any game mode (Ice and Blood, Gold Edition). When summoned, the Carrier Imp brings the hero chest to the character's current location.
- Cascading Shroud: A High Elf Combat Art
- Casting Speed: An item modifier which affects the character's rate of casting a spell
- CE: Abbreviation for Collector's Edition
- Celdrahil's Pandemonium: A High Elf set
- Celestial Magic: An Aspect of the Seraphim
- Celestial Magic Focus: A Secondary Seraphim Aspect Skill
- Celestial Magic Lore: A Primary Seraphim Aspect Skill
- Champion: An opponent which is more difficult than an ordinary foe but not as hard as a boss.
- Chance for Burn: A DoT item modifier which affects the character's chance to cause an opponent to catch on fire
- Chance for critical hits: An item modifier which affects the character's chance to increase damage dealt
- Chance for Poison: A DoT item modifier which affects the character's chance to become poisoned
- Chance to Evade: An item modifier which affects the character's chance to avoid a hit
- Chance to Find Valuables: An item modifier which affects the character's chance to get better items. See Enhanced Perception.
- Chance to Halve Regeneration Time: An item modifier which affects the length of regeneration time
- Chance to Inflict Wounds: An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly.
- Chance to Reflect: Close Combat: An item modifier which affects the character's chance to reflect damage back at an attacker
- Character: There are six playable characters in Sacred 2 (seven with Ice and Blood expansion installed). Commonly called a Char or a Toon.
- Charge: One of three Horse Combat Arts
- Charged Grid: A Temple Guardian Combat Art
- Chest: The player's stash for storing items. Can be found in various locations around Ancaria. See GUI.
- Christmas Island: Additional Christmas Quest area introduced in a patch
- Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
- Class: One of the seven playable characters in Sacred 2
- Cleansing Brilliance: A Seraphim Combat Art (Buff)
- Closed: Closed multiplayer. Game Mode where characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
- Club: A one handed Weapon (Hafted Weapons)
- Clustering Maelstrom: An Inquisitor Combat Art
- Cobalt Strike: A High Elf Combat Art
- Cold Grave: A Shadow Warrior set
- Collateral Damage: Found when hovering mouse cursor over the Character Class field of the Inventory panel. Shows how many kills a character on the Path of Light has made.
- Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
- Combat Alert: A Temple Guardian Combat Art
- Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
- Combat Art Slot: An area of the GUI where CA's and Combos can be equipped
- Combat Discipline: A Combat Art Skill
- Combat Modules CC10: A Temple Guardian set
- Combat Reflexes: A Defensive Skill
- Combat Trance: A Dragon Mage Combat Art
- Compass: An area of the GUI which shows direction and quest location
- Concentration: A Combat Art Skill
- Concentration Potion: Decreases regeneration time of all Combat Arts when consumed
- Console: Command line interface, accessed by pressing ~ (tilde).
- Constitution: A Defensive Skill
- CR: Abbreviation for Combat Reflexes
- Crit: Abbreviation for Critical Hit
- Critical Hit: Causes an attack to do extra damage
- Crystal Plane: A new region added in Ice and Blood.
- Crystal Skin: A High Elf Combat Art (Buff)
- CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
- Cursed Forest: A new region added in Ice and Blood.
- CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
- Cybernetic Tormentor: A Temple Guardian set
- CZ: Czech version or server
D
- Daerwain's Revenge: A Dryad set
- Dagger: A one handed Weapon (Sword Weapons)
- Damage Lore: An Offensive Skill
- Damage Mitigation: Physical: An item modifier which affects the character's chance to negate a portion of a physical attack
- Damage of Enraged Players: An item modifier which increases the character's damage output as he or she becomes more wounded
- Damage over Time: A secondary effect such as being poisoned or burning. Commonly abbreviated as DoT.
- Darting Assault: A Dryad Combat Art
- Dashing Alacrity: A Seraphim Combat Art
- Dazzle: A Divine Gift granted by choosing Lumen as a Deity
- DE: German version or server
- Deathblow: An item modifier which increases the character's damage output
- Deathly Spears: A Temple Guardian Combat Art
- Death Warrior: An Aspect of the Shadow Warrior
- Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
- Dedicated Blow: A Temple Guardian Combat Art
- Defense Value: The additive value of a character's armor, shields, and defense modifiers
- Deity: One of six Deities (or Gods) which must be chosen when creating a new Character.
- Delphic Arcania: An Aspect of the High Elf
- Delphic Arcania Focus: A Secondary High Elf Aspect Skill
- Delphic Arcania Lore: A Primary High Elf Aspect Skill
- Demon: A type of opponent. See Bestiary.
- Demonic Blow: A Shadow Warrior Combat Art
- Demon Tooth Trophy: A consumable item which requires Alchemy to use
- Denderan's Tactical Genius: A Shadow Warrior set
- Destroyers: A Dragon Mage Combat Art
- Determined Justice: An Inquisitor set
- Detheya's Agility: A Dryad set
- Detrimental Magic Effects: An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
- Devout Guardian: An Aspect of the Temple Guardian
- Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
- Dex: Abbreviation for Dexterity
- Dexterity: One of the six available Attributes
- Deylen's Power: An Inquisitor set
- Difficulty Level: There are five levels of difficulty: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
- Dislodged Spirit: An Inquisitor Combat Art
- Divine Devotion: A General Skill
- Divine Gift: Also called God Spell. An additional Combat Art granted by the player's chosen Deity. Divine Devotion will decrease the regeneration time.
- Divine Protection: A Seraphim Combat Art
- DoT: Abbreviation for Damage over Time
- Draagen's Legacy: A Dragon Mage Set
- Draconicon: The special mount for the Dragon Mage, a dragon-horse hybrid.
- Dragon: A type of opponent, with the exception of Mer-Kil, the friendly Dragon. See Bestiary or read the Dragon Book.
- Dragon Berserk: A Dragon Mage Combat Art
- Dragon Form: A Dragon Mage Combat Art
- Dragon Sea Islands: The Dragon Region of Ancaria
- Dragon Mage: The seventh playable character class added with the Ice and Blood expansion.
- Dragon Magic: An Aspect of the Dragon Mage.
- Dragon Magic Focus: A Secondary Dragon Mage Aspect Skill
- Dragon Magic Lore: A Primary Dragon Mage Aspect Skill
- Dragon Strike: A Dragon Mage Combat Art
- Drapes of Catharsis: An Inquisitor set
- Dreadbringer: An Inquisitor set
- Dryad: One of the six playable characters in Sacred 2. Read the Dryad Cooking Book.
- Dryad (Enemy): A type of opponent. See Bestiary.
- Dryad's Merry Christmas Set: A Christmas set received after completing the Christmas Quest as a Dryad
- Dual Wield: An Offensive Skill. Read the Dual Wield Book.
- Dust Devil: A Dryad Combat Art
- DW: Abbreviation for Dual Wield
- Dyr Lain: The Dryad Region of Ancaria. Read the Dyr Lain Book.
E
- Easter Egg: An undocumented fun message, object, or joke hidden in the game.
- Edaphic Lances: A Dryad Combat Art
- EE: Eastern European version or server
- Elemental Magic: An Aspect of the Dragon Mage
- Elemental Magic Focus: A Secondary Dragon Mage Aspect Skill
- Elemental Magic Lore: A Primary Dragon Mage Aspect Skill
- Elite Graphics: An additional DVD in the Collector's Edition containing the enhanced graphics textures
- Endijian's Artifacts: A Seraphim set
- Energy Blaze: A Dragon Mage Combat Art
- Energy (Enemy): A type of opponent. See Bestiary.
- Energy Pistol: A one handed Weapon (Ranged Weapons)
- Energy Shield: A Seraphim and Temple Guardian CA-based defense
- Energy Weapon: A two handed Weapon (Ranged Weapons)
- Enhance: A Blacksmith Art which can be forged into a slot
- Enhanced Perception: A General Skill
- EP: Abbreviation for Enhanced Perception. Sometimes called Magic Find or MF.
- Equipment: Area of the Graphical User Interface where basic gear is placed, seen when opening the Inventory panel.
- Erris: Person to thank for writing this glossary. ;)
- Eruptive Desecration: An Inquisitor Combat Art
- ES: Spanish version or server
- Escort Quest: A quest which forces the player to bring an NPC from one location to another
- Eternal Fire: A Dragon Mage Combat Art
- Eternal Flame: A Dryad set
- Eternal Silence: A Shadow Warrior set
- EU: European version or server
- Exalted Warrior: An Aspect of the Seraphim
- Exalted Warrior Focus: A Primary Seraphim Aspect Skill
- Executioner's Aids: A Shadow Warrior set. Currently bugged: See Executioner's Cuirass and Legs of Justice.
- Exp: Abbreviation for Experience
- Experience: A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
- Expulse Magic: A High Elf Combat Art
F
- Faladal's Blizzard: A High Elf set
- Familiar: A Dragon Mage Combat Art
- Fan Art: Original drawings or illustrations created by players
- Fiery Ember: A Temple Guardian Combat Art
- Fire: A type of damage. See Chunk of Lava or read the Fire Book.
- Fire Demon: A High Elf Combat Art (Buff)
- Flaring Nova: A Seraphim Combat Art
- Fog of War: The black areas of the map which the character has not yet explored.
- Forens: The Goddess of Philosophy and Wisdom (Light). Read Forens' Book.
- Forest Flight: A Dryad Combat Art
- Forging: Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
- FPS: Frames per Second (can be viewed using a third-party utility such as Fraps)
- FR: French version or server
- Frenetic Fervor: An Inquisitor Combat Art
- Frenzied Rampage: A Shadow Warrior Combat Art
- Frost Flare: A High Elf Combat Art
- Furious Emblazer: A Temple Guardian Combat Art
- FV: Abbreviation for Chance to find valuables
G
- Garments of the Storms: A High Elf set
- Gear: Items a character can wear or equip, such as armor, weapons, shields, and jewelry
- Ghost: A type of opponent. See Bestiary.
- Glacial Thorns: A High Elf Combat Art
- Goblin: One of the many Races of Ancaria. See Bestiary.
- God: One of six Deities which must be chosen when creating a new character.
- God Spell: Also called Divine Gift. An additional Combat Art granted by the player's chosen Deity. Divine Devotion will decrease the regeneration time.
- Gold: A gold coin is the basic unit of monetary exchange in Ancaria.
- Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
- Goldenglade Touch: A Dryad Combat Art
- Gold Modification: The third of three enhancement choices available for a Combat Art
- Grand Invigoration: A High Elf Combat Art (Buff)
- Graphical User Interface: The game controls; how the user interacts with the game. Also called GUI, User Interface, or UI.
- Grave: Graves and tombs can be found in various cemeteries, and contain readable inscriptions (often "Easter Eggs" from Sacred 1 players).
- Grim Resilience: A Shadow Warrior Combat Art (Buff)
- Gruesome Inquisition: An Aspect of the Inquisitor
- Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
- Guardians of Light: A Temple Guardian set
- Guardians of Shadows: A Temple Guardian set
- GUI: Abbreviation for Graphical User Interface. Also called User Interface or UI.
- Gust of Wind: A Dragon Mage Combat Art
H
- Halgrim's Law: A Dragon Mage Set
- Hafted Weapons: An Offensive Skill
- Halberd: A two handed Weapon (Pole Arms)
- Hallowed Restoration: A Seraphim Combat Art
- Hamachi: An Internet connection which emulates LAN play.
- Hammer: A one handed Weapon (Hafted Weapons)
- Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
- Harpy Feather Trophy: A consumable item which requires Alchemy to use
- HC: Abbreviation for Hardcore
- HE: Abbreviation for High Elf
- Health: Life, or how many hitpoints a character has
- Health Potion: Heals an amount of lost hitpoints on both player and escort(s) when consumed
- Heavenly Justice: A Seraphim set
- Hellhound: The Shadow Warrior's Special Mount
- High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
- High Elf (Enemy): A type of opponent. See Bestiary.
- High Elf's Merry Christmas Set: A Christmas set received after completing the Christmas Quest as a High Elf
- Hitpoints: Units of health. Character dies when HPs reach 0. See Hitpoint Regeneration and Max. Hitpoints
- Horse: A purchasable mount used for increasing movement speed
- Horse Trader: An NPC who buys and sells mounts
- HP: Abbreviation for Hitpoints (health)
- Human (Enemy): A type of opponent. See Bestiary.
- Humanoid Monster: A type of opponent. See Bestiary.
I
- Ice: A type of damage. See Ice Crystal or read the Ice Book.
- Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
- Icy Evanescence: A Temple Guardian Combat Art
- Ilgard's Judgment: An Inquisitor set
- Illuminated Skies: A Seraphim set
- Imp: Abbreviation for Carrier Imp
- Incandescent Skin: A High Elf Combat Art (Buff)
- Incendiary Shower: A High Elf Combat Art
- Inexorable Subjugation: An Inquisitor Combat Art
- Infernal Torment: A Shadow Warrior set
- Infinite Revenge: A Seraphim set
- Infusion: A Divine Gift granted by choosing Kybele as a Deity
- Inq: Abbreviation for Inquisitor
- Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
- Inquisitor's Dark Christmas Set: A Christmas set received after completing the Christmas Quest as an Inquisitor
- Insect: A type of opponent. See Bestiary.
- Insignia of Balefulness: An Inquisitor set
- Inspiration: A Divine Gift granted by choosing Forens as a Deity
- Instill Belief: A Seraphim Combat Art
- Int: Abbreviation for Intelligence
- Intelligence: One of the six available Attributes
- Iron Ore Trophy: A consumable item which requires Alchemy to use
- Island: The starting island where players in Closed, Open, or LAN games begin. Also called "Multiplayer Island" or "The Island of Many Roads."
- Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
- Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal, ordinary, or common), Blue (magical), Yellow (rare or exceptional), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
J
- Javelin: A two handed Weapon (Pole Arms)
- Jewelry: Rings and Amulets; can be forged into some slots
- Jolting Touch: A Temple Guardian Combat Art
- The Jungle A region of Ancaria
K
- Kayser's Luck: A set usable by all classes
- Ker: The Goddess of Chaos or Evil (Exclusive Shadow). Read Ker's Book.
- Killing Spree: A Shadow Warrior Combat Art
- Kobold: One of the many Races of Ancaria. See Bestiary.
- Kuan: The God of War (Shadow). Read Kuan's Book.
- Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
- Kybele: The Goddess of Nature and Life Force (Light). Read Kybele's Book.
L
- LAN: Local Area Network. Game Mode which connects two computers directly
- Leaf: An item which gives a small amount of gold when sold.
- Leap: One of three Horse Combat Arts
- Leather Hat Trophy: A consumable item which requires Alchemy to use
- Leaves and Twigs: A Dryad set
- Legendary: A very rare and powerful item with random statistics. Also called Epic.
- Level: Characters start at level 1 and progress toward level 200. See Experience.
- Levin Array: An Inquisitor Combat Art
- Life Leeched per hit: An item modifier which allows the character to increase health as an opponent is wounded
- Light Path: Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.
- Light Saber: A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
- Lobby: The login, chat, and game creation area of the online servers
- Long Bow: A two handed Weapon (Ranged Weapons)
- Lost Fusion: An Aspect of the Temple Guardian
- Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
- Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
- Lost Item: An item which shows up in the data files, but doesn't seem to appear in the PC game.
- Lucreti's Stars: A Shadow Warrior set
- Lumen: The God of Light (Exclusive Light). Read Lumen's Book.
- Lumen's Servants: A Temple Guardian set
- Lvl: Abbreviation for Level
M
- Maelstrom: A Dragon Mage Combat Art
- Mage Staff: A one handed Weapon (Magic Staffs)
- Magic: A type of damage. See Magic Pearl or read the Magic Book.
- Magical Hiding Place: A secret location which an item emerges from when discovered
- Magic Coup: A High Elf Combat Art
- Magic Find: Generalized term for the Chance to Find Valuables item modifier and/or Enhanced Perception.
- Magic Barrier: A Dragon Mage Combat Art
- Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
- Magic Staffs: An Offensive Skill
- Main Quest: The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
- Malevolent Champion: An Aspect of the Shadow Warrior
- Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
- Malicious Totem: A Dryad Combat Art
- Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
- Map Revealed: A statistic that increases as a character explores Ancaria. 25% of it's sum is granted as "Chance to find special items".
- Mastery: Placing 75 points in a Skill grants additional bonuses.
- Mavv's Vow: A Dragon mage Set
- Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
- Meho'Sun: A Dryad set
- Mentalism: An Aspect of the Dragon Mage
- Mentalism Focus: A Secondary Dragon Mage Aspect Skill
- Mentalism Lore: A Primary Dragon Mage Aspect Skill
- Merchant: An NPC who buys and sells items.
- MF: Abbreviation for Magic Find
- Minimap: A tiny customizable map of the player's nearby terrain
- Mind Strike: A Dragon Mage Combat Art
- Mini Boss: Smaller unique monsters which appear at certain locations on the map
- Mitigation: Reduces damage dealt by an opponent of a specified type of element. Example; Mitigation: Fire Damage 20.2%
- Mob: A small group of foes; can also mean an individual monster (short for MOBile)
- Mobiculum: The Temple Guardian's Special Mount
- Modifications: Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.
- Monitor Lizard: The Dryad's Special Mount
- Moribund Animus: A Dryad Combat Art (Buff)
- Mortifying Pillory: An Inquisitor Combat Art
- Mount: A Horse or a Character-specific Special Mount
- Mount Island: The Region of Ancaria where the Special Mount is purchased after completing the Unique Mounts Quest
- MP: Abbreviation for Multiplayer
- Multiplayer: A Game Mode which encompasses LAN, Open Games, and Closed Games
- Multiplayer Island: The starting island where players in Closed, Open, or LAN games begin. Also called "The Island of Many Roads."
- Mystic Stormite: An Aspect of the High Elf
- Mystic Stormite Focus: A Secondary High Elf Aspect Skill
- Mystic Stormite Lore: A Primary High Elf Aspect Skill
N
- Nature Weaver: An Aspect of the Sacred 2:Dryad
- Nature Weaver Focus: A Secondary Dryad Aspect Skill
- Nature Weaver Lore: A Primary Dryad Aspect Skill
- Necklace: An amulet
- Nefarious Netherworld: An Aspect of the Inquisitor
- Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
- Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
- Nether Allegiance: A Shadow Warrior Combat Art (Buff)
- Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
- Niokaste's Blade Dance: A A Seraphim set
- Nor Plat: The Orc Region of Ancaria. Read the Nor Plat Book.
- NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
O
- Ogre: One of the many Races of Ancaria. See Bestiary.
- Open: Open multiplayer. Game Mode where characters are stored on players' computers, and are more prone to cheating than Closed MP.
- Opponent Level for Deathblow: An item modifier which increases the character's damage output
- Opponents chance to cause secondary effects: An item modifier which affects the character's chance to avoid DoT effects cast by an opponent
- Orc: A type of opponent. See Bestiary or read the Orcish Language or Orcish Cooking Books.
- Orc Race: One of the many Races of Ancaria. See Bestiary.
- Origin of the Seraish: A Seraphim set
- OS: Operating System (usually Windows XP or Vista)
P
- Pacifism: A Defensive Skill
- Paralyzing Dread: An Inquisitor Combat Art
- Parchment: An item which gives a small amount of gold when sold.
- Patch: Downloadable content and bug fixes, often a source of great frustration.
- Pelting Strikes: A Seraphim Combat Art
- PL: Polish version or server
- Plant: A type of opponent. See Bestiary.
- Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
- Poison: A type of damage. See Poison Fang or read the Poison Book or Poisons of Ancaria.
- Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
- Pole: A two handed Weapon (Pole Arms)
- Pole Arm: A two handed Weapon. Read the Polearms Book.
- Pole Arms: An Offensive Skill
- Portal: A point of instant access to a character once found and activated. See the Map for portal locations.
- Potion: A small bottle of liquid which grants various beneficial effects when consumed
- Potion of the Mentor: Increases experience per kill by 50% when consumed
- Potion of Undead Death: When consumed, prevents Undead enemies from reanimating after death
- Pots: Abbreviation for Potions
- Primal Mutation: A Temple Guardian Combat Art
- Proc: A slang term meaning to activate or inflict some secondary effect, such as burning (after being attacked with fire)
- Propelled Levitation: A Temple Guardian Combat Art (Buff)
- Protector: A Dragon Mage Combat Art (Buff)
- Purifying Chastisement: An Inquisitor Combat Art (Buff)
- Pyx's Power: A Dragon Mage Set
- PvE: Player versus Environment; the player attacks only monsters and cannot target other human players
- PvP: Player versus Player; the player declares hostility against other human players (must be on PvP server)
Q
- Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
- Quest Boss: A unique monster who appears at a certain point of a quest
- Questgiver: An NPC who gives the character tasks (or quests) to complete
R
- Radiant Pillar: A Seraphim Combat Art
- Raging Nimbus: A High Elf Combat Art
- Rallied Souls: A Shadow Warrior Combat Art
- Ranged Weapons: An Offensive Skill
- Ravaged Impact: A Dryad Combat Art
- Raving Thrust: An Inquisitor Combat Art
- Rear Up: One of three Horse Combat Arts
- Recovery Elixir: Potion which neutralizes DoT effects when consumed
- Recurved Bow: A two handed Weapon (Ranged Weapons)
- Reflective Emanation: A Shadow Warrior Combat Art (Buff)
- Regen: Abbreviation for Regeneration Penalty
- Regeneration Penalty: An item modifier which affects the character's rate of Combat Art usage
- Region: A geographic area easily accessible from the Multiplayer Island
- Relic Holder: A rotatable part of the GUI which contains groups of Relics
- Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
- Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
- Resurrection Monolith: The last-activated shrine (shown in blue on the map) is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
- Revelation of the Seraphim: A Seraphim set
- Revered Technology: An Aspect of the Seraphim
- Revered Technology Focus: A Secondary Seraphim Aspect Skill
- Revered Technology Lore: A Primary Seraphim Aspect Skill
- Reverse Polarity: An Inquisitor Combat Art (Buff)
- Riding: A General Skill
- Ring: An item worn around the finger; can be forged into some slots. Sometimes abbreviated as Rg.
- Roast Joint Trophy: A consumable item which requires Alchemy to use
- RoF: Abbreviation for Rate of Fire (usually projectiles per second)
- Rousing Command: A Shadow Warrior Combat Art
- RU: Russian version or server
- Ruinous Onslaught: A Shadow Warrior Combat Art
- Run Speed: An item modifier which affects the character's rate of travel
- Rune: An item which upgrades a Combat Art, either by forging or memorizing
- Runes of Protection: A Dragon Mage Combat Art (Buff)
- Runemaster: An NPC who can trade runes for other runes (for a price)
- Ruthless Mutilation: An Inquisitor Combat Art
S
- S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
- S2: Abbreviation for Sacred 2: Fallen Angel
- Saber: A one handed Weapon (Sword Weapons)
- Saber-toothed Tiger: The Seraphim's Special Mount
- Sakkara: A Divine Gift granted by choosing Ker as a Deity
- Saraki's Path to the Netherworld: An Inquisitor set
- SB: Abbreviation for Survival Bonus
- SC: Abbreviation for Softcore
- Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
- Scything Sweep: A Shadow Warrior Combat Art
- Selling price: An item modifier which increases the value of that particular item only.
- Sera: Abbreviation for Seraphim
- Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
- Seraphim Island: The Seraphim Region of Ancaria
- Seraphim's White Christmas Set: A Christmas set received after completing the Christmas Quest as a Seraphim
- Server: Computer which hosts Multiplayer games and is accessible from the Lobby.
- Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
- Shadow Path: Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.
- Shadow Step: A High Elf Combat Art
- Shadow Veil: A Shadow Warrior Combat Art
- Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
- Shadow Warrior's Merry Christmas Set: A Christmas set received after completing the Christmas Quest as a Shadow Warrior
- Shared Stash: A tab in the player stash which opens an inventory panel accessible by all characters on the account
- Shield: An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon. See Shield Lore.
- Shield Lore: A Defensive Skill
- Shield Regeneration: An item modifier which affects the character's rate of Energy Shield regeneration
- Ship's Captain: An NPC who transports you to specific locations
- Short Bow: A two handed Weapon (Ranged Weapons)
- Short Sword: A one handed Weapon (Sword Weapons)
- Shroud Spider: The Inquisitor's Special Mount
- Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
- Side Quest: An optional quest
- SIF: Abbreviation for Sacred International Forums (the official forum)
- Sigma / Σ: Found on the Inventory panel, it shows a number of player statistics.
- Silly Messages: A semi-random line of text that appears when the game is loading or when the console is opened
- Silver Difficulty: Second easiest difficulty mode; most players start out here
- Silver Modification: The second of three enhancement choices available for a Combat Art
- Single Player: A Game Mode where you play locally on your own computer and without other players
- Sinister Predator: A Dryad Combat Art (Buff)
- Skeletal Fortification: A Shadow Warrior Combat Art
- Skills: Each class receives ten skills of their choice to level up as they progress.
- Skull Trophy: A consumable item which requires Alchemy to use.
- Slagelamber's Relics: A set usable by all classes
- Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
- Sofia's Benevolence: A Seraphim set
- Softcore: Normal mode of play in which a character resurrects after death. Commonly abbreviated as SC.
- Soul Hammer: A Seraphim Combat Art
- Soul Reaver: An Inquisitor Combat Art (Buff)
- Source Warden: An Aspect of the Temple Guardian
- Source Warden Focus: A Secondary Temple Guardian Aspect Skill
- Source Warden Lore: A Primary Temple Guardian Aspect Skill
- SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
- Special Mount: A mount specific to each character class and gained after completion of the Unique Mounts quest
- Spectral Hand: A Shadow Warrior Combat Art
- Speed Lore: An Offensive Skill
- Spell Intensity: An item modifier which affects the character's spell-based damage
- Spell Resistance: A Defensive Skill
- Spider: A type of opponent. See Bestiary.
- Stam: Abbreviation for Stamina
- Stamina: One of the six available Attributes
- Stash: The player's chest for storing items. Can be found in various locations around Ancaria. See GUI.
- Str: Abbreviation for Strength
- Strength: One of the six available Attributes
- SS: Abbreviation for Screenshot
- Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
- SW: Abbreviation for Shadow Warrior
- The Swamp : A Region of Ancaria, home to the Lizard people.
- Sword: A one handed Weapon (Sword Weapons). Read the Sword Book.
- Sword Weapons: An Offensive Skill
T
- Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
- Tactics Lore: An Offensive Skill
- Talisman Trophy: A consumable item which requires Alchemy to use
- Tangled Vine: A Dryad Combat Art
- Technical Modules: A Temple Guardian set
- Tech Specs: Minimum and recommended specifications for the game
- Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
- Temple Guardian's Merry Christmas Set: A Christmas set received after completing the Christmas Quest as a Temple Guardian
- Tendils of Time: A Dryad set
- T-Energy: A controlled magic energy which flows throughout the land, and has been harnessed for both good and evil purposes. Read the T-Energy or the T-Energy Weaponry Books.
- T-Energy Modules: A Temple Guardian set
- T-Energy Shroud: A Temple Guardian Combat Art (Buff)
- Testa: The God of Science (Shadow). Read Testa's Book.
- TG: Abbreviation for Temple Guardian
- Thraken's Command: A Dragon Mage set
- Throwing Dagger: A one handed Weapon (Ranged Weapons)
- Throwing Star: A one handed Weapon (Ranged Weapons)
- T-Mutant: A type of opponent. See Bestiary.
- Toon: Abbreviation for "cartoon" (Character)
- Torik's Oath: A Dragon Mage set
- Tornado: A Dragon Mage Combat Art
- Toughness: A Defensive Skill
- Trap: A type of opponent. See Bestiary.
- Trash Mob: A small group of easily dispatched foes.
- Troll: One of the many Races of Ancaria. See Bestiary or read the Troll Book.
- Troll Tooth Trophy: A consumable item which requires Alchemy to use
- Trophy: A consumable item, usually requiring the Alchemy Skill
- Twilight Of The Gods: A Seraphim set
- Twisted Torment: A Dryad Combat Art
- Two Handed Axe: A two handed Weapon (Hafted Weapons)
- Two Handed Hammer: A two handed Weapon (Hafted Weapons)
- Two Handed Mage Staff: A two handed Weapon (Magic Staffs)
- Two Handed Sword: A one handed Weapon (Sword Weapons). Read the Two-handed Swords Book.
- Tyr Lysia: The High Elf Region of Ancaria. Read the Tyr Lysia Book.
U
- UI: Abbreviation for User Interface. Also called Graphical User Interface or GUI.
- UK: English or International version or server
- Undead: A type of opponent. See Bestiary or read the Undead Book.
- Unique: Unique items are displayed with dark gold text.
- Unique Mount: A character-specific Special Mount gained after completion of the Unique Mounts quest
- Untouchable Force: A Temple Guardian Combat Art (Buff)
- US: United States/North American version or server
- User Interface: The game controls; how the user interacts with the game. Also called UI, Graphical User Interface, or GUI.
V
- Velaria's Heirloom: A High Elf set
- Vendor: An NPC merchant who buys and sells items
- Vestments of Innocence: A High Elf set
- Victims: Found when hovering mouse cursor over the Character Class field of the Inventory panel. Shows how many kills a character on the Path of Shadows has made.
- Video Garden: A collection of YouTube videos
- Viperish Disease: A Dryad Combat Art
- Virgo's Revenge: A High Elf set
- Visibility Range: An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase world discovered percentage).
- Vit: Abbreviation for Vitality
- Vitality: One of the six available Attributes
- VR: Abbreviation for Visibility Range
W
- Warding Energy: A Seraphim Combat Art (Buff)
- Warding Energy Lore: A Defensive Skill
- Wastelands: The Wastelands Region of Ancaria
- Weapon: An item of attack equipped in a Weapon Slot which causes or modifies damage. Read the Weapons Book.
- Weapon Slot: An area of the GUI where weapons and shields can be equipped
- Whet: A Blacksmith Art which can be forged into a slot
- Whip: A one handed Weapon (Hafted Weapons)
- Wild Animal: A type of opponent. See Bestiary.
- Will: Abbreviation for Willpower
- Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
- Willpower: One of the six available Attributes
- Wind Serpent: The High Elf's Special Mount
X
- XP: Abbreviation for Experience or Windows XP
- XTM-2174: A Temple Guardian set
Y
- Yeti: A type of opponent found in the Christmas Quest.